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Post by Ishbane on Nov 14, 2010 20:18:21 GMT -5
Update:- Removed Colt M1911 dual wield recoil pattern, thanks Donald!
The idea came to me while playing JA2 1.13, since it's stats emit the same charme as Den's pixel arts. Thanks for all those charts making me contemplate my setups for nights until defaulting to H&K gear (No Compromise!). You are my bro, bro.
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Post by fazzmania on Nov 14, 2010 20:48:34 GMT -5
Nifty
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acidsnow
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Post by acidsnow on Nov 14, 2010 21:05:00 GMT -5
Well done, I was looking at den's chart lastnight for a while analyzing the weapons, and I didn't take notice to most of the nuances that you've highlighted in pink. This is a welcome upgrade.
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adree
True Bro
Posts: 10,140
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Post by adree on Nov 14, 2010 21:22:43 GMT -5
Thanks for doing this!
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anonic
Bro
"Some kind of high powered mutant never even considered for mass production."
Posts: 21
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Post by anonic on Nov 14, 2010 23:06:07 GMT -5
I really love your changes, and I think the attachments are well done. Did you do the pixel art for them yourself? Sending a link to this to all my Black Ops friends.
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Post by Ishbane on Nov 14, 2010 23:36:36 GMT -5
Did some pixel a few years ago, google me. Check out Den's latest changes: denkirson.xanga.com/weblogGuess these are now incompatible, oh well. Next I'll add miniatures of each gun instead of generic icons.
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adree
True Bro
Posts: 10,140
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Post by adree on Nov 15, 2010 0:37:49 GMT -5
Added attachments, appears more cluttered now. Is it still readable? That is a thing of beauty, someone print it out and laminate it and we'll be in business.
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Post by whoknows10 on Nov 15, 2010 1:39:40 GMT -5
Its practically perfect, only a few minor suggestions: Color code the attachments to coincide with the change in damage, i.e. silencer is green to show the reduction in damage
Change the IR icon to a scope with IR in the scope, if you can fit it
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Post by holdbrillan on Nov 15, 2010 7:36:36 GMT -5
Wait... the spectre can use thermal/IR? lol
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Post by Ishbane on Nov 16, 2010 7:49:44 GMT -5
Added grip values, thx Den! Edit: And snub nose.
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Post by ecomni on Nov 16, 2010 11:18:17 GMT -5
I noticed that the raise time for Dual Wield Pythons is considerable slower than just a single Python (stupid Treyarch with their "balancing" mumbo-jumbo).
So, what exactly is the raise time for DW Pythons? And can that get a nifty spot on this colorful chart?
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Post by muffintopx5 on Nov 16, 2010 15:26:22 GMT -5
Minor edit, it looks like you gave the L96 a magenta coloring on the headshot to highlight its difference but all snipers have 1.5 headshot multiplier.
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Post by Ishbane on Nov 16, 2010 16:00:39 GMT -5
What you wrote is right, but think again why i could have possibly marked it. Edit: Added Hipspread, check out the Makarov. You might want to correct your's, Den, namely the MPL, Kiparis and Stoner 63.
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Post by muffintopx5 on Nov 16, 2010 17:21:23 GMT -5
I honestly have no idea why the headshot multiplier should be colored magenta.
If anything the abdomen 1.1 of the PSG should be magenta and the 1.5 of the L96 should be magenta to hilight those differences.
Help me out here! LOL.
EDIT:
DING DING DING Winner winner chicken dinner! I just realized the L94 has shoulders for headshot as well.
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Post by ntb on Nov 16, 2010 19:17:57 GMT -5
Why does the Stoner63 have 2 different ads values? I'm pretty sure it doesn't ads any quicker than the other LMGs.
Same thing for the ARs, what does the 0.35 ADS value represent?
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Post by Ishbane on Nov 16, 2010 19:25:07 GMT -5
The files don't lie, the Stoner 63 takes 0.25 seconds to aim down the sights.
The second (dark red) values apply to the acog.
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Post by holdbrillan on Nov 17, 2010 7:41:53 GMT -5
The chart still lists spectre as having Thermal/IR attachment
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Post by Ishbane on Nov 17, 2010 11:46:01 GMT -5
Fixed Spectre, added center speed values for various attachments.
Worth noting: Kiparis, M16, Dragunov, CZ 75.
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Post by novanleon on Nov 17, 2010 13:45:16 GMT -5
Perhaps I'm just new to this but I think it would be useful if you included a key to explain what each of the values are.
I see the yellow "1000" for the Dragunov and the yellow icon for what I think is the thermal scope, but I'm not sure what it signifies.
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sleep
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Post by sleep on Nov 17, 2010 13:54:11 GMT -5
this is a thing of beauty. thanks! and thanks again to den for putting together the original.
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Post by mrboo2501 on Nov 17, 2010 14:20:48 GMT -5
Perhaps I'm just new to this but I think it would be useful if you included a key to explain what each of the values are. I see the yellow "1000" for the Dragunov and the yellow icon for what I think is the thermal scope, but I'm not sure what it signifies. Agree with your point on a legend. Decoding the Dragunov, you see three values in the Center Speed box: 500 on the left, 1000 on the upper right, and 1000 on the bottom right. I believe values on the left (in this case being 500) is always the native Center Speed (naked gun). All values on the right indicate new Center Speeds based on attachment, as associated through color. @ Ishbane: I have one nitpick suggestion - I think you try to highlight interesting points through color as well. For instance, MP5's Center Speed is highlighted in color just because the 1700 value is noteworthy. I'd prefer you don't highlight significant values in this way since highlighted values are also used for attachment association. It's kinda like color overload. Note, this is coming from a color blind person, so please feel free to disregard - I admit this is a nitpick. Edit: Forgot to say Thank You
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Post by Ishbane on Nov 17, 2010 15:33:17 GMT -5
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anonic
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"Some kind of high powered mutant never even considered for mass production."
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Post by anonic on Nov 17, 2010 15:43:02 GMT -5
Great, now I am going to try putting an IR scope on my M16. Should be entertaining, at least.
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Post by novanleon on Nov 17, 2010 17:09:08 GMT -5
Perhaps I'm just new to this but I think it would be useful if you included a key to explain what each of the values are. I see the yellow "1000" for the Dragunov and the yellow icon for what I think is the thermal scope, but I'm not sure what it signifies. Agree with your point on a legend. Decoding the Dragunov, you see three values in the Center Speed box: 500 on the left, 1000 on the upper right, and 1000 on the bottom right. I believe values on the left (in this case being 500) is always the native Center Speed (naked gun). All values on the right indicate new Center Speeds based on attachment, as associated through color. @ Ishbane: I have one nitpick suggestion - I think you try to highlight interesting points through color as well. For instance, MP5's Center Speed is highlighted in color just because the 1700 value is noteworthy. I'd prefer you don't highlight significant values in this way since highlighted values are also used for attachment association. It's kinda like color overload. Note, this is coming from a color blind person, so please feel free to disregard - I admit this is a nitpick. Edit: Forgot to say Thank You So this means the ACOG and Infrared scope on the Dragunov have a much higher center speed than the default scope?
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Post by mrboo2501 on Nov 17, 2010 17:22:04 GMT -5
Agree with your point on a legend. Decoding the Dragunov, you see three values in the Center Speed box: 500 on the left, 1000 on the upper right, and 1000 on the bottom right. I believe values on the left (in this case being 500) is always the native Center Speed (naked gun). All values on the right indicate new Center Speeds based on attachment, as associated through color. @ Ishbane: I have one nitpick suggestion - I think you try to highlight interesting points through color as well. For instance, MP5's Center Speed is highlighted in color just because the 1700 value is noteworthy. I'd prefer you don't highlight significant values in this way since highlighted values are also used for attachment association. It's kinda like color overload. Note, this is coming from a color blind person, so please feel free to disregard - I admit this is a nitpick. Edit: Forgot to say Thank You So this means the ACOG and Infrared scope on the Dragunov have a much higher center speed than the default scope? This is what I believe to be true - Ishbane (or anyone can correct me if I'm wrong). Edit: @ Ishbane, TY for the color update.
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Post by trigxgunz on Nov 17, 2010 17:54:34 GMT -5
What attachments would help the recoil the most on the M60 i dont understand when the center speed colors blend
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eLantern
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Post by eLantern on Nov 17, 2010 19:37:10 GMT -5
I too am a bit confused.
1st Q: Full Auto under the Submachine Guns stands for Rapid Fire, correct? If so, since Full Auto isn't highlighted in red then it doesn't have any affect to the weapon's centering speed, Right? Though, the first sight in red, which I assume is the ACOG sight(?), does affect the centering speed and when you combine the Grip w/ the ACOG sight you then get the blended colored centering speed number, yes?
2nd Q: So the extra stacked centering speeds on the M14 & M60 are representations of the different combinations of the Grip, ACOG & Infared, correct?
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Post by mrboo2501 on Nov 17, 2010 20:02:16 GMT -5
2nd Q: So the extra stacked centering speeds on the M14 & M60 are representations of the different combinations of the Grip, ACOG & Infared, correct? M60 Center Speed Breakdown Base Center Speed: 1500 ACOG Attachment: -400 Infared Attachment: -200 Grip Attachment: +200 Note: all other attachments have no attachment bonuses (negative or positive).
M60 + Grip Attachment = 1700 (denoted with solid color) M60 + Infared Attachment = 1300 (denoted with solid color) M60 + ACOG Attachment = 1100 (denoted with solid color) M60 + Grip + Infared Attachments = 1500 (denoted with blended 1500 color) M60 + Grip + ACOG Attachments = 1300 (?) M60 + Infared + ACOG Attachment = NA (can not equip both Infared + ACOG)(?) I think this may be an error - it's currently marked as 1400. Edit: similar issue with the M14 - perhaps it's hard set variables for certain conditions. Edit 2: I think it has to be hard set values now for specific different combinations. I don't think Ishbane would have repeated simple addition errors.
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Post by Ishbane on Nov 17, 2010 20:11:47 GMT -5
So this means the ACOG and Infrared scope on the Dragunov have a much higher center speed than the default scope? Yes. I too am a bit confused. 1st Q: Full Auto under the Submachine Guns stands for Rapid Fire, correct? If so, since Full Auto isn't highlighted in red then it doesn't have any affect to the weapon's centering speed, Right? Though, the first sight in red, which I assume is the ACOG sight(?), does affect the centering speed and when you combine the Grip w/ the ACOG sight you then get the blended colored centering speed number, yes? 2nd Q: So the extra stacked centering speeds on the M14 & M60 are representations of the different combinations of the Grip, ACOG & Infared, correct? Yes. Although i didn't compare rapid fire yet and the icon, well, you try drawing a hail of bullets with only so many pixel. M60 Center Speed Breakdown Base Center Speed: 1500 ACOG Attachment: -400 Thermal Attachment: -200 Grip Attachment: +200 Note: all other attachments have no attachment bonuses (negative or positive).
M60 + Grip Attachment = 1700 (denoted with solid color) M60 + Thermal Attachment = 1300 (denoted with solid color) M60 + ACOG Attachment = 1100 (denoted with solid color) M60 + Grip + Thermal Attachments = 1500 (denoted with blended 1500 color) M60 + Grip + ACOG Attachments = 1300 (?) M60 + Thermal + ACOG Attachment = NA (can not equip both Thermal + ACOG)
(?) I think this may be an error - it's currently marked as 1400.It's not simply adding and subtracting, every possible combination of attachments is treated like a seperate gun, hence those strange strats.
The Kiparis' centerspeed for example barely suffers when attaching an ACOG, it even exceeds the default value when coupled with a grip.Edit: Exactly.
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Post by trigxgunz on Nov 17, 2010 20:30:39 GMT -5
oooooooooooo I understand everything now, i just thought that the red thing waas iron sights/no attachment, but now that i know its acog it makes alot more sense
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