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Post by Ishbane on Nov 23, 2010 13:48:38 GMT -5
I couldn't help but laugh all through that. "If you disagree with this video, you're full of doo-doo - straight up." It was especially funny at the end where he claims that if he had used the M16 with the IR scope it would've shot "straight through the Foxtrotting roof." Long time lurk, first post. Hi. "I don't give a F what the gamecode says!" Priceless. Hi. Edit: I noticed that he's playing on X-Bawks and thought about how different aim assist ranges might cause this, so i double-checked the files again. Aim assist is the same for irons, RDS and reflex.
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Post by Ishbane on Nov 23, 2010 12:19:40 GMT -5
Update: - Added missing gun icons (sniper rifles, handguns)
- Added unique sights/scopes (swarovski, SUSAT, russian, low power scope)
- Recolored Python ACOG and WA2000 default zoom
- Removed MPL ext. mags value
- Added attachment legend
Only thing left (afaic) is an easy explanation of the stats, preferably by MORE PIXEL ART
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Post by Ishbane on Nov 23, 2010 6:00:41 GMT -5
The RDS and Reflex never affect any relevant stat on any gun.
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Post by Ishbane on Nov 23, 2010 4:54:42 GMT -5
THROWING GAS GAS, GET OUTTA THERE GAS LOOK OUT, GAS GAS, MOVE RAMIREZ, GET OUTTA THERE RAMIREZ LOOK OUT, RAMIREZ RAMIREZ, MOVE THROWING RAMIREZ I miss Bambi...
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Post by Ishbane on Nov 23, 2010 4:12:46 GMT -5
Chart says MPL can't take ext mags but there's an ext mag value for it listed. And it even reduces the mag size.
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Post by Ishbane on Nov 21, 2010 18:45:32 GMT -5
0.05 ms between shots (1200 RPM) for all guns except FAL and M14. You'd have to push the fire button that fast though (read: hold down that rapid fire button), normal fire is unrestrained.
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Post by Ishbane on Nov 19, 2010 6:53:01 GMT -5
Now find a place to add in reload times of extended mags and dual mags . Adding dual mags now, ext. mags never influence reload times also update rapid fire's new RPM Now all we need is a killstreak chart... Will add rf RPMs, since i'm a gun nut i don't care about the killstraks. And to those who wondered: If you exceed the M14's or FAL's RPM of 625 it is meant to jam. IT'S NOT A BUG. IT'S A FEATURE.
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Post by Ishbane on Nov 18, 2010 16:38:03 GMT -5
What is the point of the Galil?
Stat wise it is just an Enfield with five more rounds, worse ADS and longer raising and reload.
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Post by Ishbane on Nov 18, 2010 13:27:11 GMT -5
Loving the chart bro. How about ADS with thermal? Is it the same as ACOG for the ARs? Look at the very bottom. It's 0.4 secs for all guns.
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Post by Ishbane on Nov 18, 2010 10:05:26 GMT -5
Update - Added akimbo reload times
- Added ext. mag sizes
- Added missing ACOG ADS (NB: WA2000)
- Added Skorpion akimbo damage and range
- Added Stakeout w/ grip RPM
- Added HS10 akimbo range
I went through all files, only thing left worth adding is FOV and those icons still missingI dont think im grasping your center speed stats so Im going to ask this: Say im using the spectre with only iron sights. my center speed is 1300 correct? so If I use the red dot AND the grip I get 1800 right? I dont feel that makes any sense because i was testing them ingame and they are both just as random making the same large circles of recoil. Basically if your stats are true(which they are) im going to say its worthless to even bother. Because if I cant notice the benefit of them side by side then whats the point? Whats the point of even using the grip and the red dot? Might as well put it towads a a bigger mag or silencer. Original: 1700 w/ ACOG: 1300 w/ grip+ACOG: 1550 w/ grip: 1800 RDS and Reflex don't do doo-dee-doo. The Reflex blurs slightly more, that's about it.
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Post by Ishbane on Nov 17, 2010 21:02:23 GMT -5
Corrected Python+ACOG range, added G11 scope centerspeed and Masterkey.
Edit: Off to bed, past midnight (CET)
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Post by Ishbane on Nov 17, 2010 20:11:47 GMT -5
So this means the ACOG and Infrared scope on the Dragunov have a much higher center speed than the default scope? Yes. I too am a bit confused. 1st Q: Full Auto under the Submachine Guns stands for Rapid Fire, correct? If so, since Full Auto isn't highlighted in red then it doesn't have any affect to the weapon's centering speed, Right? Though, the first sight in red, which I assume is the ACOG sight(?), does affect the centering speed and when you combine the Grip w/ the ACOG sight you then get the blended colored centering speed number, yes? 2nd Q: So the extra stacked centering speeds on the M14 & M60 are representations of the different combinations of the Grip, ACOG & Infared, correct? Yes. Although i didn't compare rapid fire yet and the icon, well, you try drawing a hail of bullets with only so many pixel. M60 Center Speed Breakdown Base Center Speed: 1500 ACOG Attachment: -400 Thermal Attachment: -200 Grip Attachment: +200 Note: all other attachments have no attachment bonuses (negative or positive).
M60 + Grip Attachment = 1700 (denoted with solid color) M60 + Thermal Attachment = 1300 (denoted with solid color) M60 + ACOG Attachment = 1100 (denoted with solid color) M60 + Grip + Thermal Attachments = 1500 (denoted with blended 1500 color) M60 + Grip + ACOG Attachments = 1300 (?) M60 + Thermal + ACOG Attachment = NA (can not equip both Thermal + ACOG)
(?) I think this may be an error - it's currently marked as 1400.It's not simply adding and subtracting, every possible combination of attachments is treated like a seperate gun, hence those strange strats.
The Kiparis' centerspeed for example barely suffers when attaching an ACOG, it even exceeds the default value when coupled with a grip.Edit: Exactly.
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Post by Ishbane on Nov 17, 2010 15:33:17 GMT -5
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Post by Ishbane on Nov 17, 2010 11:46:01 GMT -5
Fixed Spectre, added center speed values for various attachments.
Worth noting: Kiparis, M16, Dragunov, CZ 75.
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Post by Ishbane on Nov 17, 2010 8:43:51 GMT -5
The akimbo Makarov's minimum hipspread when standing is equal to the one when prone.
Now that's useful!
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Post by Ishbane on Nov 16, 2010 19:25:07 GMT -5
The files don't lie, the Stoner 63 takes 0.25 seconds to aim down the sights.
The second (dark red) values apply to the acog.
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Post by Ishbane on Nov 16, 2010 17:40:42 GMT -5
What if we factor in the Stoner63 into this discussion? Its main disadvantages are slower movement speed and ADS. ADS is the same as ARs.
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Post by Ishbane on Nov 16, 2010 16:00:39 GMT -5
What you wrote is right, but think again why i could have possibly marked it. Edit: Added Hipspread, check out the Makarov. You might want to correct your's, Den, namely the MPL, Kiparis and Stoner 63.
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Post by Ishbane on Nov 16, 2010 7:49:44 GMT -5
Added grip values, thx Den! Edit: And snub nose.
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Post by Ishbane on Nov 14, 2010 23:36:36 GMT -5
Did some pixel a few years ago, google me. Check out Den's latest changes: denkirson.xanga.com/weblogGuess these are now incompatible, oh well. Next I'll add miniatures of each gun instead of generic icons.
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Post by Ishbane on Nov 14, 2010 20:18:21 GMT -5
Update:- Removed Colt M1911 dual wield recoil pattern, thanks Donald!
The idea came to me while playing JA2 1.13, since it's stats emit the same charme as Den's pixel arts. Thanks for all those charts making me contemplate my setups for nights until defaulting to H&K gear (No Compromise!). You are my bro, bro.
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