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Post by iw5000 on Aug 15, 2012 14:00:31 GMT -5
I tried reading the five page thread on it,but it seems to be dated. Couldn't find my answer.
Could someone help me out.
From how i read this new system, there are ten slots to fill. You use slots for: Primary, P-Attachments, Secondary, S-Attachments, Tier 1 Perk, Tier 2 Perk, Tier 3 perk, Lethal Grenade, Tactical Grenade, and Scorestreaks.
This doesn't seem to add up. Use a Primary/Secondary, both with attachments....there's 4 slots. Use three perks, you are up to 7 slots. Lethal and Tactical....up to 9 slots. You can then only use one Scorestreak.
Am i doing this right?
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Post by selarmor on Aug 15, 2012 14:01:28 GMT -5
You don't use points for scorestreaks.
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asasa
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Post by asasa on Aug 15, 2012 14:02:40 GMT -5
2 tacticals would be the 10th point.
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wittyscorpion
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Post by wittyscorpion on Aug 15, 2012 14:07:01 GMT -5
You don't use points for scorestreaks. Unfortunately, scorestreak setup is not part of the loadout, and you can only have one configuration across all loadouts. The following costs 1 point: 0) every wild card cost 1 point 1) primary weapon 2) 1 attachment on primary weapon (up to 2 without wild card, and 3 with the primary gunfighter wild card) 3) secondary weapon 4) 1 attachment on secondary weapon (1 without wild card, 2 with the secondary gunfigher wild card) 5) 1 perk (up to 1 from each tier without wild card, or more by using Perk "N" Greed wild card) 6) 1 set of Lethal (up to 1) 7) 1 set of Tactical (up to 1 without wild card, or 2 with tactician wild card to replace lethal with a second tactical)
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Post by iw5000 on Aug 15, 2012 14:12:19 GMT -5
You don't use points for scorestreaks. So that means there's going to be one empty slot, after you do the traditional 'setup'? It seems like that, unless i am not adding right. One will always have the 10th spot open,...to use for an extra. That being the wildcard, or something else?
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asasa
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Post by asasa on Aug 15, 2012 14:13:21 GMT -5
No. Do you read? I just said the 10th point is for a second tactical, as is standard.
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wittyscorpion
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Post by wittyscorpion on Aug 15, 2012 14:15:13 GMT -5
You don't use points for scorestreaks. So that means there's going to be one empty slot, after you do the traditional 'setup'? It seems like that, unless i am not adding right. One will always have the 10th spot open,...to use for an extra. That being the wildcard, or something else? In a "traditional" setup, you probably want 2 attachments on your primary: 1) Primary weapon with 2 attachments: 3 points 2) Secondary with 1 attachment: 2 points 3) 3 Perks: 3 points 4) Tactical: 1 point 5) Lethal: 1 point Total: 10 points
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asasa
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Post by asasa on Aug 15, 2012 14:16:35 GMT -5
That would be the traditional setup, yes. 10 points.
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Post by iw5000 on Aug 15, 2012 14:16:43 GMT -5
No. I try not to read what you write as you tend to be a hater at times...I have no time for hate in my life. Sometimes I will read your stuff though, if it's about your pillow fighting. I find that mildly interesting, in a 'look at a carwreck' sort of way.
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Post by selarmor on Aug 15, 2012 14:18:27 GMT -5
You don't use points for scorestreaks. So that means there's going to be one empty slot, after you do the traditional 'setup'? It seems like that, unless i am not adding right. One will always have the 10th spot open,...to use for an extra. That being the wildcard, or something else? Wildcards are basically point penalties put in place to prevent abuse of the a la carte system. For example, perks normally cost one point, but if you want to have two perks in the same tier you have to burn a point on the Perk 1 Greed wildcard in addition to the point spent on the second perk. In other words, two perks in the same tier essentially cost three points. Likewise, three primary attachments cost four points, two secondary attachments cost three points, and two lethal grenades cost three points, all because you have to burn a point on the associated wildcard.
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asasa
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Post by asasa on Aug 15, 2012 14:19:27 GMT -5
No. I try not to read what you write as you tend to be a hater at times...I have no time for hate in my life. Sometimes I will read your stuff though, if it's about your pillow fighting. I find that mildly interesting, in a 'look at a carwreck' sort of way. Yeah, you're more of a boaster. You've got time for that. Also, avoiding posts kinda makes you look like an ass. Had you read it, you could have answered back, "But equipment tactical stuff is still only 1 point!" Yeah, see, there is 1 more point extra for that setup, presumably.
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Post by iw5000 on Aug 15, 2012 14:19:40 GMT -5
you can take a second tactical at the expense of a point. OH ok...i thought '2' flashes or stuns would come in the base stock package....as some tactical equipment would have no use for two items...like TI ...or maybe it would? Could you get two of them?
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arcanine2009
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Post by arcanine2009 on Aug 15, 2012 14:20:04 GMT -5
Unfortunately? More like thank god score streaks aren't a part of the 10 point system.
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Post by iw5000 on Aug 15, 2012 14:21:07 GMT -5
Wildcards are basically point penalties put in place to prevent abuse of the a la carte system. For example, perks normally cost one point, but if you want to have two perks in the same tier you have to burn a point on the Perk 1 Greed wildcard in addition to the point spent on the second perk. In other words, two perks in the same tier essentially cost three points. Likewise, three primary attachments cost four points, two secondary attachments cost three points, and two lethal grenades cost three points, all because you have to burn a point on the associated wildcard. Good info...i wasn't understanding that to well. Edit...could you use four attachments?
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Post by selarmor on Aug 15, 2012 14:22:38 GMT -5
you can take a second tactical at the expense of a point. OH ok...i thought '2' flashes or stuns would come in the base stock package....as some tactical equipment would have no use for two items...like TI ...or maybe it would? Could you get two of them? The tactical grenades you can double up on are probably limited in the same way Treyarch limited certain attachment combinations with Warlord in Black Ops. Or maybe they implemented a system that lets you choose between two tactical insertions when you die. We don't know yet.
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Post by iw5000 on Aug 15, 2012 14:25:06 GMT -5
OH ok...i thought '2' flashes or stuns would come in the base stock package....as some tactical equipment would have no use for two items...like TI ...or maybe it would? Could you get two of them? The tactical grenades you can double up on are probably limited in the same way Treyarch limited certain attachment combinations with Warlord in Black Ops. Or maybe they implemented a system that lets you choose between two tactical insertions when you die. We don't know yet. That would be interesting...upon death, have a choice of which spot i want to respawn at.
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Post by iw5000 on Aug 15, 2012 14:26:45 GMT -5
This new system is pure genius.
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wittyscorpion
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Post by wittyscorpion on Aug 15, 2012 14:28:50 GMT -5
Wildcards are basically point penalties put in place to prevent abuse of the a la carte system. For example, perks normally cost one point, but if you want to have two perks in the same tier you have to burn a point on the Perk 1 Greed wildcard in addition to the point spent on the second perk. In other words, two perks in the same tier essentially cost three points. Likewise, three primary attachments cost four points, two secondary attachments cost three points, and two lethal grenades cost three points, all because you have to burn a point on the associated wildcard. Good info...i wasn't understanding that to well. Edit...could you use four attachments? No, the most you can have is 3. The max# of things you can have: 1) Primary weapons: 2 (Overkill wildcard) 2) Primary weapon attachments: 3 (Primary Gunfighter wildcard) 3) Secondary weapons: 1 4) Secondary weapon attachments: 2 (Secondary Gunfighter wildcard) 5) Perks from each tier: 2 (Tier N greed wildcard) 6) Lethal: 2 (Danger Close wildcard) 7) Tactical: 2 (Tactician wildcard)
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Post by UrbaneVirtuoso on Aug 15, 2012 14:29:32 GMT -5
No. I try not to read what you write as you tend to be a hater at times...I have no time for hate in my life. Sometimes I will read your stuff though, if it's about your pillow fighting. I find that mildly interesting, in a 'look at a carwreck' sort of way. Unnecessarily rude, either way.
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cmck
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Post by cmck on Aug 15, 2012 14:30:39 GMT -5
Danger close is also a wildcard. I think it gives you more lethals. The same as how tactician gives more tacs.
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wittyscorpion
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Post by wittyscorpion on Aug 15, 2012 14:34:35 GMT -5
Based on the game play videos I watched so far, I have seen 3 categories
Traditional setup:
1) Primary weapon with 2 attachments: 3 points 2) Secondary with 1 attachment: 2 points 3) 3 Perks: 3 points 4) Tactical: 1 point 5) Lethal: 1 point
Weapon specialist (kill whore):
primary weapon with 3 attachments: 5 points, + 5 points used else where
Objective heroes (focus on achieving objectives):
4 perks (5 points) or 5 perks (7 points).
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Post by iw5000 on Aug 15, 2012 14:35:14 GMT -5
I can already see how to use/exploit this for my opening moves when playing Domination. Where there is only one goal....get the B flag first and cap it.
Slot 1 - Primary - whatever smg is the flavor of the month. Slot 2 - Attachment - probably 'Fast Mag' (SoH)
*** No use for a secondary...or attach...so dump those losers (and free up two slots)
Slot 3 - Tactical Grenade - The TI Slot 4 - Tactical Grenade - Smoke (there appears to be no pen for 2nd one) Slot 5 - Lethal - Semtex Slot 6 - T1, Flak Jacket Slot 7 - T2, Fast Hands Slot 8 - T3, TacMask Slot 9 - Wildcard - Perk 1 Greed — Take a second Perk 1. Slot 10 - T1 - Lightweight
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Post by selarmor on Aug 15, 2012 14:35:28 GMT -5
Danger close is also a wildcard. I think it gives you more lethals. The same as how tactician gives more tacs. Tactician let you replace your lethal with a tactical, so I wonder if Danger Close + Tactician will let you have four tactical grenades. Would be cool with Scavenger and Fast Hands, but would also cost nine points. =p
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wittyscorpion
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Post by wittyscorpion on Aug 15, 2012 14:36:46 GMT -5
I can already see how to use/exploit this for my opening moves when playing Domination. Where there is only one goal....get the B flag first and cap it. Slot 1 - Primary - whatever smg is the flavor of the month. Slot 2 - Attachment - probably 'Fast Mag' (SoH) *** No use for a secondary...or attach...so dump those losers (and free up two slots)Slot 3 - Tactical Grenade - The TI Slot 4 - Tactical Grenade - Smoke Slot 5 - Lethal - Semtex Slot 6 - T1, Flak Jacket Slot 7 - T2, Fast Hands Slot 8 - T3, TacMask Slot 9 - Wildcard - Perk 1 Greed — Take a second Perk 1. Slot 10 - T1 - Lightweight Yeap. This is what I mean by "Objective Hero" category.
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Post by selarmor on Aug 15, 2012 14:39:37 GMT -5
I can already see how to use/exploit this for my opening moves when playing Domination. Where there is only one goal....get the B flag first and cap it. Slot 1 - Primary - whatever smg is the flavor of the month. Slot 2 - Attachment - probably 'Fast Mag' (SoH) *** No use for a secondary...or attach...so dump those losers (and free up two slots)Slot 3 - Tactical Grenade - The TI Slot 4 - Tactical Grenade - Smoke Slot 5 - Lethal - Semtex Slot 6 - T1, Flak Jacket Slot 7 - T2, Fast Hands Slot 8 - T3, TacMask Slot 9 - Wildcard - Perk 1 Greed — Take a second Perk 1. Slot 10 - T1 - Lightweight Yeap. This is what I mean by "Objective Hero" category. Can't have two different kinds of tactical grenades without replacing your lethal with Tactician.
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cmck
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Post by cmck on Aug 15, 2012 14:39:46 GMT -5
IW I don't think you can have TI, Smoke, and semtex at the same time. It looks like Danger close and tactician replace the tactical/lethal slot with another tac/lethal.
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Post by iw5000 on Aug 15, 2012 14:40:22 GMT -5
I can already see how to use/exploit this for my opening moves when playing Domination. Where there is only one goal....get the B flag first and cap it. Slot 1 - Primary - whatever smg is the flavor of the month. Slot 2 - Attachment - probably 'Fast Mag' (SoH) *** No use for a secondary...or attach...so dump those losers (and free up two slots)Slot 3 - Tactical Grenade - The TI Slot 4 - Tactical Grenade - Smoke Slot 5 - Lethal - Semtex Slot 6 - T1, Flak Jacket Slot 7 - T2, Fast Hands Slot 8 - T3, TacMask Slot 9 - Wildcard - Perk 1 Greed — Take a second Perk 1. Slot 10 - T1 - Lightweight Yeap. This is what I mean by "Objective Hero" category. Looking into it more...there is no WC penalties for extra tactical grenades. Is there? So I would maybe even dump the primary weapon attach...and pick up an extra flash grenade. Opening move...running to the B flag...i would use Fast Hand Perk to unload my equipment in blazing speed....First the TI near the flag....then smoke off in a distance to disorientate opponents, then the flashes to make it worse.....and then chuck a semtex to any who wander through the smoke. My gun can finish them off. Instant recipe for flag capping.
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wittyscorpion
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Post by wittyscorpion on Aug 15, 2012 14:41:26 GMT -5
Can someone give a reason to use secondary gunfighter over Overkill? I mean, secondary+SG wildcard+ 2 attachments is 4 points, right? While OK is just OK Wildcard+Primary+attachment at 3. Is that correct? Based on one gameplay I see, the pistol looks crispy and is a great companion for snipers (if hitmarker with sniper, switch to pistol to finish). The loadout could be something that looks like this: 1) Ballista (use iron sight): 1 point 2) Pistol w/2 attachments: 4 points Perks: Lightweight / Fast Hands: 2 points use the rest of the 3 points on whatever he wants.
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Post by iw5000 on Aug 15, 2012 14:42:03 GMT -5
IW I don't think you can have TI, Smoke, and semtex at the same time. It looks like Danger close and tactician replace the tactical/lethal slot with another tac/lethal. It says...."* Tactician — Take a Tactical grenade in place of your lethal Grenade." But i am not taking one in place of a lethal. I am keeping my lethal grenade class (Semtex)...and then simply loading up on tactical equipment. The way the above reads, there is no penalty.
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Post by selarmor on Aug 15, 2012 14:42:50 GMT -5
Can someone give a reason to use secondary gunfighter over Overkill? I mean, secondary+SG wildcard+ 2 attachments is 4 points, right? While OK is just OK Wildcard+Primary+attachment at 3. Is that correct? Well yeah, but then you only have one attachment on your second primary. A secondary with two attachments is four point but a second primary with two attachments is five points. Plus movement speed might come into play.
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