mannon
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Post by mannon on Feb 24, 2015 14:44:20 GMT -5
Actually I like running patrols. I load up into a patrol, bring up the destinypublicevents.com and go to work getting events, patrols. and bounties simultaneously. I only dislike it when I keep missing the public events or I can't seem to make any progress on a particular bounty. I cherry pick my patrols so I don't have to do scans or scouts and I only take the VIP targets when I'm leaving the area. I also kinda like abusing some of the spawns... particularly in the Steppes.
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markopolo
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Post by markopolo on Feb 24, 2015 14:55:21 GMT -5
I don't disagree... but rather than looking at it as an opportunity lost, I prefer to look at it as a focus for the future. This first game has been about establishing a storyline and laying a foundation, and ultimately, seeing what works and what doesn't and what Bungie did right and what they need to do better. I don't think anyone would state that the opportunity has been lost, rather that deserves attention in future
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Post by mannon on Feb 24, 2015 14:59:38 GMT -5
It's something that needs a lot of focus. Bungie has a full time raid team. I think it needs a full time PvP team constantly updating and improving it.
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wittyscorpion
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Post by wittyscorpion on Feb 24, 2015 15:08:50 GMT -5
That's what I have been saying, with this sentence quite a few times: Unlike many other players who are disappointed in PvP that would call Bungie "dumb", I am still a fan of the Studio and believe that they are capable of providing a much more engaging PvP experience. They just need to get themselves really into it, instead of thinking that things are fine as is. Same goes for PvE: 1) as we discussed when partying yesterday on XONE: Bungie already disappointed the fans on story telling, would have not been a big deal for other studios, but pretty disappointing coming from the people who made a pretty great one through Halo, with a hero the players really love and care about. For the guardians we are playing on the other hand, the most we care about is what shaders can make them look good on which armors. They are to us like barbie dolls to little girls . We don't feel the "personality" at all from these guys; (not to mentioned the annoying ghost, who is such a disappointment when compared with the AI greatness like Cortana) 2) on the raid front: after VoG, CE is also a significant step down. It is still a solid raid, but quality wise noticeably below VoG; Things might still look fine on surface, but if I were a leader at Bungie and really want to make this game having a ~10 year appeal, I would be in "crisis" mode right now and really push to get as much as freshness from upcoming releases: HoW and more importantly the "major content update" to be released this fall.
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mannon
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Post by mannon on Feb 24, 2015 15:25:26 GMT -5
I think that they had a lot of time to craft and test VoG to play a certain way and have a lot of variety. With CE I think they wanted to do something very different from VoG, which is in a sense commendable, but it didn't work quite as well as they hoped and they didn't have as much time to polish it. I really hope they have put additional resources on the third raid and that it plays more like VoG than CE... though I've yet to run CE.
I don't think PvE has fallen as short as a lot of people say. It seems like people aren't burning out until pretty late endgame, and by the the number of hours put into the game is pretty staggering. It could certainly be improved... quite drastically, in fact. But I think it's still quite successful. I've played lots of other games, many with coop, some with loot, and there are very few I've put as many hours into as Destiny. Every PvE game will run out of content and replayability eventually unless new content is constantly added. Clearly Bungie intends to keep adding. Hopefully they will do more than that as well and give us improvements we hope for as well.
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markopolo
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Post by markopolo on Feb 24, 2015 15:34:32 GMT -5
I think Bungie did it on purpose.
They've spent most of their time developing the storyline, equipment, raids and strikes... that PVP (imho) is delibrately barebones for future releases/updates. So once they've gotten the playerbase to know the basics of the game, they can start with more diverse PVP elements. But I've always viewed PVP in destiny as a work in progress. Bungie just had bigger fish to fry to develop the series that they gave us the barebones
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wittyscorpion
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Post by wittyscorpion on Feb 24, 2015 15:42:40 GMT -5
Judging by the fact that we are still actively playing this game and have passionate discussions about it, Bungie has done a lot of things right.
How far they can go on this franchise, is hugely depending on their mentality. If their current mindset is "we had a solid start, but there are a lot more to do in terms materializing innovative ideas", then I don't have much to worry about. If on the other hand they are thinking "we already have a great structure, all we need to do is to add more into exist formula", like just more gears, more strikes (of similar or below quality), more raids (of similar or below quality), and more PvP maps (that don't even get into IB rotation), then they are already digging their graves.
Only time will tell.
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markopolo
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Post by markopolo on Feb 24, 2015 15:45:23 GMT -5
Judging by the fact that we are still actively playing this game and have passionate discussions about it, Bungie has done a lot of things right. How far they can go on this franchise, is hugely depending on their mentality. If their current mindset is "we had a solid start, but there are a lot more to do", then I don't have much to worry about. If on the other hand they are thinking "we already have a great structure, all we need to do is to add more into exist formula", like just more gears, more strikes (of similar or below quality), more raids (of similar or below quality), and more PvP maps (that don't even get into IB rotation), then they are already digging their graves. Only time will tell. Haven't they already made their $$$ for the whole 10 years? Any graves they did now will be lined in cold, hard, cash. But I hope they aren't resting on their laurels either
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Post by TheHawkNY on Feb 24, 2015 15:50:28 GMT -5
The PvP is designed for accessibility. There is very little growth in skill to be gained through practice. Everyone has lethal support killstreaks.
I don't know what weapon tuning would do, seeing as how if two enemies encounter each other using different weapon tiers (primary/secondary/heavy), the outcome is pretty much predetermined.
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markopolo
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Post by markopolo on Feb 24, 2015 15:58:35 GMT -5
I think they're just waiting to go full COD on us with 15+ game modes, horde mode.... and of course: the predator killstreak unlock
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wittyscorpion
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Post by wittyscorpion on Feb 24, 2015 16:02:00 GMT -5
I don't know what weapon tuning would do, seeing as how if two enemies encounter each other using different weapon tiers (primary/secondary/heavy), the outcome is pretty much predetermined. 1) That's why it is far from enough; 2) They are nerfing the shotty and FR for PvP, both in weapon power and in ammo. Hopefully this is moving towards my design goal of "primary weapons should be used primarily, special weapons should be reserved for truly special occasions". Easily accessible Super and Heavy will still break the game flow in unnatural ways. But until they can have true skill based MM and/or dedicated servers, Crucible is a playground for casual play anyway with or without Super/Heavy (basically the equivalent of "party" game types like gun game in CoD and fiesta playlists in Halo). Again, IMHO
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Post by iw5000 on Feb 24, 2015 16:27:08 GMT -5
Could Destiny take IB and make it almost Clan wars esque, in the sense that you set up your clan/team, rank up in crucible, and compete against other teams, and then the top... 1000 teams (whatever) make it to the Iron Banner? Then Iron Banner is like an uber clan wars and the PUGSnSCRUBS who just want to PVP for fun, can still do Crucible? Just an idea IMHO. No.
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mannon
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Post by mannon on Feb 24, 2015 16:47:27 GMT -5
I would like to see a more structured event. Not necessarily like clan war from what I've heard of it, but more like something with declared team lists. Not just 6, but more like 10 members per team so you have alternates, maybe. But then you have multiple events like a track meet. So you have the 3v3, and 6v6, ect. Thing is you have to fill out the whole fireteam from your declared team to compete and you only play other teams. So that it really is team vs team. No pubs or randoms. Game tracks all the games played and tries to rank teams. Ranking might not be easy with random games, but lets say it runs like that all week. At the end of the week the best teams qualify for the next tier, finals or semi finals or whatever. Teams also have to play X number of games to qualify so there's no winning one game and quitting. Then on the weekend the qualifying teams play each other on dedicated servers.
I'd like to see actual finals brackets, like a real tournament, but scheduling could be a complete nightmare and Destiny doesn't have good tools for coordination like that, so maybe you just leave it open and Destiny tries to play teams against as many other teams as possible to get good ranking.
At any rate, it doesn't have to work that way, but I would really like to see something with more structured teams going at it against each other... and not against pubs. I definitely do not want to create more pubstomping.
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wittyscorpion
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Post by wittyscorpion on Feb 24, 2015 19:08:48 GMT -5
Clan support can definitely beefed up, but IMHO not urgent.
That said:
Right now the Clan features are limited to an in-game display of clan name, and a couple of clan specific challenges, that's it. There are huge room for improvement, just off the top of my head for some easy (and probably crappy) ideas:
1) Clan vs. Clan competitions, can be either PvE (say weekly leaderboards of time to complete raid) or PvP 2) Clan level rewards (e.g.: emblems/shaders/class items)
etc.
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mannon
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Post by mannon on Feb 24, 2015 19:10:20 GMT -5
Wait... there are clan challenges?
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wittyscorpion
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Post by wittyscorpion on Feb 24, 2015 19:22:32 GMT -5
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mannon
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Post by mannon on Feb 24, 2015 19:38:13 GMT -5
ohhhhhh... I quit paying attention to achievements/trophies a while back. I kinda liked it when I played 360, but then I more or less stopped that and never got into them much on Steam, likewise for PSN. I think what I liked about xbox was that there is a defined and finite number per game (for the most part) and that there are points attached to them. Sure, the points mean nothing, but it's kinda cool to pad your gamerscore. Without any points it's just a wall of random challenges with unintelligible names and sometimes downright mysterious descriptions at that. I hate challenges that you can't even figure out what it means by reading the description. heh
Now if it were in game... oddly enough... then I'd care more. heh heh Of course... I say that, and yet I still haven't bothered to collect all the chests and ghosts... Just got better things to do with my limited time, I guess. I always have about three short term goals I'm working on and only time to make a dent in one and a half. ;p
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wittyscorpion
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Post by wittyscorpion on Feb 26, 2015 15:19:42 GMT -5
After Skirmish Double and 1.1.1 weapon tuning, Bungie is making another move for PvP: www.bungie.net/en/News/News?aid=12613Your thoughts? Putting likes and dislikes of this game mode aside, I applaud Bungie's initiative in bringing freshness to PvP. When things work, leave it alone. But when things don't work, shake it up. It is one small step closer to where I want the experience to be, will need to see how it goes though.
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mannon
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Post by mannon on Feb 26, 2015 15:33:29 GMT -5
They Heavy Ammo no longer dropping seems pretty huge. I'm actually almost excited to play Crucible now. Usually I only get excited about Iron Banner. ;3
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Post by TheHawkNY on Mar 13, 2015 11:04:06 GMT -5
Iron Banner starts 3/17. Armor is Boots and Gauntlets - the Gauntlets are nice because you can reach level 32 and have quicker reloading primaries. Weapons are Silimar's Wrath and Efrideet's Spear. Silimar's Wrath is garbage. Efrideet's Spear is a great weapon. It's tied for highest impact among sniper rifles. What's more, the Final Round upgrade makes the last shot in the magazine a one hit kill to any part of the body in Crucible. Get those Red Deaths leveled!
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Post by wings on Mar 13, 2015 12:25:03 GMT -5
Wait, I thought there were chests on offer? If not I can stick to one character for the sniper rifle and just do bounties on my oters to try and get an exotic chance pop up.
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Post by hebbnh on Mar 13, 2015 12:37:42 GMT -5
The poster on Bungie.net most likely does not depict the actual items for sale. They've used that same poster 3 times in a row -- it was wrong for the last IB. They're too lazy to update it I guess. Dataminers show boots, chest, Jolder's Hammer, and Silimar's Wrath.
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wittyscorpion
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Post by wittyscorpion on Mar 13, 2015 12:48:36 GMT -5
I got Efrideet's Spear when first time it was available in Iron Banner. It is a solid Sniper Rifle and is worth going after if you do ENJOY Iron Banner. If you don't like IB or Crucible in general, it is not something you HAVE to grind for, because there are many Sniper Rifles out there that are just as effective.
Just an FYI.
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Post by TheHawkNY on Mar 13, 2015 13:14:26 GMT -5
Well, it sounds like it won't be an option anyway. Datamining link here: www.reddit.com/r/DestinyTheGame/comments/2yw91h/misc_he_is_a_another_xurspoilers/Since I reached rank 5 on my Titan last time, I may just hop on for the reset and purchase a couple pieces of armor and a few Jolder's Hammers to reroll for Field Scout/Surplus. Good thing I have 40k worth of Glimmer consumables to redeem in my vault. Fingers crossed my luck is good with the re-rolls, and I don't end up regretting the 50 motes of light I spent on class items the past couple of weeks.
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mannon
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Post by mannon on Mar 13, 2015 13:47:55 GMT -5
I got both sets of gloves and boots in the last one so weapons are all I'm interested in unless they come up with some new shader or something too... which I doubt. As is I think I'll just do the logged on for reset thing to get them. I might try to build up my Hunter in IB though since I do enjoy it... although my poor Hunter is only level 25 so I'll have to mooch medallions and bounties like IW5000 at first. ;3
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Post by TheHawkNY on Mar 13, 2015 15:27:48 GMT -5
What's the best way to grind for glimmer consumables? Are there any enemies that always drop them that you can kill, grab the consumables, suicide, and kill again?
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wittyscorpion
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Post by wittyscorpion on Mar 13, 2015 15:30:13 GMT -5
What's the best way to grind for glimmer consumables? Are there any enemies that always drop them that you can kill, grab the consumables, suicide, and kill again? Most of my glimmer consumables come from glimmer farming on Exclusion Zone and VoG Gatekeeper CP. The latter, especially in normal mode, is probably the best place I know for farming glimmer consumables.
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Post by TheHawkNY on Mar 13, 2015 15:32:16 GMT -5
What's the best way to grind for glimmer consumables? Are there any enemies that always drop them that you can kill, grab the consumables, suicide, and kill again? Most of my glimmer consumables come from glimmer farming on Exclusion Zone and VoG Gatekeeper CP. The latter, especially in normal mode, is probably the best place to farm glimmer consumables that I know. Does it matter if it's normal or hard mode?
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Post by TheHawkNY on Mar 13, 2015 15:32:39 GMT -5
I mean, what's the difference between normal and hard?
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wittyscorpion
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Post by wittyscorpion on Mar 13, 2015 15:42:16 GMT -5
I mean, what's the difference between normal and hard? The only difference is that you can kill enemies much faster on normal and stay alive significantly easier. Those pesky hoboboblins on hard mode are really annoying. Not a super big deal.
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