|
Post by akasteve on Feb 8, 2015 9:51:14 GMT -5
What does the "pen" category mean for the variant chart?
|
|
|
Post by akasteve on Feb 8, 2015 9:54:49 GMT -5
And what about "move"? Movement I guess? (Sorry about all these questions, just discoveres the chart).
|
|
banana
True Banana
Zoro > Law
Posts: 1,577
|
Post by banana on Feb 8, 2015 10:34:48 GMT -5
Thanks. For the KF5 thing, I was just saying the weapon had no real downside. About the snipers, would that mean that the damage increase/ decrease on variants is for the most part irrelevant? It is irrelevant e.g. the pummeler is the best variant even though it has lower body multipliers Pen = penetration Move = movement speed
|
|
cat
True Bro
domestic cats master race
Posts: 136
|
Post by cat on Feb 11, 2015 10:41:10 GMT -5
|
|
banana
True Banana
Zoro > Law
Posts: 1,577
|
Post by banana on Feb 11, 2015 10:51:50 GMT -5
Have guns always had different times for ads in and out?
|
|
|
Post by Marvel4 on Feb 11, 2015 10:57:42 GMT -5
Your times for the SAC3 are wrong. There are different values for Akimbo.
|
|
cat
True Bro
domestic cats master race
Posts: 136
|
Post by cat on Feb 11, 2015 11:09:22 GMT -5
Your times for the SAC3 are wrong. There are different values for Akimbo. Thanks a lot. It was too hard to believe that reload that quick.
|
|
|
Post by beesting on Feb 11, 2015 11:12:56 GMT -5
re the SAC3, Maybe that is 'per gun' so the time is doubled
|
|
|
Post by Marvel4 on Feb 11, 2015 11:22:06 GMT -5
No, that doesn't even make sense. You reload both at the same time.
|
|
|
Post by beesting on Feb 11, 2015 13:13:43 GMT -5
The animation is loading both at the same time but maybe, like the fire rate and mag size, it is listed as per gun...it's not that crazy to go there...
|
|
probaddie
True Bro
You're triggering my intelligence
Posts: 11,043
|
Post by probaddie on Feb 12, 2015 7:24:23 GMT -5
The animation is loading both at the same time but maybe, like the fire rate and mag size, it is listed as per gun...it's not that crazy to go there... The player reloads two weapons, but only one animation is played. The time it takes to complete this animation is given by the reload time that, in the case of the SAC3, is specific to akimbo weapons.
|
|
|
Post by Megaqwerty on Feb 12, 2015 9:30:03 GMT -5
So the SAC and XMG have fully populated stats for their single gun forms?
Also, as I suspected, the IMR reloads faster with the normal reload than with the quick reload.
|
|
|
Post by hulk2k10 on Feb 12, 2015 10:36:53 GMT -5
The spreadsheet shows the PDW Condensed with -20% hipspread, but the game says "handling -2", so should that be +20% hipspread instead?
|
|
|
Post by Megaqwerty on Feb 12, 2015 10:59:55 GMT -5
In-game stats are wrong. Condensed has tighter hip spread in-game.
|
|
probaddie
True Bro
You're triggering my intelligence
Posts: 11,043
|
Post by probaddie on Feb 12, 2015 14:52:48 GMT -5
So the SAC and XMG have fully populated stats for their single gun forms? Also, as I suspected, the IMR reloads faster with the normal reload than with the quick reload. Theoretically, yes, since all weapons have statistics governing how they behave both with and without akimbo - they all must have the exact same set of statistics, as weaponfiles are all defined by the same struct. There are separate akimbo variables for reloads, firetime, melee, and sprinting.
|
|
|
Post by ktownlegend on Feb 12, 2015 16:00:08 GMT -5
I thought mp11 had a faster sprint out time than the other smg's?
|
|
Will
True Bro
K/D below 1.0
Posts: 1,309
|
Post by Will on Feb 12, 2015 17:27:56 GMT -5
|
|
|
Post by ktownlegend on Feb 13, 2015 10:07:15 GMT -5
hmmm.. so wwaa's testing a few months back was just wrong I guess?
|
|
cat
True Bro
domestic cats master race
Posts: 136
|
Post by cat on Feb 13, 2015 12:09:42 GMT -5
hmmm.. so wwaa's testing a few months back was just wrong I guess? Well, it feels so, even though sprintout times are the same. I've made frame by frame comparison, it's quite inaccurate but it's enough to put myself in doubt. 10 sec. clip
|
|
|
Post by Megaqwerty on Feb 14, 2015 15:34:18 GMT -5
"Highest mobility in class." Herp derp.
|
|
|
Post by mooselemons on Feb 14, 2015 20:24:32 GMT -5
Would be simply awesome to make a comparison tool where you basically stick in every part of your class, as in all the perks, all the attachments, all the everything with exception to scorestreaks. and this would allow you to take the finer details on how everything is affected by your class setup and compare to what else you might like to rock out.
I had played another game where we had a site with all three knowledge and tools you could want (pc mmorpg so we could use sniffers, injection, macros etc.) girl did an excellent job at creating calculators and the big one a flash based equipment and military stat that was made from a raw excel calculator that had pages of data, put all into a compact gui and I'd love to figure out a means to implement that with this.
still bothers me why I cannot select a gun and then go back into the selection screen and compare the stats to others, and since they won't add that it would be awesome to come up with something like that or find one that I can use on my phone while I'm playing the game. You are my bro, bro.
|
|
|
Post by ChloeB42 (Alexcalibur42) on Feb 14, 2015 20:35:35 GMT -5
I doubt anyone is going to bother to do that
|
|
Will
True Bro
K/D below 1.0
Posts: 1,309
|
Post by Will on Feb 14, 2015 21:13:31 GMT -5
There simply isn't a large enough metagaming community in Call of Duty to demand such a tool. These forums are pretty much the beginning and end of it.
|
|
|
Post by mooselemons on Feb 14, 2015 22:07:47 GMT -5
There simply isn't a large enough metagaming community in Call of Duty to demand such a tool. These forums are pretty much the beginning and end of it. Darn I may have to figure out a means on my own. Also I apologize if this has already been answered but on the OP spreadsheet it shows tac 19 50 dmg and bulldog 30 is this right that in-game stats are that far off? And what does viewkick refer to? I read some of the other threads and still unsure
|
|
Will
True Bro
K/D below 1.0
Posts: 1,309
|
Post by Will on Feb 14, 2015 22:19:00 GMT -5
Those are the correct damage values per pellet of the shotguns.
Viewkick is the distance of how far your screen will recoil per shot when aiming down sight. Each gun will have different "weights" for each direction on how likely it is to kick in that direction when a bullet is shot (so it's random, but "more likely" to kick a certain way).
Centerspeed is the countermeasure to this, it is how long it takes for the gun to return to the center of your screen.
|
|
|
Post by ChloeB42 (Alexcalibur42) on Feb 14, 2015 22:28:29 GMT -5
|
|
|
Post by Marvel4 on Feb 15, 2015 8:06:03 GMT -5
Looks like most SMGs have a 200ms sprintout, MP11 no faster than the others. Some animations let you fire before they're finished. This happens in Ghosts, too. MP11: 200 * 0.4 = 80 Pytaek: 275 * 0.26666668 = 73 Ameli: 275 * 0.42857143 = 118
|
|
asasa
True Bro
fuck
Posts: 4,255
|
Post by asasa on Feb 15, 2015 11:18:58 GMT -5
Why is this and what is the significance of your multipliers?
|
|
|
Post by Marvel4 on Feb 15, 2015 12:05:35 GMT -5
They are notetracks at a specific point in the animation where the weapon is ready to fire.
|
|
|
Post by zimpoo on Feb 15, 2015 18:26:14 GMT -5
Hello code wizards, is there any way we could get the accuracy (or rather recoil) numbers for each gun ?
|
|