|
Post by Marvel4 on Aug 1, 2012 15:56:37 GMT -5
Hey guys Now we're like "Yay they buffed it!" But later we'll be like "It didn't do doo-doo" Know what im sayin? This.
|
|
|
Post by Marvel4 on Aug 1, 2012 11:31:58 GMT -5
But the g36c has similar recoil to the HD versions . Like I said, depending on the frame rate you can shoot as fast as on other systems.
|
|
|
Post by Marvel4 on Jul 31, 2012 21:25:05 GMT -5
They're useable but they need more range and the Stakeout and HS-10 should have a magazine size of 6.
|
|
|
Post by Marvel4 on Jul 31, 2012 20:58:59 GMT -5
I know on wii both are about 600rpm That's not completely true. Weapons on the Wii have the same maximum possible rate of fire as on other systems but, depending on your frame rate, it can be lower. MG36: Reload Add: 4.0 seconds Also, more info on the L86s reload: With Grip, reload time is increased from 3.76 to 5 seconds, but the reload add time is still the same, 3 seconds. M60E4: 50-30, 700-1500 MG36: 40-25, 900-1600 MK46: 40-25, 750-1500 PKP: 40-25, 1200-1600 L86: 38-20, 850-1500
|
|
|
Post by Marvel4 on Jul 31, 2012 11:57:13 GMT -5
|
|
|
Post by Marvel4 on Jul 30, 2012 14:11:10 GMT -5
FOV is 65. IMS trigger radius is 256 units.
|
|
|
Post by Marvel4 on Jul 30, 2012 13:43:12 GMT -5
No, the ingame ranges are off. Compare some of the weapons in that chart: The SPAS-12's minimum damage range is lower than the MP5K's maximum damage range (750).
|
|
|
Post by Marvel4 on Jul 30, 2012 12:32:02 GMT -5
If you buff it any more then it's gonna return to the rage-inducing OP bull sh1te that it was in MW2. LOL. I never see shotguns in MW2. Only grenade launchers, UMPs and ACRs.
|
|
|
Post by Marvel4 on Jul 30, 2012 12:22:18 GMT -5
|
|
|
Post by Marvel4 on Jul 30, 2012 11:58:17 GMT -5
So what were the shotgun range values in MW2? They're not much different from MW3. I'm quite sure the SPAS-12, AA-12 and Striker have the same range as in MW3. The M1014 has the same range as the AA-12 and the Model 1887 has the same range as the Striker.
|
|
|
Post by Marvel4 on Jul 30, 2012 9:15:38 GMT -5
You can't predict your rate of fire because your frame rate is never 100% constant. All you need to know is that the L86's maximum possible rate of fire is 800 RPM.
Also, we don't know the gunkick values for MW3. We just know that the Thermal Scope completely removes gunkick.
|
|
|
Post by Marvel4 on Jul 29, 2012 18:41:34 GMT -5
No, it's underpowered IMO.
|
|
|
Post by Marvel4 on Jul 29, 2012 14:11:28 GMT -5
Impact probably doubles penetration like in previous games.
Grip reduces viewkick by 10% and increases centerspeed by 25%.
|
|
|
Post by Marvel4 on Jul 29, 2012 8:26:45 GMT -5
|
|
|
Post by Marvel4 on Jul 28, 2012 14:31:17 GMT -5
The HK21 is much more controllable than the Stoner 63, due to the lower rate of fire. I just don't like its extremely slow reload.
|
|
|
Post by Marvel4 on Jul 28, 2012 14:12:32 GMT -5
EDIT: Den, this deserves a sticky I agree. And since we now know psijaka's recoil plots aren't accurate...
|
|
|
Post by Marvel4 on Jul 27, 2012 19:30:20 GMT -5
1 meter = 39.37 inches
|
|
|
Post by Marvel4 on Jul 27, 2012 13:46:47 GMT -5
The only other weapon that beats it is Five-Seven, I can see why G18 wins there as MPs completely out class pistols in MW3 :-) That's not true. Most handguns have a quick raise of 0.25 (except the P99 and Five-seven) and also give your primary quick drop (0.25 for most weapons).
|
|
|
Post by Marvel4 on Jul 27, 2012 9:50:55 GMT -5
The Masterkey has better range than the KSG (500-650 vs 400-600).
|
|
|
Post by Marvel4 on Jul 27, 2012 8:35:45 GMT -5
anyone know what the fire rate of the underbarrel shotty is? 80 RPM.
|
|
|
Post by Marvel4 on Jul 27, 2012 7:59:18 GMT -5
AR shotgun attachment could also use a buff. Too weak to even finish off/kill opponents with. You're right. Added it to my suggestions: USAS-12: Increase minimum damage to 10 KSG-12: Increase rate of fire to 100 RPM and increase pellet count to 12 SPAS-12: Increase rate of fire to 80 RPM and increase pellet count to 12 AA-12: Reduce rate of fire to 300 RPM, increase damage to 25-10 and double starting ammo Striker: Reduce rate of fire to 300 RPM and increase pellet count to 8 Model 1887: Increase pellet count to 12 Masterkey: Increase pellet count to 12 This would make it as powerful as the SPAS-12, but only at close range.
|
|
|
Post by Marvel4 on Jul 27, 2012 7:51:27 GMT -5
I noticed you forgot the Black Ops sniper rifles. Also, will you add a CoD4 chart? Would be interesting to compare. Thank you for all your work on this! I know there are people who frequent these forums with strings to pull. And I've tried getting on Twitter to catch Mark Rubin but he is, understandably, very busy these days. But there got to be some way to get those numbers! So XboxAhoy didn't answer? Did you try to reach him on Twitter?
|
|
|
Post by Marvel4 on Jul 27, 2012 7:27:51 GMT -5
10 meters on this chart are 500 inches in the game. Also, note that the AK-47's maxDamageRange is 1250, not 1200.
|
|
|
Post by Marvel4 on Jul 25, 2012 18:01:52 GMT -5
Just to confirm: Iron = RDS = Holo for all weapons, right? The Red Dot Sight and Holographic Sight have the same ADS time on all weapons in one class. Iron sights can be different (FAD, PKP, MK46, M60E4 and Skorpion). SMAW: 0.5 Javelin: 0.8 Stinger: 0.8 XM25: 0.4 M320: 0.4 RPG-7: 0.5
|
|
|
Post by Marvel4 on Jul 25, 2012 16:06:52 GMT -5
|
|
|
Post by Marvel4 on Jul 25, 2012 13:54:33 GMT -5
I measured it in Survival Mode (not patched there) and it's around 800 RPM.
|
|
|
Post by Marvel4 on Jul 25, 2012 9:50:57 GMT -5
You're repeating yourself for the 2312th time. It still beats discussing shotgun pellet counts for the 2,313th time. Any....day....of...the ...week.
|
|
|
Post by Marvel4 on Jul 25, 2012 9:18:11 GMT -5
Its vertical recoil is very low, you can hold down the trigger and just get some horizontal recoil. The MP7 at least needs some control (shifting your aim downwards).
|
|
|
Post by Marvel4 on Jul 25, 2012 8:52:36 GMT -5
I think someone has probably made this point already, but I play CoD because everyone plays CoD. I can log on at any time and guaranteed to find at least a dozen friends playing. At the very least, I will be able to find a game with reasonable ping. I can talk to my friends about experiences in CoD. It's something just about every male in my age range can relate to. For most of them, they don't care that so-and-so weapon is unbalanced or that so-and-so map has terrible spawns. They just play the game with Sleight of Hand, Assassin, and Steady Aim with a Gold Silenced Red Dot ACR and akimbo deagles. Cause they don't give 2 doo-doos about stats, they just play because they enjoy it. That brings me to the major point in this discussion: is MW3 a bad game? Is it a failure? It's impossible to find a universal answer and COMPLETELY pointless to argue with the intent of doing so. It's purely subjective and depends heavily on the metrics you measure the game with. If you go by sales or player activity, you can claim it's a huge success. From a more technical standpoint, it's gotten stale and I agree that the maps, weapons, perks, and killstreaks don't FEEL as good as past entries in the series. I think the graphics look dated, I think the netcode could stand to be improved and I'm disappointed that they haven't been more innovative with each new release. But to claim that your viewpoint is the only absolutely correct one without accepting other peoples' praise or criticism of the game is childish and, along with the name-calling and ad hom attacks, has no place on this board. This. Arguing is good on here. It beats analyzing shotgun pellet counts for the 2,312th time. You're repeating yourself for the 2312th time.
|
|
|
Post by Marvel4 on Jul 25, 2012 8:44:57 GMT -5
That's why I prefer a fire rate reduction for the PP90M1. It has low recoil, so why should it also have an extremely high rate of fire?
|
|