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Post by Marvel4 on Jul 21, 2012 19:44:59 GMT -5
I mean the CM901 should be better at long range. It doesn't make sense that a weapon with much lower recoil (and higher rate of fire) does the same damage.
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Post by Marvel4 on Jul 21, 2012 19:41:03 GMT -5
No, because snipers should kill you instantly across the map. You shouldn't be able to do that with a fully automatic weapon.
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Post by Marvel4 on Jul 21, 2012 19:38:18 GMT -5
Yeah, but it doesn't really make sense that it has the same damage as the CM901. It must be lower to balance its recoil.
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Post by Marvel4 on Jul 21, 2012 19:31:55 GMT -5
It shouldn't be able to kill in one shot in Hardcore. There is no reason to use anything else.
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Post by Marvel4 on Jul 21, 2012 19:28:34 GMT -5
How about reducing its damage to 35-25? It would still kill in the same amount of shots (except headshots) but it would have lower range.
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Post by Marvel4 on Jul 21, 2012 19:21:04 GMT -5
Yeah and the PP90M1 doesn't kill you instantly across the map. I didn't have much problems with the L86 at close range.
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Post by Marvel4 on Jul 21, 2012 19:19:56 GMT -5
CM901: Reduce viewkick to just above 0 so it also becomes the default AR for thermal use, as well as lowering recoil. Preserve longer range than most other AR's to compensate for lowest ROF. I think you mean gunkick and the CM901 doesn't have noticeable gunkick.
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Post by Marvel4 on Jul 21, 2012 19:11:51 GMT -5
Use Steady Aim or Quickdraw (and Rapid Fire if you want).
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Post by Marvel4 on Jul 21, 2012 19:06:01 GMT -5
Thermal can't be OP on any gun. Thermal by itself sucks. It is undeniable though, that it really helps the L86 I used the L86 with Thermal Scope before the patch and already thought it's too easy. Now it kills in three hits, which is just ridiculous.
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Post by Marvel4 on Jul 21, 2012 18:54:24 GMT -5
If you increase its long range damage to 30, it already becomes pretty good. 1700u of 3hk. Then you only have to increase rate of fire to kill in close range if the shooter is capable enough. 925 is equal to previous games so I don't think that fire rate would be a problem (considering the centerspeed is now 1450 instead of 1500) It's still innacurate as balls right now though, even with kick. WTF? It's very accurate, especially with Kick. Its viewkick is the exact same as in CoD4, only centerspeed was reduced from 1500 to 1475.
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Post by Marvel4 on Jul 21, 2012 17:55:07 GMT -5
Two-hit kills are bad, unless your gun has high spread or recoil. Burst fire weapons should be good at long range, not close range like the Type 95.
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Post by Marvel4 on Jul 21, 2012 17:51:35 GMT -5
Yes, but in CoD4, the hole is very small so you see almost nothing around your iron sights, which is very bad for long ranges.
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Post by Marvel4 on Jul 21, 2012 16:59:53 GMT -5
It's definitely OP with the Thermal Scope.
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Post by Marvel4 on Jul 21, 2012 16:57:48 GMT -5
I DEFINITELY think they should take Stability and merge it into Marksman. It would really make the perk worthwhile and would give huge benefits to particular guns like LMG's, M16, etc while still giving other guns a benefit too. I really, REALLY think this needs to go ahead! They won't remove things from the game and add it to perks.
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Post by Marvel4 on Jul 21, 2012 16:53:39 GMT -5
The ones in COD4 were so much better, I don't know why they'd mess with a good thing. I don't agree. In CoD4 I have to use a red dot sight, but in MW3 I have no problems using the iron sights.
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Post by Marvel4 on Jul 21, 2012 16:16:54 GMT -5
Why nerf the MK14? It's already at a big disadvantage because it's semi-automatic. it's not a big nerf, just a reduction in its 2HK range. But it's completely unnecessary.
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Post by Marvel4 on Jul 21, 2012 16:12:11 GMT -5
For god sake AK-47 gunkick is as low as every other ar No it isn't. It has very random gunkick.
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Post by Marvel4 on Jul 21, 2012 16:06:33 GMT -5
Why nerf the MK14? It's already at a big disadvantage because it's semi-automatic.
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Post by Marvel4 on Jul 21, 2012 14:28:43 GMT -5
It's very easy to get headshots with the ACR, because of its consistent upwards kick. I'm sure it's one of the reasons. And because it also has the fastest reload in its class.
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Post by Marvel4 on Jul 21, 2012 14:18:57 GMT -5
Well, then what about a minimum damage of 25?
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Post by Marvel4 on Jul 21, 2012 14:05:07 GMT -5
No, what I meant is that the ACR is just as accurate as the M4A1 - both with Kick.
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Post by Marvel4 on Jul 21, 2012 14:00:06 GMT -5
The ACR can't just become a 3-5 gun. The M4 is at the moment more accurate, and has a higher rate of fire, and it's considered fairly underpowered. The slightly higher range will not make up for that. With Kick, the ACR is just as accurate as the M4A1. Also, its damage would still be high enough so one headshot reduces the amount of shots needed to kill by one (both at close and long range) and it's not hard because of the consistent upwards kick.
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Post by Marvel4 on Jul 21, 2012 13:28:11 GMT -5
So, if this is what they will do, shotguns need to be much more powerful. USAS-12: Increase minimum damage to 10 KSG-12: Increase rate of fire to 100 RPM and increase pellet count to 12 SPAS-12: Increase rate of fire to 80 RPM and increase pellet count to 12 AA-12: Reduce rate of fire to 300 RPM, increase damage to 25-10 and double starting ammo Striker: Reduce rate of fire to 300 RPM and increase pellet count to 8 Model 1887: Increase pellet count to 12 Some explanations: USAS-12: Horrible minimum damage. It should at least be as powerful as shotguns in CoD4 and Black Ops. KSG-12: Needs more consistency and a higher rate of fire, so you can win against multiple enemies. SPAS-12: Needs more consistency. Rate of fire is lower than the KSG-12, since it has better range. AA-12: Needs more damage and ammo. Reduced rate of fire, so it's not too easy to use. Striker: It's currently the best shotgun, but still too bad compared to most other weapons. Model 1887: Extremely low rate of fire, no attachments, high spread, but the best damage.
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Post by Marvel4 on Jul 21, 2012 13:26:33 GMT -5
My suggestions: M16A4: Increase rate of fire to 923 RPM CM901: Increase minimum damage to 30 Type 95: Reduce maximum damage to 45 and increase minimum damage to 25 ACR: Reduce minimum damage to 24 AK-47: Increase minimum damage to 30 and remove gunkick FAD: Reduce minimum damage to 20 and increase maximum damage to 42
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Post by Marvel4 on Jul 21, 2012 12:47:10 GMT -5
While the bullet damage loss is a god awful idea, I still think that moving the immunity to HBS and Portable radar to dead silence. Well, I guess that wouldn't be too bad. But I think the Portable Radar is too powerful. Then why not have overkill give your primary 2 proficiencies? Imagine: Assault Rifles + Kick, Extended Mags, and Silencer SMGs + Kick, Range, and Rapid fire LMGs + Kick, Silencer, and Thermal Sniper Rifles + Impact, Focus and whatever it is people use on Sniper Rifles Shotguns + RANGE, DAMAGE, and Extended Mags Overkill with Specialist killstreak Players would love it. You'd be extra deadly from the start, a "Stopping Power" for the new generation. But you have to sacrifice the stealth you've grown so accustomed to taking for granted. I think It's just good enough to make you consider the trade off but not enough to be gamebreaking. It feels like the perfect solution. THIS. I suggested this before and I still think it's a good idea. Also, you should be able to use two secondaries instead of two primaries if you want.
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Post by Marvel4 on Jul 21, 2012 12:26:33 GMT -5
Assassin - I'm for moving some immunities away but what about nerfing where it really hurts....bullet damage, make AS users have a global damage dropoff (or dropoff sooner) that way with the silencer attached it almost feels like the old stealth vs stopping power days. Or to be a bit more kind to AS users start them with reduced health (in core). That way the AS user has to be super-mindful of grenades, cars, barrels streaks, etc. because they will die faster. WTF. Stop nerfing Assassin. We need a counter to bullshit and cheap support streaks. Changes like this would make it completely useless. Only the immunity to Thermal Scopes should be removed, because those already have enough disadvantages (except on the fucking L86, but it should be rebalanced anyway).
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Post by Marvel4 on Jul 20, 2012 17:13:44 GMT -5
It makes sense, silencers should have a real disadvantage again. And the M60 needs to be the best LMG at long range.
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Post by Marvel4 on Jul 20, 2012 16:40:30 GMT -5
You can see enemies through smoke, trees and some other objects or at ranges they would otherwise be invisible.
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Post by Marvel4 on Jul 20, 2012 16:25:25 GMT -5
It's not limited to sniper rifles.
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Post by Marvel4 on Jul 20, 2012 16:19:08 GMT -5
Assassin pro and marksman should definately cancel each other. No, Marksman is broken. It's like a wallhack. Also, www.d-e-f-i-n-i-t-e-l-y.com
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