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Post by kylet357 on Aug 1, 2014 20:11:12 GMT -5
In BO2 I came so hard when I finally got the 5 kill streak I needed for diamond camo. It's super fun to use if you can actually hit people, which I can't most of the time. I used the triple shot attachment when I was going for the bloodthirsty to compensate for my terrible aim. It's either that or try to get it in Sticks and Stones.
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Usagi
True Bro
Grin and Barrett
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Post by Usagi on Aug 1, 2014 20:22:54 GMT -5
In BO2 I came so hard when I finally got the 5 kill streak I needed for diamond camo. It's super fun to use if you can actually hit people, which I can't most of the time. I used the triple shot attachment when I was going for the bloodthirsty to compensate for my terrible aim. It's either that or try to get it in Sticks and Stones. Sticks and Stones was unplayable on PC. Every Party Games mode was mashed up into one unified playlist and it only had like 10 people at any given time.
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Post by jaedrik on Aug 1, 2014 22:44:31 GMT -5
I read some of the first page, and I have to say that IW5k makes sense. At least, in this respect, that a game which appeals to the pride of the individual to expose their true worth and humiliate them will create rage. They don't want to be humbled, they want to live their fantasy of being better than whatever obstacle is blocking them. Once I convinced myself of this, and realized my pettiness, I truly did find a greater peace. That is the nature of. . . a lot of rage, really. Righteous anger is rare in this day. It is for the game developers to either change our entire society for the better, or to gear it so their game prolongs their pride. But, then, who are the people who get constantly stomped, who come back time and again with no fear of failure? Is it that they do not care, or is it, perhaps, that they too participate in some small way, with lesser rage, yet they leave sooner? Is that the mechanism which declines populations of competitive multiplayer games slowly, inevitably? I think it's some of the above, and more.
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wings
True Bro
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Post by wings on Aug 2, 2014 2:33:53 GMT -5
Is the Crossbow too skillful to use or something? Regardless, the player style you describe is nothing to be concerned about. I suggest upping your game. No, it's just that the Crossbow has such limited ammo capacity. I can use a tomahawk and retrieve it or pick up more using Scavenger. Are your lives so short that the Crossbow has enough ammo for you? I suggest upping your game. The Crossbow's ammo was replenishable with Scavenger (may be not by the crossbow itself, but I remember knifing working) but then the player type you described are easy enough for me to deal with without having to use the Crossbow. Perhaps I should have said the SMAW instead. And if you are too concerned over FJ then hardcore is always an alternative anyway. I survive long enough in BO2 since I play shooters that require more skill to play than COD anyway. Regardless, there are plenty of other ways to deal with the play style you were moaning about earlier. It's the same during MW3 over the Stealth Bomber. If you didn't mention about players going 'negative' I wouldn't have continued about the Target Finder, since going 'negative' is a mathematical impossibility and I was surprised you mentioned this. And no, people do not describe their KD by the difference between kills and deaths because that is not used by people who showcase their career KD. I doubt the Target Finder is the only feature in a COD game that overly helps 'bad' players anyway.
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wwaa
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Post by wwaa on Aug 3, 2014 8:42:01 GMT -5
BO2 Crossbow & Executioner ...
... were signs of the whole series committing suicide.
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Post by ChloeB42 (Alexcalibur42) on Aug 3, 2014 8:57:56 GMT -5
It's not like CoD devs are known for making sense. Sights that increase damage or reduce recoil. Sights that increase recoil or reduce damage. Suppressors that don't work. SMGs with 50+ damage without stopping power. Deathstreaks. Martyrdom. Last Stand. Etc...
and the BO2 crossbow was better then the BO1 crossbow.
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wwaa
True Bro
PC / PS4 / X1
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Post by wwaa on Aug 3, 2014 10:15:15 GMT -5
sure, suicide process goes slow, mediocre minds CANNOT keep this game ALIVE, it must die finally.
on PC, just checked, 1800 core: 950 tdm, 400 dom, 100 ffa and 600 in HC. Almost NOONE interested in "new game modes" these idiots invented. I predict a huge success of DLC 4 : ) 200 copies would be .a.lot.
> BO2 crossbow was better then the BO1 crossbow.
Bad idea from the start. COD:MP is NOT Hitman.
without COD4/MW2 success 3arc would develop next-gen-Tetris games now - releasing a game /BO2/ where the OPTIMAL/THE BEST strategy for any player is to press QUIT button, and no patch 1Y thru, deserves profressional death sentence. do they THINK at all ?
Slaughtering 1 team for 1 minute in a MULTIPLAYER ONLINE game, without any reason (no Nuke ahead), who accepted this ? CEO in Activision?
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Deleted
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Post by Deleted on Aug 3, 2014 20:06:56 GMT -5
I know I'm not supposed to attribute malice to that which can be explained by sheer ignorance... never mind. Stupid idea.
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Post by iw5000 on Aug 4, 2014 15:36:05 GMT -5
I read some of the first page, and I have to say that IW5k makes sense. At least, in this respect, that a game which appeals to the pride of the individual to expose their true worth and humiliate them will create rage. They don't want to be humbled, they want to live their fantasy of being better than whatever obstacle is blocking them. Once I convinced myself of this, and realized my pettiness, I truly did find a greater peace. That is the nature of. . . a lot of rage, really. Righteous anger is rare in this day. It is for the game developers to either change our entire society for the better, or to gear it so their game prolongs their pride? Probably neither. The developers of CoD will always act what it's in their own best self interest. What helps them keep their jobs. And for years, making a game where everyone gets a free ride, everyone wins, had no drawbacks. Sales kept going up and up and up. Now? That's gone. The developers really need to reassess what type of gameplay is going on with this game, down in the trenches. Who are these people? Here's my opinion. CoD works like a Ponzi scheme and these players you ask about are the fuel that drives the process. These new people coming into CoD, who take a liking to the fun aspects of CoD multiplayer. We all remember that feeling, where the game felt exciting and new. These new people typically have no clue about stats, more specifically, what a KD ratio is about. They just don't know how important (sarcasm) the stat is in the greater scheme of the CoD universe. So there's your answer as to their motivation. They don't care. They haven't been subjected to 129 comments about how their KD ratio sucks or how a high KD helps score chicks at lunch recess. Game after game, they just go play and have fun. And take a beating over and over. They are the fuel to keep the CoD Ponzi scheme going series after series. At some point they'll learn what this game is about, but they provide the fuel for the process for at least a short while (months? a year?) making millions of regular CoD players feel good. The problem occurs when you take away that fresh blood. The numbers start declining like they are now. This is the hidden effect people aren't discussing. You take away the fresh blood, the 'stompees', the house of cards collapses. That is a fact. Anyone who argues differently is wrong. Look to even this board last year for proof, when almost sheer panic broke out on this board with dozens of mostly intelligent Den board members began screaming bloody murder about how they are having to play 'equally skilled opponents' in the fiasco known as "Skill Based MatchMaking-Gate". People declaring they will never play the game again, all because they weren't fed enough scrubs to maintain what they felt was their CoD right....... ....to feed their self inflated (boosted) most (fake) skill in this game, by destroying bad players. You take away that fresh blood, people start to have to play each other. Clan Wars showed a small window at just how this process works. It ain't pretty. People don't like it, and it further accelerates those leaving the game, making this version (Ghosts) the culprit.
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wings
True Bro
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Post by wings on Aug 4, 2014 17:43:23 GMT -5
wings what the fu ck. Negative obviously refers to KD spread and there isnt a person on the planet who uses it to describe KD ratio. Just because people use one term in one way doesnt mean they cant use a similar term in a different (yet still relevant) way. Hawk isn't a moro n. There's a certain level of intelligence you have to assume of people without looking like a complete imbecile yourself. Given that he was concerned about a dumb attachment that overly bettered 'mediocre' players I jumped the gun in thinking he was a total idiot since he also thought the UAV increase kill requirement was unnecessary (three chained kills is easy) because I have had plenty of experience with players who are like that. I should have just left the TF remarks or just respond with "PSN has more noobs" as I've done in the past. WTF Moro n is in the filter.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Aug 5, 2014 12:02:06 GMT -5
I read some of the first page, and I have to say that IW5k makes sense. At least, in this respect, that a game which appeals to the pride of the individual to expose their true worth and humiliate them will create rage. They don't want to be humbled, they want to live their fantasy of being better than whatever obstacle is blocking them. Once I convinced myself of this, and realized my pettiness, I truly did find a greater peace. That is the nature of. . . a lot of rage, really. Righteous anger is rare in this day. It is for the game developers to either change our entire society for the better, or to gear it so their game prolongs their pride? Probably neither. The developers of CoD will always act what it's in their own best self interest. What helps them keep their jobs. And for years, making a game where everyone gets a free ride, everyone wins, had no drawbacks. Sales kept going up and up and up. Now? That's gone. The developers really need to reassess what type of gameplay is going on with this game, down in the trenches. Who are these people? Here's my opinion. CoD works like a Ponzi scheme and these players you ask about are the fuel that drives the process. These new people coming into CoD, who take a liking to the fun aspects of CoD multiplayer. We all remember that feeling, where the game felt exciting and new. These new people typically have no clue about stats, more specifically, what a KD ratio is about. They just don't know how important (sarcasm) the stat is in the greater scheme of the CoD universe. So there's your answer as to their motivation. They don't care. They haven't been subjected to 129 comments about how their KD ratio sucks or how a high KD helps score chicks at lunch recess. Game after game, they just go play and have fun. And take a beating over and over. They are the fuel to keep the CoD Ponzi scheme going series after series. At some point they'll learn what this game is about, but they provide the fuel for the process for at least a short while (months? a year?) making millions of regular CoD players feel good. The problem occurs when you take away that fresh blood. The numbers start declining like they are now. This is the hidden effect people aren't discussing. You take away the fresh blood, the 'stompees', the house of cards collapses. That is a fact. Anyone who argues differently is wrong. Look to even this board last year for proof, when almost sheer panic broke out on this board with dozens of mostly intelligent Den board members began screaming bloody murder about how they are having to play 'equally skilled opponents' in the fiasco known as "Skill Based MatchMaking-Gate". People declaring they will never play the game again, all because they weren't fed enough scrubs to maintain what they felt was their CoD right....... ....to feed their self inflated (boosted) most (fake) skill in this game, by destroying bad players. You take away that fresh blood, people start to have to play each other. Clan Wars showed a small window at just how this process works. It ain't pretty. People don't like it, and it further accelerates those leaving the game, making this version (Ghosts) the culprit. Since day 1 I contributed CoD's success to its mysterious power of attracting "fresh blood" (or we veterans lovingly referred as noobs ). For an online MP game to be this popular, it needs a "healthy" pyramid like player base. Halo is an example that does not have it. Fresh blood quit the game in a big hurry soon after they "tested the water", so the player base is of more of an "egg" like structure. We complained a lot of things in this thread and on this board over the years, but changing them are very risky. The proposed changes could very well result in a game that we have more fun playing, but it could also destroy the franchise's mysterious power of luring noobs in, or advanced players' fun on pwning noobs. Take 2 of my most wanted changes: 1) encourage movement (example: Titanfall): this will reduce the unpleasantness of camp ing, but risk losing the new blood who need the camp ing to get into the game; 2) take away the no-death requirement of earning score/kill streaks: this will also reduce the unpleasantness of camp ing, and even more importantly, camp ing of veteran players. However, if everybody can get to the score/kill streaks (like Titan in Titanfall or Super in Destiny), the stomping minded players could find the game "boring"; Tough call...
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wings
True Bro
Posts: 3,776
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Post by wings on Aug 5, 2014 12:25:42 GMT -5
We complained a lot of things in this thread and on this board over the years, but changing them are very risky. The proposed changes could very well result in a game that we have more fun playing, but it could also destroy the franchise's mysterious power of luring noobs in, or advanced players' fun on pwning noobs. Take 2 of my most wanted changes: 1) encourage movement (example: Titanfall): this will reduce the unpleasantness of camp ing, but risk losing the new blood who need the camp ing to get into the game; 2) take away the no-death requirement of earning score/kill streaks: this will also reduce the unpleasantness of camp ing, and even more importantly, camp ing of veteran players. However, if everybody can get to the score/kill streaks (like Titan in Titanfall or Super in Destiny), the stomping minded players could find the game "boring"; Tough call... Proposals (inb4 shitty balance ideas): Increase TTK on SMGs and ARs. No to little movement penalties for strafing Make shotguns have a OHK range of, say, 12m and have speed boosts over SMGs Fast reload times on guns Faster ADS on guns (this includes sniper rifles) Change the HUD to something like Destiny's Longer sprint durations, perhaps infinite for free for shotguns Non-highlighting optics No Overkill - you may have two or more weapons of any category without penalty (perhaps helping new players so they don't ovwrly gimp their setups as you do in COD if you go without an AR) Fast weapon swap times Less reliance on footstep sounds No fall damage by default Get rid of showing people's stats at the end of the game (Destiny half did this by including deaths and a KD ratio despite leaving out kills) Non-lethal streaks to be cheaper than their lethal alternatives Just some suggestions.
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Post by TheHawkNY on Aug 5, 2014 12:39:57 GMT -5
wings what the fu ck. Negative obviously refers to KD spread and there isnt a person on the planet who uses it to describe KD ratio. Just because people use one term in one way doesnt mean they cant use a similar term in a different (yet still relevant) way. Hawk isn't a moro n. There's a certain level of intelligence you have to assume of people without looking like a complete imbecile yourself. Given that he was concerned about a dumb attachment that overly bettered 'mediocre' players I jumped the gun in thinking he was a total idiot since he also thought the UAV increase kill requirement was unnecessary (three chained kills is easy) because I have had plenty of experience with players who are like that. I should have just left the TF remarks or just respond with "PSN has more noobs" as I've done in the past. WTF Moro n is in the filter. Can you please both refresh my memory as to where I said that the UAV increased kill requirement was unnecessary, and explain why that's incorrect?
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Post by iw5000 on Aug 5, 2014 13:49:56 GMT -5
"tested the water", so the player base is of more of an "egg" like structure. We complained a lot of things in this thread and on this board over the years, but changing them are very risky. The proposed changes could very well result in a game that we have more fun playing, but it could also destroy the franchise's mysterious power of luring noobs in, or advanced players' fun on pwning noobs. You are right about change. It's always risky. Here's something to consider Witty, when talking about the above changes that have been tossed about. Especially with removing the KD ratio and other things which eliminate the noob factor. CoD has already silently sneaking these things into the game series without most people even realizing it. Take BO2. It made League Play. While it flopped (low numbers), it did mostly due to half ass design efforts. Hiding the mechanics behind leveling up. Long wait times. No tie ins to the clan structure. And no tech support with things like DoS attacks. But Clan Wars fixed all the above. It did get people to play. And it also snuck in skill based matchmaking in through the back door. At least a form of it. As you know Witty...as the clan levels up, it is forced to compete with ever increasing tougher clans. Get better? Play better opponents. This has been brought to the CoD world successfully. And even on another level, CWars have gotten CoD players used to playing better people during CW times. You get stiffer competition then. The CoD, at least some of it, has been ok with this. And of course, not all CoD players handled the above process. As you are well aware of, we've both seen to many to count number of players come through the clan doors who simply couldn't deal with the above process. Point here is this. Change can come about, if done in the right way when introducing it into the game. It can work. as a quick aside....did you see our results from last weekend? All good ideas.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Aug 6, 2014 12:57:53 GMT -5
Comment from Hastr0 after he played CoD:AW MP:
We saw similar comments from a few other players in the "pro" circle (e.g.: Optic NadeSh0t), so looks like at the least the game is "competition" friendly. With Halo5 release date pushed to fall 2015, and Titanfall/Destiny MP not geared towards eSports, CoD:AW is not going to have any serious competitions in the eSports front.
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Post by iw5000 on Aug 7, 2014 10:18:18 GMT -5
Comment from Hastr0 after he played CoD:AW MP: We saw similar comments from a few other players in the "pro" circle (e.g.: Optic NadeSh0t), so looks like at the least the game is "competition" friendly. With Halo5 release date pushed to fall 2015, and Titanfall/Destiny MP not geared towards eSports, CoD:AW is not going to have any serious competitions in the eSports front. ESports, especially the events featuring CoD, is blowing up through the roof in terms of attendance. I admit to not quite understanding the appeal, but I've seen some crowd shots at some recent events and it's night and day difference from even two years ago. I can't get a feel if this is helping bring up sales, the overall health of the series, or if maybe the pro scene is going to be the last to feel the pinch if the series is declining.
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Post by bmac39 on Aug 9, 2014 12:03:05 GMT -5
Comment from Hastr0 after he played CoD:AW MP: We saw similar comments from a few other players in the "pro" circle (e.g.: Optic NadeSh0t), so looks like at the least the game is "competition" friendly. With Halo5 release date pushed to fall 2015, and Titanfall/Destiny MP not geared towards eSports, CoD:AW is not going to have any serious competitions in the eSports front. Well, what did you expect him to say? "AW is shit for comp players, don't buy it"?
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Post by bucket415 on Aug 11, 2014 11:47:56 GMT -5
-misquote-
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Post by bucket415 on Aug 11, 2014 11:52:06 GMT -5
So, the first thought is that it would be confusing for players. Say you forget if you're on version 3 or 5 (because half of the map of each is the exact same), and try to go someplace that isn't there. Or how generally confusing it is when there are maps where everything looks the same and you have no idea where you are when you spawn. For someone with 10 days played, this might not be a huge issue, but for someone just picking up the game, it's confusing. And it makes it more difficult for players to pick up new gamemodes - if you switch from TDM to an objective mode, you'd have to learn not just the complexities of the mode, but also maps you haven't played before, meaning you'll do even worse and the game is less accessible for new players. Second, they would get absolutely destroyed from a PR perspective by their players for doing this. People would say they're making half the maps, just re-using the same garbage and trying to sell it again. When they include an old map in the DLC, they completely remake it just to avoid the perception that they're completely recycling old content. Third, who would this convince to buy the game that otherwise would not have? This seems geared at making maps better for the objective gamemodes, which are less popular and generally have the more experienced players. But the players of those gamemodes already enjoy COD with the maps as is. So for existing players, it's probably not going to influence the purchasing decision. For new players, it doesn't seem like it would be useful in attracting them in any way. Finally, how confident are you really that the developers would be able to successfully make maps like these, which have a much higher level of complexity than the maps they have been making for years? This was the format that my favorite online MP game used. It worked flawlessly. I think it could work for COD, if implemented correctly. That last part being the key phrase. It won't happen though. They will continue to pump out garbage maps. This is the 2nd COD game that I won't be purchasing in a row. You have to imagine that I'm not the only customer they've lost / will be losing.
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Post by bucket415 on Aug 11, 2014 12:02:52 GMT -5
Yeah I almost never had host migrations, but I did have alot of laggy games where I wished I could see everyone's connectivity bars. But you can't. Well it was laggy as fu ck for me when I lst played Gun Game on Ghosts. Bars mean nothing. Seen a MW2 video of someone using actual ping numbers on the Xbox. Just to clarify - the devs delivered what they said they would, they did not lie. Between me, GodMars, and iw5000, we have 11,351 games played. We're reporting host migrations at a rate of roughly once every 1,000 games at most. Clearly almost every single game is hosted on a dedicated server. We're reporting no issues with lag that could potentially be issues with the host. They don't need to provide a visual representation of the ping, because backing out and finding a new lobby isn't going to do anything about it. Look, the most frequent complaint about the entire series was that it did not have dedicated servers and there is lag. They fixed that issue completely in Ghosts, without question. Now, if you have legitimate complaints about other aspects of the gameplay, I'm more than happy to listen. But if you're going to sit here and continue to complain about lag when it's clearly a problem on your end, you're just embarrassing yourself. That last sentence I disagree with. If you can play other online games and not experience similar lag, how is that your fault? Is it possible that you may be the recipient of their generous lag comp system? I played Ghosts for the 1st time in 4 or 5 months last week. There was bad lag in multiple games. I play BF4 and have barely experienced similar lag. Explain that? Other than my TV, everything in my network is optimized for online gaming.
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Deleted
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Post by Deleted on Aug 28, 2014 13:05:37 GMT -5
I think this has been said before, but I'll say it again.
What Call of Duty needs right now, more than anything, is a proper 'blue shell' effect. Deathstreaks and explosives in their prime heavily benefitted players that die a lot. In hindsight it worked for the time, but now we're stuck in a position where runaway matches happen all the time. The rich get richer, and while we can make the rich slightly less rich all we want it's not going to solve anything. I am convinced that we can significantly reduce the number of ragequits if we gave everyone a chance to simply turn the game around.
What would happen if we amped up the scorestreak reward for taking down scorestreaks? Incentivizing players for playing the objective is one thing, but turning a game around by swatting down flying armchairs with 40mm cannons so the player can get a smaller flying armchair with 20mm cannons might just work.
"But wait, that guy just worked his butt off for a 9-killstreak, and you're incentivizing players to shoot it down for a 6-killstreak of their own? That's not fair!" You'd probably be right; and there might be a reason this idea hasn't been implemented yet. At this point we have one team with a helicopter, two UAVs in the air with most of the map under their control, and the other team has a smaller slice with some people looking in the skies trying to shoot down that helicopter. In Call of Duty, being the fair game it is the losing team can only lose harder in this commonplace situation, and it's completely understandable to see why so many ragequits happen here. What can you possibly do to get that momentum back?
Are power weapons strategically placed around the map going to help? Erm... not really. Remember, the winning team has more map control- we're just making the rich richer here.
It seems likely that the designers already know this, but see most of the vocal part of their community asking for their coffee black. At least I'd like to think that. They're in a triple-A studio; you can't get there without knowing about this sort of thing, right?
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Post by iw5000 on Aug 28, 2014 14:32:08 GMT -5
"They're in a triple-A studio; you can't get there without knowing about this sort of thing, right?"
The present team at IW seem to be quite clueless on many things. So I would say you can't take it as a given that the companies are all knowing. I think many of them get stuck down certain paths and are incapable of seeing what is going on all around them, or what may happen down the road.
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wings
True Bro
Posts: 3,776
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Post by wings on Aug 28, 2014 14:32:39 GMT -5
Get rid of streaks.
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Post by iw5000 on Aug 28, 2014 14:39:12 GMT -5
But you can't. That's one of the core issues. Going and doing the dirty work of capping a flag or getting an objective done (ie; playing the objective, playing to win) isn't very sexy in CoD. At least compared to going and playing like a douche - ie, working the perimeter, using teammates as meatshields, so you can get the glamorous KD as well as sexy killstreaks. The latter has always been heavily rewarded by the designers, further perpetuating this endless cycle that the player base follows. I've said it a million times, there are very easy solutions to help solve it, it's just the companies don't want to admit there is a problem(yet)
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wings
True Bro
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Post by wings on Aug 28, 2014 14:51:53 GMT -5
But you can't. That's one of the core issues. Going and doing the dirty work of capping a flag or getting an objective done (ie; playing the objective, playing to win) isn't very sexy in CoD. At least compared to going and playing like a douche - ie, working the perimeter, using teammates as meatshields, so you can get the glamorous KD as well as sexy killstreaks. The latter has always been heavily rewarded by the designers, further perpetuating this endless cycle that the player base follows. I've said it a million times, there are very easy solutions to help solve it, it's just the companies don't want to admit there is a problem(yet) Yeah but getting rid of the streaks means your chumps are without their bling bling and I don't have to hear from self-righteous tarts who cry over being killed by someone using a support killstreak having gone 14-7563 or something. Or at least go back to 3-5-7.
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wwaa
True Bro
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Post by wwaa on Aug 28, 2014 15:10:13 GMT -5
There is, as it is proved by scorestreak-fail in MW3, BO2 and Ghosts, one simple solution to repair scorestreak system and prevent players from quitting boring 1-minute lasting slaughter that brings nothing apart from stupid deaths and easy kills and wasted time
... final scorestreak MUST BE BLOODY N U K E and GAME OVER.
And there must be .a.lot. of NICE challenges, emblems and titles related with dat ONE.
Otherwise: back with scorestreaks to COD4.
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Post by iw5000 on Aug 28, 2014 15:27:26 GMT -5
But you can't. That's one of the core issues. Going and doing the dirty work of capping a flag or getting an objective done (ie; playing the objective, playing to win) isn't very sexy in CoD. At least compared to going and playing like a douche - ie, working the perimeter, using teammates as meatshields, so you can get the glamorous KD as well as sexy killstreaks. The latter has always been heavily rewarded by the designers, further perpetuating this endless cycle that the player base follows. I've said it a million times, there are very easy solutions to help solve it, it's just the companies don't want to admit there is a problem(yet) Yeah but getting rid of the streaks means your chumps are without their bling bling and I don't have to hear from self-righteous tarts who cry over being killed by someone using a support killstreak having gone 14-7563 or something. Or at least go back to 3-5-7. CoD will cease to exist long before Killstreaks end. And Support streaks are a minimal problem, especially just from a random player putting them up. Non-issue. Support tends to only be a problem when spammed by another full party (working oracles, etc..). But if you are playing another full party, well, you got to bring your A game anyways, so what's the big deal?
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Post by iw5000 on Aug 28, 2014 15:30:18 GMT -5
There is, as it is proved by scorestreak-fail in MW3, BO2 and Ghosts, one simple solution to repair scorestreak system and prevent players from quitting boring 1-minute lasting slaughter that brings nothing apart from stupid deaths and easy kills and wasted time ... final scorestreak MUST BE BLOODY N U K E and GAME OVER. And there must be .a.lot. of NICE challenges, emblems and titles related with dat ONE. Otherwise: back with scorestreaks to COD4. That doesn't really make any sense. Bo2 and CoDGhosts streaks are entirely different. One was completely ridiculously over-powered, and the latter is currently very muted and not very effective in being a game changer. If both 'failed', they failed for different reasons. And bringing back the so called glory days of MW1 is hardly the answer. That's just nostalgia playing tricks on people. Going back to MW1 streaks is just a slightly more dulled down version of what went on with Ghosts. It's not going to change how people play the game.
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wings
True Bro
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Post by wings on Aug 28, 2014 15:40:02 GMT -5
Yeah but getting rid of the streaks means your chumps are without their bling bling and I don't have to hear from self-righteous tarts who cry over being killed by someone using a support killstreak having gone 14-7563 or something. Or at least go back to 3-5-7. CoD will cease to exist long before Killstreaks end. And Support streaks are a minimal problem, especially just from a random player putting them up. Non-issue. Support tends to only be a problem when spammed by another full party (working oracles, etc..). But if you are playing another full party, well, you got to bring your A game anyways, so what's the big deal? Depends on what the streak is. I can see why some people would hate Stealth Bombers as they can cover the map if three people activate them at once, like on Mission. But I'd rather face a Stealth Bomber than a Predator Missile. This is coming from someone who often ran assault nearly always using the Predator Missile. Thought it was too good as a 5 kill award and the Sentry Gun was pretty bad as players can knife it. I mean if a party spams EMP Systems I would fall back on Specialist because, if I am soloing, I might need it.
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Post by iw5000 on Aug 28, 2014 15:45:41 GMT -5
At least in regards to this thread, I feel the 'core issue' really is a core issue. It's not about tech sh1t and things like making a new perk or new killstreak (or dumbing them down). It's all about the human element. Player psychology. Player motivation. That's the core issue that needs addressed. You want to fix garbage gameplay (which accounts for most of the games in CoD), you start there.
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