hebbnh
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Post by hebbnh on Dec 15, 2014 22:47:59 GMT -5
Update: the hardest part of the "lamp launch" method is getting the positioning correct so you get launched the right way. It took me several tries to get that figured out, but after that it was pretty simple. Titans should use defender subclass and drop a bubble on the rock while waiting for the bridge to finish if they run into trouble with the ogre. Warlocks can buy an extra 5 seconds or so by not self-rezzing immediately if they go down. Hunters have nothing to worry about because they can go invisible for the entire time.
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hebbnh
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Post by hebbnh on Dec 15, 2014 22:58:30 GMT -5
Getting across the gap on phase 2 is really easy also. Once across you just have to hold out until the ogres spawn. Kill them both and you're good to go. I got a little too crazy while dodging and got myself smashed, but it shouldn't be too hard if you're careful. You may have to kill a wizard or two to get the ogres to spawn in, not totally sure. I think this would be doable as 29 but it'd take a while and several syntheses if you don't have Ice Breaker.
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wittyscorpion
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Post by wittyscorpion on Dec 16, 2014 5:26:50 GMT -5
SPOILERS AHEAD. I AM ABOUT TO POST A SPOILER FOR THE FIRST PART OF THE NEW RAID. DO NOT READ BELOW IF YOU HATE SPOILERS. There is a chest at the very beginning. It can be soloed. From the very start (where you land after jumping down). There is a stone path to the left half way to the first lantern (so barely forward from the start - basically just 25 meters or do into the dark. Go left, and there is a door. There is a small light above it. The chest spawns inside the door. It opens when you approach. If the light is not on, let yourself die to thrall and respawn. Repeat until the light is on and the chest is there. Chest contains radiant shards/energy and a chance for an exotic! There are actually another chest location, it is a bit further up forward and to the left, after passing a small bump with a hole. I believe these two are interconnected, if one does not have the chest, then you can find one at the other. Also, if you get loot from one location and open the other in another life time, you won't get anything.
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hebbnh
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Post by hebbnh on Dec 16, 2014 8:13:29 GMT -5
There are actually 7 different doors throughout the area and the chest can be in any of them. The first two are fairly easy to get to solo, but after that not so much. Here's a map I found on reddit:
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Post by iw5000 on Dec 16, 2014 9:54:40 GMT -5
Damn, they beat me to it. I almost had a map done.
That map is good though. It shows how the explosion/elevator glitch works, knocking you up from lightpost 2 up onto the above ledge.
Question. Is there a good way to ensure you can jump onto the lampposts?
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Post by iw5000 on Dec 16, 2014 10:25:09 GMT -5
Update: the hardest part of the "lamp launch" method is getting the positioning correct so you get launched the right way. It took me several tries to get that figured out, but after that it was pretty simple. Titans should use defender subclass and drop a bubble on the rock while waiting for the bridge to finish if they run into trouble with the ogre. Warlocks can buy an extra 5 seconds or so by not self-rezzing immediately if they go down. Hunters have nothing to worry about because they can go invisible for the entire time. If it helps other people, here's the angle you need to be looking at in the video. This would have you sort of facing almost towards the light. When it explodes, you will rotate up in the air, counter-clockwise, and drift towards the ledge right above/behind you.
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hebbnh
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Post by hebbnh on Dec 16, 2014 10:35:47 GMT -5
The key is not to get too for forward while sitting on that rock. If you do, you end up getting shot at a low angle along/into the wall behind you and you won't get enough height to make it up to the next level. You have to stay back a bit and to the right side to get shot upwards more. Just takes a little practice to get it right!
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Post by iw5000 on Dec 16, 2014 10:44:05 GMT -5
Question.
I've seen people run it legit, along the path. But they take breaks by jumping up on the lamp posts. Is there a trick to this?
From what I have tried, I don't think a solo person can out-run the thrall by themselves, without jumping on something. I am correct? I have solo'd the run legit with another person, but I think they distracted the Thrall, enough at least to let me get ahead
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hebbnh
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Post by hebbnh on Dec 16, 2014 10:51:25 GMT -5
I don't think there's any way to outrun all the thrall on your own, but maybe with maxed agility and a MIDA with the lightweight perk on? There's no trick to jumping on the lamp posts other than waiting for the weight of darkness debuff to go away, then jumping up there. I had trouble dodging the thrall long enough for that to happen, got tired of dying, and decided to go with the lamp launch method instead.
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Post by iw5000 on Dec 16, 2014 11:12:26 GMT -5
I don't think there's any way to outrun all the thrall on your own, but maybe with maxed agility and a MIDA with the lightweight perk on? There's no trick to jumping on the lamp posts other than waiting for the weight of darkness debuff to go away, then jumping up there. I had trouble dodging the thrall long enough for that to happen, got tired of dying, and decided to go with the lamp launch method instead. Yeah, the lamp post jump thing....not working for me either. I could never clear out a consistent space. I did get up to the 9th or 10th post a few times, but that's about it. Oh yeah. Regarding the MIDA. From my own internal testing, this is all bullshit. I went and timed myself (with a stopwatch) running about 50 meters on a test course on the Moon, with my Warlock. I did three sprints over my timed course. The results are as follows: 1. MIDA + Murmur (set on +2 agility) 2. SUROS (set on +2 agility) + Murmur (set on +2 agility) 3. SUROS + Murmur The times? All three finished the course in 11.1 seconds. No difference whatsoever. Unless I am missing something, I think Bungie is just feeding us bullshit.
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hebbnh
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Post by hebbnh on Dec 16, 2014 11:20:59 GMT -5
Is your MIDA fully leveled, or at least upgraded to the point of having the "MIDA Multi-Tool" perk? That's supposed to enhance move speed on top of the lightweight bonus.
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Post by iw5000 on Dec 16, 2014 11:22:12 GMT -5
Is your MIDA fully leveled, or at least upgraded to the point of having the "MIDA Multi-Tool" perk? That's supposed to enhance move speed on top of the lightweight bonus. I'll have to check on that. But what is more troublesome is the Suros and Murmur are both leveled up for the +_2 agility bonus, I know that for sure. And as tested above, it did nothing in terms of giving more speed.
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Post by thebb22 on Dec 16, 2014 11:27:50 GMT -5
Did you compare them to any other normal guns without the agility perk? It'd be interesting to see if those guns with that perk are giving the +2 Agility even when that perk isn't selected.
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wittyscorpion
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Post by wittyscorpion on Dec 16, 2014 12:04:22 GMT -5
Warlock has the perk to float in the air, might be worth trying when taking a breath at the lamp post?
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mannon
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Post by mannon on Dec 16, 2014 12:06:58 GMT -5
I used to love that perk, until I got two grenades and got addicted to them. You do retain your momentum so it can have some interesting possibilities.
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wittyscorpion
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Post by wittyscorpion on Dec 16, 2014 12:29:17 GMT -5
I used to love that perk, until I got two grenades and got addicted to them. You do retain your momentum so it can have some interesting possibilities. 2 grenades ability is tough to beat, but with thralls constantly in your face the float can now be good situationally. Say you need a healthy recovery while taking a pack out, no problem, just jump as high as you can and float for a while.
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Post by iw5000 on Dec 16, 2014 13:28:59 GMT -5
Maybe have to try that. Two grenades isn't much use when the Thrall are swarming you.
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mannon
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Post by mannon on Dec 16, 2014 13:57:32 GMT -5
I've always found AoE grenades exceptionally useful with Thrall. Usually they kill any in the area and if placed in a choke point Thrall will just stand there and wait. I've avoided most major spoilers for the raid, though. So I don't know if there are any choke points. I kinda doubt it.
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qupie
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Post by qupie on Dec 16, 2014 14:57:58 GMT -5
Warlock aoe grenaded are awesome in the first part of the raid, as said above, you can take out a few tralls and introduce a safe zone for a few seconds.
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Post by iw5000 on Dec 16, 2014 17:10:00 GMT -5
The key is not to get too for forward while sitting on that rock. If you do, you end up getting shot at a low angle along/into the wall behind you and you won't get enough height to make it up to the next level. You have to stay back a bit and to the right side to get shot upwards more. Just takes a little practice to get it right! Yeah. I had some time before a work appt this evening. I tried it and got it down ...at least up until the part about landing. I think i flew up and bounced off the top side ledge eighteen straight times. Failing every time, bouncing right off the top, and down below. Right now, i am very fvcking annoyed. And not so much because i couldn't get this cheat to work....but more so because i paid $20/$30/$whatever for this DLC, and the ONE thing i didn't want to do with it, i am now doing. This Raid has pretty much dissolved into one big old YouTube Glitch/Cheat fest to see who can run three characters through the most using all the cheats to get loot. Welcome to Destiny. Teamwork? Who needs the fun of teamwork, we have cheats on YouTube to do stuff solo. That's why i so insistent about wanting a blind raid. To enjoy the process. Bungie royally fvcks this up. Already hating the leveling process of this new DLC, and now the one thing i really enjoy, the dimwitted retards at Bungie fvcked up. :-( btw.....for the record, i did get up to the 12th or 13th lightest, the one with the Knight, running it the legit way. What got me there was not the levitation part of the Warlock sun singer, but the double grenade. Timing them with a few well placed rocket launchers to buy me time.
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wittyscorpion
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Post by wittyscorpion on Dec 16, 2014 17:18:09 GMT -5
Personally I am happy with the current state of the new raid: parts of it are soloable so you can explore on your own, while the final fight requires teamwork and is the most important one for loot drops. This makes the raid much more playable. We can all get enough practice before the raid night, and make the group raiding experience much tighter and more efficient. Hopefully in 1 or 2 weeks we can beat the raid 3 times in one night, maybe even with time left for VoG. Sure, the bridge cheese should be patched since that's just bad. As long as they get it done before CsE Hard becoming available in January I am fine with it. I also don't see big problem with the new "DLC leveling process". Yes, I don't like re-leveling exotics, and I am not happy with old legendaries becoming obsolete, but outside CsE the 300-attack weapons and 30-light armors are still just as useful as before. For CsE raid, I don't need a zillion weapons to beat it, just a selected few plus the new raid legendaries that I will eventually get (hopefully ). After all: we need fresh weapons to burn the bounty XP on . The new exotics have 302 attacks out of the box so we are in no hurry to level them up to 330.
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Post by iw5000 on Dec 16, 2014 17:53:24 GMT -5
I hear you Witty. You make sense, what you are saying. But from my perspective, it's just after hearing for so long about how 'The Raid' is the height of all things Destiny, the best of the best, the greatest of the greatest, it just seems so freaking lame that this new DLC has come down to glitching and cheating. Especially after having such a great time with the Raid the other night. And now i am cheating it.
Anyways, it just feels cheap to pass the first section that way. And i did ultimately do it. The positioning is easy once you figure that out. Guaranteed launch. And once you figure it the timing of the 'bounce' on the explosion jump landing (i think that's the hardest part of this cheat), ...it's easy. Might take a few shots, but it's just timing, knowing where to move upon landing. You get up top, it's a cakewalk. I took out the Ogre with only like four missiles and sniper shot. He never even fired back. Once done, i ran across the bridge and nothing came close chasing. Bingo. Free Raid Gear and 2 more radiant shards.
One cheat... = four radiant shards, + Raid gear. Solo.
I'll do my other two warlocks tonight. Then figure out how to cheat the Bridge section. Haven't really looked into it yet.
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mannon
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Post by mannon on Dec 16, 2014 17:57:59 GMT -5
I would just have preferred the new progression from 30 to 32 was tacked on to the end rather than basically replacing 28 to 30. What we have now isn't actually a higher tier despite the larger numbers, it's just a different one. You buy your gear in the shops to get to 31 instead of 29 and have to raid to hit 32 instead of 30. (The difference being you don't have to purchase an exotic piece or get 1 raid pice to hit 31 the way you previously had to in order to get to 29, although why wouldn't you?)
Similarly the weapons going from 300 to 330 attack raises the damage from being capped at enemy level 20 to 22 so also an increase of 2 levels. The addition of commendations is nothing more than a limiting factor added to insure we would have to do something to earn all this new stuff over time instead of just blowing a whole load of saved up marks... not that you can save up all that many. To an up and coming player I'm not even sure the commendations matter. You should have 2 by the time you can buy armor which is enough for a full set since only two pieces require them. It does put more of a crimp on weapon purchases, but then earning the marks for a full set of armor could take a bit as well. Granted you can save on marks by getting an exotic, or completing the Eris/Xur quest, or just getting lucky with RNG. I still see it only being a small issue. Just a couple of weapon purchases, an exotic bounty or buying an exotic or two from Xur and you're well on your wait to being raid ready, just like before.
So what looks like a level cap increase is really more a rebranding. 28 and 29 are basically dead levels now, hence the difficulty changes from 28 to 30, because the only people really stuck at 28 are those of us caught out by the DLC. Even so it's only been a week and I have all my gear for level 31 and have nearly completed all the XP for it as well. I just need materials.
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Post by iw5000 on Dec 16, 2014 18:05:40 GMT -5
Two lamp jumps. One showing a fail via the bounce. The second is the correct landing.
Both lamp launches show the correct way to crouch on the rock. You need to put your left foot about 12" away from the crack on the floor of the spot. Then look ahead and wait.
In the 2nd jump, i tried to toss a grenade at the wall up there, that bounces you back down.
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wittyscorpion
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Post by wittyscorpion on Dec 16, 2014 18:16:55 GMT -5
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wittyscorpion
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Post by wittyscorpion on Dec 16, 2014 18:19:47 GMT -5
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Post by iw5000 on Dec 16, 2014 23:43:48 GMT -5
I got the Crota's End solo raid accomplished. All three 0f my Warlocks across the bridge, getting the 1st and 2nd parts done. I'm not sure how to do the next part solo. Can it?
The bridge turned out to be easier than i thought. I am terrible at platform jumping, but once you know where to go on the far/big blind jump, it's pretty easy. Just shoot stuff with an icebreaker and it's over in about 6 to 8 minutes. Again, very easy. I can't believe Bungie let that slide through. Lots of Shards, a few energies and i think three raid gear pieces.
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hebbnh
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Post by hebbnh on Dec 17, 2014 0:24:00 GMT -5
I got the Crota's End solo raid accomplished. All three 0f my Warlocks across the bridge, getting the 1st and 2nd parts done. I'm not sure how to do the next part solo. Can it? The bridge turned out to be easier than i thought. I am terrible at platform jumping, but once you know where to go on the far/big blind jump, it's pretty easy. Just shoot stuff with an icebreaker and it's over in about 6 to 8 minutes. Again, very easy. I can't believe Bungie let that slide through. Lots of Shards, a few energies and i think three raid gear pieces. Nice! THebb and I were able to get the running phase, 1st chest, and 2nd chest on all 3 characters. We also cleared the bridge phase on one character each. Two more bridge phases and at least one full run to go! I got 2 raid pieces on my Hunter and 1 for my Titan so far.
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Post by iw5000 on Dec 17, 2014 0:30:35 GMT -5
. Are you saying there are two chests with stuff on the first thrall level? I thought there was just one.
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hebbnh
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Post by hebbnh on Dec 17, 2014 0:33:41 GMT -5
No there's just the one there. We got to the 2nd chest with the characters we cheesed the bridge with and just swapped our other charcters in to grab it as well. That seemed easier and more efficient than trying to speed run the shrieker/thrall hallway two more times on the other characters.
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