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Post by GodMars on Oct 31, 2014 7:52:03 GMT -5
Sony just released their numbers again: 13.5 million consoles sold. In all likelihood they're maintaining a 2:1 sales lead. MS may want to make that $50 holiday discount permanent.
Neither Nintendo or MS is putting much pressure on Sony right now, which worries me. Sony has let their head get too big in the past over such dominance.
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wittyscorpion
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Post by wittyscorpion on Oct 31, 2014 8:14:59 GMT -5
Yeah, so far PS4 is trumping XONE all over, especially in Europe. In US it can still be a relatively even fight, especially with MSFT's latest offensive (exclusives of Sunset Overdrive & Halo, lead platform for CoD, lots of bundles, $50 off). Depending on XONE's November and December sales, Sony may cut price as well. Good news for me as I am thinking about buying one
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Post by noscreenname on Oct 31, 2014 11:39:13 GMT -5
Yeah, so far PS4 is trumping XONE all over, especially in Europe. In US it can still be a relatively even fight, especially with MSFT's latest offensive (exclusives of Sunset Overdrive & Halo, lead platform for CoD, lots of bundles, $50 off). Depending on XONE's November and December sales, Sony may cut price as well. Good news for me as I am thinking about buying one Dat 1080p vs 900p doe. On a serious note, those $350 bundles don't look too bad from the other side of the fence here. Especially with some that come with 12 month live cards.
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wittyscorpion
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Post by wittyscorpion on Oct 31, 2014 12:10:25 GMT -5
For a competitive MP shooter, I don't care much about 1080P. Make it 60FPS and that's good enough. If they have to sacrifice, I would rather have 900P running smoothly at 60FPS, then 1080P skipping frames from time to time. Despite the much higher popularity of PS4, CoD is the game I fully expect for which the XONE version will outsell PS4 one in US, as my general impression is that the MP shooter crowd in US tend to gravitate towards XBL than PSN. Preorder numbers also suggest that. If that's indeed the case, that's lead platform to me , not the 1 month early DLC crap that I probably won't buy anyway.
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Post by iw5000 on Oct 31, 2014 15:46:23 GMT -5
Yeah, so far PS4 is trumping XONE all over, especially in Europe. In US it can still be a relatively even fight, especially with MSFT's latest offensive (exclusives of Sunset Overdrive & Halo, lead platform for CoD, lots of bundles, $50 off). Depending on XONE's November and December sales, Sony may cut price as well. Good news for me as I am thinking about buying one Dat 1080p vs 900p doe. It's a non issue these days. What rock are you living under?
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Post by noscreenname on Nov 1, 2014 9:56:36 GMT -5
Dat 1080p vs 900p doe. It's a non issue these days. What rock are you living under? It was a joke. But my rock has more pixels.
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Post by iw5000 on Nov 1, 2014 10:53:33 GMT -5
i've heard that about rocks. True.
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wittyscorpion
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Post by wittyscorpion on Nov 2, 2014 23:33:16 GMT -5
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wittyscorpion
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Post by wittyscorpion on Nov 12, 2014 17:36:20 GMT -5
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wittyscorpion
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Post by wittyscorpion on Nov 13, 2014 13:47:15 GMT -5
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Post by GodMars on Nov 13, 2014 14:16:19 GMT -5
Again, sold to retailers, not sell-throughs. Why don't they report actual sales to consumers?
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wittyscorpion
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Post by wittyscorpion on Nov 13, 2014 14:26:16 GMT -5
Again, sold to retailers, not sell-throughs. Why don't they report actual sales to consumers? At least their consistency is admirable I am not too obsessed with shipped to retailer vs. sold to consumer. I have basic confidence in retailers on that they are smart enough to not overstock merchandise that are being discounted every quarter (which MSFT is doing on XONE).
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banana
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Post by banana on Nov 14, 2014 18:47:02 GMT -5
so how noticable is the difference between 900p and 1080p? how close do you have to sit to see the difference?
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Post by Megaqwerty on Nov 14, 2014 19:08:52 GMT -5
It's noticeable. Anyone who tells you otherwise has a bridge to sell you. This is only a big deal because the Xbox One consistently is failing to meet the performance of the PS4 and Microsoft is doing damage control.
Proof: years of gaming on PC.
To be less concise, it depends heavily on the geometry rendered. Certain shapes lend themselves to aliasing more. A thin, diagonal line will look more jagged on a lower resolution and certain angles make this very obvious.
Resolution will also affect the appearance of small objects. If you're playing Call of Duty on PC and are performance limited, you're better off lowering effects and visual quality so as to achieve higher resolution so that you can more easily resolve enemies at a distance.
(Although you do need to keep shadows on because that can get you free kills.)
Of course, sitting further away from your TV will reduce the impact of the above, but that's your prerogative, not mine.
Long story short: if you own both consoles, you are best off buying the PS4 version simply due to performance. Exceptions include games like Call of Duty which have external factors that make that platform superior, here due to the Xbox community's larger size.
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Post by GodMars on Nov 14, 2014 21:03:52 GMT -5
Long story short: if you own both consoles, you are best off buying the PS4 version simply due to performance. Exceptions include games like Call of Duty which have external factors that make that platform superior, here due to the Xbox community's larger size. I believe Xbox sales of AW accounted for 53% of all sales, which means the gap between the two console has narrowed significantly.
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wittyscorpion
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Post by wittyscorpion on Dec 9, 2014 13:33:42 GMT -5
Results from vgchartz.com on MSFT/XONE's November offensive, in US: Units sold in US up to 10/25 (before the offensive): www.vgchartz.com/weekly/41938/USA/PS4: 4,814,670 XONE: 3,626,808 Units sold in US up to 11/29: www.vgchartz.com/weekly/41973/USA/PS4: 5,950,954 XONE: 5,146,519 Number of units sold between 10/25 and 11/29: PS4: 1,136,284 XONE: 1,519,711 It is a victory, but probably far from the level that MSFT had hoped.
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Will
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Post by Will on Mar 15, 2015 4:13:20 GMT -5
For non-shooters, sure.
But for FPS games, you guys would annihilate us, even if we get aim assist. Hmm... maybe have console-only playlists, and cross-platform playlists? Would help with the PC player count issues a lot of games face.
I would love to play with my PC bros, but I just can't see it work for Call of Duty.
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Post by GodMars on Mar 15, 2015 8:20:04 GMT -5
For non-shooters, sure. But for FPS games, you guys would annihilate us, even if we get aim assist. Hmm... maybe have console-only playlists, and cross-platform playlists? Would help with the PC player count issues a lot of games face. I would love to play with my PC bros, but I just can't see it work for Call of Duty. Yeah, there is no way that would work. The PC players would slaughter the console players.
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Post by iw5000 on Jun 4, 2015 15:35:20 GMT -5
Even if CoD continues to tank, there will still be around 15 million or so BO3 players next fall, and maybe 5 to 6 million of them Xbox1. How many PC players could there really be, that would mix in? Couple hundred tops? So like 24 of them on average each night? I think half of them are probably here, so it's not like we wouldn't know who they are.
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Post by Megaqwerty on Jun 4, 2015 18:02:32 GMT -5
Shadowrun had cross play and seemed to work out fine. (But that game also doesn't emphasize gun skill as much as Call of Duty.)
A real issue is that while both Microsoft and Sony are cool with cross play with PC, they are not cool with cross play with each other, meaning any cross play scenario would be either/or.
Also, discussing balance and Call of Duty is a joke.
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Post by illram on Jun 11, 2015 3:54:13 GMT -5
Yeah there are so few COD PC players I think it would almost be impossible to tell we are there on the console. AW fluctuates between 800 and 3,500 people on a daily basis on Steam. I imagine Xbox Live numbers are at least 10-15x that. Any future COD would likely have similar (or worse) ratios of Windows/Xbox Live players. And if the numbers ever get close to evening out (they won't) the easy solution to the Master Race's smiting of the thumbkins would be licensing official KBM peripherals for the Xbox.
I'd obviously love some sweet hot cross platform action, seeing how on PC I'm basically limited to TDM and, if I'm lucky maaaybe FFA or Dom once in a blue moon.
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Post by iw5000 on Jun 11, 2015 7:57:35 GMT -5
Yeah there are so few COD PC players I think it would almost be impossible to tell we are there on the console. AW fluctuates between 800 and 3,500 people on a daily basis on Steam. I imagine Xbox Live numbers are at least 10-15x that. Any future COD would likely have similar (or worse) ratios of Windows/Xbox Live players. And if the numbers ever get close to evening out (they won't) the easy solution to the Master Race's smiting of the thumbkins would be licensing official KBM peripherals for the Xbox. I'd obviously love some sweet hot cross platform action, seeing how on PC I'm basically limited to TDM and, if I'm lucky maaaybe FFA or Dom once in a blue moon. I'll take a stab at that. Here's some ballpark data, one what the Xbox nightly average numbers were. At least a range, with the high end being say peak evening hours, and the low end a weekday morning ' On BO2:360 - (Months 1 to 3)....500k to 1 million - (Months 4 to Oct)..150k to 250k On Ghosts:360 - (Months 1 to 3)...250k to 400k - (Months 4 to Oct)..25k to 50k On AW: XB1 - (Months 1 to 3).... ?...SH hid the data - (Months 4 to Oct)....10k to 15k? So peak numbers....maybe 10k on XB1, another 5k on 360....and then add up the PS numbers...5k on PS3, and 15k on PS4. So a peak number of maybe 40,000 online playing AW? And a total per day of maybe 100,000?
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Post by Pegasus Actual on Jun 11, 2015 9:34:11 GMT -5
Cross-platform COD is a pipe dream. The PC playerbase is just too small to make it worthwhile. Why expose your console players to wallhacks and aimbots for a miniscule bump in player count? Part of the appeal of a service/platform like Xbox Live when it's working is that it enforces some standards. God knows jtagged Xboxes fuc ked COD games enough as is. COD's resurgence on consoles is as simple as Black Ops 3 being a legitimately good game that feels at least somewhat fresh and with general quality on par with Black Ops 2. But, PC players aren't coming back just because you get the ball rolling player-count-wise by dangling console noobs in their face. They need to treat the PC version like a PC game before PC gamers bother to give it a chance. Sure, on MW2 launch day, their resolve failed miserably. But, now that PC players are well out of their "COD4 was so good I'm going to buy MW2 anyway grievances be damned" denial phase, you could argue they entered a delayed-onset boycott. They want to be able to have servers with loads of match customizability, the ability to deal with cheaters themselves, and they want to be able to run mods on top of that.
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Post by Deleted on Jun 17, 2015 14:33:10 GMT -5
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prioc
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Post by prioc on Jun 17, 2015 14:49:54 GMT -5
I'm a little bit disappointed by the gore in that game, but maybe my expectations are too high because of KF2. it still looks cool, I've always liked Doom's style of weapons and monsters
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