hebbnh
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Post by hebbnh on Oct 14, 2014 7:58:42 GMT -5
Needs more Thorn buff!
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markopolo
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Post by markopolo on Oct 14, 2014 10:02:59 GMT -5
The Vex will still be a top-tier gun; it's just not going to be the world beater it was. No one will be tossing this weapon aside (if they do they're a fool). If anyone doesn't want theirs... I'll gladly take it >:>
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markopolo
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Post by markopolo on Oct 14, 2014 10:03:13 GMT -5
ooooops... le post de double
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Post by TheHawkNY on Oct 14, 2014 10:10:26 GMT -5
I'm actually more upset about the Pocket Infinity than the Vex Mythoclast nerf. It was obvious, ever since we first saw the Vex, that it was designed to push everyone to want to continue ranking and do the hard raid, and then they would nerf it. But the Pocket Infinity? It was mediocre in PvP. It allowed you to carry two magazines in reserve by default. It was a really nice weapon, but not one that needed to be nerfed like that. Drop it to 5 or 6 shots, not back to 3.
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wittyscorpion
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Post by wittyscorpion on Oct 14, 2014 10:32:11 GMT -5
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Oct 14, 2014 10:37:03 GMT -5
Finally see the ScoutR buff and AutoR/Shotty nerf. Bros, please report on whether ScoutR is now a viable option in PvP.
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malgato
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Farm ammo, then everyone wipe.
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Post by malgato on Oct 14, 2014 11:22:12 GMT -5
I don't understand the VoG changes for the Templar phase. Does this mean you can't cheese the Templar fight by being up on the big rock island where a hobgoblin sniper sits during the Oracle phase?
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Dumien
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Post by Dumien on Oct 14, 2014 11:41:18 GMT -5
mmhmm. our crack team of top chefs and scientists are currently working on the next big cheese. It will both be smelly...and tasty.
Seriously...we got ideas.
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tooros
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Post by tooros on Oct 14, 2014 11:41:29 GMT -5
Finally see the ScoutR buff and AutoR/Shotty nerf. Bros, please report on whether ScoutR is now a viable option in PvP. Yeah - This: Scout Rifles Base damage increased by 6% Damage vs. Combatants increased by 6% - 25% (based on tier) Improved target acquisition, plus additional recoil tuning.Sounds interesting. Space-FAL here we come?
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malgato
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Post by malgato on Oct 14, 2014 11:50:26 GMT -5
Well, the VoG change might result in encouragement to go for the fifth chest by preventing the Templar from teleporting...
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markopolo
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Post by markopolo on Oct 14, 2014 11:54:00 GMT -5
Glad I've removed my dependence on the AR and have tried to diversify my primary weapon portfolio...
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mannon
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Post by mannon on Oct 14, 2014 12:11:06 GMT -5
I have only prefered auto for PvP so far. Though I finally got a good one and use it quite a bit in PvE, I really prefer scout rifle and hand cannon. (It's taken me ages to get decent blue ones, though.)
I've been trying out a new handcannon that has a damn big mag, but I honestly kinda miss my previous one that had a small mag but a mod that gave it lightening fast reloads after a precision kill. For some reason it made it more fun.
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wittyscorpion
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Post by wittyscorpion on Oct 14, 2014 14:09:01 GMT -5
@destinytrack on Vex Myth nerf:
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wings
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Post by wings on Oct 14, 2014 14:30:51 GMT -5
I wondered why my A.1F19X-RYL now has a third bonus on the gun card (+2 Agility).
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Dumien
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Post by Dumien on Oct 14, 2014 16:48:43 GMT -5
@destinytrack on Vex Myth nerf: I have a big post to make about this soon...but right now...sleep. Suffice to say... Bungie dun goofed. PvP =/= PvE.
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Post by GodMars on Oct 14, 2014 17:34:50 GMT -5
Finally see the ScoutR buff and AutoR/Shotty nerf. Bros, please report on whether ScoutR is now a viable option in PvP. No, and the auto and shotty nerfs are near-undetectable.
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Oct 14, 2014 17:36:59 GMT -5
In that case it is pretty much a failed attempt then , too bad... I now have an increasing fear that the main appeals from MMO vs. FPS PvP don't mix well. Hopefully that's not true.
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Post by GodMars on Oct 14, 2014 17:47:07 GMT -5
In that case it is pretty much a failed attempt then , too bad... I now have an increasing fear that the main appeals from MMO vs. FPS PvP don't mix well. Hopefully that's not true. I should add this: If you have the Mida, with its faster fire rate, you may have a different experience. I tested my Vision, and it was no better than when I tried it a few weeks ago. It's no easier to kill and autos will still usually outgun you at range. The disparity in TTK is too great in PvP between Scout rifles and other primaries.
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qupie
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Post by qupie on Oct 15, 2014 3:50:53 GMT -5
I think scout rifles are not THAT bad in big maps. I certainly outgun allot of AR users on the moon map for example. I think it is good to nerf guns in small steps. Everybody always complains that developers over nerd stuff to easy. Well, at least they did not do that. Also, semi autos will always have the rapid fire controler problem, and therefore, they should always be slightly inferior to automatic guns IMO.
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hebbnh
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Post by hebbnh on Oct 15, 2014 8:24:45 GMT -5
The fire rate on semi-autos in Destiny is capped pretty low. No need to worry about modded controllers giving any kind of advantage when I constantly hit the fire cap without even trying. It's nothing like the CoD semi-autos that you could spam shots as fast as you could pull the trigger.
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qupie
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Post by qupie on Oct 16, 2014 6:21:56 GMT -5
well, in my oppionion, the problem remains, even with low ROF. In theory, semi auto guns should be slightly stronger then automatic guns. Because you have to pull the trigger, aka, you have an extra task. That is the ultimate trade off I guess.
Now, even with a ROF of 300, you still need to pull that trigger for every shot (aka, you have an extra task). Therefore, you should be rewarded for that extra task. You will get more damage, range, or whatever.
Problem is, is that that extra task can be mitigated by aditional hardware. That is why in reality, they should NEVER create semi auto rifles which are stronger then auto rifles, IMHO.
You are kinda right though I guess, that lower ROF does make the problem smaller, but it does not remove it altogether.
Example:
in theory, a scout rifle with the same parameters as the suros regime, but more range, would be a nice and fare tradeoff. Because you need to pull that trigger, which grants you an range bonus. Now, when somebody has a rapid fire setup of some sort, he suddenly has an SUROS with more range. Not fair.
As long as rapid fire input is a possibility, semi auto weapons can never be perfectly balanced.
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malgato
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Post by malgato on Oct 16, 2014 10:03:29 GMT -5
It sucks that you have to balanced weapons based on the premise that people will cheat. And yes, I believe modded controllers are cheating.
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wittyscorpion
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Post by wittyscorpion on Oct 16, 2014 10:19:57 GMT -5
It sucks that you have to balanced weapons based on the premise that people will cheat. And yes, I believe modded controllers are cheating. Its unfortunate that semi auto has to be intentionally kept under powered in almost all games because of this, making them second class vs. Autos. Looks like I will have to scratch that itch by playing Halo.
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hebbnh
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Post by hebbnh on Oct 16, 2014 11:34:06 GMT -5
well, in my oppionion, the problem remains, even with low ROF. In theory, semi auto guns should be slightly stronger then automatic guns. Because you have to pull the trigger, aka, you have an extra task. That is the ultimate trade off I guess. Now, even with a ROF of 300, you still need to pull that trigger for every shot (aka, you have an extra task). Therefore, you should be rewarded for that extra task. You will get more damage, range, or whatever. Problem is, is that that extra task can be mitigated by aditional hardware. That is why in reality, they should NEVER create semi auto rifles which are stronger then auto rifles, IMHO. You are kinda right though I guess, that lower ROF does make the problem smaller, but it does not remove it altogether. Example: in theory, a scout rifle with the same parameters as the suros regime, but more range, would be a nice and fare tradeoff. Because you need to pull that trigger, which grants you an range bonus. Now, when somebody has a rapid fire setup of some sort, he suddenly has an SUROS with more range. Not fair. As long as rapid fire input is a possibility, semi auto weapons can never be perfectly balanced. To your example, I don't think I've picked up a semi-auto that can be fired faster than the SUROS even with its slow ROF/increased damage modifier thing. The fire rate cap on semi-autos is just so ungodly low that having a modded controller wouldn't make any difference. Nobody can have a SUROS with more range when no semi-auto is allowed to shoot as fast as the SUROS. Also, keep in mind that there are several scout rifles that get the "full auto" modifier, allowing the player to simply hold down the trigger and fire at the ROF cap--no modded controller necessary.
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wittyscorpion
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Post by wittyscorpion on Oct 16, 2014 11:56:44 GMT -5
You guys are essentially saying the same thing. qupie's point is that because of the existence of modded controller, Scout Rifles have to be kept at a lower fire rate than necessary. Had we lived in a world without modded controller, we would have been able to have Scout Rifles at a much more decent fire rate, and can compete side by side with Autos.
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markopolo
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Post by markopolo on Oct 16, 2014 11:59:58 GMT -5
Honestly... how many modded controlers are out there?
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Post by iw5000 on Oct 16, 2014 12:31:07 GMT -5
Honestly... how many modded controlers are out there? Whatever you think there are, plus X * 1000 more
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markopolo
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Post by markopolo on Oct 16, 2014 12:35:13 GMT -5
Really?
I mean, I know they're out there, but there can't be that many of them
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n1gh7
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Post by n1gh7 on Oct 16, 2014 13:31:48 GMT -5
Honestly... how many modded controlers are out there? Everyone and their mother has one now. They're called scuf.
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markopolo
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Post by markopolo on Oct 16, 2014 13:50:52 GMT -5
Honestly... how many modded controlers are out there? Everyone and their mother has one now. They're called scuf. I'm at work so I didn't give it an indepth analysis, but all I notice about scufs is the differing R3/L3 heights, gripping, and directional disc. Am I missing something?
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