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Post by -3055- on Jun 20, 2014 14:49:11 GMT -5
Sorry, should've specified. Destiny. Watching lots of Destiny Crucible footage. No one seems to really be focused on headshots.
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n1gh7
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Post by n1gh7 on Jun 20, 2014 15:59:23 GMT -5
Destiny doesn't seem to have shields where it makes it clear that you drop the shields with body shots then finish with a headshot so people aren't going for it like they would in halo. Most people playing are probably cod players that aren't used to going for headshots otherwise.
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Post by -3055- on Jun 20, 2014 16:55:54 GMT -5
Destiny has shields. The first two bars indicate shields while the last indicate health. And you can still get critical hits on an enemy even if their shields are up.
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wittyscorpion
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Post by wittyscorpion on Jun 20, 2014 17:27:44 GMT -5
Sorry, should've specified. Destiny. Watching lots of Destiny Crucible footage. No one seems to really be focused on headshots. That's not what I observed. I watched some Twitch streaming as well as a handful of YouTube videos, and it seems to me that everybody thinks that head shots are important. One thing seems to be fairly certain: once the shield is depleted, head shots can significantly reduce the number of bullets to kill. Given the wide range of opinions on this topic, it's either too early to tell, or head shots are important but not critical. We will see when more players get their hands on the game, especially when Halo players are playing against CoD players.
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Post by GodMars on Jun 20, 2014 18:26:50 GMT -5
Sorry, should've specified. Destiny. Watching lots of Destiny Crucible footage. No one seems to really be focused on headshots. I found it easier to focus the head in Destiny because of the longer TTK.
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Post by LoE Impact on Jun 20, 2014 20:11:45 GMT -5
Will there be stats dropped for Destiny like with CoD and Titanfall?
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Post by -3055- on Jun 20, 2014 21:35:23 GMT -5
Most of it is presented, like RoF, damage, etc. But then just like cod there are these arbitrary bars for range, stability, impact, etc.
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wittyscorpion
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Post by wittyscorpion on Jun 21, 2014 10:48:49 GMT -5
Will there be stats dropped for Destiny like with CoD and Titanfall? Sadly Destiny is not available on PC, so it would be next to impossible to get accurate stats like what we have been spoiled with for CoD and Titanfall.
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wittyscorpion
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Post by wittyscorpion on Jun 22, 2014 19:42:40 GMT -5
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Post by LoE Impact on Jun 23, 2014 9:51:56 GMT -5
Im not saying in the same fashion as CoD or TF. With the massive amount of variation with weapons and gear it would be incredibly hard to get solid stats. I guess i'd be looking more for the static numbers that dont change. The attack will vary as you upgrade you weapon as will your health as you level up and add better gear.
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Post by TheHawkNY on Jun 23, 2014 14:04:16 GMT -5
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wittyscorpion
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Post by wittyscorpion on Jun 24, 2014 15:36:12 GMT -5
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mannon
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Post by mannon on Jun 24, 2014 16:24:21 GMT -5
"There's a reason why we've been doing, the reason why we have this Alpha today, the reason why these people are playing off the same data centre, if the internet goes down or a meteor hits our data centre, we're not playing on the floor today. There's no safeguards in place. We're playing on our thing and that's an active test for us."
Wait, what? Is that English?
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Post by GodMars on Jun 25, 2014 7:47:09 GMT -5
"There's a reason why we've been doing, the reason why we have this Alpha today, the reason why these people are playing off the same data centre, if the internet goes down or a meteor hits our data centre, we're not playing on the floor today. There's no safeguards in place. We're playing on our thing and that's an active test for us." Wait, what? Is that English? They've been testing on the actual servers to be used during the game's lifespan, not internal ones generally used for QA and the like.
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mannon
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Post by mannon on Jun 25, 2014 10:48:44 GMT -5
Thank you for the translation. ;p I was guessing that's what he was getting at but just... wow. I've rarely seen anything as poorly communicated. I mean really, "...we're not playing on the floor today." What the heck does that mean? heh
Anyway, yay they're testing it! I think I also understand that they're doing all the testing on one datacenter rather than spreading it out, presumably to test capacity better. I dunno. Hard to get many details out of that other than, "we're doing our thing, be happy!". But it does come off as candid and not PR speak which is meaningless.
I'll take unintelligible over meaningless. ;p
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Post by -3055- on Jun 25, 2014 11:32:46 GMT -5
IS JULY 17TH HERE YET.
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wittyscorpion
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Post by wittyscorpion on Jun 25, 2014 13:46:55 GMT -5
It will be here soon enough Meanwhile I am playing Titanfall and watching World Cup to pass the time.
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Post by -3055- on Jun 25, 2014 14:08:02 GMT -5
Korea got facefucked by Algeria. And there's no way we're beating Belgium. So I'm just going to root for Germany.
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mannon
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Post by mannon on Jun 25, 2014 14:18:08 GMT -5
Go sportsball team!
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wittyscorpion
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Post by wittyscorpion on Jun 25, 2014 14:23:32 GMT -5
Best World Cup since 1986 (yes, I am that old)! I am enjoying it very much. Teams from Asia / Pacific are getting creamed though, played like noobs...
Go Netherlands!
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Post by -3055- on Jun 25, 2014 16:05:43 GMT -5
USA vs GER is going to be awesome. Or a travesty. Either way fun to watch.
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wittyscorpion
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Post by wittyscorpion on Jun 26, 2014 14:27:00 GMT -5
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Post by wittyscorpion on Jun 27, 2014 13:38:07 GMT -5
For bros who did not get to play Alpha, the following videos provide details of how "loadout" works in Destiny:
Warlock (Voidwalker subclass):
Hunter (Gunslinger subclass):
Titan (Striker subclass):
Comparison:
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wittyscorpion
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Post by wittyscorpion on Jun 27, 2014 13:47:10 GMT -5
Quick notes regarding how Destiny class/subclass/loadout works:
1) 3 races - Human, Exo, Awoken: purely cosmetic
2) 3 classes - Warlock, Hunter, Titan. Each class has different "composite" of 3 traits: armor (Titan has the most), Recovery (Warlock has the most), and Agility (Hunter has the most). Each also their own unique vertical movements (Titan - jetpack, Warlock - glide, Hunter - double jump), melee, and grenade choices.
3) You create a character by choosing a race and a class. You can have create up to 3 characters.
4) Each class has several subclasses (2 revealed for each so far, not sure whether that's it or there are more), each subclass is defined by its "super" ability.
5) Loadout options for each subclass: grenade options, vertical movement options, melee options, and upgrades to grenades/movement/super/melee/traits. You can have multiple loadouts of each subclass, customized with different parameters.
6) Weapons & gears appear to be "orthogonal" to class/subclass/loadout setup mentioned above. They have their own sophisticated upgrade trees, and can be freely transferred among different characters you create.
7) Each character are equipped with 3 weapons at 3 slots, each with their own unique ammo;
Primary weapon slot (ammo availability: abundant): Auto Rifle, Pulse Rifle (burst fire), Scout Rifle (semi auto), Hand Cannon; Special weapon slot (ammo availability: medium): Sniper Rifle, Shotgun, Fusion Rifle (railgun style); Heavy weapon slot (ammo availability: rare): Heavy Machine Gun, Rocket Launcher;
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Post by -3055- on Jun 27, 2014 14:20:17 GMT -5
ammo availability is different from PvP to PvP:
PvE: Primary: abundant. But if you're more of the "stay back and longshot" kind of person, you'll run out of ammo quickly. Special: fair. You won't have issues finding green ammo, but don't rely on using just your special. Heavy: very rare. Save up these ammos for bosses. Normal enemies can drop them but it's pretty damn rare.
PvP: Primary: abundant. Special: abundant. You'll find multiple green ammo boxes scattered across each map. Heavy: rare, but time-slotted.
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Post by LoE Impact on Jun 27, 2014 17:11:01 GMT -5
According to Cyberland, A user at NEOGAF has posted pictures of the Destiny PC version on the Steam Database. According to the Destiny PC steam database entry, the Destiny PC release date is tentatively set on March 2015. This revelation comes after the fact that Activision CEO Erik Hirshberg has admitted that the company is looking into Destiny for PC. In an interview with Polygon, Activision CEO Erik Hirshberg admitted that Destiny PC is a good idea and is it something that he considered as a good fit: "It is , and it's something we're talking about and looking at very carefully, and obviously it makes a lot of sense with the genre and the type of game it is. Again, no announcements, but it's something that's a heavy point of discussion. And you asked how are we dealing with the complexity of developing for so many platforms, how about one more on top of that?"
"You know, developing on PC is a different animal than developing for consoles and so we just want to make sure that we're putting one foot in front of the other and getting it right, and that it's of the highest possible quality. But obviously I see the same things about the natural fit."
The Destiny PC release date is tentatively set for March 2015 while Destiny would be released on consoles on September 9 on PS3, PS4, Xbox 360 and Xbox One
Source: www.kdramastars.com/articles/2651...e-date.htm
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wittyscorpion
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Post by wittyscorpion on Jun 27, 2014 21:10:56 GMT -5
Yeah. I mean I don't even care that much about dialogue or story or voice acting or whatever as long as the gameplay is good but it's just so bad it kinda... forces you to focus on it. Pretty much my only complaint, though. And even if they don't re-record, eh. Whatever. Still a great game. For people who hate the voice, you will be happy to know that they will be updated for Beta, and updated again for the final game, based on the info from Bungie's weekly update:
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Post by GodMars on Jun 28, 2014 9:02:37 GMT -5
The dialog and voice were different in the trailers as well. Modulation and whatnot.
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Post by -3055- on Jun 28, 2014 10:31:37 GMT -5
The last skill column before the "Illumination" lock reminds me of the gamechangers in borderlands. I'm excited to see what they are for the Titan's Defender and the Warlock's Firesinger.
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wittyscorpion
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Post by wittyscorpion on Jul 1, 2014 11:23:55 GMT -5
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