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Post by 8bitasplode on Aug 20, 2012 12:56:11 GMT -5
There are some spots that work great as prone defensive areas such as the center area on hardhat. Plus it's not just a prone bonus, it's a crouch bonus too, which isn't as drastic but enough to make stalker crouch-walking useful.
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arcanine2009
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Post by arcanine2009 on Aug 20, 2012 13:16:01 GMT -5
I think there is at least one more sniper rifle, shotgun, lmg, pistol, and special that needs to be officially revealed.
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Post by mastermarth on Aug 20, 2012 14:33:02 GMT -5
LMgs are just too flawed of a weapon though to really make use of it. I mean you're low to the ground so you can't see over half the crap on the map. Extremely slow movement, so you can't evade jack s hit. Slow turning speed so if someone's behind you there's hardly a chance of you surviving. And then there are the usual LMG problems of slow ADS and crap.... LMGs just are generally bad weapons to being with, and trying to abuse crouch/prone bonus stifles the player in so many other ways that IMO it really doesn't cause a problem. Speaking as someone that loves the M60 in BO and MW3... Low to the ground is not a disadvantage. Crouching before engagements means you have better accuracy and are technically a smaller frame for enemies to hit. Movement isn't that bad and you can avoid shit anyways regardless of weapon. I can be using an SMG and can never "avoid" or "survive" things like I could in BO. MW3 is just a faster game. With LMGs in general, like with Shotguns, you have to pick your engagements and know how to handle yourself. Preaiming, prefiring, suppressive fire or reload taunting are all things that you have to learn to use with LMGs more than other guns. Slow turning speed means use Stalker or don't aim right away. I know they are bad players, but I've surprised myself how well I can do sometimes by talking the L86 or M60 in MW3 and just rushing with it. Sleight of Hand, Quickdraw and Stalker. M60 Grip RDS.
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Amirror
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Post by Amirror on Aug 20, 2012 14:37:44 GMT -5
They better get the fire cap on the semi-auto weapons right this time. (Pistols should be 700 RPM) (A semi-auto sniper should be 350 RPM)
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Post by LeGitBeeSting on Aug 20, 2012 14:58:20 GMT -5
I think there is at least one more sniper rifle, shotgun, lmg, pistol, and special that needs to be officially revealed. The AA-12
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Post by iw5000 on Aug 20, 2012 15:26:59 GMT -5
LMgs are just too flawed of a weapon though to really make use of it. I mean you're low to the ground so you can't see over half the crap on the map. Extremely slow movement, so you can't evade jack s hit. Slow turning speed so if someone's behind you there's hardly a chance of you surviving. And then there are the usual LMG problems of slow ADS and crap.... LMGs just are generally bad weapons to being with, and trying to abuse crouch/prone bonus stifles the player in so many other ways that IMO it really doesn't cause a problem. Speaking as someone that loves the M60 in BO and MW3... Low to the ground is not a disadvantage. Crouching before engagements means you have better accuracy and are technically a smaller frame for enemies to hit. Movement isn't that bad and you can avoid doo-doo anyways regardless of weapon. I can be using an SMG and can never "avoid" or "survive" things like I could in BO. MW3 is just a faster game. With LMGs in general, like with Shotguns, you have to pick your engagements and know how to handle yourself. Preaiming, prefiring, suppressive fire or reload taunting are all things that you have to learn to use with LMGs more than other guns. Slow turning speed means use Stalker or don't aim right away. I know they are bad players, but I've surprised myself how well I can do sometimes by talking the L86 or M60 in MW3 and just rushing with it. Sleight of Hand, Quickdraw and Stalker. M60 Grip RDS. Agree. And the 30,000 plus kills i have in MW3 with LMG's....also agrees too. LMG's can work very very well in this game. Like be game changers.
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Post by iw5000 on Aug 20, 2012 16:02:36 GMT -5
Under the right circumstances, they are overpowered. One guy can lock down the entire section of a map by himself.
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Post by kirbyderby on Aug 20, 2012 16:14:26 GMT -5
Under the right circumstances, they are overpowered. One guy can lock down the entire section of a map by himself. Yeah, but at the tradeoff of being less capable offensively. You can defend objectives with an LMG pretty easily, but pushing to capture other objectives is less effective; you're probably going to need to hang back and support other players with ARs and SMGs, or equip combat perks and proficiencies. Besides, area lockdown can have limited use based on the mode, so this has to be considered in the overall balance; mobility is more important in deathmatch gametypes, and is huge in S&D. It's the tradeoffs that keep LMGs balanced.
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wittyscorpion
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Post by wittyscorpion on Aug 20, 2012 16:15:02 GMT -5
After getting more comfortable about not having Assassin at spawn, recently I found myself doing quite well with this LMG ladout:
LSW w/Silencer+Grip FMG9 Akimbo SoH+QD+SA Specialist Assassin -> Stalker -> Hardline C4
Not only it is very good at locking down areas (which is what LMGs are good at), it is also powerful for mid range fire flight against ARs (big mag size, 3HK all range w/silencer, manageable recoil). For close range, with SA the FMG9 Akimbo or even LSW from hip works great (hip spread almost as good as SMG without SA), not to mention the deadly QD+C4 option. With this loadout I feel confident going into any areas of the map, and winning the majority of the face-off duel through sheer power.
The main drawback is slow moving speed, which is often not a problem. Another weakness is its lack of enemy detection ability without Assassin, Dead Silence and SitRep. So most of my deaths come from flanks. This can be mitigated by paying close attention to where teammates are to minimize flank weakness.
I now prefer this class over any other weapons for aggressive use. As I become better at earning max bonus with this class, I plan to replace change specialist setup to Stalker->Marksman->Hardline to further increase the power of this class.
Once max bonus is reached by this class (which is not difficult compared to some other loadouts I used, due to a) its versatility at all ranges, b) no ammo problem to worry about before earning Scavenger) , it is quite a force to be reckoned with.
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Post by volgon on Aug 20, 2012 16:25:23 GMT -5
When I played around with LMGs months ago I used ExC - QD - Stalker with Specialist as Assassin > SoH > Hardline. Since you have a larger magazine you don't really need to spawn with SoH. 4 kills typically lines up well enough with a reload. SA vs Stalker is personal choice I suppose but I find that ARs/LMGs are ridiculously crippled without Stalker (on the stock maps at least), they just don't have the speed or handling to keep up with SMGs otherwise.
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Aug 20, 2012 16:33:22 GMT -5
When I played around with LMGs months ago I used ExC - QD - Stalker with Specialist as Assassin > SoH > Hardline. Since you have a larger magazine you don't really need to spawn with SoH. 4 kills typically lines up well enough with a reload. SA vs Stalker is personal choice I suppose but I find that ARs/LMGs are ridiculously crippled without Stalker (on the stock maps at least), they just don't have the speed or handling to keep up with SMGs otherwise. Agree with what you said: 1) LSW does not need SoH that much. The reason why I choose it at start is because of FMG 9 akimbo. I found the weapon switch time from LSW to FMG9 Akimbo unacceptable without SoH 2) Stalker is very important for AR and LMG. However, with QD it is much less of a problem. SA on the other hand works surprisingly well on LMG. As I said, the hip spread is not that different from SMG without SA, both are 3HK, and unless you are dealing with PP90 and PM-9, similar RoF. As a result, I pushed Stalker off to a later reward through Specialist. Again, the weakness of my class is its flanks. So it works well when I have good teammates, so I can look where they are facing and position myself well, with the confidence that an enemy player won't break through from the direction they are facing. When playing solo, I have to go with my SMG class with Silencer/Assassin/Dead Slience (or SitRep) to not get busted from behind all the time, and get spawn killed due to enemy running UAVs all the time.
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Post by volgon on Aug 20, 2012 16:41:31 GMT -5
Makes sense though I never had good luck running ARs/LMGs without Stalker. Even playing aggressive (where Steady Aim should shine) saw me getting zamboni'd by SMGs running around with free Quickdraw + Stalker + Stopping Power (RF).
Edit: you could also try running G18s + Extreme Conditioning. They're not as good obviously, but they do have faster draw time and you have Steady Aim so they're not going to be terrible.
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wittyscorpion
True Brorange
All warfare is based on deception.
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Post by wittyscorpion on Aug 20, 2012 16:48:58 GMT -5
Makes sense though I never had good luck running ARs/LMGs without Stalker. Even playing aggressive (where Steady Aim should shine) saw me getting zamboni'd by SMGs running around with free Quickdraw + Stalker + Stopping Power (RF). Edit: you could also try running G18s + Extreme Conditioning. They're not as good obviously, but they do have faster draw time and you have Steady Aim so they're not going to be terrible. Sure. SMG w/RF can beat the LMG in my loadout any day. That's why I have the FMG9 Akimbo :-)
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Post by Megaqwerty on Aug 20, 2012 21:44:59 GMT -5
the bolt-action with 1HK to chest up with "faster handling speeds", which I'm still trying to guess what that means... Ballista has faster ADS In.
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Post by mastermarth on Aug 21, 2012 6:55:16 GMT -5
The main thing about LMGs is that, despite how things seem, is that most of them have a faster TTK than the auto ARs and minus Rapid Fire on either class, most of them are close to or a little slower than SMGs. They usually require a lot more to handle, so people tend to play defensive with them because you pretty much NEED to fire first to win most engagements.
Once you learn to get used to the LMGs slow movement speeds and ADS time, you can make up for it by picking your engagements (as much as you can control) and pre-aiming around corners. Quickdraw is something I have on my LMG classes only because I play offensively with LMGs more than I probably should and more than others would. However, if given the choice of only a single Perk to take, I'd take Stalker first and foremost, every time. The main downfall of the LMGs when in an encounter is that, while they technically have a better TTK than ARs and close to the TTK of SMGs, those two weapon classes can hip-fire better and ADS faster, so they get the advantage for that. If you are already ADS and ready to fire ASAP, that advantage fades away.
Again, I'm not saying these were pro players (they weren't) or that I'm amazing at the game (I'm not), but I've had my trusty M60 beat out SMGs and even Rapid Fire SMGs before in CQC situations because I was ready and ADSed around the corner expecting them. It feels weird to walk around an area that you know has a lot of enemies and to ADS all over the place, but it works if you have Stalker and a high-ish sensitivity.
Basically, right now, I use the L86 when I need more long ranged power (with Kick and Silencer) and use the M60 in all other cases (with RDS and Grip).
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Post by volgon on Aug 30, 2012 16:15:23 GMT -5
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arcanine2009
True Bro
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Post by arcanine2009 on Aug 31, 2012 23:04:11 GMT -5
Nobody here went to the gamestop expo on the 29th, in San Antonio, Texas?
Would have been nice to get some personal feedback on the game. A couple of people on the BO2 360 board on gamefaqs went.
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Post by randomguy987 on Sept 1, 2012 1:17:43 GMT -5
Nobody here went to the gamestop expo on the 29th, in San Antonio, Texas? Would have been nice to get some personal feedback on the game. A couple of people on the BO2 360 board on gamefaqs went. Here's some impressions from a Youtuber (who I think used to be a regular here): The only real thing I took-away from this is that the hit detection was a bit dodgy even on a LAN. Make of that what you will.
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danoski666
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Post by danoski666 on Sept 1, 2012 9:22:49 GMT -5
Youtube heros have a knack for spouting bullsh it "If you wanted to know, range is better on shotguns. I TESTED IT AGAINST A GUY NOT MOVING WITH MY CROSSHAIRS RIGHT ON HIM, IT'S LEGIT! Oh, by the way, remember to like and favorite the video cuz it helps me out, it's not like i'm already pretty rich."
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Post by Disgruntled Jigglypuff on Sept 1, 2012 14:28:20 GMT -5
Youtube heros have a knack for spouting bullsh it "If you wanted to know, range is better on shotguns. I TESTED IT AGAINST A GUY NOT MOVING WITH MY CROSSHAIRS RIGHT ON HIM, IT'S LEGIT! Oh, by the way, remember to like and favorite the video cuz it helps me out, it's not like i'm already pretty rich." Tmartn is a terrible stats guy.
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Post by UrbaneVirtuoso on Sept 1, 2012 14:52:12 GMT -5
"Hey guys it's Tmartn here and be sure to like, favourite and subscribe the video for more Call of Duty!"
I've heard this countless times, and my God it's driving me fucking insane. If you're fishing for views then at least be different, let alone lose the desperation. My brow was also raised the whole time during that Range'd shotgun video -- nothing but hit-markers the whole time. Blah.
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Amirror
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Call of Duty! Ah, Grrr, Ohhh… Argh… Yaaagh!… It’s not right… not right… not right…
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Post by Amirror on Sept 1, 2012 14:56:01 GMT -5
I only like drift0r's videos, most of the things he say are true.
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danoski666
True Bro
"He ran off the wall like a ninja!"
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Post by danoski666 on Sept 1, 2012 15:00:10 GMT -5
I mostly watch xcal. He is a bit of an a-hole at time though. TBH it's part of the charm.
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Post by Disgruntled Jigglypuff on Sept 1, 2012 15:04:14 GMT -5
"Hey guys it's Tmartn here and be sure to like, favourite and subscribe the video for more Call of Duty!"
I've heard this countless times, and my God it's driving me fucking insane. If you're fishing for views then at least be different, let alone lose the desperation. My brow was also raised the whole time during that Range'd shotgun video -- nothing but hit-markers the whole time. Blah. He's probably the only big name youtuber who I am not afraid of calling stupid. His testing is so fucking unscientific. He can't be bothered to simply look around for others test results. And he fucking begs for likes. He's not the only one who begs, but fuck at least do your testing right.
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Post by Marvel4 on Sept 1, 2012 15:05:51 GMT -5
I only like drift0r's videos, most of the things he say are true. Well, in his latest video he said the MP412 and .44 Magnum have the same hipspread, which is only true when using Akimbo.
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danoski666
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Post by danoski666 on Sept 1, 2012 15:10:53 GMT -5
I still think this site is a better source of news and insight then anything on youtube. Period.
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Lexapro
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Post by Lexapro on Sept 2, 2012 15:20:22 GMT -5
That should go without saying. Not be arrogant, but we're the source. Almost all the information comes from the hard work and diligence of a select number of our members here (not including strategy guides and industry insiders who simply have more clout). Our discussion is based on the highest level of knowledge about the mechanics of the game. I wouldn't hesitate to say that the only people who have a more thorough understanding of how this game works and has more intelligent discussion about it are the people who make the game.
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danoski666
True Bro
"He ran off the wall like a ninja!"
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Post by danoski666 on Sept 2, 2012 15:42:44 GMT -5
At least most of the time... i guess.
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Post by Disgruntled Jigglypuff on Sept 2, 2012 16:37:45 GMT -5
I wouldn't hesitate to say that the only people who have a more thorough understanding of how this game works and has more intelligent discussion about it are the people who make the game. Don't be so quick to judge. Remember when IW thought that reducing the FMG9's firetime would lower its RoF?
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