JustABitAgroed
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Post by JustABitAgroed on Apr 6, 2015 0:44:08 GMT -5
Does anyone have a diagram of the different zones on the body of the mp character model? I'd like to know where the "Belly" is so I can tell if the Carnage is a worthwhile variant or not.
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Will
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K/D below 1.0
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Post by Will on Apr 6, 2015 2:43:27 GMT -5
Does anyone have a diagram of the different zones on the body of the mp character model? I'd like to know where the "Belly" is so I can tell if the Carnage is a worthwhile variant or not. It's actually written as "Lower torso" in the code, but "Belly" fits nicer into a spreadsheet. This is the hitbox model from CS:GO, but I believe COD uses one very similar. "Lower torso" would be the yellow boxes.
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JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
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Post by JustABitAgroed on Apr 6, 2015 3:55:54 GMT -5
Thank you for the help but I just realized that the Atlas does a flat 98 damage anyway so the extra .1 multiplier that the Carnage receives doesn't matter regardless. My bad.
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cat
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domestic cats master race
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Post by cat on Apr 6, 2015 6:12:12 GMT -5
They should just use quake3 hitboxes
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Post by Megaqwerty on Apr 6, 2015 13:00:32 GMT -5
It should just be like OG Doom where you hit the guy if he's somewhere close to the middle of your screen.
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Post by shtatmaster on Apr 13, 2015 16:23:01 GMT -5
It should just be like OG Doom where you hit the guy if he's somewhere close to the middle of your screen. Exactly. If you hit, there is a percent chance for a hitmarker XD
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Post by Megaqwerty on Apr 14, 2015 16:30:38 GMT -5
I was looking at the sheet and it would be a good idea to include burst RPMs for the relevant guns. The Grach is subject to frame rate rounding inside of its bursts: the akimbo guns fire no slower than singles at 60 FPS. The fire rate down and up variants, however, are effectual.
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on Apr 20, 2015 18:07:50 GMT -5
Threat grenade = 0 range?
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Will
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Post by Will on Apr 20, 2015 18:17:33 GMT -5
Threat grenade = 0 range? 420 blaze it
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on Apr 22, 2015 10:07:39 GMT -5
Do variants that affect hipspread affect the shotgun on the ohm?
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Will
True Bro
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Post by Will on Apr 22, 2015 10:34:29 GMT -5
Do variants that affect hipspread affect the shotgun on the ohm? No, any columns with values in the shotgun row take priority when in shotgun mode. Empty columns keep the value of the variant. Attachment modifiers do affect both modes.
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Post by Megaqwerty on Apr 22, 2015 14:44:12 GMT -5
Another suggestion: move all parameters that are shared between all variants (eg. reload times, swap times) to the far right so that parameters that are different (i.e. attachments) are closer to the left.
This is an issue when viewing the sheets on low resolution displays and I am trying to quickly determine differences between variants.
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Post by Megaqwerty on Apr 24, 2015 22:49:33 GMT -5
Is the underbarrel grenade launcher listed anywhere besides the source? It appears to be in the source as WEAPON_M203.
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Post by Marvel4 on Apr 25, 2015 13:41:48 GMT -5
No, that's not it. However, most of its stats should be the same, except for direct impact damage, which can be found here.
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JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
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Post by JustABitAgroed on Apr 27, 2015 14:20:30 GMT -5
Do variants that affect hipspread affect the shotgun on the ohm? No, any columns with values in the shotgun row take priority when in shotgun mode. Empty columns keep the value of the variant. Attachment modifiers do affect both modes. If that's true then that means the variants don't affect the first 5 shots of the KF5 either?
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Post by Megaqwerty on Apr 27, 2015 15:55:16 GMT -5
Correct.
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on Apr 30, 2015 8:12:31 GMT -5
I'm pretty sure I remember the Pytaek having different sprintout times before
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Post by Megaqwerty on Apr 30, 2015 13:20:11 GMT -5
It did. It was like 75 ms, which was oversight and fixed.
Meanwhile, the IMR is not fixed.
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on May 1, 2015 22:34:29 GMT -5
It doesn't feel fixed to me? It still feels like ~70. Then again last time I checked was yesterday
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Will
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Post by Will on May 1, 2015 23:35:48 GMT -5
It doesn't feel fixed to me? It still feels like ~70. Then again last time I checked was yesterday Marvel's spreadsheet says 275. Marvel's spreadsheet is generated directly from the weapon files, no typing involved, thus no room for human error.
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Post by Marvel4 on May 2, 2015 13:57:18 GMT -5
Like I said before, some animations can be interrupted at a specific point. This didn't change.
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Post by ultimate94ninja on May 11, 2015 14:45:25 GMT -5
There's two things missing from the spreadsheet regarding the attachments: for the MK14 "Eagle Eye" some attachments are not allowed, and the Bulldog "Diplomacy" has an integrated foregrip.
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Post by ultimate94ninja on May 15, 2015 3:41:15 GMT -5
As for the Eagle Eye there's really nowhere to put it considering there's an Integrated Quickdraw.. How about adding an extra column?
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on May 16, 2015 10:27:02 GMT -5
add in burst RoFs fam
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Post by rmacrac on Aug 13, 2015 11:07:26 GMT -5
What do you guys think is the best S-12 Variant? Seems to me the base is the best
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on Aug 13, 2015 19:25:53 GMT -5
The compliant by far
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