pachiderm
True Bro
Chewing some serious leaves
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Music
Jan 20, 2018 12:03:11 GMT -5
Post by pachiderm on Jan 20, 2018 12:03:11 GMT -5
hayley pls
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pachiderm
True Bro
Chewing some serious leaves
Posts: 647
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Post by pachiderm on Jan 17, 2018 22:10:22 GMT -5
I motivate myself with penis
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pachiderm
True Bro
Chewing some serious leaves
Posts: 647
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Post by pachiderm on Jan 7, 2018 17:54:09 GMT -5
Cuphead
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pachiderm
True Bro
Chewing some serious leaves
Posts: 647
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Post by pachiderm on Jan 7, 2018 17:53:26 GMT -5
Scrub
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pachiderm
True Bro
Chewing some serious leaves
Posts: 647
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Music
Jan 5, 2018 20:33:49 GMT -5
Post by pachiderm on Jan 5, 2018 20:33:49 GMT -5
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pachiderm
True Bro
Chewing some serious leaves
Posts: 647
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Post by pachiderm on Jan 3, 2018 18:16:02 GMT -5
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pachiderm
True Bro
Chewing some serious leaves
Posts: 647
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Post by pachiderm on Dec 22, 2017 14:59:10 GMT -5
make your own, swastikas aren't hard
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pachiderm
True Bro
Chewing some serious leaves
Posts: 647
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Post by pachiderm on Dec 21, 2017 16:56:24 GMT -5
Driftor gave out $1000 to a guy who did his testing on PC?
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pachiderm
True Bro
Chewing some serious leaves
Posts: 647
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Music
Dec 19, 2017 22:58:11 GMT -5
Post by pachiderm on Dec 19, 2017 22:58:11 GMT -5
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pachiderm
True Bro
Chewing some serious leaves
Posts: 647
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Music
Dec 10, 2017 22:19:15 GMT -5
Post by pachiderm on Dec 10, 2017 22:19:15 GMT -5
You can't just post math rock without posting the best math rock album, mouse. Who do you think you are?
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pachiderm
True Bro
Chewing some serious leaves
Posts: 647
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Music
Dec 8, 2017 18:38:26 GMT -5
Post by pachiderm on Dec 8, 2017 18:38:26 GMT -5
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pachiderm
True Bro
Chewing some serious leaves
Posts: 647
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Post by pachiderm on Nov 26, 2017 16:22:31 GMT -5
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pachiderm
True Bro
Chewing some serious leaves
Posts: 647
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Post by pachiderm on Nov 25, 2017 13:41:34 GMT -5
Speaking of propaganda, y'all should remake some. That war was full of propaganda on all sides. I do not have this game and am trash at emblems anyway so I hope to live vicariously through you scrubs.
Edit: also pinups from planes
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pachiderm
True Bro
Chewing some serious leaves
Posts: 647
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Post by pachiderm on Nov 18, 2017 13:47:05 GMT -5
When everyone can hear everyone's footsteps, movement is discouraged. Again, why should players be punished for moving? Why are audible footsteps on a battlefield realistic? Why in the name of god would CoD need to consider keeping anything for the sake of "realism"? You say you play aggressively, do you play aggressively without dead silence when you know someone on the other team is soundwhoring you? I don't necessarily think they need to isolate or make footsteps louder via sitrep pro, all I'm saying is footsteps are part of the audio you would expect in any game so taking it out needs a good reason. Like if a guy is rushing up the stairs behind me, I shouldn't be able to hear that? Assuming some other loud noise isn't drowning that out. If you're rushing up the stairs to find someone it adds to the strategy of each situation if, for example, maybe you need to consider that people might hear you coming. Maybe you need to flashbang, maybe you need to crouch walk, maybe you need to throw a made first, I don't know. Ninja sneakers everywhere sounds bland to me. I can agree with you a bit on this. Personally I like the way BO2 did footsteps where it often had more to do with the surface or environment you were walking on than how slow you were moving or whether you were crouched. This made dead silence useful really only for SnD, and even then it wasn't mandatory if you didn't plan on having to be mobile. It was still an audio cue, but it wasn't consistent and you had to really be listening to take advantage of it. I'm honestly amazed at how people still consider this a positive. Like literally all it ever does is limit perk selection to the perk that silences your footsteps. If it can be considered a metagame it is an incredibly shallow one that revolves more around playstyle than skill. Ah, Call of Duty. Where people are concerned about soundwhoring when visual intel has often been just as powerful in limiting perk selection, sometimes holding hands of players to go follow that red dot/Dorito marker on the radar. So, unless I'm being oblivious, why does soundwhoring get singled out for being no skill in Call of Duty when Counter Strike has it? So, in your mind, because I'm not also complaining about UAVs my complaint about footsteps isn't valid? The UAV is bullsh it. It always has been. That's why the competitive community always bans it. It being bullsh it has nothing to do with footstep sound. These are different things. But since you made the comparison, let's compare the two. -The UAV requires you getting several kills in a row to get, it doesn't work on people with a specific perk that hides them from it, and it can be shot down. The UAV shows nearby enemies on the minimap and has the potential to show the enemy spawn direction if enough enemies show up on it. -Audible footsteps can be heard without getting any kills, it doesn't work on people who have the footstep silencing perk (unless you're playing with a perk that cancels that perk out in which case it works on everyone), and the only way to counter it other than putting on dead silence is to crouch walk everywhere. Now let's add to that the fact that hearing everyone's footsteps is essentially like having a free UAV anyway. It doesn't expand out to the entire minimap, but that doesn't matter since most of the UAV's usefulness comes from telling you where enemies are when they're close enough to kill. Footsteps do that just fine, and they do it in real time instead of sweeping the minimap like the UAV does. So like, Counter Strike is a completely different game. There's no sprint, they only play one game mode, there's an in-game economy that you kind of need to know how to use. What exactly makes you think that a game mechanic that is in counter strike is just beyond reproach in other games?
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pachiderm
True Bro
Chewing some serious leaves
Posts: 647
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Post by pachiderm on Nov 16, 2017 18:26:36 GMT -5
When everyone can hear everyone's footsteps, movement is discouraged. Again, why should players be punished for moving? Why are audible footsteps on a battlefield realistic? Why in the name of god would CoD need to consider keeping anything for the sake of "realism"?
You say you play aggressively, do you play aggressively without dead silence when you know someone on the other team is soundwhoring you?
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pachiderm
True Bro
Chewing some serious leaves
Posts: 647
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Post by pachiderm on Nov 16, 2017 16:15:58 GMT -5
Nice job, Julian Assange.
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pachiderm
True Bro
Chewing some serious leaves
Posts: 647
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Post by pachiderm on Nov 16, 2017 16:04:27 GMT -5
I'm honestly amazed at how people still consider this a positive. Like literally all it ever does is limit perk selection to the perk that silences your footsteps. If it can be considered a metagame it is an incredibly shallow one that revolves more around playstyle than skill. Footsteps are normal loud, not B03 loud. I think that is reasonable for a quick TTK shooter like COD. If you don't play with the volume at zero then I don't think it's fair to say some audio cues are OK but others are not. But it is fair to say that. The entire game is about movement and positioning on almost every conceivable level of play. An audio cue that lets enemy players know where you are when you move means players either don't move or they take the perk that silences their footsteps. Why punish players for moving in a game that is all about movement? I mean not all players soundwhore, and not all players know they're being soundwhored but the "I'm prone around the corner with my sights up because I heard your footsteps" playstyle has no real counter outside of dead silence (or whatever the equivalent is in the current game).
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pachiderm
True Bro
Chewing some serious leaves
Posts: 647
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Post by pachiderm on Nov 16, 2017 9:17:42 GMT -5
After about 10 hours I think I can give this a fair early assessment: Real Positives (++) - Audio is good. Footsteps are audible (not overly loud, but good). There is now a metagame again for audio. I'm honestly amazed at how people still consider this a positive. Like literally all it ever does is limit perk selection to the perk that silences your footsteps. If it can be considered a metagame it is an incredibly shallow one that revolves more around playstyle than skill.
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pachiderm
True Bro
Chewing some serious leaves
Posts: 647
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Post by pachiderm on Nov 14, 2017 3:06:24 GMT -5
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pachiderm
True Bro
Chewing some serious leaves
Posts: 647
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Post by pachiderm on Nov 13, 2017 20:11:02 GMT -5
Well the number of people who don't like it doesn't really have any bearing on how good the response was. My bet is any response short of "we're taking it out of the game, you guise are so right" was destined to be met with universal disapproval since people are getting sick of this shit.
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pachiderm
True Bro
Chewing some serious leaves
Posts: 647
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Post by pachiderm on Nov 13, 2017 8:44:10 GMT -5
Someone should bake them a cake to celebrate having the most downvoted comment ever.
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pachiderm
True Bro
Chewing some serious leaves
Posts: 647
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Post by pachiderm on Nov 12, 2017 17:51:22 GMT -5
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pachiderm
True Bro
Chewing some serious leaves
Posts: 647
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Post by pachiderm on Nov 11, 2017 1:14:15 GMT -5
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pachiderm
True Bro
Chewing some serious leaves
Posts: 647
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Post by pachiderm on Nov 10, 2017 2:14:37 GMT -5
No worries. Glad it was a simple issue of just not noticing it. The tab bar should look like this: imgur.com/a/UgL7G If yours doesn't, please shoot me an email with a screenshot. Thx Your IMGUR link doesn't work. FYI. Works for me
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pachiderm
True Bro
Chewing some serious leaves
Posts: 647
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Post by pachiderm on Nov 6, 2017 6:49:44 GMT -5
I disagree
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pachiderm
True Bro
Chewing some serious leaves
Posts: 647
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Post by pachiderm on Nov 5, 2017 22:55:40 GMT -5
I volunteer to be a mod
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pachiderm
True Bro
Chewing some serious leaves
Posts: 647
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Post by pachiderm on Nov 5, 2017 20:39:56 GMT -5
What a good Hey, Den thread.
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pachiderm
True Bro
Chewing some serious leaves
Posts: 647
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Post by pachiderm on Nov 3, 2017 22:44:55 GMT -5
The FG-42 shoots slower than the BAR? Why did they even make this a WW2 game?
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pachiderm
True Bro
Chewing some serious leaves
Posts: 647
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Post by pachiderm on Nov 2, 2017 19:01:35 GMT -5
Y'all honestly don't remember them saying supply drop items would be cosmetic only "for the launch window". I remember them saying that. They know everyone hates their supply drop system so they wait for people to make their purchase before adding the game-changing stuff they know people will pay for. I really wasn't sure why they would do this, but if you people have such short memories that you don't remember them saying that I guess it might make actually trick some people into buying it.
Edit: Like holy shit
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pachiderm
True Bro
Chewing some serious leaves
Posts: 647
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Post by pachiderm on Oct 31, 2017 22:06:21 GMT -5
How come DC doesn't have a team?
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