n1gh7
True Bro
Black Market Dealer
Posts: 11,718
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Post by n1gh7 on Feb 15, 2015 18:28:11 GMT -5
They are already in the spreadsheet. A little bird also told me that recoil plots will come out eventually.
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Post by ChloeB42 (Alexcalibur42) on Feb 15, 2015 20:44:17 GMT -5
Really? Because that bird looked and sounded like a dog to me.
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Post by kylet357 on Feb 16, 2015 6:46:47 GMT -5
No, the dog just ate the bird is all.
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Post by Megaqwerty on Feb 16, 2015 11:38:21 GMT -5
Really? Because that bird looked and sounded like a dog to me. I have seen this dog and, I must say, do not be confused by his appearance: he is not a qualified professional. He has no idea what he is doing.
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Will
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Post by Will on Feb 16, 2015 16:53:39 GMT -5
BUT HE'S WEARING SAFETY GLASSES AND HAS A POCKET PROTECTOR FULL OF PENS!!!!!!!!!!!!!!!!!!!!!!!!!
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Post by kylet357 on Feb 16, 2015 18:17:08 GMT -5
FULL OF PENS!!!!!!!!!!!!!!!!!!!!!!!!! I read that wrong the first time. Pretty much shows my maturity.
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Post by zackyv on Feb 18, 2015 3:41:34 GMT -5
Just thought I'd say some people might actually think there is a gun called the AMR9 Skill Cannon, when it's actually called the AMR9 N00b Tube..... lel
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probaddie
True Bro
You're triggering my intelligence
Posts: 11,043
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Post by probaddie on Feb 18, 2015 3:55:47 GMT -5
FULL OF PENS!!!!!!!!!!!!!!!!!!!!!!!!! I read that wrong the first time. Pretty much shows my maturity. A pocket full of... come on, now, that's just... no, just.... no.
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Post by broth3r on Feb 18, 2015 4:18:46 GMT -5
Just thought I'd say some people might actually think there is a gun called the AMR9 Skill Cannon, when it's actually called the AMR9 N00b Tube..... lel Pr0 Pipe, bro.
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Post by kylet357 on Feb 18, 2015 4:27:25 GMT -5
I read that wrong the first time. Pretty much shows my maturity. A pocket full of... come on, now, that's just... no, just.... no. It's quite possible if you're Jeffrey Dahmer.
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Post by NicelyDoneFTW on Feb 18, 2015 8:01:33 GMT -5
Mr. Will Wheatley,
Can you pretty please confirm the stats on your spreadsheet for the Pytaek Hasty? The in-game stat bar reflect +1 Firerate, +1 Magazine size, -2 Accuracy. Shows nothing regarding a buff to mid or long-range damage or reduction to short-range damage, such as your spreadsheet shows, Please advise. Thank you as always for your assistance and support!
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Will
True Bro
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Post by Will on Feb 18, 2015 10:46:34 GMT -5
Just thought I'd say some people might actually think there is a gun called the AMR9 Skill Cannon, when it's actually called the AMR9 N00b Tube..... lel Yeah that word filter worked wonders - it made it really easy to see how many places this list has been copy-pasted to (to the deepest corners of the internet). Most places also had my stupid list of "possible variables" when we were brainstorming what each modifier could possibly do (before Marvel enlightened us)
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Will
True Bro
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Post by Will on Feb 18, 2015 10:49:58 GMT -5
Mr. Will Wheatley,
Can you pretty please confirm the stats on your spreadsheet for the Pytaek Hasty? The in-game stat bar reflect +1 Firerate, +1 Magazine size, -2 Accuracy. Shows nothing regarding a buff to mid or long-range damage or reduction to short-range damage, such as your spreadsheet shows, Please advise. Thank you as always for your assistance and support! What I have for the Hasty appears to be correct, it correlates with the game code pulled by Marvel.
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Post by zimpoo on Feb 18, 2015 11:11:13 GMT -5
Hello guys, today I'm SUPER EXCITED to tell you about the AMR9 Skill Cannon.
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Post by akasteve on Feb 18, 2015 23:06:08 GMT -5
Is the damage multiplier on the RW1 as useless as on the snipers, or is it actually worthwhile?
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asasa
True Bro
fuck
Posts: 4,255
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Post by asasa on Feb 19, 2015 0:05:21 GMT -5
Useful; it increases the 1HK range (Head/Neck/Chest/Belly) from R1 to R2 (~double)
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Post by Marvel4 on Feb 19, 2015 9:45:05 GMT -5
Will: You should add all the other important stats from my spreadsheet. The best way would be to import it and reference it to avoid mistakes. cat: hipSpreadMoveAdd doesn't do what you think it does. See this thread for more information. Also, your raise times for the handguns are wrong, they always use quick raise.
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Will
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Post by Will on Feb 19, 2015 13:37:31 GMT -5
Will: You should add all the other important stats from my spreadsheet. The best way would be to import it and reference it to avoid mistakes. Woah cool, thanks for that guide! That should make things really easy. I'm quite busy this weekend but I will get on that next week.
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Post by ktownlegend on Feb 19, 2015 15:30:06 GMT -5
Are the ADS times on snipers here accurate?
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ThatGuy
True Bro
Bal = Life
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Post by ThatGuy on Mar 4, 2015 0:48:49 GMT -5
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Will
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Post by Will on Mar 4, 2015 2:53:28 GMT -5
I'm toying with different formatting methods. Rather than using the reference code Marvel showed me above, I think it will be faster for me to just reformat his sheet to be pretty.
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fpsdredd
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Always working on the FPS metagame
Posts: 495
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Post by fpsdredd on Mar 5, 2015 1:21:59 GMT -5
Hey Will, thanks a lot for your work here (thank you too Marvel4). Could you add ADS times to your sheet?
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ThatGuy
True Bro
Bal = Life
Posts: 78
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Post by ThatGuy on Mar 6, 2015 2:35:55 GMT -5
Yeah thanks will, marv, probaddie and diduknowipwn for all your efford and time
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fpsdredd
True Bro
Always working on the FPS metagame
Posts: 495
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Post by fpsdredd on Mar 7, 2015 14:20:42 GMT -5
sniper stats are empty currently.
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Will
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Post by Will on Mar 7, 2015 17:03:34 GMT -5
sniper stats are empty currently. Use a shotgun
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fpsdredd
True Bro
Always working on the FPS metagame
Posts: 495
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Post by fpsdredd on Mar 7, 2015 17:56:23 GMT -5
shouldn't sprint out colors be reversed?
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lllRL
True Bro
Posts: 101
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Post by lllRL on Mar 7, 2015 18:00:02 GMT -5
Hey, just a heads up. I know you've not finished adding the latest stats (recoil etc.) so you probably haven't finished checking over existing ones either, but the MP11 shows 200ms sprint out time. I'm pretty sure it was tested to be 0.095 give or take 0.005s That spreadsheet is looking sexy now, great work everyone!
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Will
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Post by Will on Mar 7, 2015 18:31:55 GMT -5
Hey, just a heads up. I know you've not finished adding the latest stats (recoil etc.) so you probably haven't finished checking over existing ones either, but the MP11 shows 200ms sprint out time. I'm pretty sure it was tested to be 0.095 give or take 0.005s That spreadsheet is looking sexy now, great work everyone! The coded number is 200ms, but it does seem there is a multiplier that comes into play, here's what Marvel said about it: Sprint out times for interruptible animations: MP11: 200 * 0.4 = 80 Pytaek: 275 * 0.26666668 = 73 Ameli: 275 * 0.42857143 = 118 Ohm: 250 * 0.7692308 = 192 I'm not sure how that works - does that mean you get a shorter sprint out time if you are say, reload cancelling?
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Post by RainbowCrash on Mar 7, 2015 23:19:28 GMT -5
It's a shame the goofed with this patch or the AMR9 dynamo would probably be the best AMR9. looks like they forgot about the burst delay.. hopefully they'll fix it and make it .01s lower than the base like it should be.
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Post by therundown on Mar 8, 2015 0:25:04 GMT -5
It's a shame the goofed with this patch or the AMR9 dynamo would probably be the best AMR9. looks like they forgot about the burst delay.. hopefully they'll fix it and make it .01s lower than the base like it should be. I feel like that still wouldn't be the case. The burst delay is very very small as it is, and the hipshot has a higher RPM anyways, on top of which there's no range penalty on D2. Everything else is identical.
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