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Post by iw5000 on Apr 11, 2012 15:00:31 GMT -5
Unless the opposing team is on B, the A player that has the B flag should spawn at either A or B. If the A player has been killed by someone on the B flag, well, reverse the situation and you have the same result, assuming no one else is guarding it--the successful killer/attacker will have enough time to cap. I don't think Village presents the more obvious mismatches that other maps present. I think Village is one of the better maps, to be honest. A minor difference here and there is not ultimately going to make a huge difference, other than at the beginning, as you point out that the better team will usually win anyway. But on some maps the advantage is so pronounced it is a real handicap. Not the case here I think. Watch the spawns on the replay/theater mode. All things equal...the A side team will spawn further away even if they have B. And if you can get them trapped on just A.....their respawn is MUCH further away.
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Post by Megaqwerty on Apr 11, 2012 15:34:30 GMT -5
MW2 maps suffered heavily with the 'hot spot vs cold spot' stuff. Take 'RunDown'....the whole back area was hardly every used, the side opposite of the buildings (jungle side). 'Derail' had big swaths of it's map that hardly ever saw action. Probably the biggest culprit for this was 'Seelow' on WaW......for many of the game types (like Dom)...people never even saw the one side of the map. These "cold areas" were actually part of CoD4/MW2's map design (Treyarch games had them as well to a lesser extent) as they help provide additional spawn locations. This is particularly apparent in CoD4 which had huge areas that you'd probably never enter of your own accord. Seelow was just huge and Treyarch was aware of that: the map is effectively cut in half for S&D. Regarding Village, I think the flag placements are fine, like illram, but the spawns are broken.
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Post by illram on Apr 11, 2012 17:12:53 GMT -5
Village demolition spawns are definitely horrible.
I really really really wish they let us make maps for MW3. Or even Blops. It's a shame Activision has destroyed something that used to be such a cool part of FPS gaming--user maps.
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Post by Megaqwerty on Apr 11, 2012 18:02:38 GMT -5
Play on PC, brah.
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Post by LeGitBeeSting on Apr 11, 2012 21:12:18 GMT -5
I play CoD on consoles, every thing else on PC.
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Post by iw5000 on Apr 12, 2012 6:07:44 GMT -5
Having read all the bs that goes on with CoD on the PC.....no thanks. I'll stick to XBox. I think they do things pretty well on it. Really, thinking more on it, they get an A+.\ I have probably played, between MW1 all the way through MW3, to many nights to mention on my XBox. Over the six years, maybe have turned on the XBox 1,200 times over that time period? And as far as I can remember....XBL has worked all but one time over that time period (I can recall one evening where XBL was offline). That's impressive. And ditto that for the CoD games on XBL. I can't ever recall starting up the game and it not working. It always works. Sure...there have been times with slow lobbies, more lag than others...but it works. Always works. And with MW3.....I have played around 2,500 games to date...and have not encounted any cheating (game exploits, not including silly crap like boosting) Not one match. None. And as a side bonus...other than buying a new Xbox over the six years.....I haven't had to spend a fortune on RAM, motherboards, video cards and god knows what else to keep up with the PC gaming demands.
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Post by UrbaneVirtuoso on Apr 12, 2012 6:13:25 GMT -5
I wish the same could be said for the PS3 side. :l
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Post by illram on Apr 12, 2012 12:15:50 GMT -5
What difference would that make? Activision refuses to release the map editor for MW3, Radiant. Only CoD 4 had Radiant, and I played that on PC, made maps, played mods, been there, done that. As it is unreleased for MW3, PC is not going to make a difference in that regard.
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Post by Marvel4 on Apr 12, 2012 12:42:38 GMT -5
And as a side bonus...other than buying a new Xbox over the six years.....I haven't had to spend a fortune on RAM, motherboards, video cards and god knows what else to keep up with the PC gaming demands. You don't need to do that for CoD. It's always the same engine.
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Post by iw5000 on Apr 12, 2012 12:44:28 GMT -5
And as a side bonus...other than buying a new Xbox over the six years.....I haven't had to spend a fortune on RAM, motherboards, video cards and god knows what else to keep up with the PC gaming demands. You don't need to do that for CoD. It's always the same engine. So your PC, whatever specs it had in Nov 2007.....those same specs will run MW3 just as well?
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Post by Megaqwerty on Apr 12, 2012 15:08:06 GMT -5
Sure, why not. MW3 is actually surprisingly well optimized, as was MW2. Both of them run better for me than did CoD4. (The same, however, is not true of Black Ops, which still uses IW3.0.) What difference would that make? Activision refuses to release the map editor for MW3, Radiant. You can make mods, including maps, for any Call of Duty on PC save MW3, which only has limited mod capabilities right now.
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Post by illram on Apr 12, 2012 15:31:33 GMT -5
How is that? Radiant was never released for anything beyond Cod4, and previous radiant versions cannot compile maps for subsequent releases. I.e., you can't make maps for MW2 or BO with the version of Radiant that was released for MW1.
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Post by Megaqwerty on Apr 12, 2012 15:45:52 GMT -5
MW2 doesn't have official mod support and you'll have to talk to the AlterIW guys if you want to know more about that. Do know however that they just added a few more maps to the game so it's definitely possible.
Black Ops has an official mod SDK which allows, among other things, map creation.
EDIT: well, AlterIW were adding maps to MW2. Before they got a Cease and Desist two weeks ago.
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Post by illram on Apr 12, 2012 15:50:19 GMT -5
Where? I can't find it and never heard of its release. Are you sure it allows you to create maps for BO? I don't think that is the case.
It would be radiant, if it were... since radiant is the iD engine-based map tool for every CoD iteration.
AlterIW net is the Steam crack, right? I am talking about usable map tools that do not require hacking and that are enjoyable to the entire community. That does not exist anymore, making the PC version of CoD almost the same as its console brethren.
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Post by Marvel4 on Apr 12, 2012 15:52:14 GMT -5
MW2 doesn't have official mod support and you'll have to talk to the AlterIW guys if you want to know more about that. Do know however that they just added a few more maps to the game so it's definitely possible. I think you can only add singleplayer maps to the game, but it's not possible to create new maps.
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Post by Megaqwerty on Apr 12, 2012 15:59:26 GMT -5
AlterIW net is the Steam crack, right? AlterIW is a modified form of MW2 that restores the console and dedicated servers. It was on these dedicated servers that you could find mods. You can modify (could? I'm not sure if you can still access the servers if the AlterIW master server is down) a legal copy of MW2 for use with AlterIW. I think you can only add singleplayer maps to the game, but it's not possible to create new maps. Maybe that's what's going on. That would certainly explain the confusion between illram and myself.
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Post by iw5000 on Apr 24, 2012 14:32:38 GMT -5
Going to resurface this post.
My favorite ....and not so favorite Domination maps, from the past four CoD games.
MW1 -
Favorites - Ambush and Bog. It was hard to choose for the MW1 maps.... but i'll go with these two. They stood out. Many of the MW1 maps tended to blur a bit...but these two, not so much. I loved how Ambush just always felt 'fair', both sides were equally playable. The defined 'B' flag, right in the middle, wide open. How the middle road created two distinct 'sides'. But also, most importantly, how seamless the map felt, with how it seemed like one could climb on all the rooftops with a bit of effort. Bog? The one far flag (A or C?), by the buildings, was horrible unfair. But there was something always fun about the B flag sitting right on the garbage pile, completely out in the open. The mass of smoke, grenades, etc.....made for some epic battles.
Disliked in MW1?- Easy picks. 'Wetwork'. Horrible lighting, way to linear of a map, constant sitting corner tactical loitering and the spawn situation always made the games blowouts, one way or the other. I can't recall ever playing an exciting 200-195 close game on here. Not a single one. You either were spawn trapped...or trapped them. Runner up? 'Bloc'. Most people rarely played Dom correctly on this map...it was always about hiding in the two side buildings, sitting in dark corners, just waiting for people to run in. Lame. The map also just felt depressing, in terms of visuals.
WaW -
Favorites? 'Seelow' and 'Dome'. Two complete opposites. With Seelow, I got excited every time it came up. Mixing tanks with the combat kicked butt. Nothing was more fun than shredding opponents with tanks....except sneaking up on opponents and blowing up theirs. Good long range action...with CQC. This had it all. Dome is the next one. Mayhem and excitement, in a very balanced map, one that seemed to produce a ton of high kills, close contest matches. That's always a great ingredient for CoD Dom games. Have to throw in 'Downfall' too...it gets an honorable mention here. That map just ALWAYS had an epic feel to it, the visuals and the playing.
Disliked? - Makin. Probably because there were two versions of it. The first one never hit home with me...so having to endure a daytime version of the remake, was just completely lame. Runner-up? 'Outskirts'. It was a cool design, nice visuals, but the pacing was bad. There were always large chunks of time where it felt like one was searching for opponents. That's never good in a CoD map. 'Roundhouse' had the same issue, just not as much. I think the map was just a tad bit to big.
That's it for today. I'll do MW2 and Blops another day.
.....
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Post by illram on Apr 24, 2012 14:42:43 GMT -5
Forgot about Bog. That was a fun map. On PC it was an absolute bloodbath.
I still think Crash is one of the best maps in the series. I was also a big fan of Favela from MW2.
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cmck
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Post by cmck on Apr 24, 2012 18:48:20 GMT -5
Ambush was 'fair'? I never played MW1, but with a name like ambush you'd think it would be in the favor of one of the sides. Go figure.
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Post by iw5000 on Apr 25, 2012 10:34:38 GMT -5
Ambush was 'fair'? I never played MW1, but with a name like ambush you'd think it would be in the favor of one of the sides. Go figure. It had a nice symmetrical design. Very classic design, middle route, two flanks. Not to linear, just right. Rectangular. Two defined sides. And a very clear, very open boundary area that separated them. And like i said, the rooftops/map had a very organic feel....you could climb on most roofs. Some required some effort, but that made it fun. Here's a picture of the elevated middle road, that separated the two sides:
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Post by kirbyderby on Apr 25, 2012 11:38:16 GMT -5
"excels in Sabotage matches", haha.
With my short time playing CoD4 I do remember that being a pretty fun map. Trying to defend one side from the rooftops in Team Deathmatch or rushing through that little underground sewer could get pretty intense.
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Post by illram on Apr 25, 2012 11:40:22 GMT -5
That map was great fun in sabotage, at least on PC. I hate that on Xbox there is a respawn delay for sabotage... ruined the gametype for me.
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cmck
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Post by cmck on Apr 25, 2012 15:45:13 GMT -5
It does look fair. And fun. I guess this is another example for don't judge a book by its cover. Do you think this could come in a dlc or are we not getting old maps? I want to try this now.
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Post by illram on Apr 25, 2012 16:20:59 GMT -5
d/l COD4 on Steam and give it a go. This thread is making me fondly remember COD4 days. Ahh, so innocent, we all were back then. 3 killstreaks, dedicated servers, no prestige on PC... those were simpler times.
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cmck
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Post by cmck on Apr 25, 2012 16:28:47 GMT -5
I'm on ps3 and I don't think my computer can handle Cod4. Even if it could I'm using a laptop with a broken video card I think. It has a permanent blue tint to everything and it distorts many of the other colors. I have to pick and choose what I can watch or play by how badly it needs graphics to be playable. But it works for what I want so its all good my little piece of shit laptop, I still like it.
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Post by iw5000 on Apr 25, 2012 22:20:55 GMT -5
Here's a video of MW1's 'Ambush'...game mode is Domination.
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cmck
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Post by cmck on Apr 25, 2012 22:25:48 GMT -5
After watch that vid I think it would fit in well with MW3 weapons. They should include it in a dlc.
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Post by iw5000 on Apr 25, 2012 22:28:54 GMT -5
What was cool about the map, is about half the buildings...you could get on the rooftops. And even better yet, some parts required you to make some jumps to get there. Kind of like with the jump in Highrise, to start your climb onto the roof in MW2.
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asasa
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Post by asasa on Apr 25, 2012 22:41:13 GMT -5
I wasnt a big fan of that map. It felt cramped, like MW3 maps. The very bottom and top left were almost pointless, as they didnt really offer flanking and the only thing there would be the occasional camper.
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Post by illram on Apr 26, 2012 0:31:53 GMT -5
On objective modes the whole map was well used, for instance the top left IIRC was a bombsite and a flag site.
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