lllRL
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Post by lllRL on Mar 8, 2015 10:49:53 GMT -5
Hey, just a heads up. I know you've not finished adding the latest stats (recoil etc.) so you probably haven't finished checking over existing ones either, but the MP11 shows 200ms sprint out time. I'm pretty sure it was tested to be 0.095 give or take 0.005s That spreadsheet is looking sexy now, great work everyone! The coded number is 200ms, but it does seem there is a multiplier that comes into play, here's what Marvel said about it: Sprint out times for interruptible animations: MP11: 200 * 0.4 = 80 Pytaek: 275 * 0.26666668 = 73 Ameli: 275 * 0.42857143 = 118 Ohm: 250 * 0.7692308 = 192 I'm not sure how that works - does that mean you get a shorter sprint out time if you are say, reload cancelling? Weird... I've used the Goliath a fair bit (and the Airborne, such low recoil considering its fire rate!), and it feels just like the Vepr in Ghosts - like it has built-in Ready Up lol. That includes regular sprinting out too
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Post by RainbowCrash on Mar 8, 2015 11:58:19 GMT -5
It's a shame the goofed with this patch or the AMR9 dynamo would probably be the best AMR9. looks like they forgot about the burst delay.. hopefully they'll fix it and make it .01s lower than the base like it should be. I feel like that still wouldn't be the case. The burst delay is very very small as it is, and the hipshot has a higher RPM anyways, on top of which there's no range penalty on D2. Everything else is identical. O wow I didn't even realize it had a lower rpm than that and the shorty, I'm guessing it was intended to have a higher rpm but got bad frame rounding? or SG just goofed.
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Post by ktownlegend on Mar 9, 2015 10:56:39 GMT -5
I feel like that still wouldn't be the case. The burst delay is very very small as it is, and the hipshot has a higher RPM anyways, on top of which there's no range penalty on D2. Everything else is identical. O wow I didn't even realize it had a lower rpm than that and the shorty, I'm guessing it was intended to have a higher rpm but got bad frame rounding? or SG just goofed. Pretty sure it has a lower RPM because of the burst delay. Firetime is still the same. Shorty FTW.
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Post by thewhitetestament on Mar 9, 2015 12:32:46 GMT -5
Has Condrey or anyone at SHG acknowledged their error with the S12 and AMR9 variants yet? I've been Tweeting at him; however, of course I never get a reply.
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fpsdredd
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Always working on the FPS metagame
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Post by fpsdredd on Mar 9, 2015 13:11:05 GMT -5
Has Condrey or anyone at SHG acknowledged their error with the S12 and AMR9 variants yet? I've been Tweeting at him; however, of course I never get a reply. he won't reply. But make sure he reads your tweet by sending at his usual times for being active.
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Post by Megaqwerty on Mar 9, 2015 13:46:20 GMT -5
I wouldn't count on it. Multiple EPM variants were fucked by the very first weapon balance patch and those haven't been fixed.
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Will
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Post by Will on Mar 9, 2015 15:18:11 GMT -5
I've sent a good 20+ tweets about the IMR variants with 87.04 range since Marvel first got the stats, and look how well they have done at patching that.
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cat
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Post by cat on Mar 9, 2015 15:43:02 GMT -5
I've got "we looking into it" kind of respond about IMR range one month ago (on feb. 3). One month later patch came out and nothing done about it.
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Post by Marvel4 on Mar 10, 2015 14:08:23 GMT -5
I'm toying with different formatting methods. Rather than using the reference code Marvel showed me above, I think it will be faster for me to just reformat his sheet to be pretty. You should really do what I suggested. You can't rely on others to spot every mistake, and I already found several again. Also, it will save you a lot of time whenever there's another patch.
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Will
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Post by Will on Mar 10, 2015 17:48:02 GMT -5
I actually haven't had a chance to sit down and properly edit the sheet in a couple of weeks - I've been working a lot. A fellow named Ethan Chrisp has been so kind as to offer a hand with the reformatting. I'm not relying on others to spot every mistake (though it does help a ton), I plan on checking through all of our changes against your stats when I have a few hours of spare time. Manually entering in a direct reference code to over 10,000 different cells is not something I think I will ever have time for. However, anyone who wants editing access to the sheet is welcome to it.
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Post by LeGitBeeSting on Mar 10, 2015 18:27:19 GMT -5
I wouldn't count on it. Multiple EPM variants were Foxtroted by the very first weapon balance patch and those haven't been fixed. Good, I h8 all Whirlwind owners and want them to suffer.
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Post by dunsparceflinch on Mar 14, 2015 8:36:25 GMT -5
Just an FYI I think the -1 "reserve mags" for the EM1 dimension means that when it overheats the cool down doesn't cool it down entirely.
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Will
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Post by Will on Mar 14, 2015 8:43:24 GMT -5
Just an FYI I think the -1 "reserve mags" for the EM1 dimension means that when it overheats the cool down doesn't cool it down entirely. Hmmm well it isn't a variable from the weapon files Marvel put into a spreadsheet. The only variables the Dimension has different from other EM1 variants is the ADS time. I double-checked all of the overheat-related numbers (UpRate, UpRateFast, DownRate, Penalty). I don't know if variants can be treated differently from one another outside of what we see in those weapon files?
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cat
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Post by cat on Mar 14, 2015 10:48:51 GMT -5
Just an FYI I think the -1 "reserve mags" for the EM1 dimension means that when it overheats the cool down doesn't cool it down entirely. You probably tested it with heat sink. I can assume that whenever you overheat EM1 it uses normal cooldown vs. Overheat penalty. Without heatsink it will be 3,33 vs. 3 sec but with heat sink overheat penalty will be shorter - 3,33 vs. 2,25 so you will be able to shoot before em1 will become fully calm. It's even more notable on Vera+heat sink which will have 3,33 vs. 2,025 (one bar of EM1 vs. two bars of Vera remains when you starting shooting). On the minor note i've noticed that before cetrain moment (if it takes too long) it's possible to cancel manual reloading (aka ventilation) of energy weapons but it's impossible to cancel animation when weapon fully overheated.
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Post by ninopettis on Mar 15, 2015 7:04:54 GMT -5
I just noticed that the Ameli Redshirt has +10% viewkick change, but it isn't in the spreadsheet. Edit: Just noticed the same for the Pytaek Savvy.
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Will
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Post by Will on Mar 15, 2015 9:17:02 GMT -5
I just noticed that the Ameli Redshirt has +10% viewkick change, but it isn't in the spreadsheet. Edit: Just noticed the same for the Pytaek Savvy. Alright thanks bro. I didn't get to the Heavy weapons last night, but I did get the SMGs and Snipers done (comparing everything to Marvel's source sheet). The rest will get done late tonight. After that's all done, is there any requests of specific numbers you guys would like to see pulled from Marvel's sheet? Maybe reload speeds? Nothing else has a difference between variants, so it would just be for comparing one gun to another at that point.
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Post by dannyblazor on Mar 15, 2015 11:40:43 GMT -5
Members of the Denkirson forums, I would really apprrciate some feedback on my question. Does the silencer in this game affect the first range, second range, or both? Thx!
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banana
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Post by banana on Mar 15, 2015 15:47:39 GMT -5
Both
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banana
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Post by banana on Mar 16, 2015 13:11:33 GMT -5
Is the genuine not the best KF5 variant, with the damage buff making it always at least a 5 hit kill, and the range nerf being totally irrelevant, not even mentioning the other benefits? The single stack is beast af
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Post by ktownlegend on Mar 16, 2015 16:40:40 GMT -5
Is the genuine not the best KF5 variant, with the damage buff making it always at least a 5 hit kill, and the range nerf being totally irrelevant, not even mentioning the other benefits? The single stack is beast af The Genuine and Single stack are almost completely different weapons. Genuine is more of an AR/SMG Hybrid and Single Stack is as SMG as possible. I've got a create a class slot for each of them.
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Post by I Am Hollywood5 on Mar 23, 2015 23:34:34 GMT -5
Finally unlocked the PDW Condensed (Marksman 900rpm variant), and wow, it's actually a pistol worth using. If you can handle grinding through 300 grueling kills with the non-elite variants, it's worth it (and it gets easier once you unlock akimbo and extended mags, a challenge in itself. The Condensed akimbo drops people so freaking fast, it's amazing. Add extended mags to that and you can use it as a primary and do well.
Does the Condensed really have 20% smaller hipspread even though the in-game stat chart says the opposite?
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Post by Megaqwerty on Mar 24, 2015 14:06:24 GMT -5
Does the Condensed really have 20% smaller hipspread even though the in-game stat chart says the opposite? Who do you trust more: Marvel or Condrey? (Pro tip: I wouldn't trust Condrey to mow my lawn right.)
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banana
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Post by banana on Mar 24, 2015 16:49:19 GMT -5
I would
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Post by I Am Hollywood5 on Mar 24, 2015 17:02:38 GMT -5
Does the Condensed really have 20% smaller hipspread even though the in-game stat chart says the opposite? Who do you trust more: Marvel or Condrey? (Pro tip: I wouldn't trust Condrey to mow my lawn right.) Lol. I trust Marvel, just wondering if it was a typo
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Will
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Post by Will on Mar 24, 2015 18:15:37 GMT -5
Who do you trust more: Marvel or Condrey? (Pro tip: I wouldn't trust Condrey to mow my lawn right.) Lol. I trust Marvel, just wondering if it was a typo If you're ever questioning anything on my sheet (it's written by hand and is thus prone to errors), check Marvel's sheet. It's included with mine as "Source". It is impossible for there to be any errors on Marvel's sheet because it's extracted straight from the code, nothing is hand typed. The PDW Condensed has 2.4-4.8 standing hipspread (versus 3-6 on the default PDW), which is a 20% reduction
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Post by ultimate94ninja on Apr 3, 2015 5:34:11 GMT -5
Mistake in the spreadsheet: the Ameli "Whale Horn" is stated to have the default 100-round capacity, whereas it is actually increased to 150.
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cat
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Post by cat on Apr 3, 2015 12:37:55 GMT -5
Mistake in the spreadsheet: the Ameli "Whale Horn" is stated to have the default 100-round capacity, whereas it is actually increased to 150. Thanks.
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Deleted
Deleted Member
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Post by Deleted on Apr 5, 2015 10:53:37 GMT -5
We could totally add a dropdown menu which modifies a few other cells which creates an array for damage vs distance and then generates plots for two guns to compare. Thatll drive all those ttk charts out of business and then once the markets cornered we can sell more complicated things like kidneys or cell phones. The ultimate flaw is that your spreadsheet is popular enough that the randoms will fight over which guns to plot. There might be a way to personalize the selection but i cant figure it out. I hate you Mousey.
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Will
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Post by Will on Apr 5, 2015 14:56:44 GMT -5
I only made the sheets so I could get Drift0r's attention. Next I'll try to lure him into a doggy play-date.
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banana
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Post by banana on Apr 5, 2015 16:02:43 GMT -5
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