prioc
True Bro
eep
Posts: 235
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Post by prioc on Feb 21, 2015 10:52:57 GMT -5
I think it's the headshot multiplier, it goes from 1.2 to 2, so you can get 2 shot kills if one is a headshot
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Post by vcarnage on Feb 21, 2015 11:31:25 GMT -5
Ah, Thank You!
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Post by Marvel4 on Mar 4, 2015 13:35:41 GMT -5
Updated.
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Post by ktownlegend on Mar 4, 2015 16:16:26 GMT -5
Atlas 45 has better 3 hit kill range than the MK14. LOLOLOL
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Post by thewhitetestament on Mar 13, 2015 18:45:22 GMT -5
Can someone confirm that Danger Close increases Scorestreaks damage by 10%? I read the entire thread and saw Will ask the query, but I never saw anyone respond.
Just curious if it boosts the Rippable energy turret and the Bombing Run.
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cat
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Post by cat on Mar 14, 2015 1:16:26 GMT -5
Can someone confirm that Danger Close increases Scorestreaks damage by 10%? I read the entire thread and saw Will ask the query, but I never saw anyone respond. Just curious if it boosts the Rippable energy turret and the Bombing Run. Tested those in private match. Rippable Laset Turret. 200 hp, no hp regeneration. Mouse wheel set to attack (exact one "hit" with each scroll). Without DC - 16 hits x 12 dmg + 8 stun grenades nearby to kill. (192 + 8). With DC - same result (expectation 16 x 13 =208). No damage increasing. Assault Drone machine gun. 130 hp, no hp regeneration. Without DC - 5 shots + 5 stun grenades nearby to kill (25x5 + 5). With DC - same result (expectation - 27x5=135). No damage increasing. Assault Drone rockets. 200 hp, no hp regeneration. With and without DC - instant death (if this thing refered as UGV it supposed to do 200 pts. of damage within 165" without droping damage). Without DC vs. Flack Jacket - survive (90 HP remains -> 200 - (200-200*0.45)). With DC vs. Flack Jacket - instant death (expectation - 79 HP to remain -> 200 - (220 - 220*0.45)). Danger Close cancels Flack Jacket.
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Post by kylet357 on Mar 14, 2015 13:12:07 GMT -5
Sucks that it doesn't increase damage on the Rippable Turret. What about on the regular Turret (not rippable)? Could you do a test for that?
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cat
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Post by cat on Mar 14, 2015 16:57:11 GMT -5
Sucks that it doesn't increase damage on the Rippable Turret. What about on the regular Turret (not rippable)? Could you do a test for that? Same result, with DC it doesn't kill after 16 shots (expected to be lethal - 16 x 13 = 208).
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Post by Marvel4 on Apr 4, 2015 2:53:06 GMT -5
Updated.
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Post by rojoshow13 on Apr 4, 2015 18:00:16 GMT -5
So according to hand tests the OHM is always a 3 shot kill but it shows here that it does drop off to 33 damage at long range but that range is 8,000 units. I don't know what those units measure out to in terms of feet or meters but the next farthest one I see is the ARX at 2,000. So I'm wondering if there's even a sight line in the game where you would hit that 8,000 unit threshold.
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Will
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Post by Will on Apr 4, 2015 18:41:39 GMT -5
So according to hand tests the OHM is always a 3 shot kill but it shows here that it does drop off to 33 damage at long range but that range is 8,000 units. I don't know what those units measure out to in terms of feet or meters but the next farthest one I see is the ARX at 2,000. So I'm wondering if there's even a sight line in the game where you would hit that 8,000 unit threshold. Doubt it, that's 666 feet.
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cat
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Post by cat on Apr 4, 2015 18:43:08 GMT -5
Range measured in inches. I'm pretty sure none of COD maps, let alone ones from AW ever featured such open lines of sight.
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Will
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Post by Will on Apr 4, 2015 18:59:08 GMT -5
Lunacy (increased RoF) and Heart Seeker (decreased recoil, laser sight, decreased RoF) seem to be by far the best two variants. I'd probably lean more towards the Heart Seeker, because the Ohm's recoil is a real challenge on console.
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on Apr 5, 2015 14:05:52 GMT -5
Lunacy (increased RoF) and Heart Seeker (decreased recoil, laser sight, decreased RoF) seem to be by far the best two variants. I'd probably lean more towards the Heart Seeker, because the Ohm's recoil is a real challenge on console. I'd go for the Ameli Chicanery
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Post by Megaqwerty on Apr 5, 2015 14:49:27 GMT -5
Lunacy RF would be interesting if the recoil could be tamed. The Lunacy's extra fire rate gives the Ohm a niche versus the Ameli, which is largely superior.
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Usagi
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Post by Usagi on Apr 5, 2015 21:34:08 GMT -5
The shotgun mode of the Ohm is completely unaffected by variants?
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Post by kylet357 on Apr 5, 2015 23:35:15 GMT -5
I'm confused a bit. Is the damage and fire rate on the EM1 changed on console as well, or was this only for PC?
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Will
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Post by Will on Apr 6, 2015 2:44:55 GMT -5
I'm confused a bit. Is the damage and fire rate on the EM1 changed on console as well, or was this only for PC? It wasn't in the console patch notes, but hand testing is pointing towards yes.
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Post by kylet357 on Apr 6, 2015 9:23:26 GMT -5
I'm confused a bit. Is the damage and fire rate on the EM1 changed on console as well, or was this only for PC? It wasn't in the console patch notes, but hand testing is pointing towards yes. Wow. Not sure if that sucks or if it's a good thing.
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Post by Megaqwerty on Apr 6, 2015 12:59:41 GMT -5
I'm on PS4 and can confirm the EM1 was changed. On consoles, this is definitively a nerf: the higher damage means that damage is frequently lost due to rounding meaning that the gun is worse and punishes inaccuracy more due to the fire rate. The EM1 may have been the apocalypse on PC, but it was always shit on consoles and this update has only made it more shit. The shotgun mode of the Ohm is completely unaffected by variants? I'm also curious.
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Will
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Post by Will on Apr 6, 2015 17:14:06 GMT -5
Silly Sledgehammer, don't you know that you can balance PC and consoles separately? The shotgun mode of the Ohm is completely unaffected by variants? Not completely. Changes in mag size affect it ( ), and I believe ADS time as well. The columns left blank on the spreadsheet probably take on numbers from the variant, whereas any shotgun-specific values would overwrite (such as damage, range, RoF, spread, recoil)
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Post by kylet357 on Apr 7, 2015 10:34:54 GMT -5
EM1 seems to be untouched on PS3.
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banana
True Banana
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Post by banana on Apr 7, 2015 12:55:28 GMT -5
Silly Sledgehammer, don't you know that you can balance PC and consoles separately? The shotgun mode of the Ohm is completely unaffected by variants? Not completely. Changes in mag size affect it ( ), and I believe ADS time as well. The columns left blank on the spreadsheet probably take on numbers from the variant, whereas any shotgun-specific values would overwrite (such as damage, range, RoF, spread, recoil) Sledgehammer needs to change that asap
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Post by Marvel4 on Apr 27, 2015 16:06:18 GMT -5
Updated.
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JustABitAgroed
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Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
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Post by JustABitAgroed on Apr 27, 2015 16:29:14 GMT -5
Aw yeah, gimme that sweet sweet Pytaek Damage model. Thanks for getting this up so quickly Marvel.
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Will
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Post by Will on Apr 27, 2015 16:47:54 GMT -5
Ameli Heavy can take a seat; Pytaek Eradicator is now the best weapon in the game. Pretty much identical to the Heavy, but with faster ADS time, slightly less recoil, and tighter hipspread.
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Post by Megaqwerty on Apr 29, 2015 20:06:35 GMT -5
How much damage does the slam do and what are the multipliers? Does Overcharge change the damage profile in any way? Does the resulting shockwave do any damage?
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cat
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Post by cat on Apr 29, 2015 20:30:08 GMT -5
Don't know about the range (i assume it is around 100") but direct impact seems to be doing 240 pts of damage. No matter if foot landed on head or torso. Overcharged increases range.
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Post by dunsparceflinch on May 8, 2015 13:56:22 GMT -5
Is it possible that the ae4 got stealth needed to 34-33-29? I only ask because I have been playing some games on Hc Dom and long shots with my venom seem to take two hits.
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Post by ktownlegend on May 8, 2015 15:59:15 GMT -5
Ameli Heavy can take a seat; Pytaek Eradicator is now the best weapon in the game. Pretty much identical to the Heavy, but with faster ADS time, slightly less recoil, and tighter hipspread. Unless you can tell me you like the iron sights on the Eradicator, no way. you can put hybrid sight on the Ameli and get pretty much the same ADS time. I think the Ameli still has slightly less recoil than the Pytaek. Still waiting for Probaddie to update his charts. And the hipspread is so minor it's pretty irrelevant. Did they patch the Ameli and MP11 sprint out times?
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