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Post by GodMars on Dec 4, 2015 16:47:09 GMT -5
So predictable: Drift0r posts a video singing the praises of the Sheiva last night, and today every wannabe is tactical loitering and head-glitching with it. They are oh so very annoying.
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Post by chillz on Dec 5, 2015 4:57:49 GMT -5
I have been saying the Sheiva is awesome from the start. It's my main gun.
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Dumien
True Bro
Black Market Trader
No engrams. Only disappointment.
Posts: 3,292
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Post by Dumien on Dec 5, 2015 5:39:12 GMT -5
Same here man. I find myself judging guns based on how they perform without attachments, because the perks/tacticals matter so much.
Sheiva is in the upper echelon with those constraints.
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on Dec 7, 2015 10:31:27 GMT -5
Sheiva ttk: 0.233 MoW ttk: 0.232
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Post by dunsparceflinch on Dec 7, 2015 20:32:26 GMT -5
Sheiva ttk: 0.233 MoW ttk: 0.232 And that is exactly why it needs a Fire Rate of 300RPM, so that it has an actual TTK advantage over the Man-O-War at 200ms. It would also make the comparison between it and the Gorgon make more sense. Gorgon would have slightly less accuracy, worse handling, and worse reload while the Shieva would have worse range, slightly less fire rate, and less ammo.
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Post by LeGitBeeSting on Dec 7, 2015 21:00:27 GMT -5
Sheiva ttk: 0.233 MoW ttk: 0.232 Brecci TTK: 0.283
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Post by dunsparceflinch on Dec 7, 2015 21:39:40 GMT -5
Sheiva ttk: 0.233 MoW ttk: 0.232 Brecci TTK: 0.283 Haymaker TTK: 0.400
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Post by UrbaneVirtuoso on Dec 7, 2015 21:53:57 GMT -5
Guys.
I just can't.
Stahp.
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on Dec 7, 2015 21:59:23 GMT -5
Brecci and haymaker need rof buffs. The haymaker also needs a range buff. Krm needs a range buff too. Argus needs a small close range pellet damage buff (whatever makes it one less pellet to kill) because its hipfire is trash
I know you're reading this Vondehaar. Think about it this way, any pro player would be laughed that for using any of these
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Post by dunsparceflinch on Dec 7, 2015 22:39:37 GMT -5
Argus is fine. A shotgun with that much 1HK ADS range has the right amount of hipfire capabilities. It works mostly fine in close range. Buffing the argus close range damage too much would render the KRM useless even it had good 1 pellet kill range and good ADS 1HK range.
I mean, the Argus currently has MORE 1HK range than the KSG had AND has better hipfire than the KSG had AND is much easier to 2 shot people with.
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Post by illram on Dec 8, 2015 0:54:31 GMT -5
I don't feel like the Argus hip fires as well as the KRM. I golded them both and came away feeling like the Argus really needs you to ADS to get consistent OSK's.
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on Dec 8, 2015 10:02:22 GMT -5
Argus is fine. A shotgun with that much 1HK ADS range has the right amount of hipfire capabilities. It works mostly fine in close range. Buffing the argus close range damage too much would render the KRM useless even it had good 1 pellet kill range and good ADS 1HK range. I mean, the Argus currently has MORE 1HK range than the KSG had AND has better hipfire than the KSG had AND is much easier to 2 shot people with. KSG hipfire >>> Argus
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Post by dunsparceflinch on Dec 8, 2015 11:56:52 GMT -5
Argus has tighter hipfire spread, is more likely to hit, has more consistent hipfire kills, and can easily hipfire 2HK at longer ranges.
Plus, I would rather get a hitmarker than not do any damage at all.
BTW, I love how Drfit0r doesn't want to admit that the snipers are trash on console. "I'm bad at sniping in this game." You weren't bad at sniping before BO3, your skill hasn't decreased, and everyone that was somewhat decent (but not amazing) at sniping in previous games has become bad at sniping. So the only logical conclusion is that the snipers are just trash.
But of course he won't say that, because that would imply that the snipers need a buff on console, and making such a suggestion would piss off all the SMG/AR players that know of him.
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bravo2zero
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I'm super excited guys
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Post by bravo2zero on Dec 9, 2015 10:13:53 GMT -5
I like Driftor's voice, it makes me want to trust what he's saying.
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Post by LeGitBeeSting on Dec 9, 2015 13:16:30 GMT -5
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Will
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K/D below 1.0
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Post by Will on Dec 9, 2015 22:38:59 GMT -5
drift0r just tweeted that akimbo pistols have different stats. i.e. the left pistol might do more damage/range than the right pistol, different RPM, etc.
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Post by UrbaneVirtuoso on Dec 9, 2015 22:41:09 GMT -5
Very dangerous word choice, Drifty ol' pal.
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Lexapro
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Post by Lexapro on Dec 10, 2015 21:44:43 GMT -5
Are you sure you're interpreting that correctly? It seems more likely that the akimbo pistols each have the same stats as each other but different stats from a single pistol.
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Will
True Bro
K/D below 1.0
Posts: 1,309
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Post by Will on Dec 11, 2015 0:42:40 GMT -5
Are you sure you're interpreting that correctly? It seems more likely that the akimbo pistols each have the same stats as each other but different stats from a single pistol. Nope, he said on his testing the left pistol had higher damage and range than the right pistol, and a different RPM as well.
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Usagi
True Bro
Grin and Barrett
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Post by Usagi on Dec 11, 2015 2:58:50 GMT -5
They do, I was with Legit and Kirby when they tested it.
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Post by esupin on Dec 15, 2015 23:53:06 GMT -5
How do y'all feel about Drift0r's video discussing SBMM being (anecdotally) unbalanced?
Personally when I go into a TDM or Dom game solo, I find the same number of bad players on both teams. The only time things get wonky is where there's a party of good players in the lobby.
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Post by illram on Dec 16, 2015 0:06:34 GMT -5
Well first, we can assume everything he says in the video is wrong. I'd be really curious to know what if any balancing is actually going on, i.e. what is the actual algorithm? Obviously psychologically, I always feel like lobby balancing is screwing me, but I can't really verify if that is anything other than just my own biased observation.
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Post by GodMars on Dec 16, 2015 0:10:24 GMT -5
How do y'all feel about Drift0r's video discussing SBMM being (anecdotally) unbalanced? Personally when I go into a TDM or Dom game solo, I find the same number of bad players on both teams. The only time things get wonky is where there's a party of good players in the lobby. I've seen a ton of what he's describing happen. I know TheHawkNY has as well. Lobby balancing sucks in this game.
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Post by -3055- on Dec 16, 2015 0:12:04 GMT -5
Glavil is just mad that my glorious camper KD is forcing us to find good enemies.
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Post by Pegasus Actual on Dec 16, 2015 9:29:51 GMT -5
The lobby balancing does feel... strange in a way not dissimilar to what DriftyCakes is describing here. Seems like the latest patch fixed lobby leaderboard in my very limited experience playing since the update. Between that and the indicators that let you know when you're up against a party if someone really really cares all that much it seems like it would be very easy to track the data and figure out if there is anything to it. You know, say for instance if you're a big stat heavy YouTuber... you'd think you'd build a case on actual data instead of making the same lazy "hey sure seems like my teammates suck" video that a bunch of other YouTubers already have.
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Post by flatulentmonkeys on Dec 16, 2015 11:59:58 GMT -5
You know, say for instance if you're a big stat heavy YouTuber... you'd think you'd build a case on actual data instead of making the same lazy "hey sure seems like my teammates suck" video that a bunch of other YouTubers already have. That's exactly what I thought when I first watched it. If anyone *should* track his games and use some quantifiable analysis, it'd be him. But to the topic at hand, I've experienced similar when playing solo. I don't notice it while in parties because it doesn't really matter as much. I'm not great, but I can hold a 2 KD in pubs and oftentimes find myself "carrying" teams. Except I'm not good enough to carry and we usually lose. It's a bit frustrating, but it's pubs so I'm usually working on challenges or camos so I try to just relax and enjoy the game. For example, from the other day. I get it, one game. But this happens fairly often to me.
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Post by illram on Dec 16, 2015 12:30:59 GMT -5
Last night I was watching the lobby leaderboards (now fixed, yay) and how the game divvied it up, and I saw some variation of #1 goes to team A, #2 goes to team B, #3 goes to team A, #4 goes to team B, etc. etc. Which is how I always remember lobby balancing in prior COD's. It seemed the lobby system cared about SPM and nothing else. I tried some Hardpoint, which I rarely play and in which I have a fairly pedestrian to below average SPM, and I was getting matched with one of the top 2 in SPM in the lobby. It does not appear to be #1 gets matched with the bottom 5, and the rest go to the other team. It tries to be more fair than that, but the real quick and seemingly random switches right before the game starts makes it hard to track. (If someone leaves right before the match begins, for some reason I always find myself being switched to the other team for example).
I also noticed there are now new red and green color bars in the lobby where it looks like players are "matched" before the teams get divvied up, in addition to the white bars denoting teams. In KC last night, where I am usually somewhere in the top 5 in the lobby as far as SPM, I was getting "matched" with someone near the bottom routinely before the lobby got divided. Anyone else notice this?
I don't have a problem with lobby balancing, I guess I just wish we knew what the formula was so as a community we could possibly suggest something better. For instance I would suggest the game have some sort of balance between W/L, K/D, and SPM when analyzing "top" players in a lobby.
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Post by dunsparceflinch on Dec 16, 2015 12:55:57 GMT -5
Ideally you want the lobby to balance so that the teams are:
- Team A: 1,3,5,8,10,12
- Team B: 2,4,6,7,9,11
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Post by flatulentmonkeys on Dec 16, 2015 13:15:57 GMT -5
Absolutely agree with both of you. The problem when we break down which players should be on what teams is: Which metric are we rating them by? Treyarch has historically used SPM. Whether it's right or wrong is debatable, but there are many other factors at play as well. Perhaps some conglomeration of all of them should be considered?
I really wish they'd release their API so some stat junkies can create websites to track stats.
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Will
True Bro
K/D below 1.0
Posts: 1,309
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Post by Will on Dec 16, 2015 15:45:34 GMT -5
This is hilarious. Last title the community bitched about too much SBMM. This title, they are bitching about not enough SBMM.
I wouldn't be surprised if the matchmaking code is exactly the same.
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