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Post by selarmor on Aug 15, 2012 15:17:21 GMT -5
My class before...under what appears to be the prevailing rule set. There's no way to reconfigure an extra item into the one remaining slot. . I can't use equipment, ...and i can't fit in an extra perk. That kind of sucks, it's not as open ended as it first appears. Tha'ts kind of bs, that i can't use that slot for either a lethal or another tactical equipment. Where's the flexibility??? Slot 1 - Primary - SMG Slot 2 - Tactical Grenade - The TI Slot 3 - Tactical Grenade - Smoke Slot 4 - WC - Tactician. - Take a Tactical grenade in place of your lethal Grenade. Slot 5 - Slot 6 - T1, Flak Jacket Slot 7 - T2, Fast Hands Slot 8 - T3, TacMask Slot 9 - WC - Perk 1 Greed — Take a second Perk 1. Slot 10 - T1 - Lightweight You can add a second smoke grenade, an attachment for your SMG, or a pistol/launcher.
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danoski666
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Post by danoski666 on Aug 15, 2012 15:18:04 GMT -5
Oh, i almost forgot. BRING THE JAMMER BACK FOR BUCK's SAKE!
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Post by iw5000 on Aug 15, 2012 15:18:22 GMT -5
My class before...under what appears to be the prevailing rule set. There's no way to reconfigure an extra item into the one remaining slot. . I can't use equipment, ...and i can't fit in an extra perk. That kind of sucks, it's not as open ended as it first appears. Tha'ts kind of bs, that i can't use that slot for either a lethal or another tactical equipment. Where's the flexibility??? Slot 1 - Primary - SMG Slot 2 - Tactical Grenade - The TI Slot 3 - Tactical Grenade - Smoke Slot 4 - WC - Tactician. - Take a Tactical grenade in place of your lethal Grenade. Slot 5 - Slot 6 - T1, Flak Jacket Slot 7 - T2, Fast Hands Slot 8 - T3, TacMask Slot 9 - WC - Perk 1 Greed — Take a second Perk 1. Slot 10 - T1 - Lightweight You can add a second smoke grenade, an attachment for your SMG, or a pistol/launcher. I thought one couldn't add a second smoke? That would require another WC, wouldn't it?
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wittyscorpion
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Post by wittyscorpion on Aug 15, 2012 15:19:01 GMT -5
Why not an attachment on your primary? I would get more use out of equipment...than an attachment on the primary. That's what sucks here. Give me one flash grenade...just one...and the above loadout would be impossible to stop when capping flags. So many good choices on the attachment front: either go with Laser Sight for steady aim, or fast mags / extended mags to improve reload/ammo, maybe?
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Post by iw5000 on Aug 15, 2012 15:21:38 GMT -5
nonono, you can use two of the same tactical without using a wildcard. But you need a WC for two lethals. Oh ok. I am slowly getting it. I think i got it. Props to me for not being that dumb. Again.......thankfully i am aware of this board, to sort and hash out all these various combinations on this stuff. Learn from people. I honestly have no clue how the casual gamer would ever pick up all this stuff. One almost needs to take a class to learn how to work this game.
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Post by selarmor on Aug 15, 2012 15:21:46 GMT -5
You can add a second smoke grenade, an attachment for your SMG, or a pistol/launcher. I thought one couldn't add a second smoke? That would require another WC, wouldn't it? No, you can have two tacticals of the same type for one point each without using a wild card. Tactician lets you add a different tactical in place of your lethal. You can have two smokes, TI, and Tactician for four points.
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wittyscorpion
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Post by wittyscorpion on Aug 15, 2012 15:22:38 GMT -5
nonono, you can use two of the same tactical without using a wildcard. But you need a WC for two lethals. So we are back to my original question: can I have lethal/tactical of the same type multiple times? It seems absurd to me if I can have a class with nothing but 10 C4s. Maybe it is only allowed on Tactical?
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Post by iw5000 on Aug 15, 2012 15:23:33 GMT -5
I thought one couldn't add a second smoke? That would require another WC, wouldn't it? No, you can have two tacticals of the same type for one point each without using a wild card. Tactician lets you add a different tactical in place of your lethal. You can have two smokes, TI, and Tactician for four points. I love smoke. I would go for two smokes in my above class. Most underutilized tool in Domination, which took a huge backseat in MW3 due to being in the same class as the TI ....which is a must have. You don't use TI, you don't win at Dom. That's like in the CoD Bible.
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Post by selarmor on Aug 15, 2012 15:24:52 GMT -5
nonono, you can use two of the same tactical without using a wildcard. But you need a WC for two lethals. So we are back to my original question: can I have lethal/tactical of the same type multiple times? It seems absurd to me if I can have a class with nothing but 10 C4s. Again, no. Where are you getting this idea? You can have two tacticals of the same type and one lethal without the use of Wildcards. With Danger close, you can have two lethals. With Tactician, you can replace your lethal with a different kind of tactical than what's in your tactical slot. That's it.
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danoski666
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Post by danoski666 on Aug 15, 2012 15:25:03 GMT -5
nonono, you can use two of the same tactical without using a wildcard. But you need a WC for two lethals. So we are back to my original question: can I have lethal/tactical of the same type multiple times? It seems absurd to me if I can have a class with nothing but 10 C4s. I think you cant have more then the wild card description says. Seems pretty ridiculous to have all 1st tier perks. So i guess you can have: 2 lethals 3 tacticals with the "tactician" 2 primaries 1 secondary 3 primary attachments 2 secondary attachments 2 perks per tier one knife :C Correct me if i foret one.
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Post by iw5000 on Aug 15, 2012 15:25:30 GMT -5
deleted
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wittyscorpion
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Post by wittyscorpion on Aug 15, 2012 15:26:33 GMT -5
So we are back to my original question: can I have lethal/tactical of the same type multiple times? It seems absurd to me if I can have a class with nothing but 10 C4s. Again, no. Where are you getting this idea? You can have two tacticals of the same type and one lethal without the use of Wildcards. With Danger close, you can have two lethals. With Tactician, you can replace your lethal with a different kind of tactical than what's in your tactical slot. That's it. When you say 2 tacticals of the same type, is that 1 point or 2 points?
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Post by selarmor on Aug 15, 2012 15:27:49 GMT -5
Again, no. Where are you getting this idea? You can have two tacticals of the same type and one lethal without the use of Wildcards. With Danger close, you can have two lethals. With Tactician, you can replace your lethal with a different kind of tactical than what's in your tactical slot. That's it. When you say 2 tacticals of the same type, is that 1 point or 2 points? Two. One per tactical.
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Post by iw5000 on Aug 15, 2012 15:29:02 GMT -5
Again, no. Where are you getting this idea? You can have two tacticals of the same type and one lethal without the use of Wildcards. With Danger close, you can have two lethals. With Tactician, you can replace your lethal with a different kind of tactical than what's in your tactical slot. That's it. When you say 2 tacticals of the same type, is that 1 point or 2 points? It appears to be 2 pts. If you want another tactical....either the above same one, or a different type, you must use the 'Tactician WC', which gives you one more. But at the cost of another point. Three pieces....4 pts. is that right?
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wittyscorpion
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Post by wittyscorpion on Aug 15, 2012 15:30:28 GMT -5
When you say 2 tacticals of the same type, is that 1 point or 2 points? Two. One per tactical. And 2 is the max, right? In other words, I can't have 3 of the same type for 3 points?
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Post by selarmor on Aug 15, 2012 15:30:33 GMT -5
When you say 2 tacticals of the same type, is that 1 point or 2 points? It appears to be 2 pts. If you want another tactical....either the above same one, or a different type, you must use the 'Tactician WC', which gives you one more. But at the cost of another point. Three pieces....4 pts. is that right? Yes, and it also replaces your lethal.
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Post by selarmor on Aug 15, 2012 15:32:19 GMT -5
And 2 is the max, right? In other words, I can't have 3 of the same type for 3 points? Two is the max without Tactician. Tactician lets you have three by replacing your lethal with another tactical. It MIGHT be possible to have four tacticals by using both Tactician and Danger Close, but we don't know for sure yet. If you could, it would costs a whopping six points.
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Post by iw5000 on Aug 15, 2012 15:46:17 GMT -5
It seems secondaries are going to be a thing of the past, huh? Aside from snipers maybe. It would appear to be heading that way. But wait until a group of squeakbox twinkies, all not using secondaries so they can be 'cool'....... run into a clan that rains down missiles upon them. The slaughter will be epic. Nine guys, no launchers, nine deaths...probably even more before they switch classes.
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Post by selarmor on Aug 15, 2012 15:48:18 GMT -5
It seems secondaries are going to be a thing of the past, huh? Aside from snipers maybe. No way man. I saw some kind of Raffica-esque 3-burst pistol in one of the gameplay videos. I'm gonna use the shit out of that thing. Plus Launchers.
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Post by UrbaneVirtuoso on Aug 15, 2012 15:51:44 GMT -5
It seems secondaries are going to be a thing of the past, huh? Aside from snipers maybe. It would appear to be heading that way. But wait until a group of squeakbox twinkies, all not using secondaries so they can be 'cool'....... run into a clan that rains down missiles upon them. The slaughter will be epic. Nine guys, no launchers, nine deaths...probably even more before they switch classes. Well, there's Flak Jacket/Perk 1 Greed, and if the first BO was an indication, those boom-sticks risk being nullified.
Besides, I doubt many would give up Akimbo KARDs -- automatic pistols with a decent load to boot.
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danoski666
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Post by danoski666 on Aug 15, 2012 15:53:54 GMT -5
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Post by Megaqwerty on Aug 15, 2012 15:57:48 GMT -5
He means a secondary shotgun gained via Overkill, which costs two points.
Akimbo pistols also cost two points, which was his point.
However, given that this is a Treyarch game, both options will be borderline useless.
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Post by volgon on Aug 15, 2012 16:02:52 GMT -5
Akimbo Executioners OOOOH YEAAAAAAH
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danoski666
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Post by danoski666 on Aug 15, 2012 16:06:20 GMT -5
>_> as in using overkill+shotgun costs the same as a secondary+akimbo Really? I was liek, totally unaware of that. I just wished the shotguns were like MW2.
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wittyscorpion
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Post by wittyscorpion on Aug 15, 2012 16:14:25 GMT -5
When comparing secondary with second primary, below are worthy comparisons because both options cost the same number of points:
1)secondary+1 attachment vs. second primary w/o attachment: both cost 2 points;
2) secondary + 2 attachments vs. second primary w 2 attachments: both cost 4 points.
For 1), the jury is still out (e.g.:akimbo pistols may feel more attractive than shotty with no attachment). For 2), I can see that the second primary is much more attractive, with the possible exception of sniper players.
Also, keep in mind that sometimes you may have only 1 point left, and you may find secondary is the best investment with that 1 point.
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Post by LeGitBeeSting on Aug 15, 2012 16:21:48 GMT -5
However, given that this is a Treyarch game, both options will be borderline useless. LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL ;D
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eLantern
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Post by eLantern on Aug 15, 2012 17:17:24 GMT -5
Here's the permutations: 1 lethal, 1 tactical (2 points) 1 lethal, 2 tacticals (3 points) 2 lethal, 1 tactical, Danger Close (3 points) 2 lethal, 2 tactical, Danger Close (4 points) 1 tactical, 1 DIFFERENT tactical, Tactician (3 points) 2 tactical, 1 DIFFERENT tactical, Tactician (4 points) 2 tacticals, 2 DIFFERENT tacticals, Danger Close, Tactician (6 points) <-- Unknown if this is allowed. This sounds pretty correct to me, though to clarify, I don't believe that the Smoke Grenade, the Tac Insert, and the Black Hat PDA are tactical equipment options that will be allowed to be doubled-up. I believe only the Flashbang, Concussion Grenade, Shock Charge, EMP Grenade, and possibly the Sensor Grenade can be doubled-up for an extra "Pick 10" point. Maybe, maybe the Smoke Grenade will be allowed to be, but frankly I doubt it based off of how previous CoD have treated the Smoke Grenade. The tactical equipment that I mentioned as being the exceptions to the doubling possibility doesn't mean that they cannot be paired with another tactical equipment by using the Tactician Wild Card, just note that it won't be the same tactical equipment. This means no possibility of having 2 Tac Inserts, 2 Smoke Grenades, or 2 Black Hat PDAs within the same class regardless to how you try to make it work. Now I also get the feeling that the Danger Close and Tactician Wild Cards can be paired together, but selarmor's explanation may need some clarifying. I believe it would work like this... A tactical equipment choice that can be doubled plus a tactical equipment choice that can be doubled paired with the Danger Close and Tactician Wild Cards = 6 points. In other words there would be no purpose to pairing the Danger Close and Tactician Wild Card if you wished to make use of the Tac Insert, Smoke Grenade, or Black Hat PDA as I don't believe they will be allowed to be doubled-up.
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Lexapro
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Post by Lexapro on Aug 15, 2012 18:44:22 GMT -5
We don't know the exact wording, but Danger Close seems to allow you to have a second LETHAL grenade. I think that if you wanted 4 tactical grenades (for example, 2 flashbangs + 2 shock charges), you would only need the Tactician Wildcard, for a total of 5 points.
Purely speculative, but that makes the most sense to me.
I'm not sure if the Black Hat PDA is disposable. As in, if you use it to hack something, does that destroy the PDA? There's some gameplay out there of someone hacking a Guardian but I forget what happens to the PDA after that. If it's not disposable, then obviously it'd be silly to double up.
Did Warlord Pro give you 2 smoke grenades? If it did, then you can probably have 2. If not, then you probably can't.
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Post by Marvel4 on Aug 15, 2012 19:30:05 GMT -5
As in, if you use it to hack something, does that destroy the PDA? Yes.
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Lexapro
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Post by Lexapro on Aug 15, 2012 19:58:41 GMT -5
In that case, I don't see why they wouldn't allow you to double up on it.
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