Is it possible that the variations do different things depending on the weapon class?
I'm only asking because I see no other reason for +3 handling on the Atlas 20mm.
Short answer: Yes.
Long answer: It might not be locked by class, it could very well be different for each individual weapon. And from everything tested so far, it seems that variations of the "mobility" stat will ONLY effect ADS time, and never run speed. Run speed is locked by weapon class, like other CODs. The MP11 has a higher "Mobility" because it has a faster ADS time.
Each of the "stats", like in other COD games, is a combination of multiple variables. So an extra point in any of those stats could be a change in any one or more of the variables. Here are the best guesses so far for what each of the fake "stats" is a combination of:
"Damage" variables: - maximum damage - minimum damage - bullet penetration - distance of first damage dropoff
Awesome list!! I agree that its bs that these unlocks are random. Im on my 3rd prestige and have gotten only one elite assault rifle (mk14 eclipse) and one professional(IMR Hushed). The mk14 eclipse is still about 4 hits to kill. Making it pretty much useless. All the rest of my elite weapons have been NA-45, Atlas 20mm, ameli, and bulldog. The only one I use is the bulldog. To me the supply drops don't seem very random as ive gotten at least 5 different variants of the m14 and ameli and I just keep getting rid of them. Im trying to get royalty on my assault rifles and I have already completed the BAL, AK12, and HBR and now im screwed because all I have to work with is the IMR hushed which takes 8 bullets (2 burst) to kill someone unless its a headshot. And it seems that every game I play in everyone on the other team is raping me with the Obsidian Steed or HBR insanity while im trying to defend myself with a base model ARX or IMR. I had all camos on my AR's and snipers in every cod before this. This game is 100% forsure the worst at weapon balancing. I will be able to get the assault rifles royalty but its gunna be a pain and lower my k/d. The snipers on the other hand... theres no way im getting those royalty unless I play hardcore mode because the NA45 and Lynx are so terrible. I really hope they fix the weapon balancing soon. My guess is they will fix it and then release a new gun in the dlc that rapes everything else so you have to spend more money (just like they did in ghosts). They should just release a remastered version of COD4 with new maps and maybe a few new guns and killstreaks and then never make another COD ever again.
Last Edit: Nov 22, 2014 12:42:19 GMT -5 by strokedem
Post by dunsparceflinch on Nov 22, 2014 21:20:00 GMT -5
Some things I discovered tonight, pretty important because of its implications: ' 1) the +3 handling on the Virtuosity Atlas 20mm affects sprint out time. basically, the point of the +3 handling and -3 damage is to make an Atlas 20mm that is meant for quickscoping at the cost of damage
2) The tiger blood variant has worse hip fire than the normal s-12 in spite of not negative handling attributes. It DOES however, have negative accuracy attributes (-2 accuracy).
3) The sledgehammer has significantly tighter spread than a normal Tac 19, yet the stats say -1 handling. They do however also say +2 accuracy.
This means one of the following regarding variations.
A) What the variations mean vary greatly depending on weapon and/or weapon class.
B) The stats are all bullshit and sledgehammer games made different variations then decided to write BS "variation" stats for each.
I'm leaning towards A only because B would be way too much work.
Im trying to get royalty on my assault rifles and I have already completed the BAL, AK12, and HBR and now im screwed because all I have to work with is the IMR hushed which takes 8 bullets (2 burst) to kill someone unless its a headshot.
The easiest way to unlock the AR camos is in Hardcore gamemodes (Kill confirmed or Domination). 2 bullets across the map = longshot medal, or 1 bullet to the head = headshot medal.
I was trying to reverse engineer their thought process with the mobility stat and I think mobility means "how well a gun can perform while mobile". I haven't done any testing regarding stats myself but drift0r's video on mobility claiming improved ADS time and dunsparceflinch's post above can lend to the theory. My idea is that a high mobility reduces the penalties that would affect a mobile playstyle (ads, sprint out and possibly more).
At the end of the day though, not having stats makes some things in game just silly e.g. I saw a variant that added 1 range at the cost of 1 damage. How are you supposed to make decisions based on that?
Post by dunsparceflinch on Nov 23, 2014 14:36:46 GMT -5
Foxtrot it I'm probably misremembering, but I thought black ops 2 had a separate rechamber and firetime for the ballista and DSR. I could have sworn vonderhaar posted the actual numbers to each in tweets. It would explain why the lite-trigger I have seems to have no Fire rate bonus.
As for the MORS, technically the rechamber is a reload, unless they have it programmed as infinite ammo with a rechamber.
Post by dunsparceflinch on Nov 23, 2014 15:31:51 GMT -5
Agreed on testing things individually. The easiest thing to test is hip fire, don't even have to do any movement just need to switch weapon classes and compare differences between normal and variants.
It seems accuracy affects shotgun spread more than handling, so the next thing I'll test is what the actual benefits of the man-o-war (bulldog w/+2handling -2damage) are. I suspect that it'll be sprint out time or recoil.
I'll next test the jab and runner against the lite trigger to see if maybe mobility DOES affect other things on shotguns.
Got Bal Obsidian. Did some quick testing in firing range. Fire rate & recoil is the same despite the -1. 3HK longer than HBRa3's which is 30m. So on paper it seems the top AR in the <40m range, with only the MP11 Goliath being the only gun to compete with it in say the <30m range.
What would "Accuracy" be on a bolt action sniper like the MORS? Idle sway?
I really have no idea, that list was just a lot of guesswork with a teensy bit of testing. It's a Klingonian mystery as to what Sledgehammer truly decided each of their "stats" means
Accuracy affects the idle sway speed. Tested using an ACOG on the MORS Long Rifle (Accuracy +1) and MORS Pummeler (Accuracy -1). While the range of the sway was ~ the same, it moved slower on the Long Rifle.
Post by dunsparceflinch on Nov 24, 2014 12:37:28 GMT -5
The tiger blood is also good. Especially with extended mags.
Honestly the only things the s12 needs for a buff are better max damage, smg handling, and tighter ads spread. That way the 10 damage min per pellet goes a long way. I find that right now I always get the long shot kill on the very last round in the magazine.