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Post by Marvel4 on Aug 21, 2012 12:54:24 GMT -5
Yeah, I just meant that there is almost no difference between Kick and Kick + Grip since the gunkick is the same and viewkick is almost zero.
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Post by Marvel4 on Aug 21, 2012 12:40:53 GMT -5
No, that was the Storm PSR.
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Post by Marvel4 on Aug 21, 2012 12:30:23 GMT -5
He didn't finish his MW3 chart, so I don't think he will make one for Black Ops 2.
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Post by Marvel4 on Aug 21, 2012 12:27:28 GMT -5
Guys, guys: Specialist. Grip is fine, if he regularly earns the bonus. If he is playing more defensive, then the stance bonuses should hold him over until he acquires Kick. That was my intention, but if Kick > Grip, I would rather start with Kick instead, especially when Grip and Kick don't really stack with each other (that is still true, right?) It doesn't really make a difference, since the L86 already has almost no recoil: denkirson.proboards.com/index.cgi?board=general&action=display&thread=4577
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Post by Marvel4 on Aug 21, 2012 10:40:51 GMT -5
Nothing.
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Post by Marvel4 on Aug 21, 2012 5:29:43 GMT -5
Yes. Kick reduces viewkick and gunkick by 20%.
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Post by Marvel4 on Aug 21, 2012 4:11:29 GMT -5
The game isn't even released, just wait for the real stats. It probably just increases "visual" range and accuracy like the ACOG.
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Post by Marvel4 on Aug 21, 2012 3:59:49 GMT -5
Boring. Someone should make a server with MW2 weapons.
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Post by Marvel4 on Aug 21, 2012 3:56:42 GMT -5
Use Kick instead of Grip. Grip increases the L86's reload time and doesn't reduce the annoying gunkick.
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Post by Marvel4 on Aug 20, 2012 13:29:32 GMT -5
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Post by Marvel4 on Aug 20, 2012 5:54:27 GMT -5
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Post by Marvel4 on Aug 19, 2012 16:52:22 GMT -5
The MSMC isn't a variant of the Uzi, it just looks similar.
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Post by Marvel4 on Aug 18, 2012 18:18:23 GMT -5
No maps like Downturn or Resistance with cars, barrels, and mountains of crap thrown everywhere. Those are awful. well Downturn is much better than any BO map I saw ... LOL... no.
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Post by Marvel4 on Aug 18, 2012 18:13:00 GMT -5
Sidenote: it's a .44 not a .50AE so why is the recoil actually worse than in MW2? It has the same recoil as in MW2. Also, (unfortunately) IW doesn't give a shit about realism.
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Post by Marvel4 on Aug 18, 2012 16:00:16 GMT -5
You would think that the other guns that (by default) perform at 900 RPM (PP90M1, PM9) would potentially have the same issue. No, because their maximum rate of fire is higher than 900 RPM (1000 RPM and 1090 RPM), so at 30 FPS, they fire almost all of their shots at 900 RPM. However, the MP7's maximum rate of fire is slightly lower than 900 RPM (895 RPM), so it fires a lot of its shots at 600 RPM.
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Post by Marvel4 on Aug 18, 2012 14:22:18 GMT -5
Unless my result was a huge outlier (which I doubt, simply because I gathered multiple clips of which indicate that it's somewhere around 740), the MP7 does not adjust to this rule. I will conduct further testing and find the mean of various results to replace 740. It's actually easy to explain. The MP7's rate of fire is very close to 900 RPM, so because your frame rate isn't constant you probably fire around half of your shots at 900 RPM and the others at 600 RPM. (600 + 900) / 2 = 750
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Post by Marvel4 on Aug 18, 2012 12:35:06 GMT -5
Sleight of Hand lets you pick up weapons from the ground faster while switching weapons. So just to clarify, I have to be in the middle of a weapon swap animation, then hold x (on Xbox) to get the fast pick up?? Yes.
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Post by Marvel4 on Aug 18, 2012 12:32:36 GMT -5
the Wiki's editing process is actually pretty tight. There are going to be mistakes, but generally the editors do a pretty good job of making sure what's posted is accurate or at least adequately sourced. Those guys don't know shit. A fucking admin claimed that it's easy to decrypt IW's weapon files.
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Post by Marvel4 on Aug 18, 2012 12:01:26 GMT -5
Also, does SoH or Quickdraw or anything increase the speed at which weapons are picked up off the ground?? I've never noticed it if any of them do Sleight of Hand lets you pick up weapons from the ground faster while switching weapons.
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Post by Marvel4 on Aug 18, 2012 11:57:30 GMT -5
I guess they were like: "Players use glitches to use two attachments on secondary weapons, we need to fix this!" "Just make the game remove the second attachment..."
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Post by Marvel4 on Aug 18, 2012 11:44:30 GMT -5
The results I collected were different in many regards to the other consoles. This might be in part due to the Wii's low RAM capability, as the developers (Treyarch "ported" or copied MW3 from Infinity Ward, as they have been assigned to create a Wii-friendly version) might have recognized that too high of a RoF could lag the game and cause some issues. Whatever the case, it was probably in the intention of porting, not stat variation. Nope, it's because of your frame rate. See this: denkirson.proboards.com/index.cgi?board=general&action=display&thread=4689At 30 FPS, only two different fire rates are possible for the SMGs, 600 RPM and 900 RPM. You got different results because your frame rate wasn't constant while testing. The reload add time is actually the time it takes to reload when you cancel it. If you have rounds left, it's just a normal reload. Also, I think you made some mistakes measuring these, see the reload times I measured on PC: docs.google.com/spreadsheet/ccc?key=0AhNxXL3z8i1GdFc2Z0JfVnh1OXdQb0lrVmQwNW5Wc3c
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Post by Marvel4 on Aug 18, 2012 11:17:44 GMT -5
What about the model 1887 from the same mission. I know it fired 2 shots before recocking the lever. 400-400 damage and a range of 2000-2000.
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Post by Marvel4 on Aug 16, 2012 18:55:26 GMT -5
Iron Sights (note that this cost you a point to attach) Bullshit. Removing an attachment costs you a point? WTF, Treyarch?
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Post by Marvel4 on Aug 16, 2012 18:52:09 GMT -5
Umm, no. The damage of one pellet is 400-15.
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Post by Marvel4 on Aug 16, 2012 18:32:56 GMT -5
Except it takes more effort to put in variable for add times that match up exactly to when the magazine is inserted >_> It takes no effort at all. They already have exact times when the sounds in a reload animation play. So all they have to do is match up the reload add time with the sound of the magazine being inserted (or the weapon being rechambered when it's empty).
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Post by Marvel4 on Aug 15, 2012 20:18:00 GMT -5
Yes, Ghost is useless now.
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Post by Marvel4 on Aug 15, 2012 19:30:05 GMT -5
As in, if you use it to hack something, does that destroy the PDA? Yes.
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Post by Marvel4 on Aug 15, 2012 18:36:26 GMT -5
Still shit compared to SMGs (especially with Rapid Fire).
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Post by Marvel4 on Aug 15, 2012 18:19:55 GMT -5
Buff the M1216!
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Post by Marvel4 on Aug 15, 2012 17:58:40 GMT -5
Yes.
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