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Post by Marvel4 on Dec 18, 2015 7:01:14 GMT -5
You're certain it's 40% for the P06 and not 39.39%? Technically, it's even more. Keep in mind, times are integers in milliseconds, so they round down a bit.
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Post by Marvel4 on Dec 17, 2015 19:04:33 GMT -5
Not really.
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Post by Marvel4 on Dec 17, 2015 12:29:54 GMT -5
Left hand weapons got adjustments to damage and range.
Rapid Fire does not affect burst delay anymore.
Wraith (Flak Drone Rocket): Projectile speed increased by 500%
Rapid Fire (Pharo): Fire time decreased by 8% Rapid Fire (XR-2): Fire time decreased by 13% Rapid Fire (M8A7): Fire time decreased by 10% Rapid Fire (48 Dredge): Fire time decreased by 9% Rapid Fire (P-06): Fire time decreased by 40%
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Post by Marvel4 on Dec 15, 2015 11:48:33 GMT -5
You can cancel the animation when shooting after sprinting.
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Post by Marvel4 on Dec 15, 2015 1:18:21 GMT -5
So we can confirm that Gung-Ho is actually changing the weapon's Sprint Out Time? It doesn't. The animation is the same when you don't shoot.
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Post by Marvel4 on Dec 14, 2015 22:38:33 GMT -5
No. Gung-Ho is better than Fast Hands if the ADS time is lower than the sprint out time with Fast Hands.
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Post by Marvel4 on Dec 14, 2015 21:42:05 GMT -5
I should clarify: I don't know if the sprint out time is reduced to near zero, but what I do know is that the ADS time from sprint seems to be the base ADS time on your weapon. Meaning, when I used Quickdraw/SMG/Gung-Ho, it seemed like I ADS'd from sprint in ~.23 seconds (the base ADS time of the Vesper), which to me indicates that I was limited by the sprint out time and not the ADS time. Obviously this is completely anecdotal evidence, so I recommend you actually try out Gung-Ho vs Fast Hands in a game or bot game to see the speed for yourself. There is no "ADS time from sprint", you just see both animations at the same time. The ADS time doesn't change. And like I said, the sprint out animation with Gung-Ho is the same, but you can shoot almost instantly.
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Post by Marvel4 on Dec 11, 2015 16:47:36 GMT -5
Some weapons got adjustments to quick reload times.
Handguns with Dual Wield got adjustments to melee times.
XR-2: Movement speed decreased by 1.55%
ICR-1: Hipspread standing maximum decreased by 7.14% ICR-1: Hipspread crouching maximum decreased by 8.33%
M8A7: Fire time increased by 15.38% M8A7: Hipspread crouching minimum increased by 100% M8A7: Hipspread prone minimum increased by 100% M8A7: Hipspread crouching maximum increased by 71.43% M8A7: Hipspread prone maximum increased by 33.33%
VMP: ADS time increased by 25% VMP: Hipspread standing minimum increased by 25% VMP: Hipspread crouching minimum increased by 14.29% VMP: Hipspread standing maximum increased by 10% VMP: Hipspread crouching maximum increased by 12.5%
Vesper: 4HK range decreased by 14.29% Vesper: 5HK range decreased by 16.67%
Pharo: ADS time increased by 12.5%
Razorback: 4HK range increased by 22.22%
48 Dredge: Fire time increased by 10%
Dingo: Movement speed when firing increased by 16.67% Dingo: ADS movement speed when firing increased by 42.86% Dingo: Viewkick yaw decreased by 9.09%
KRM-262: Base damage minimum increased by 51.51%
205 Brecci: Centerspeed increased by 50% 205 Brecci: 2HK range increased by 33.33% 205 Brecci: 2-3HK range increased by 25% 205 Brecci: Viewkick yaw decreased by 50%
Haymaker 12: 3-4HK range increased by 25%
Handguns: Movement speed increased by 2.56%
Handguns with Dual Wield: Drop time increased by 40% Handguns with Dual Wield: Quick drop time increased by 40% Handguns with Dual Wield: Quick raise time increased by 100% Handguns with Dual Wield: Movement speed decreased by 5%
MR6: Drop time increased by 20%
RK5: Damage maximum decreased by 12.5% RK5: 5HK range decreased by 25% RK5: ADS spread increased
L-CAR 9: Damage maximum decreased by 25% L-CAR 9: 4HK range decreased by 6.25% L-CAR 9: 5HK range decreased by 20% L-CAR 9: Drop time increased by 20% L-CAR 9: ADS spread increased by 66.67% L-CAR 9: Head multiplier decreased by 4.35%
L-CAR 9 with Dual Wield: Hipspread standing minimum increased by 33.33% L-CAR 9 with Dual Wield: Hipspread crouching minimum increased by 140% L-CAR 9 with Dual Wield: Hipspread prone minimum increased by 100% L-CAR 9 with Dual Wield: Hipspread standing maximum increased by 40% L-CAR 9 with Dual Wield: Hipspread crouching maximum increased by 122.22% L-CAR 9 with Dual Wield: Hipspread prone maximum increased by 100%
Sparrow: Damage maximum increased by 89.52%
Rolling Thunder: Explosion radius increased by 41.67% Rolling Thunder: Explosion damage minimum increased by 300%
Mothership (Primary Turret): Explosion damage maximum increased by 100% Mothership (Primary Turret): Explosion damage minimum increased by 186%
Mothership (Rockets): Projectile speed increased by 25%
Hellstorm (Bomblet): Damage minimum increased by 250% Hellstorm (Bomblet): Explosion radius decreased by 41.41%
Fast Mags: Reload times decreased by 15.38%
Laser: Hipspread decreased by 13.64% Laser (SMG): Hipspread increased by 7.14%
Suppressor (KN-44, SMG, Handgun): Range increased by 16.67% Suppressor (AR): Range increased by 40%
Rapid Fire (Pharo): Burst delay increased by 5.06% Rapid Fire (XR-2): Burst delay increased by 3.41% Rapid Fire (M8A7): Burst delay increased by 5.88% Rapid Fire (48 Dredge): Burst delay increased by 11.11%
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Post by Marvel4 on Dec 11, 2015 16:46:27 GMT -5
If you want to shoot as soon as possible after sprinting, look at the sprint out time. If you want ADS accuracy as soon as possible when aiming, look at the ADS time. If you want both, the higher time is the limiting factor.
Of course Gung-Ho is better than Fast Hands, but you have to give up the best perks.
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Post by Marvel4 on Dec 10, 2015 18:35:03 GMT -5
When you said, in response to an earlier observation post that I made about the Man-O-War and Shieva, that the Shieva has slightly lower hipfire spread, did you mean that the Shieva had slightly tighter hipfire spread than the ICR's spread, which can be considered "normal AR spread" or did you mean that just in comparison to the Man-O-War? Both have normal AR spread.
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Post by Marvel4 on Dec 9, 2015 11:24:23 GMT -5
Forget what I said about Gung-Ho. Even though the sprint out animation is the same, you can actually shoot almost instantly after sprinting. And the time until you can shoot while sprinting is also lower than the sprint out time.
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Post by Marvel4 on Dec 8, 2015 18:24:04 GMT -5
Most people make this way too confusing. The sprint out animation and the ADS animation are completely different things. When you ADS while sprinting, you just see a combination of both animations, because they happen at the same time. So, making one of them faster makes this combined animation look different. That doesn't matter, though, because you're changing different properties of a weapon.
Sprint out time: Time until you can shoot after sprinting ADS time: Time until you're ADS and getting different accuracy
Gung-Ho shouldn't affect these in Black Ops III (in Advanced Warfare, it lets you shoot instantly while sprinting).
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Post by Marvel4 on Dec 5, 2015 9:41:59 GMT -5
we all know that in previous cods, acog did not affect recoil. What? No...
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Post by Marvel4 on Dec 3, 2015 14:14:55 GMT -5
Typical ADS time is around 30ms. We discuss a lot things like 'Quickdraw which can drop it down to say 20ms. Yay, we just saved 10ms and we discuss how great this perk is. Meanwhile, that 10ms is completely washed out in the lag battle with opponents, where one is typically looking at a advantage (or disadvantage) or anywhere from 20ms to 50ms. Every bit helps, but it's kind of like pissing into the ocean. You aren't making noticeable differences. Except actual ADS times are closer to ten times of your numbers.
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Post by Marvel4 on Dec 3, 2015 13:41:59 GMT -5
Just tried out both the Shieva and Man-O-War and if they do have worse hipfire spread than other ARs it's some really minor penalty because the hipfire spread on both looks exactly the same as the hipfire spread on the ICR. The maximum hipspread of the Sheiva is actually slightly lower. Other than that, they are the same. Nope, it's higher.
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Post by Marvel4 on Nov 30, 2015 14:47:44 GMT -5
Rapid Fire affects either fire time or burst delay, but the overall RPM is increased by pretty much the same amount on all weapons.
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Post by Marvel4 on Nov 29, 2015 18:42:14 GMT -5
Rapid Fire affects either fire time or burst delay, not both.
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Post by Marvel4 on Nov 26, 2015 20:55:20 GMT -5
Marvel said that the ADS time was not buffed so it should still be the same 350ms as the other LMGs. Not sure about the hipsread. The Dingo's ADS time is 333 ms and was not increased, unlike the ADS time of the other LMGs.
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Post by Marvel4 on Nov 24, 2015 12:22:48 GMT -5
The assault rifles are a different story. There, the long barrel bonus is greater than the range reduction from the silencer. Wrong. He's wrong.
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Post by Marvel4 on Nov 24, 2015 11:58:20 GMT -5
My question is, do you guys have the same? No. P.S.
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Post by Marvel4 on Nov 21, 2015 16:57:18 GMT -5
It does but at 6.3% like everything else By the way, the exact fire time multiplier is 0.94. Correctly rounded, the rate of fire increase is 6.38% or 6.4%.
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Post by Marvel4 on Nov 20, 2015 20:36:22 GMT -5
Just for your information, Rapid Fire doesn't affect rechamber time, so it basically has the same effect on sniper rifles as on everything else. Drift0r really messed up his video.
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Post by Marvel4 on Nov 19, 2015 20:56:11 GMT -5
Did you not see my post? Patch notes are wrong.
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Post by Marvel4 on Nov 19, 2015 13:36:36 GMT -5
The standard 13%.
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Post by Marvel4 on Nov 19, 2015 12:16:42 GMT -5
Look at those stealth changes. Edito: So did they lie about the Dingo buff? ADS time was buffed from 350 to 330 (or 325, we don't know because apparently adding a thousandths place is beyond BM's capabilities). That's the only buff I know of though. The Dingo's ADS time didn't change.
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Post by Marvel4 on Nov 19, 2015 11:57:29 GMT -5
So, Longbarrel doubles all damage ranges of ARs. Interesting. Is this confirmed or speculation? My KN-44 awaits a reply. Nope. All assault rifles except the KN-44.
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Post by Marvel4 on Nov 18, 2015 12:04:15 GMT -5
XR-2: Fire time increased by 6.06% XR-2: Hipspread standing maximum increased by 7.69%
M8A7: Fire time decreased by 13.33%
VMP: ADS time increased by 9.29% VMP: Hipspread standing maximum increased by 11.11%
Weevil: 4HK range increased by 6.66%
Pharo: 3HK range decreased by 37.5%
Razorback: Range increased by 20%
BRM and 48 Dredge: ADS time increased by 5.11%
Gorgon: Magazine size decreased by 20% Gorgon: ADS time increased by 10% Gorgon: ADS centerspeed decreased by 22.58% Gorgon: Hip centerspeed decreased by 18.75% Gorgon: ADS movement speed decreased by 12.5% Gorgon: ADS movement speed when firing increased by 25% Gorgon: Hipspread standing minimum increased by 33.33% Gorgon: Hipspread standing maximum increased by 20% Gorgon: Idle amount increased by 14.29% Gorgon: Viewkick pitch maximum increased by 10% Gorgon: Viewkick minimum magnitude increased by 33.33% Gorgon: Viewkick yaw decreased by 10%
Locus: ADS time decreased by 2.86% Locus: Idle amount decreased by 33.33%
KRM-262: 1HK range increased by 12.5% KRM-262: 1-2HK range increased by 7.69%
Haymaker 12: 3-4HK range decreased by 33.22% Haymaker 12: Fire time increased by 9.29%
Argus: ADS time decreased by 13.6% Argus: Damage maximum increased by 11.11%
L-CAR 9: 3HK range decreased by 20%
Scythe: Magazine size decreased by 20%
Quickdraw (LMG): ADS time increased by 14.29%
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Post by Marvel4 on Nov 13, 2015 13:54:13 GMT -5
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Post by Marvel4 on Nov 12, 2015 21:59:35 GMT -5
I'll try to create a Toradora! emblem.
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Post by Marvel4 on Nov 12, 2015 21:52:22 GMT -5
Here are all the images: imgur.com/a/zZYSlSpecifically it looks like we now have good information for the SMGs and some of the Shotguns. LMGs are still a little iffy until they fix the graphs. Those shotgun stats are outdated and most likely from the beta. They don't work like that anymore. The stats are not from the beta anymore, but they're not correct either.
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