danoski666
True Bro
"He ran off the wall like a ninja!"
Posts: 2,484
|
Post by danoski666 on Aug 15, 2012 14:42:58 GMT -5
Yeap. This is what I mean by "Objective Hero" category. Looking into it more...there is no WC penalties for extra tactical grenades. Is there? So I would maybe even dump the primary weapon attach...and pick up an extra flash grenade. Opening move...running to the B flag...i would use Fast Hand Perk to unload my equipment in blazing speed....First the TI near the flag....then smoke off in a distance to disorientate opponents, then the flashes to make it worse.....and then chuck a semtex to any who wander through the smoke. My gun can finish them off. Instant recipe for flag capping. I definietely dont think you will be able to have more then 1 type of lethals or tacticals at the same time.
|
|
wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
|
Post by wittyscorpion on Aug 15, 2012 14:44:54 GMT -5
Based on one gameplay I see, the pistol looks crispy and is a great companion for snipers (if hitmarker with sniper, switch to pistol to finish). The loadout could be something that looks like this: 1) Ballista (use iron sight): 1 point 2) Pistol (4 points) Perks: Lightweight / Fast Hands: 2 points use the rest of the 3 points on whatever he wants. Yes, but my point was why would someone use the Secondary Gunfighter perk? Maybe Pistol w/Akimbo+Laser Sight?
|
|
cmck
True Bro
Hit him again!
Posts: 1,752
|
Post by cmck on Aug 15, 2012 14:44:53 GMT -5
Ok, IW which buttons will you press to throw the semtex, smoke, and TI? Take a tactical grenade IN PLACE OF your lethal grenade. Looks like it costs you a lethal slot to have two tactical slots.
|
|
|
Post by iw5000 on Aug 15, 2012 14:45:13 GMT -5
Looking into it more...there is no WC penalties for extra tactical grenades. Is there? So I would maybe even dump the primary weapon attach...and pick up an extra flash grenade. Opening move...running to the B flag...i would use Fast Hand Perk to unload my equipment in blazing speed....First the TI near the flag....then smoke off in a distance to disorientate opponents, then the flashes to make it worse.....and then chuck a semtex to any who wander through the smoke. My gun can finish them off. Instant recipe for flag capping. I definietely dont think you will be able to have more then 1 type of lethals or tacticals at the same time. Why not? Did i misread something? Like why not, a grenade AND battleaxe. Like why not, a betty and a claymore.
|
|
wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
|
Post by wittyscorpion on Aug 15, 2012 14:46:12 GMT -5
Regarding lethal / tactical, I believe that the possibilities are
1) 1 lethal 1 tactical 2) 2 lethal 1 tactical (Danger Close) 3) 2 tactical (Tactician, have to sacrifice Lethal)
2 tactical + 1 lethal is not possible.
|
|
|
Post by iw5000 on Aug 15, 2012 14:47:00 GMT -5
Regarding lethal / tactical, I believe that the possibilities are 1) 1 lethal 1 tactical 2) 2 lethal 1 tactical 3) 2 tactical 2 tactical + 1 lethal is not possible. Where are you getting this info from? Just curious. And is 2 lethal, 0 tactical an option?
|
|
wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
|
Post by wittyscorpion on Aug 15, 2012 14:48:43 GMT -5
Regarding lethal / tactical, I believe that the possibilities are 1) 1 lethal 1 tactical 2) 2 lethal 1 tactical 3) 2 tactical 2 tactical + 1 lethal is not possible. Where are you getting this info from? Just curious. Based on the descriptions of wild cards. There are two that affect equipments: 1) Danger Close: allow extra set of lethal 2) Tactician: allow sacrifice lethal for extra tactical These only allow the 3 choices I mentioned above.
|
|
|
Post by iw5000 on Aug 15, 2012 14:49:41 GMT -5
Ok, IW which buttons will you press to throw the semtex, smoke, and TI? Take a tactical grenade IN PLACE OF your lethal grenade. Looks like it costs you a lethal slot to have two tactical slots. maybe they will insert new button mechanisms?
|
|
wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
|
Post by wittyscorpion on Aug 15, 2012 14:50:26 GMT -5
Regarding lethal / tactical, I believe that the possibilities are 1) 1 lethal 1 tactical 2) 2 lethal 1 tactical 3) 2 tactical 2 tactical + 1 lethal is not possible. Where are you getting this info from? Just curious. And is 2 lethal, 0 tactical an option? 2 Lethal 0 Tactical is allowed, so are other combinations with 0 lethal or 0 tactical.
|
|
cmck
True Bro
Hit him again!
Posts: 1,752
|
Post by cmck on Aug 15, 2012 14:51:28 GMT -5
Extras of the same can be obtained without giving up lethals or tacticals. Two different types of lethal or tactical gives up a button for it. Its one thing to have 2 frags and 3 stuns, but its another to have a claymore, frag, and a stun. You can only have two different pieces of equipment altogether given there are only two bumpers and the description says " in place of".
|
|
|
Post by iw5000 on Aug 15, 2012 14:52:32 GMT -5
Based on the descriptions of wild cards. There are two that affect equipments: 1) Danger Close: allow extra set of lethal 2) Tactician: allow sacrifice lethal for extra tactical These only allow the 3 choices I mentioned above. That kind of messes up my plans. I now have an empty slot is pretty much useless. Slot 1 - Primary - whatever smg is the flavor of the month. Slot 2 - Attachment - probably 'Fast Mag' (SoH) Slot 3 - Tactical Grenade - The TI Slot 4 - Tactical Grenade - Smoke Slot 5 - ? Slot 6 - T1, Flak Jacket Slot 7 - T2, Fast Hands Slot 8 - T3, TacMask Slot 9 - Wildcard - Perk 1 Greed — Take a second Perk 1. Slot 10 - T1 - Lightweight Could i put a second smoke in there? IN slot 5?
|
|
wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
|
Post by wittyscorpion on Aug 15, 2012 14:52:33 GMT -5
Extras of the same can be obtained without giving up lethals or tacticals. Two different types of lethal or tactical gives up a button for it. Its one thing to have 2 frags and 3 stuns, but its another to have a claymore, frag, and a stun. You can only have two different pieces of equipment altogether given there are only two bumpers and the description says " in place of". That's interesting. So I can have 10 sets of semtex?
|
|
|
Post by selarmor on Aug 15, 2012 14:52:34 GMT -5
Regarding lethal / tactical, I believe that the possibilities are 1) 1 lethal 1 tactical 2) 2 lethal 1 tactical (Danger Close) 3) 2 tactical (Tactician, have to sacrifice Lethal) 2 tactical + 1 lethal is not possible. Yes, it is. You can choose a lethal for one point. You can choose two tacticals for two points. If you want a second lethal, it's one point for the lethal and one point for Danger Close. If you want two different kinds of tacticals, you have to replace your lethal using Tactician. Here's the permutations: 1 lethal, 1 tactical (2 points) 1 lethal, 2 tacticals (3 points) 2 lethal, 1 tactical, Danger Close (4 points) 2 lethal, 2 tactical, Danger Close (5 points) 1 tactical, 1 DIFFERENT tactical, Tactician (3 points) 2 tactical, 1 DIFFERENT tactical, Tactician (4 points) 2 tacticals, 2 DIFFERENT tacticals, Danger Close, Tactician (6 points) <-- Unknown if this is allowed.
|
|
asasa
True Bro
fuck
Posts: 4,255
|
Post by asasa on Aug 15, 2012 14:53:11 GMT -5
Where are you getting this info from? Just curious. Based on the descriptions of wild cards. There are two that affect equipments: 1) Danger Close: allow extra set of lethal 2) Tactician: allow sacrifice lethal for extra tactical These only allow the 3 choices I mentioned above. I'm seeing 2 lethal 2 tactical [5 points][Dangerclose, 2 grenade, 2 [conc/flash] 1 lethal 2 tactical [3 points] 0 lethal 2 tactical [2 points] 0 lethal 2-4 tactical [3-5 points]Tactician, 2 equipment OR 2 flash/2conc OR equip + nade
|
|
wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
|
Post by wittyscorpion on Aug 15, 2012 14:55:00 GMT -5
Based on the descriptions of wild cards. There are two that affect equipments: 1) Danger Close: allow extra set of lethal 2) Tactician: allow sacrifice lethal for extra tactical These only allow the 3 choices I mentioned above. That kind of messes up my plans. I now have an empty slot is pretty much useless. Slot 1 - Primary - whatever smg is the flavor of the month. Slot 2 - Attachment - probably 'Fast Mag' (SoH) Slot 3 - Tactical Grenade - The TI Slot 4 - Tactical Grenade - Smoke Slot 5 - ? Slot 6 - T1, Flak Jacket Slot 7 - T2, Fast Hands Slot 8 - T3, TacMask Slot 9 - Wildcard - Perk 1 Greed — Take a second Perk 1. Slot 10 - T1 - Lightweight Could i put a second smoke in there? IN slot 5? Hang on. Looks like my understanding might be incorrect. Don't take my word for it.
|
|
|
Post by iw5000 on Aug 15, 2012 14:56:16 GMT -5
This just got really complicated.
I can see my brother in law now, who hasn't played CoD in years....looking at this when the game comes out, and being completely bewildered.
|
|
|
Post by selarmor on Aug 15, 2012 14:57:31 GMT -5
It's really not complicated at all. I don't understand where all the confusion is coming from.
|
|
wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
|
Post by wittyscorpion on Aug 15, 2012 14:58:26 GMT -5
This just got really complicated. I can see my brother in law now, who hasn't played CoD in years....looking at this when the game comes out, and being completely bewildered. This is a good thing. An old guy like me can finally have some advantage over 12 year old. I don't have fast trigger fingers, but I sure can make complex classes that blow up his mind :-) (just kidding)
|
|
|
Post by iw5000 on Aug 15, 2012 14:58:42 GMT -5
This is how i sort of see it.
You can't mix lethal grenades. You have to have all the same type (c4, semtex, etc...) You can add a second one, with the Danger Close WC.
You can mix tactical equipment...by using Tactician, which removes the lethal slot.
|
|
wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
|
Post by wittyscorpion on Aug 15, 2012 15:00:56 GMT -5
It's really not complicated at all. I don't understand where all the confusion is coming from. My current set of questions: 1) Can I have the same type of lethal or tactical without using wild card? Can I have 10 semtex? 2) Can I use multiple wild cards of the same type? E.g.: Can I use tier 1 greed 4 times so I can have all 5 perks from that tier? 3) If I use Tactician wildcard, can I still have lethal?
|
|
|
Post by iw5000 on Aug 15, 2012 15:04:23 GMT -5
It's really not complicated at all. I don't understand where all the confusion is coming from. My current set of questions: 1) Can I have the same type of lethal or tactical without using wild card? Can I have 10 semtex? Well...you need the Danger Close WC to get a second lethal. So a second grenade costs another point. Two grenades, = 3 points. It is unclear if the 3rd grenade can be added. There is no way of knowing. eg, does a 3rd grenade required a second DC wildcard? if so, then 3 grenades would be five points. 4 grenades = 7 points. 5 grenades = 9 points. One could run around with a primary gun....nothing else, and then have five grenades. Fun class!!! The above sort of answered your second question too, as we don't know about WC stacking.
|
|
|
Post by selarmor on Aug 15, 2012 15:04:56 GMT -5
It's really not complicated at all. I don't understand where all the confusion is coming from. My current set of questions: 1) Can I have the same type of lethal or tactical without using wild card? Can I have 10 semtex? 2) Can I use multiple wild cards of the same type? E.g.: Can I use tier 1 greed 4 times so I can have all 5 perks from that tier? 3) If I use Tactician wildcard, can I still have lethal? 1. You can have one lethal. You can have two if you spend a point on Danger Close. If you do, your second lethal has to be the same type as your first. You cannot have more than two. You can have two tacticals of the same type. You can have two different types if you spend a point on Tactician to replace your lethal with a different kind of tactical. 2. No. 3. No.
|
|
|
Post by iw5000 on Aug 15, 2012 15:05:48 GMT -5
My current set of questions: 1) Can I have the same type of lethal or tactical without using wild card? Can I have 10 semtex? 2) Can I use multiple wild cards of the same type? E.g.: Can I use tier 1 greed 4 times so I can have all 5 perks from that tier? 3) If I use Tactician wildcard, can I still have lethal? 1. You can have one lethal. You can have two if you spend a point on Danger Close. If you do, your second lethal has to be the same type as your first. You cannot have more than two. 2. No. 3. No. How did you arrive at that?
|
|
danoski666
True Bro
"He ran off the wall like a ninja!"
Posts: 2,484
|
Post by danoski666 on Aug 15, 2012 15:06:09 GMT -5
Slot 1 - Primary - Whatever 100 round M60ish MLG LMG is in the game Slot 2 - Attachment - EXTENDED MAGZ BIG AMMO! Slot 3 - Attachment - Hipfire lazor Slot 4 - Wild Card for 3rd attachment Slot 5 - Quickdraw Slot 6 - Flak Jacket Slot 7 - Toughness Slot 8 - TacMask Slot 9 - Wildcard - Perk 2(?) greed Slot 10 - Cold Blooded
No secondary or nades, none needed. Just hipfire!
|
|
wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
|
Post by wittyscorpion on Aug 15, 2012 15:07:05 GMT -5
My current set of questions: 1) Can I have the same type of lethal or tactical without using wild card? Can I have 10 semtex? 2) Can I use multiple wild cards of the same type? E.g.: Can I use tier 1 greed 4 times so I can have all 5 perks from that tier? 3) If I use Tactician wildcard, can I still have lethal? 1. You can have one lethal. You can have two if you spend a point on Danger Close. If you do, your second lethal has to be the same type as your first. You cannot have more than two. 2. No. 3. No. If you are right, then my original understanding is correct. It is based on the assumption that only 1 of each type of wild card can be used at the same time.
|
|
wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
|
Post by wittyscorpion on Aug 15, 2012 15:08:33 GMT -5
Slot 1 - Primary - Whatever 100 round M60ish MLG LMG is in the game Slot 2 - Attachment - EXTENDED MAGZ BIG AMMO! Slot 3 - Attachment - Hipfire lazor Slot 4 - Wild Card for 3rd attachment Slot 5 - Quickdraw Slot 6 - Flak Jacket Slot 7 - Toughness Slot 8 - TacMask Slot 9 - Wildcard - Perk 2(?) greed Slot 10 - Cold Blooded No secondary or nades, none needed. Just hipfire! Good loadout, belongs to my category called weapon specialist (kill whore).
|
|
danoski666
True Bro
"He ran off the wall like a ninja!"
Posts: 2,484
|
Post by danoski666 on Aug 15, 2012 15:12:40 GMT -5
Slot 1 - Primary - Whatever 100 round M60ish MLG LMG is in the game Slot 2 - Attachment - EXTENDED MAGZ BIG AMMO! Slot 3 - Attachment - Hipfire lazor Slot 4 - Wild Card for 3rd attachment Slot 5 - Quickdraw attachment Slot 6 - Flak Jacket Slot 7 - Toughness Slot 8 - TacMask Slot 9 - Wildcard - Perk 2(?) greed Slot 10 - Cold Blooded No secondary or nades, none needed. Just hipfire! Good loadout, belongs to my category called weapon specialist (kill whore). You can bet i will enjoy a(HOPEFULLY) 200 round quick reload(why even reload actually?) quick aim beast hip fire with a lot of perks, no view kick, no flash bangs. Propably UAV-CUAV-Orbital VSAT
|
|
|
Post by iw5000 on Aug 15, 2012 15:13:10 GMT -5
My class before...under what appears to be the prevailing rule set.
There's no way to reconfigure an extra item into the one remaining slot. . I can't use equipment, ...and i can't fit in an extra perk. That kind of sucks, it's not as open ended as it first appears. Tha'ts kind of bs, that i can't use that slot for either a lethal or another tactical equipment. Where's the flexibility???
Slot 1 - Primary - SMG Slot 2 - Tactical Grenade - The TI Slot 3 - Tactical Grenade - Smoke Slot 4 - WC - Tactician. - Take a Tactical grenade in place of your lethal Grenade. Slot 5 - Slot 6 - T1, Flak Jacket Slot 7 - T2, Fast Hands Slot 8 - T3, TacMask Slot 9 - WC - Perk 1 Greed — Take a second Perk 1. Slot 10 - T1 - Lightweight
|
|
wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
|
Post by wittyscorpion on Aug 15, 2012 15:15:48 GMT -5
My class before...under what appears to be the prevailing rule set. There's no way to reconfigure an extra item into the one remaining slot. . I can't use equipment, ...and i can't fit in an extra perk. That kind of sucks, it's not as open ended as it first appears. Slot 1 - Primary - SMG Slot 2 - Tactical Grenade - The TI Slot 3 - Tactical Grenade - Smoke Slot 4 - WC - Tactician. - Take a Tactical grenade in place of your lethal Grenade. Slot 5 - Slot 6 - T1, Flak Jacket Slot 7 - T2, Fast Hands Slot 8 - T3, TacMask Slot 9 - WC - Perk 1 Greed — Take a second Perk 1. Slot 10 - T1 - Lightweight Why not an attachment on your primary? So many good choices :-) Either go with Laser Sight for steady aim, or fast mags / extended mags to improve reload/ammo.
|
|
|
Post by iw5000 on Aug 15, 2012 15:16:30 GMT -5
My class before...under what appears to be the prevailing rule set. There's no way to reconfigure an extra item into the one remaining slot. . I can't use equipment, ...and i can't fit in an extra perk. That kind of sucks, it's not as open ended as it first appears. Slot 1 - Primary - SMG Slot 2 - Tactical Grenade - The TI Slot 3 - Tactical Grenade - Smoke Slot 4 - WC - Tactician. - Take a Tactical grenade in place of your lethal Grenade. Slot 5 - Slot 6 - T1, Flak Jacket Slot 7 - T2, Fast Hands Slot 8 - T3, TacMask Slot 9 - WC - Perk 1 Greed — Take a second Perk 1. Slot 10 - T1 - Lightweight Why not an attachment on your primary? I would get more use out of equipment...than an attachment on the primary. That's what sucks here. Give me one flash grenade...just one...and the above loadout would be impossible to stop when capping flags.
|
|