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Post by Marvel4 on Jan 2, 2017 11:08:37 GMT -5
Helicopters, Claymores and Grenade Launchers were not changed.
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Post by Marvel4 on Jan 1, 2017 12:36:22 GMT -5
Rapid Fire affects only the fire time.
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Post by Marvel4 on Dec 15, 2016 9:57:59 GMT -5
Updated the Black Ops III spreadsheet.
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Post by Marvel4 on Dec 12, 2016 17:53:00 GMT -5
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Post by Marvel4 on Nov 4, 2016 17:46:59 GMT -5
See signature.
I'm currently working on getting the stats for Infinite Warfare, so I wanted to give you some information on how they will be released. As you probably know, last year I worked with Brass Monkeigh to release the Black Ops III stats as part of his app. While the app did very well, some people were upset because they were accustomed to me releasing the stats for free. I talked with him about working together again, but also about the criticism we received and how to improve some things. So here are some of the improvements for the Infinite Warfare app: -It will be released with stats from the full game, not the beta. -There will be a way to see when the stats were last updated. -An Android version will be released as well after a couple of weeks. You can find more information about the features of the app in this video: Feel free to share your thoughts and suggestions in this thread. Thanks!
Released apps: AppleAndroid
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Music
Sept 7, 2016 12:30:49 GMT -5
Post by Marvel4 on Sept 7, 2016 12:30:49 GMT -5
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Post by Marvel4 on Aug 22, 2016 12:14:00 GMT -5
Vesper: Viewkick pitch maximum increased by 4.84% Vesper: Viewkick yaw increased by 9.68%
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Post by Marvel4 on Jul 30, 2016 1:27:32 GMT -5
Something like that didn't exist in previous games, so I have no idea how it works.
By the way, please don't quote my posts. If I forgot something or notice a mistake and edit the original, it will not show up in the quote.
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Post by Marvel4 on Jul 29, 2016 4:39:53 GMT -5
Man-O-War: Reload time increased by 21.08% Man-O-War: Reload empty time increased by 17.24% Man-O-War: Reload quick time increased by 33% Man-O-War: Reload quick empty time increased by 32.81% Man-O-War: ADS time increased by 16.67% Man-O-War: Reload add time increased by 18.92% Man-O-War: Reload quick add time increased by 100%
MX Garand: Reload empty time decreased by 9.52% MX Garand: Centerspeed increased by 15.38% MX Garand: Fire time decreased by 2.63% MX Garand: Hipspread standing maximum decreased by 9.09% MX Garand: Hipspread crouching maximum decreased by 33.33% MX Garand: Hipspread prone maximum decreased by 25%
FFAR: ADS time decreased by 16.67% FFAR: Hipspread standing maximum decreased by 12.5% FFAR: Viewkick pitch maximum decreased by 4.76% FFAR: Viewkick yaw maximum decreased by 4.76%
Kuda: 3HK range decreased by 50% Kuda: 5HK range decreased by 25%
VMP: Viewkick pitch minimum decreased by 33.33% VMP: Viewkick pitch maximum increased by 3.33% VMP: Viewkick minimum magnitude increased by 22.73% VMP: Viewkick yaw minimum increased by 3.33% VMP: Viewkick yaw maximum increased by 16.67%
Vesper: Viewkick pitch maximum decreased by 4.62% Vesper: Viewkick yaw decreased by 11.43%
HG 40: 3HK range increased by 19.51%
Locus: Lower torso multiplier increased by 100%
RSA Interdiction: Mid torso, upper arm, lower arm and hand multipliers increased by 50%
Sparrow: Fire time decreased by 10% Sparrow: Charge shot maximum time decreased by 12.5% Sparrow: Charge shot minimum time decreased by 66.67%
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Post by Marvel4 on Jul 25, 2016 9:18:39 GMT -5
Projectile speed is in inches per second. It's not fast at all, a real bullet can be faster than 1000 meters per second.
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Post by Marvel4 on Jul 22, 2016 16:30:28 GMT -5
205 Brecci with Long Barrel: Minimum Base Damage: 33 * 0.8 = 26 Head Minimum Base Damage: 26 * 1.4 = 36
You need to hit at least 7 pellets for a 2HK.
2 * 7 + 36 = 50
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Post by Marvel4 on Jun 18, 2016 11:04:22 GMT -5
There's an extra calculation in the cell of the Rift's RPM. +0.125. Anyone know what that means? It's the fire time of the second shot. The first shot uses intro fire time.
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Post by Marvel4 on Jun 17, 2016 4:32:01 GMT -5
The Marshal 16 with Dual Wield (left hand) got an increased damage.
Marshal 16: 1HK range decreased by 20% Marshal 16: 1-2HK range decreased by 14.29%
Marshal 16 with Dual Wield: 1HK range decreased by 20% Marshal 16 with Dual Wield: 2HK range decreased by 30.77% Marshal 16 with Dual Wield: 2-3HK range decreased by 25.58%
XM-53, BlackCell, L4 Siege, NX ShadowClaw, War Machine, H.I.V.E.: Viewkick minimum magnitude increased
Recon: ADS recoil reduction decreased by 33.33% Recon (KN-44, HVK-30, Man-O-War, SMG): ADS recoil reduction decreased by 66.67%
Varix 3: ADS recoil reduction decreased by 66.67% Varix 3 (KN-44, HVK-30, Man-O-War, SMG, LMG): ADS recoil reduction decreased by 83.33%
Thermal: ADS recoil reduction decreased by 33.33% Thermal (KN-44, HVK-30, Man-O-War): ADS recoil reduction decreased by 66.67%
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Post by Marvel4 on Jun 8, 2016 8:37:27 GMT -5
FMJ does not change penetrateType, it just increases penetration damage. For example, weapons with FMJ in Modern Warfare 2 have a penetrateMultiplier of 2.
The adsRecoilReduction values of an attachment replace a weapon's values (shown by the "=" on the spreadsheet), unlike many other variables that multiply.
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Post by Marvel4 on May 23, 2016 17:59:43 GMT -5
Updated the Advanced Warfare spreadsheet.
Bal-27: Fire time increased by 21.43% Bal-27 (Marksman, Obsidian Steed): Fire time increased by 6.25% Bal-27 (Inferno): Fire time increased by 16.67% Bal-27 (Inferno): Intro fire time increased by 12.5%
ASM1: Fire time increased by 12.66% ASM1: Intro fire time increased by 14.29% ASM1 (Sweeper, Scout): Fire time increased by 11.24% ASM1 (Reckless): Fire time increased by 14.55% ASM1 (Speakeasy): Fire time increased by 16.95%
Tac-19 (Royalty): ADS spread decreased by 9.09% Tac-19 (Royalty): Maximum damage range increased by 33.33% Tac-19 (Royalty): Minimum damage range increased by 15.38%
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Post by Marvel4 on May 7, 2016 16:06:14 GMT -5
The HG 40 now uses the SMG Stock.
Kuda: 4HK range increased by 33.33% Kuda: 30 damage range decreased by 2.18%
Razorback: 4HK range increased by 15.31%
Rapid Fire (Sheiva): Fire time decreased by 3.19%
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Music
Apr 24, 2016 21:20:41 GMT -5
wings likes this
Post by Marvel4 on Apr 24, 2016 21:20:41 GMT -5
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Post by Marvel4 on Apr 24, 2016 18:35:52 GMT -5
But, the only thing that was supposed to be changed was the recoil control values on the weapon. I didn't include that in the list, but kickAlignedInputScalar was changed from 1.05 to 1.
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Post by Marvel4 on Apr 22, 2016 2:48:25 GMT -5
SMGs (except the HG 40) got an increased movement speed when firing. The Kuda now uses the SMG Laser Sight.
HVK-30: Sprint out time decreased by 9.09% HVK-30: Idle amount decreased by 60% HVK-30: Viewkick minimum magnitude decreased by 13.33%
ICR-1: Viewkick minimum magnitude decreased by 50%
Sheiva: ADS time decreased by 12.41% Sheiva: ADS flinch decreased by 18.18%
MX Garand: Fire time decreased by 5%
Kuda: 4HK range decreased by 25%
Kuda and VMP: ADS movement speed decreased by 5%
Weevil: ADS time decreased by 11.11% Weevil: 5HK range increased by 25% Weevil: Sprint out time decreased by 9.09%
Vesper: ADS time decreased by 20% Vesper: Sprint out time decreased by 16.67%
Pharo: ADS time decreased by 11.11%
Razorback: 4HK range decreased by 1.45% Razorback: 30 damage range decreased by 31.82%
HG 40: Magazine size increased by 6.67% HG 40: 3HK range increased by 21.04%
BRM: Viewkick minimum magnitude decreased by 13.33% BRM: Viewkick yaw decreased by 8.33%
Dingo: Hipspread crouching minimum decreased by 12.5% Dingo: Hipspread standing maximum decreased by 7.69% Dingo: ADS spread decreased by 100%
Gorgon: ADS centerspeed decreased by 8.33% Gorgon: Hip centerspeed decreased by 15.38% Gorgon: Damage maximum increased by 18% Gorgon: Viewkick minimum magnitude decreased by 25% Gorgon: Viewkick yaw decreased by 11.11%
48 Dredge: Fire time decreased by 5.45% 48 Dredge: ADS viewkick minimum magnitude decreased by 20%
KRM-262: 1-2HK range increased by 14.29%
Haymaker 12: 3HK range increased by 9.08%
Argus: Maximum damage range increased by 16.67%
Sparrow: Magazine size increased by 25% Sparrow: ADS time decreased by 28.57% Sparrow: First raise time decreased by 25.93% Sparrow: Sprint out time decreased by 33.33%
Scythe: Magazine size decreased by 16.67% Scythe: Hipspread increased by 50%
Recon: ADS centerspeed increased by 4.76%
Varix 3, BOA 3: ADS centerspeed increased by 10%
Thermal: ADS centerspeed increased by 15.79%
Stock (Kuda, VMP, HG 40): ADS movement speed decreased by 3.85%
Laser Sight: Hipspread decreased by 5.26% Laser Sight (SMG): Hipspread decreased by 13.33%
Ballistics CPU: Idle amount decreased by 58.33%
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Post by Marvel4 on Mar 27, 2016 13:34:01 GMT -5
Just sniper rifles. You can check things like this on the "Raw Attachments" sheet.
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Post by Marvel4 on Mar 26, 2016 6:53:39 GMT -5
Yes, all sniper rifles use the same sight attachments.
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Post by Marvel4 on Mar 25, 2016 19:44:51 GMT -5
The aimAssistRangeAdsScale is 0.01 for Thermal and 0.3 for Varix 3 and ELO.
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Post by Marvel4 on Mar 23, 2016 19:50:24 GMT -5
Either I'm blind as a bat, or the RSA is worse than (or equal to) the Locus on literally every single aspect. Given the sniper_quick scope raw name, I can only guess there's something else at play: aim assist, faster ADS cone tightening, or something of the like. All sniper rifles have an aimAssistRange of 0. The aimAssistRangeAds is 5000 for the Drakon and P-06, 0 for the Locus and SVG-100, and 3000 for the RSA Interdiction. ADS Delay was patched in Black Ops II.
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Post by Marvel4 on Mar 23, 2016 18:35:57 GMT -5
No, shotguns and the Marshal 16 have that, too.
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Post by Marvel4 on Mar 23, 2016 16:40:44 GMT -5
I noticed another change. The MX Garand now uses the AR Suppressor.
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Post by Marvel4 on Mar 22, 2016 18:15:34 GMT -5
MR6: Fire time increased by 20%
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Post by Marvel4 on Mar 2, 2016 17:56:23 GMT -5
More like Imagewhack. You can just upload to proboards, by the way.
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Post by Marvel4 on Mar 2, 2016 17:23:23 GMT -5
ICR-1: ADS centerspeed increased by 4.92% ICR-1: Hip centerspeed increased by 6.67% ICR-1: Viewkick minimum magnitude decreased by 33.33%
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Post by Marvel4 on Feb 29, 2016 10:16:20 GMT -5
I feel like a tired, old man at this point. Den, please give this old man a pink name. ...and I'd like a red one.
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Post by Marvel4 on Feb 24, 2016 11:53:50 GMT -5
Correct. Fast Hands does not affect first raise, though.
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