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Post by Ishbane on Jan 3, 2011 6:33:32 GMT -5
Afair they went with red since it's the least prominent in nature. At least that's what they teached me in the army.
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Post by Ishbane on Jan 3, 2011 6:28:51 GMT -5
G11 - as seen on TV. Except not. Never.
CHUG CHUG CHUG CHUG CHUG CHUG CHUG CHUG X25 equals 200 rounds. EM? Really?
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Post by Ishbane on Jan 2, 2011 19:59:04 GMT -5
^What do railings count as? Unsurpassable vortexes of nothingness.
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Post by Ishbane on Jan 1, 2011 19:15:45 GMT -5
Dont' forget to flash yourself beforehand and hold off defusing 'til the very last second (especially when the timer's turned off).
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Post by Ishbane on Jan 1, 2011 18:26:15 GMT -5
Hardly possible on later guns, also conflicts with aim assist icons. This position allows for easy comparison between guns without destroying the overall feel of the graph.
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Post by Ishbane on Jan 1, 2011 15:59:25 GMT -5
Like this?
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Post by Ishbane on Jan 1, 2011 8:58:29 GMT -5
Green on Blue really makes your reticle stand out.
And contrast isn't really much of a problem when you're preying prone and looking out for movement.
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Post by Ishbane on Dec 31, 2010 20:08:11 GMT -5
Yes.
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Post by Ishbane on Dec 31, 2010 18:54:53 GMT -5
It's just you.
Don't forget that quickdrop doesn't apply to dual wielded guns.
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Post by Ishbane on Dec 31, 2010 14:43:42 GMT -5
Noticed that too, so yeah.
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Post by Ishbane on Dec 30, 2010 22:54:19 GMT -5
Aw, all those colors confused me. I giggled.
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Post by Ishbane on Dec 30, 2010 9:02:51 GMT -5
"As soon as you have the money, I would add a red dot or a reflex sight."
lmao
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Post by Ishbane on Dec 29, 2010 20:30:17 GMT -5
Slugs (shotgun) One shot, 130 damage, hipspread x1.4 (balancing...)
Folding stock (where applicable) Raise and drop time x0.75
Beta-C mag (AR, SMG) Ammo = 100, running speed 90%, reload time 4.5secs
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Post by Ishbane on Dec 29, 2010 20:18:58 GMT -5
Nice, gave me a new perspective.
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Post by Ishbane on Dec 29, 2010 10:06:34 GMT -5
-Torchlight: Not feasible, strain on cpu would make it unplayable.
+Laserpointer Increases hipfire accuracy (x0.85), visible up to a certain range
+Compensator (handguns, SMGs) Decreases recoil (x0.75)
+Jet funnel Slightly reduces reload time (x0.85)
+Armor piercing rounds (LMGs) Slightly better material penetration, additional damage against killstreaks (Set AP flag to "1")
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Post by Ishbane on Dec 29, 2010 6:22:19 GMT -5
The green used on aim assist uses a slightly brighter hue: That of the ACOG.
Guess i should clarify that in the explanation.
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Post by Ishbane on Dec 28, 2010 19:01:24 GMT -5
Supp. fire is a another story, i thought we were talking about simply being able to kill effectively.
Gotta have an extra class for that, of course.
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Post by Ishbane on Dec 28, 2010 18:38:35 GMT -5
Already reformatted all files, comparing with ExamDiff (I woulda gone nuts without those long ago).
But thx man. I'm far too lazy to think about what to add, just waiting for input. Can't wait to draw an icon for AP guns.
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Post by Ishbane on Dec 28, 2010 18:12:53 GMT -5
Zoom w/ reflex or RDS is the same as iron (for all guns). Starting ammo is always 4 times the weapon's mag size (w/o EM, even with EM), double that for max ammo. Exception: The Olympia starts with 10 rounds (effectively 5 mags)
As for other values: "segmentedReload" - i'd guess it indicates whether or not the gun's loaded round by round, not really necessary Yep, not necessary "armorPiercing" - damage to killstreaks iirc, will add None got it "rechamberWhileADS" - those guns that do rechamber are always "1" anyway Except for the Spas and HS10 "enemyCrosshairRange" - to irrelevant imo "lowAmmoWarningThreshold" "clipName" "shotCount" "dropAmmoMin" "dropAmmoMax" - see above "meleeTime" "meleeChargeTime" "meleeDelay" "meleeChargeDelay" - will add those if differing Always the same
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Post by Ishbane on Dec 28, 2010 9:33:59 GMT -5
Hardened is mandatory. Penetrating is a given with the M60 and not flinching gives you that extra edge against those puny guns requiring more than two hits to kill.
SoH: If you have to reload a 100-round-box, you're doing something very wrong.
SA: Hipfiring? The M60? No.
Scout: 100 rounds, no switching necessary.
Warlord: It's either EM or grip. And since it's never EM, Warlord's redundant.
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Post by Ishbane on Dec 28, 2010 3:02:32 GMT -5
Go Grip. It's magsize w/o EM is unsurpassed anyway.
Been using that perk setup since i started playing (though tacmask pro is a ) calling it JUGGERNAUT. That's exactly what it is, nothing stops you or makes you flinch. AND you're deadly accurate since the M60's firing so slow. Pair that with the best TTK (not accounting for OHK guns).
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Post by Ishbane on Dec 25, 2010 11:35:41 GMT -5
Can't really compare those two, as one allows for faster ADS and the other faster raise after sprint.
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Post by Ishbane on Dec 24, 2010 18:11:29 GMT -5
The Stakeoute's range exceeds the hipfire aim assist...
Actually i'd guess the devs were simply lazy fucks, since they left ADS aim assist ranges for some guns that can't ADS at all (like the MK and some dual wield guns).
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Post by Ishbane on Dec 24, 2010 6:09:55 GMT -5
Someone who was not Den found it out as a surprise. For there are only two known entities: The Den and The Not-Den. Will add an extra Ecks-Bawks row to mah chart.
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Post by Ishbane on Dec 24, 2010 5:22:06 GMT -5
Yet.
; _ ;
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Post by Ishbane on Dec 22, 2010 9:01:45 GMT -5
The sway speed's simply mltiplied by 100, since i didn't know what the numbers related to either.
Bigger values are imo easier to compare.
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Post by Ishbane on Dec 20, 2010 18:19:52 GMT -5
Now, if you could make those for all guns, turn pairs into gifs and arrange them in some kind of table...
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Post by Ishbane on Dec 20, 2010 17:04:26 GMT -5
Noticed the filter when i tried to name a vid: But it's oh so good
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Post by Ishbane on Dec 20, 2010 16:42:32 GMT -5
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Post by Ishbane on Dec 20, 2010 16:18:48 GMT -5
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