Pentaza
True Bro
Most kills, fewest deaths.
Posts: 304
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Post by Pentaza on Dec 11, 2014 17:27:28 GMT -5
I was watching a recent Ap0col1pse video on YouTube where he creates a new account, plays a games or two, then reverse boosts and plays a few more. It's not scientific, and thus needs to be taken with something of a pinch of salt, but the result left me astounded. I'd always figured SBMM was some very loose thing, only keeping the extremes apart, but from this video it appears to be a lot stronger than that. And it seems quite conclusive that Ap0col1pse was actually kicked out of a lobby he was too good for.
Has anyone tried reverse boosting and can give some further indication of the extent of the effect?
I'm now suspecting that hiding opponents' K/D when in lobbies has nothing to do with stopping people from lobby-shopping, and has everything to do with covering up the extent of SBMM.
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fpsdredd
True Bro
Always working on the FPS metagame
Posts: 495
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Post by fpsdredd on Dec 11, 2014 17:33:19 GMT -5
I hope this is true
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Post by ChloeB42 (Alexcalibur42) on Dec 11, 2014 17:34:25 GMT -5
Has anyone tried reverse boosting No, because I'm not a scrub
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 11, 2014 17:36:47 GMT -5
Oh boy, here we go On topic: Like I need to reverse boost. I kick everyone's ass. Git gud, TC
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probaddie
True Bro
You're triggering my intelligence
Posts: 11,043
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Post by probaddie on Dec 11, 2014 17:38:53 GMT -5
> Implying SBMM wasn't injected into the game by the Illuminati on release day
Carry on, sheeple.
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Post by mrbone2u on Dec 11, 2014 17:41:13 GMT -5
i like how everyone loses their shit when sbmm comes up.
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Post by TheHawkNY on Dec 11, 2014 18:00:19 GMT -5
Or maybe, just maybe, it's the fact that he went from the Ground War playlist to the TDM playlist? You know, to the playlist with by far the highest ratio of garbage-ass players? And maybe the game in progress he got put into, there was space in the game because someone backed out mid-game because the other team had players that were good? Maybe it could be the really obvious stuff. Or maybe they intentionally changed an algorithm that wasn't broken in a way that goes against much of what made the franchise so successful in the first place. But that doesn't make a lot of sense to me. Does it to anyone else?
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probaddie
True Bro
You're triggering my intelligence
Posts: 11,043
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Post by probaddie on Dec 11, 2014 18:05:31 GMT -5
Or maybe, just maybe, it's the fact that he went from the Ground War playlist to the TDM playlist? You know, to the playlist with by far the highest ratio of garbage-ass players? And maybe the game in progress he got put into, there was space in the game because someone backed out mid-game because the other team had players that were good? Maybe it could be the really obvious stuff. Or maybe they intentionally changed an algorithm that wasn't broken in a way that goes against much of what made the franchise so successful in the first place. But that doesn't make a lot of sense to me. Does it to anyone else? ──────────────▄▀▄─────────────── ────────────▄▀───▀▄───────────── ──────────▄▀──▄▄▄──▀▄─────────── ────────▄▀──▄▀─▄─▀▄──▀▄───────── ──────▄▀─────▀▄▄▄▀─────▀▄─────── ────▄▀───────────────────▀▄───── ────▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀───── ──────────────────────────────── ───────────▀█▀─█─█─█▀▀────────── ────────────█──█▀█─█▀▀────────── ────────────▀──▀─▀─▀▀▀────────── ──────────────────────────────── ▀─█─█─█─█─█▀▄▀█─█─█▄─█─█▀█─▀█▀─█ █─█─█─█─█─█─▀─█─█─█▀██─█▄█──█──█ ▀─▀─▀─▀▀▀─▀───▀─▀─▀──▀─▀─▀──▀──▀
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Post by ChloeB42 (Alexcalibur42) on Dec 11, 2014 18:24:47 GMT -5
Or maybe, just maybe, it's the fact that he went from the Ground War playlist to the TDM playlist? You know, to the playlist with by far the highest ratio of garbage-ass players? And maybe the game in progress he got put into, there was space in the game because someone backed out mid-game because the other team had players that were good? Maybe it could be the really obvious stuff. Or maybe they intentionally changed an algorithm that wasn't broken in a way that goes against much of what made the franchise so successful in the first place. But that doesn't make a lot of sense to me. Does it to anyone else? ──────────────▄▀▄─────────────── ────────────▄▀───▀▄───────────── ──────────▄▀──▄▄▄──▀▄─────────── ────────▄▀──▄▀─▄─▀▄──▀▄───────── ──────▄▀─────▀▄▄▄▀─────▀▄─────── ────▄▀───────────────────▀▄───── ────▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀───── ──────────────────────────────── ───────────▀█▀─█─█─█▀▀────────── ────────────█──█▀█─█▀▀────────── ────────────▀──▀─▀─▀▀▀────────── ──────────────────────────────── ▀─█─█─█─█─█▀▄▀█─█─█▄─█─█▀█─▀█▀─█ █─█─█─█─█─█─▀─█─█─█▀██─█▄█──█──█ ▀─▀─▀─▀▀▀─▀───▀─▀─▀──▀─▀─▀──▀──▀
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Post by bucket415 on Dec 11, 2014 18:39:57 GMT -5
100% proof. Die in 1 / 2 bullets in the regular games. Then get put in single digit rank newb lobbies after making new account & land your shots and have time to react...
COD is fucking AIDs.
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probaddie
True Bro
You're triggering my intelligence
Posts: 11,043
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Post by probaddie on Dec 11, 2014 18:43:35 GMT -5
100% proof. Die in 1 / 2 bullets in the regular games. Then get put in single digit rank newb lobbies after making new account & land your shots and have time to react... COD is Foxtroting AIDs. Come to feed, have you?
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Post by Megaqwerty on Dec 11, 2014 18:45:50 GMT -5
One thing we can say for certain: reverse boosting lowers your KD.
Film at 11.
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Post by bucket415 on Dec 11, 2014 18:49:18 GMT -5
100% proof. Die in 1 / 2 bullets in the regular games. Then get put in single digit rank newb lobbies after making new account & land your shots and have time to react... COD is Foxtroting AIDs. Come to feed, have you? What? You saw the video.
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Post by ChloeB42 (Alexcalibur42) on Dec 11, 2014 19:02:04 GMT -5
I saw it too. 0:20, terrible TERRIBLE aim 0:30, being hit by two different people 0:37, shot several times from previous firefight dies to dude prone ADS 0:50, terrible aim again 1:04, shooting a dead body 1:22, shooting a wall Then rage quit. Didn't need to watch the rest of the video, he's blaming the game for his shit aim and engagement set up
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Will
True Bro
K/D below 1.0
Posts: 1,309
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Post by Will on Dec 11, 2014 19:53:13 GMT -5
ebola is the new aids of internet cancer
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Pentaza
True Bro
Most kills, fewest deaths.
Posts: 304
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Post by Pentaza on Dec 12, 2014 0:03:52 GMT -5
Seriously, I posted this looking for an objective discussion. I said the video I linked wasn't scientific. That said, you don't need to spend 200+ hours gathering stats to see that something is going on. I was genuinely surprised when I saw that video; just seeing his first game on new account where the lobby were all rank 1-4 (or something like that) was more than surprising to me.
For some reason, people have formed two extreme religious camps with very little common sense in the middle: 1. SBMM is the root of all evil in CoD, and those who disagree are halfwits in denial. 2. SBMM doesn't exist or, if it does, it doesn't do anything, and anyone who thinks is does is a totally brainless wacky guy.
The truth is somewhere in between.
I could hypothesise that those in the first camp are higher K/D players (and thus more likely to experience a detrimental effect) but whatever. Someone in the second group will probably take that the wrong way, even though it could reasonably be true.
We don't know if SBMM has been changed between BOII, when it first became broadly known about, and AW. My suspicion is that it has been changed, and the effect has been made stronger, but that's not backed up by any facts, and even if I've observed a stronger effect in AW than BOII, there are other potential reasons why this might be the case. I've seen suggestions that it got disabled at some point in BOII, but I don't know if that's true or not. It's definitely difficult to test in AW because we can't easily see the other players' stats (other than rank) while in the lobbies.
I am genuinely interested in this, the same way I'm interested in the damage profiles of the weapons.
1. Has anyone tried artificially manipulating their stats (AKA killing themselves a bunch of times)? 2. Has anyone played on multiple accounts where their player stats were significantly different? 3. If it were to be tested statistically, is there a way to gather K/D (and other stats) of the other players in the lobby easily?
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Will
True Bro
K/D below 1.0
Posts: 1,309
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Post by Will on Dec 12, 2014 0:08:24 GMT -5
SBMM is a good thing - it creates player retention. If you are new to the twitch FPS genre and you play 5 multiplayer matches against 2.0+ K/D players who are calling in an endless stream of kill streaks and nukes, you are unlikely to ever step foot in multiplayer again. Without new players joining and staying, we will be foreveralone.jpeg
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Post by ChloeB42 (Alexcalibur42) on Dec 12, 2014 0:16:14 GMT -5
SBMM has always existed, you're always placed with rank 1s or so when you first start in order to prevent the extremes. Now as for destroying stats for better lobbies, never done it, never will.
I've actually played on several different accounts throughout CoDs, one account just for sniping, one account for tryhard, one account for super silly classes, and my main account where I play normally, AW and Ghosts were the only times I didn't. The idea that SBMM is strict is bullshit, at least up through BO2. And I'm not gonna bother with AW because there's more than the skill of players that is annoying me right now.
Now why did it kick him from the lobby? Who knows? I've been kicked from lobbies for a shit ton of reasons, maybe he was in a P2P lobby and the host left, maybe the connection went wonky.
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pachiderm
True Bro
Chewing some serious leaves
Posts: 647
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Post by pachiderm on Dec 12, 2014 7:33:36 GMT -5
Why do we have another one of these threads? Are we really that determined to make this a thing? I swear it's like no one ever played ranked Halo 2 or Halo 3. When you start off you are at the lowest possible MMR rank and are therefore placed into a game with other players who have a similarly low MMR rank. As you rank up the game will start to place you in games with better players. Back in Halo 2/3 they even showed you this process. If you were a hypothetical rank 15, the game would start off by "searching for players rank 14-16." If it couldn't find anyone it would expand the search by one point in each direction until it found enough players to fill the lobby. Obviously if your connection was complete shit, you might be stuck playing the only people who you can connect to regardless of skill level.
CoD's system has never been anywhere near as strict as Halo's, and I don't see any evidence of that having changed. I've played on 3 separate accounts in AW so far, and only on my main account did I get placed against complete noobs for my first game. Is there a higher statistical likelihood of being placed in a lobby of brand new players when you start a new account? Probably, but that isn't a guarantee. Is there a higher statistical likelihood of you being placed in a lobby of noobs if you've reverse boosted so your stats are complete shit across the board? Probably, but again that's not a guarantee. I said in the other thread that in all of my experience with this franchise, the MMR system has never been strict. It just tries to keep you from getting matched against people who obviously lack thumbs, or who obviously play the game professionally, and it doesn't even do a good job of that.
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Post by bucket415 on Dec 12, 2014 8:57:32 GMT -5
ebola is the new aids of internet cancer Reading all of your posts like your avatar is speaking to me, makes them all the better.
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Post by TheHawkNY on Dec 12, 2014 12:02:56 GMT -5
Seriously, I posted this looking for an objective discussion. I said the video I linked wasn't scientific. That said, you don't need to spend 200+ hours gathering stats to see that something is going on. I was genuinely surprised when I saw that video; just seeing his first game on new account where the lobby were all rank 1-4 (or something like that) was more than surprising to me. For some reason, people have formed two extreme religious camps with very little common sense in the middle: 1. SBMM is the root of all evil in CoD, and those who disagree are halfwits in denial. 2. SBMM doesn't exist or, if it does, it doesn't do anything, and anyone who thinks is does is a totally brainless wacky guy. The truth is somewhere in between. I could hypothesise that those in the first camp are higher K/D players (and thus more likely to experience a detrimental effect) but whatever. Someone in the second group will probably take that the wrong way, even though it could reasonably be true. We don't know if SBMM has been changed between BOII, when it first became broadly known about, and AW. My suspicion is that it has been changed, and the effect has been made stronger, but that's not backed up by any facts, and even if I've observed a stronger effect in AW than BOII, there are other potential reasons why this might be the case. I've seen suggestions that it got disabled at some point in BOII, but I don't know if that's true or not. It's definitely difficult to test in AW because we can't easily see the other players' stats (other than rank) while in the lobbies. I am genuinely interested in this, the same way I'm interested in the damage profiles of the weapons. 1. Has anyone tried artificially manipulating their stats (AKA killing themselves a bunch of times)? 2. Has anyone played on multiple accounts where their player stats were significantly different? 3. If it were to be tested statistically, is there a way to gather K/D (and other stats) of the other players in the lobby easily? If you want an objective discussion, then don't post things that are clearly not scientific. And yes, you do need to spend time gathering data to understand what's going on. This is particularly true with COD, where there is a large standard deviation of outcomes on a game by game basis due to how the design relies on a lot of random elements. Looking at a single outlier and making any conclusions rather than actually using any data to back it up is stupid, quite frankly. Let's not forget the fact that even if you were to say, "hey, I don't need a whole bunch of data, this one single test is enough to convince me", he still completely messed up having a test with any legitimacy for the reasons I stated in my previous post. As for SBMM, I don't see a lot of people saying that it doesn't exist at all. The fact is the game has been out for a month, and roughly half the people that will eventually own the game currently do. The skill of the set of players that own the game now is significantly higher than the set of players that will be added to the playerbase over the coming months. When the christmas noobs come, the overall skill of the playerbase will decrease, and people will start to see the skill of the enemies they play against drop. This is the reason that we see people complaining about SBMM for the first month or two every single year.
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Post by Megaqwerty on Dec 12, 2014 12:03:51 GMT -5
Seriously, I posted this looking for an objective discussion. I said the video I linked wasn't scientific. The fact that the video is complete nonsense is primarily responsible for the lack of objective discussion. EDIT: and Hawk addresses the above seconds before my own post. Facts: 1. SBMM has always existed. 2. SBMM is only considered after connection optimization. Ergo, the game will attempt to pair up bad players with bad players but only if those players are the best possible connection. The second half of that sentence is the point that Youtube/Reddit/the Internet is missing. Also, also, this "test" here has a horrifically low sample size. Also, also, also, he sucks at Call of Duty. I suck at Call of Duty, too, so I know bad gameplay when I see it.
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Post by I Am Hollywood5 on Dec 12, 2014 13:13:01 GMT -5
Facts: 1. SBMM has always existed. 2. SBMM is only considered after connection optimization. Ergo, the game will attempt to pair up bad players with bad players but only if those players are the best possible connection. No. Your "facts" are simply not accurate. 1. In earlier COD games, SBMM did exist but in an extremely rudimentary, simple form that had only minimal influence on matchmaking. It was almost Rank-based matchmaking. 2. REAL skill-based matchmaking was introduced with BO2. This was the first game in the series where the effects of the SBMM algorithm were strong enough to be noticed by the common player and the influence was much higher. This is probably because of the introduction of league-play, for which Treyarch had to create a real SBMM algorithm, and they probably thought, "hey, why not put this in pubs too?" However, the game at least gave you the option to set matchmaking preferences (IIRC you could set max acceptable ping), and Treyarch did say connection was prioritized over skill. It did make the game feel more monotonous, but it was tolerable. 3. It seems like IW kept the MW3-style matchmaking for Ghosts. Skill may have played a very teensy-tiny role, and it might have just been based on rank. Overall, matchmaking was proximity-based and mostly random as far as skill. 4. Advanced Warfare brought back BO2-style SBMM, but on steroids. It's even stronger this time. It even factors in your BO2 and Ghosts stats, that's how serious it is about limiting players to tiny skill pools. To make matters worse, AW doesn't even give us the matchmaking preference options like BO2, because SHG is so da mn determined to match us up by skill. If you legitimately do not believe SBMM plays a huge role in public matchmaking, you are in denial. Flat-out denial. Several people, including Drift0r (an SBMM-defender), have exposed the game's public matchmaking algorithm code as hard proof. Drift0r made a video showing the SBMM code but Activision didn't like him showing game code and told him to take it down, so it's gone now ( see here). But since I can't link you to that video, I'll leave you this: ProofIf you still need more proof, go check out Drift0r's Twitter where he's posted evidence that if he didn't have US-only filter on his router, he would instantly get paired up with players from other continents. Even with the US-only filter enabled, he still got put into a pub where all of the players were completely spread across the US. West coast, mid-west, south, and east coast. Someone in Seattle playing with someone in Boston is NOT (!!!!!!!) an acceptable ping!!!! It's pretty hard to deny the influence of SBMM when I literally see the exact same fuc king players in every TDM lobby I get put in on PC. Every. Single. Fuc king. Day. I never had that problem in BO2 until late in its life cycle when the player count was extremely small. Some PC gamers with exceptionally high "skill" factors literally cannot find a game at all sometimes because there aren't enough people online that they are allowed to play against. People say that a removal of SBMM would ruin the game for new players and decrease the size of the player base. Oh really? You think the lack of SBMM in COD4 and MW2 stopped ANY new players from getting into the game? Clearly not. It's not like a lack of SBMM will result in a 0.3 KD new player getting paired up with a full team of 4.0 KD players every single match. It might happen once in a great while, but hardly with any real frequency. Nobody ever complained about a lack of SBMM in those games either. It wasn't a problem and it didn't stop anyone from enjoying the game, because people understood that COD was casual and random-natured game, not some uber-serious competitive MLG tryout. It makes even less sense to have SBMM in pubs now that the last 3 games have had official competitive ranked playlists. SBMM is a brilliant idea for those playlists, but putting it in pubs is just completely redundant. In COD:AW, ranked play and pub play is essential the same exact thing. When I alternate between the two, I truly cannot tell a difference as far as challenge goes. If I want a serious competitive gaming experience, I'll go play a Counter Strike game or even Battlefield. But COD? COD is the game I go to when I'm looking for a casual, laid-back experience. COD, at its core, is designed to be a very casual FPS, and it's no longer possible to play the game casually.
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pachiderm
True Bro
Chewing some serious leaves
Posts: 647
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Post by pachiderm on Dec 12, 2014 13:41:11 GMT -5
Facts: 1. SBMM has always existed. 2. SBMM is only considered after connection optimization. Ergo, the game will attempt to pair up bad players with bad players but only if those players are the best possible connection. No. Your "facts" are simply not accurate. 1. In earlier COD games, SBMM did exist but in an extremely rudimentary, simple form that had only minimal influence on matchmaking. It was almost Rank-based matchmaking. 2. REAL skill-based matchmaking was introduced with BO2. This was the first game in the series where the effects of the SBMM algorithm were strong enough to be noticed by the common player and the influence was much higher. This is probably because of the introduction of league-play, for which Treyarch had to create a real SBMM algorithm, and they probably thought, "hey, why not put this in pubs too?" However, the game at least gave you the option to set matchmaking preferences (IIRC you could set max acceptable ping), and Treyarch did say connection was prioritized over skill. It did make the game feel more monotonous, but it was tolerable. 3. It seems like IW kept the MW3-style matchmaking for Ghosts. Skill may have played a very teensy-tiny role, and it might have just been based on rank. Overall, matchmaking was proximity-based and mostly random as far as skill. 4. Advanced Warfare brought back BO2-style SBMM, but on steroids. It's even stronger this time. It even factors in your BO2 and Ghosts stats, that's how serious it is about limiting players to tiny skill pools. To make matters worse, AW doesn't even give us the matchmaking preference options like BO2, because SHG is so da mn determined to match us up by skill. If you legitimately do not believe SBMM plays a huge role in public matchmaking, you are in denial. Flat-out denial. Several people, including Drift0r (an SBMM-defender), have exposed the game's public matchmaking algorithm code as hard proof. Drift0r made a video showing the SBMM code but Activision didn't like him showing game code and told him to take it down, so it's gone now ( see here). But since I can't link you to that video, I'll leave you this: ProofIf you still need more proof, go check out Drift0r's Twitter where he's posted evidence that if he didn't have US-only filter on his router, he would instantly get paired up with players from other continents. Even with the US-only filter enabled, he still got put into a pub where all of the players were completely spread across the US. West coast, mid-west, south, and east coast. Someone in Seattle playing with someone in Boston is NOT (!!!!!!!) an acceptable ping!!!! It's pretty hard to deny the influence of SBMM when I literally see the exact same fuc king players in every TDM lobby I get put in on PC. Every. Single. Fuc king. Day. I never had that problem in BO2 until late in its life cycle when the player count was extremely small. Some PC gamers with exceptionally high "skill" factors literally cannot find a game at all sometimes because there aren't enough people online that they are allowed to play against. People say that a removal of SBMM would ruin the game for new players and decrease the size of the player base. Oh really? You think the lack of SBMM in COD4 and MW2 stopped ANY new players from getting into the game? Clearly not. It's not like a lack of SBMM will result in a 0.3 KD new player getting paired up with a full team of 4.0 KD players every single match. It might happen once in a great while, but hardly with any real frequency. Nobody ever complained about a lack of SBMM in those games either. It wasn't a problem and it didn't stop anyone from enjoying the game, because people understood that COD was casual and random-natured game, not some uber-serious competitive MLG tryout. It makes even less sense to have SBMM in pubs now that the last 3 games have had official competitive ranked playlists. SBMM is a brilliant idea for those playlists, but putting it in pubs is just completely redundant. In COD:AW, ranked play and pub play is essential the same exact thing. When I alternate between the two, I truly cannot tell a difference as far as challenge goes. If I want a serious competitive gaming experience, I'll go play a Counter Strike game or even Battlefield. But COD? COD is the game I go to when I'm looking for a casual, laid-back experience. COD, at its core, is designed to be a very casual FPS, and it's no longer possible to play the game casually. Do you have any idea what that code means? Or are you just extrapolating based on the file names?
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Post by TheHawkNY on Dec 12, 2014 13:43:04 GMT -5
Facts: 1. SBMM has always existed. 2. SBMM is only considered after connection optimization. Ergo, the game will attempt to pair up bad players with bad players but only if those players are the best possible connection. No. Your "facts" are simply not accurate. 1. In earlier COD games, SBMM did exist but in an extremely rudimentary, simple form that had only minimal influence on matchmaking. It was almost Rank-based matchmaking. 2. REAL skill-based matchmaking was introduced with BO2. This was the first game in the series where the effects of the SBMM algorithm were strong enough to be noticed by the common player and the influence was much higher. This is probably because of the introduction of league-play, for which Treyarch had to create a real SBMM algorithm, and they probably thought, "hey, why not put this in pubs too?" However, the game at least gave you the option to set matchmaking preferences (IIRC you could set max acceptable ping), and Treyarch did say connection was prioritized over skill. It did make the game feel more monotonous, but it was tolerable. 3. It seems like IW kept the MW3-style matchmaking for Ghosts. Skill may have played a very teensy-tiny role, and it might have just been based on rank. Overall, matchmaking was proximity-based and mostly random as far as skill. 4. Advanced Warfare brought back BO2-style SBMM, but on steroids. It's even stronger this time. It even factors in your BO2 and Ghosts stats, that's how serious it is about limiting players to tiny skill pools. To make matters worse, AW doesn't even give us the matchmaking preference options like BO2, because SHG is so da mn determined to match us up by skill. If you legitimately do not believe SBMM plays a huge role in public matchmaking, you are in denial. Flat-out denial. Several people, including Drift0r (an SBMM-defender), have exposed the game's public matchmaking algorithm code as hard proof. Drift0r made a video showing the SBMM code but Activision didn't like him showing game code and told him to take it down, so it's gone now ( see here). But since I can't link you to that video, I'll leave you this: ProofIf you still need more proof, go check out Drift0r's Twitter where he's posted evidence that if he didn't have US-only filter on his router, he would instantly get paired up with players from other continents. Even with the US-only filter enabled, he still got put into a pub where all of the players were completely spread across the US. West coast, mid-west, south, and east coast. Someone in Seattle playing with someone in Boston is NOT (!!!!!!!) an acceptable ping!!!! It's pretty hard to deny the influence of SBMM when I literally see the exact same fuc king players in every TDM lobby I get put in on PC. Every. Single. Fuc king. Day. I never had that problem in BO2 until late in its life cycle when the player count was extremely small. Some PC gamers with exceptionally high "skill" factors literally cannot find a game at all sometimes because there aren't enough people online that they are allowed to play against. People say that a removal of SBMM would ruin the game for new players and decrease the size of the player base. Oh really? You think the lack of SBMM in COD4 and MW2 stopped ANY new players from getting into the game? Clearly not. It's not like a lack of SBMM will result in a 0.3 KD new player getting paired up with a full team of 4.0 KD players every single match. It might happen once in a great while, but hardly with any real frequency. Nobody ever complained about a lack of SBMM in those games either. It wasn't a problem and it didn't stop anyone from enjoying the game, because people understood that COD was casual and random-natured game, not some uber-serious competitive MLG tryout. It makes even less sense to have SBMM in pubs now that the last 3 games have had official competitive ranked playlists. SBMM is a brilliant idea for those playlists, but putting it in pubs is just completely redundant. In COD:AW, ranked play and pub play is essential the same exact thing. When I alternate between the two, I truly cannot tell a difference as far as challenge goes. If I want a serious competitive gaming experience, I'll go play a Counter Strike game or even Battlefield. But COD? COD is the game I go to when I'm looking for a casual, laid-back experience. COD, at its core, is designed to be a very casual FPS, and it's no longer possible to play the game casually. North American PC Sales according to VGChartz.com (in millions): BO2 0.37, Ghosts 0.18, AW 0.03. By those numbers, it's likely there are less players in AW now then there were late in BO2's life cycle.
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Post by I Am Hollywood5 on Dec 12, 2014 13:46:06 GMT -5
I can't comment here since I don't have the game, but you're the first person I've heard mention to be seeing the same players with absurd frequency (assuming this isn't just back out->dropped into same lobby bull which is different). If you haven't heard anyone else mention it, then you haven't read the official COD forums (PC sub-forum) or the posts by PC players on the COD:AW reddit. And do people complain about it? Does TF2 have any difficulty maintaining a high player-count even as an old game? No and no. If you paid ANY attention to the whole COD community outside of this forum, you'd know that the clear majority of AW players would prefer a connection-based, random-skill matchmaking system. Also, you know what im not even gonna fu cking do it this time What happened to this? I thought you were gonna sit this one out? You got my hopes up. And why do you even continue to hang around this COD forum at all if you don't even play COD anymore?
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pachiderm
True Bro
Chewing some serious leaves
Posts: 647
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Post by pachiderm on Dec 12, 2014 14:00:40 GMT -5
If you haven't heard anyone else mention it, then you haven't read the official COD forums (PC sub-forum) or the posts by PC players on the COD:AW reddit. So that's where you came from. You could go back you know. But anyway, Hawk already posted the PC sales numbers. I'm honestly not surprised that you keep getting matched up with the same people on PC. I doubt there're more than 20000 people playing the PC version at peak hours. And do people complain about it? Does TF2 have any difficulty maintaining a high player-count even as an old game? No and no. TF2 is free to play. Let's not even get into that discussion.
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Post by I Am Hollywood5 on Dec 12, 2014 14:17:59 GMT -5
If you haven't heard anyone else mention it, then you haven't read the official COD forums (PC sub-forum) or the posts by PC players on the COD:AW reddit. So that's where you came from. You could go back you know. But anyway, Hawk already posted the PC sales numbers. I'm honestly not surprised that you keep getting matched up with the same people on PC. I doubt there're more than 20000 people playing the PC version at peak hours. I've actually been a member here looong before I ever started to read posts on reddit or the COD forums. I don't even post in this places, I just read what people have to say. And do people complain about it? Does TF2 have any difficulty maintaining a high player-count even as an old game? No and no. TF2 is free to play. Let's not even get into that discussion. It doesn't matter if it's free or not. If someone is irritated by the lack of SBMM, they're going to stop playing. In fact they're even more likely to quit playing if it's f2p because they haven't made any investment in it. So, the people here are okay with SBMM in pubs. They welcome it with open arms, consider it a blessing from the lord. That's fine, as long as people aren't still denying that it has a very large impact on public matchmaking just because the devs don't officially admit it themselves. As long as people acknowledge that it's not some wild imagination, we can agree to disagree. However, I'm not backing down from my claim that real SBMM was not implemented until BO2, and it also wasn't implemented in Ghosts. I have reverse-boosted in each and every COD game going back to COD4 and it ONLY makes an impact in BO2 and AW. Go ahead and try it yourself if you have the time.
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pachiderm
True Bro
Chewing some serious leaves
Posts: 647
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Post by pachiderm on Dec 12, 2014 15:10:43 GMT -5
So that's where you came from. You could go back you know. But anyway, Hawk already posted the PC sales numbers. I'm honestly not surprised that you keep getting matched up with the same people on PC. I doubt there're more than 20000 people playing the PC version at peak hours. I've actually been a member here looong before I ever started to read posts on reddit or the COD forums. I don't even post in this places, I just read what people have to say. TF2 is free to play. Let's not even get into that discussion. It doesn't matter if it's free or not. If someone is irritated by the lack of SBMM, they're going to stop playing. In fact they're even more likely to quit playing if it's f2p because they haven't made any investment in it. So, the people here are okay with SBMM in pubs. They welcome it with open arms, consider it a blessing from the lord. That's fine, as long as people aren't still denying that it has a very large impact on public matchmaking just because the devs don't officially admit it themselves. As long as people acknowledge that it's not some wild imagination, we can agree to disagree. However, I'm not backing down from my claim that real SBMM was not implemented until BO2, and it also wasn't implemented in Ghosts. I have reverse-boosted in each and every COD game going back to COD4 and it ONLY makes an impact in BO2 and AW. Go ahead and try it yourself if you have the time. Right, but that's still not proof, and neither is the list of filenames you posted.
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Post by ChloeB42 (Alexcalibur42) on Dec 12, 2014 16:11:37 GMT -5
Lol this thread. Tell ya what tonight after work. I'll go home. Play 5 games on my main account on both AW and MW3 (the latest CoD and the last CoD before strict" SBMM) Then hop on a throwaway account and do the same. I'll tell you how it goes.
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