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Post by RageHulkSmash on Sept 5, 2013 0:15:33 GMT -5
Cool. The exact time doesn't matter too much as long as it's up on day one. A couple hours of waiting is better than waiting a week to play on ps4 though.
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Post by RageHulkSmash on Sept 4, 2013 16:23:28 GMT -5
You sure the trade up thing works via digital download? I think that's the only option for playstation users afaik because gamestop is only doing xbox upgrades. Thanks for the info, alex. Do you mean 11 pm or am, though?
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Post by RageHulkSmash on Sept 3, 2013 17:47:35 GMT -5
Has anyone ever purchased a CoD game through the PSN store? When do they become playable relative to the release date? Will I be able to download and play during the midnight release or will I have to wait until later?
I'm thinking about buying it through the PSN store on PS3 and eventually upgrading it to PS4.
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Post by RageHulkSmash on Feb 24, 2013 4:48:25 GMT -5
No way, not with those ads speeds and fire rate. The nerfed attachments/perks do very little to bring it to the MW3 L86 days.
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Post by RageHulkSmash on Feb 18, 2013 18:26:07 GMT -5
They both have s hit-tier recoil so all it comes down to is the SCAR's damage and range vs the AN-94 variable rpm. Considering these maps are just too gosh darn golly gee whiz tiny, range is a moot point. Not necessarily. The SCAR's 3hk range is pretty significant on all maps, even nuketown. BO2 maps in general are a little bit smaller and more CQC-oriented but that doesn't mean longshots never happen. It could also be said that with an accuracy of 15-20%, that one extra bullet firing at a faster rpm is moot. This rpm is further diminished for people who fire before fully ADSed in CQC. Burst firing will help both weapons. The AN-94 may sound like the better burst weapon because of it's high rpm but all that does is make the second shot for inaccurate. When burst firing, RPM isn't important for these two guns because of their high recoil, you have to slow down the fire rate enough to become accurate for long shots regardless.
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Post by RageHulkSmash on Feb 18, 2013 2:16:47 GMT -5
They both have shit-tier recoil so all it comes down to is the SCAR's damage and range vs the AN-94 variable rpm.
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Post by RageHulkSmash on Feb 17, 2013 23:32:23 GMT -5
You should use the SWAT-556 with SF before complaining about recoil lol.
And I don't get all the love for AN-94. The rpm of the second shot doesn't help much with 20% accuracy and when you fire before ads in CQC.
I don't use the SCAR or the AN-94 though because their are better ARs with less recoil.
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Post by RageHulkSmash on Feb 17, 2013 6:52:02 GMT -5
I would still rather use t25 or M8A1 SF over AN-94. Skorpion EVO grip would be my favorite SMG. HAMR for LMG, but I still won't use it.
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Post by RageHulkSmash on Feb 17, 2013 1:08:01 GMT -5
Oh, one other thing. On the spreadsheet, it says Blind Eye makes the user "Immune to AI-controlled scorestreak targetting systems". That's slightly off, as I'm pretty sure that enemy AGRs and sentry guns will still target a player with Blind Eye, even when they're being controlled by AI. I think that's common knowledge around here, but for the sake of accuracy you still might want to mention those exceptions. I actually didn't know that, thanks lol. It looks like Marvel4 changed it before I could.
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Post by RageHulkSmash on Feb 15, 2013 0:26:01 GMT -5
So what is the normal radius in which you can pick up frag grenades to throw back? How much of an increase is 120"? Do we know? Also, can I find the decrypted game files anywhere? That way I could check stupid stuff like this myself. I don't know what the normal radius is. The perk data Marvel4 found 'sets' the radius to that. I think Marvel4 is the only one with the game files but I hear it's a mess in there lol.
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Post by RageHulkSmash on Feb 15, 2013 0:24:15 GMT -5
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Post by RageHulkSmash on Feb 13, 2013 8:48:39 GMT -5
The game was hella fun when I played a month or two back on ps3. Didn't run into any lag or hackers.
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Post by RageHulkSmash on Feb 13, 2013 5:21:01 GMT -5
I don't care if the ACOG gave 100x multiplier to centerspeed, I can't use that PoS sight at all and blocks all my comfort views.
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Post by RageHulkSmash on Feb 13, 2013 5:08:12 GMT -5
this is a joke right?.....I mean the whole reason LMGs can be considered UP is because they have absolutely garbage handling for a boost in power. Sometimes it's hard to see that boost in power though. Pre-patch FAL SF shit on all the LMGs in terms of power/accuracy and probably still does post-patch. I would probably still use my favorite ARs over LMGs if scenario 2 was the case. M8A1 SF > QQB, FAL SF = MK48. The HAMR is the only interesting one imo.
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Post by RageHulkSmash on Feb 13, 2013 4:55:27 GMT -5
What I want to know is why do the LMGs have idle sway? In fact, more so than the ARs? 3arc
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Post by RageHulkSmash on Feb 12, 2013 2:46:10 GMT -5
I guess scenario 1 would be a unanimous overpowered vote.
Scenario 2 keeps things more interesting. The MK48 is a more accurate SCAR but FAL still shits on it. The LSAT would be the MTAR with more range and recoil. QBB would be equal to the Type 25. I'm not sure about the HAMR though.
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Post by RageHulkSmash on Feb 11, 2013 22:33:33 GMT -5
Would they be overpowered? Here's two scenerios
1)
The LMGs inherit from AR: - ADS time - ADS movement speed - Movement speed - Hipspread - Bullet penetration - Idle sway - Raise/Drop, knife and sprint out time - Attachments (Fast mags, select fire, MMS, grenade launcher) - Attachment stats (laser sight, stock, quickdraw)
The LMGs lose: - Crouch/prone bonus - Attachments (Dual band, variable zoom, rapid fire)
Everything else is kept the same.
2)
Same thing as 1) but LMGs go down to 30 mag sizes but with faster reload times. HAMR only gets bonus firerate for first 3 shots.
I might be missing a few things but you all know what I mean.
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Post by RageHulkSmash on Feb 11, 2013 21:57:51 GMT -5
Don't the type 25 and m27 have 30-damage ranges? Where are the attachment centerspeed stats for mw3?
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Post by RageHulkSmash on Feb 8, 2013 23:40:18 GMT -5
Whoa, what? Grenades thrown back with Fast Hands have a bigger explosive radius and hence are stronger? 120" Modified Radius? What's the regular Frag Grenade radius? It doesn't change the radius; rather, it allows you to pick up grenades closer to you. Well, that's how I read it at least. ^
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Post by RageHulkSmash on Feb 8, 2013 23:39:45 GMT -5
Dual Band and VZ each lower CS on LMGs? Boo, Treyarch sucks I assume it's because both of those sights remove gunkick but there's very little gunkick, if any, at all on LMGs anyways. I think it's stupid. Funny how MMS and Target Finder don't nerf center speed though.
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Post by RageHulkSmash on Feb 8, 2013 20:51:26 GMT -5
Huge update with all of Marvel4's new stats.
Mainly center speed and idle sway numbers for all sights, grip, suppressor and rapid. More accurate stats for ex mags, fast mags, laser sight, long barrel and tac knife.
Edit: Just missing select fire values afaik.
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Post by RageHulkSmash on Feb 8, 2013 6:49:46 GMT -5
Yep. I kinda miss those +400 center speed grips from mw2...
Come to think of it, I vaguely remember a member on this forum saying the grip only increases center speed by 2% back when BO2 released but we all blew it off like it was false lol.
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Post by RageHulkSmash on Feb 8, 2013 5:52:54 GMT -5
What's probably more hilarious is the ACOG gives another 2% bonus on ARs and LMGs...
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Post by RageHulkSmash on Feb 7, 2013 20:44:49 GMT -5
According to RageHulkSmash`s chart, Tac Knife is x0.5 animation time, I'm not sure why I put 50%. I don't actually know the exact numbers for it yet. In MW2, it was close to 33% decrease so I am guessing it's similar in BO2. Edit: Marvel4 just tested. Tac knifes decreases knife time of handguns from .8s to .5s, which is a 37.5% decrease.
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Post by RageHulkSmash on Feb 7, 2013 0:59:44 GMT -5
"Dead Silence: No tactical screaming"
Love it
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Post by RageHulkSmash on Feb 7, 2013 0:32:20 GMT -5
Looks like they are finally updating the weapon stats again, which is great because I love these visual charts.
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Post by RageHulkSmash on Feb 6, 2013 3:00:35 GMT -5
I should start changing my streaks based on the maps but I get too distracted during intermission.
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Post by RageHulkSmash on Feb 5, 2013 0:31:33 GMT -5
I remember having just under 3 kill/use ratio at around 26 uses pre-patch. Now I'm at 141 kills and 40 uses (3.53 kur). I do think I've survived longer during my warthog so that could be the reason for the increase in kills.
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Post by RageHulkSmash on Feb 3, 2013 20:23:54 GMT -5
Can you even see where you're going with it in the way?
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Post by RageHulkSmash on Feb 3, 2013 3:13:37 GMT -5
Vector SF has very similar recoil plots to the Chicom so I see no point in using it.
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