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Post by GodMars on Mar 14, 2019 15:23:46 GMT -5
PEGI rated MW2 (Campaign only) recently. There's some theories that MW2 content will come to Remastered multiplayer or the campaign will be packaged with MW4. It's that time of year where the current CoD sucks and the next one will surely fix everything and be awesome like the first time we played CoD. I’m having a lot of fun playing through the campaign and picking up some trophies. Completed a Veteran run today. I’d love to dive back into the MW2 campaign. And the co-op, which was great! I don’t have a lot of faith that the multiplayer wouldn’t be a mess.
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Post by scubasteven on Mar 17, 2019 6:33:10 GMT -5
Since getting back into Call of Duty a year ago I've played a few on the campaign's again because I picked them up for PC. I finished veteran for MW3(plus most of the Spec-Ops) and Remastered but had no interest in getting past level 3 of BO3's or WW2's campaign. It's probably nostalgia but MW2's campaign is probably my favorite campaign. Depending on the price I wouldn't mind playing it again with better graphics. Spec-Ops was fun too.
AS far as MP, beyond glitches/exploits the only major problem I have with MW2 is the combo of OMA+Grenade Launchers+Danger Close. Some small stuff like fixing the misaligned sights and other updates (new gamemodes) would be cool but that class setup needs to go.
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Post by iw5000 on Mar 19, 2019 14:23:47 GMT -5
MW2 wasn't a lot of fun when i tried to go back and play it. At least the MP. It was hard to get into game, laggy, games just ended (no host migration) and the graphics were shitty. That's the problem, you get used to the nice graphics we have today, it's soooo hard to go back.
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Post by GodMars on Mar 22, 2019 6:49:16 GMT -5
Since getting back into Call of Duty a year ago I've played a few on the campaign's again because I picked them up for PC. I finished veteran for MW3(plus most of the Spec-Ops) and Remastered but had no interest in getting past level 3 of BO3's or WW2's campaign. It's probably nostalgia but MW2's campaign is probably my favorite campaign. Depending on the price I wouldn't mind playing it again with better graphics. Spec-Ops was fun too. MW2’s campaign was my favorite as well. I also played the hell out of Spec-Ops with my best friend. Good times.
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eLantern
True Bro
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Post by eLantern on Mar 22, 2019 10:46:34 GMT -5
MW2 wasn't a lot of fun when i tried to go back and play it. At least the MP. It was hard to get into game, laggy, games just ended (no host migration) and the graphics were shitty. That's the problem, you get used to the nice graphics we have today, it's soooo hard to go back. I was just playing it last weekend as well as MW3 a couple days ago. Initially it is tough to get back into because of the graphics, but after a bit that wasn't really such a big deal to me. I was able to adjust and accept the graphics. What was much more problematic was the connection issues. That part is quite annoying. I did feel lucky that I hadn't run into any blatant cheaters because that would have been right up there as being the worst part had I encountered that. However, within MW2 I did run into plenty of people, seemed like a team, who were running OMA + Danger Close + Grenade Launchers. That was also fairly annoying. Nevertheless, I did manage to have some fun going back and playing them.
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eLantern
True Bro
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Posts: 10,761
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Post by eLantern on Mar 26, 2019 15:23:56 GMT -5
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Post by Broadband on May 27, 2019 15:51:51 GMT -5
Well I finally broke my MWR disc. Was playing a 3v3 TDM on Crossfire where I died four times in a row to someone running up to me using Deep Impact or Extreme Conditioning, and they did not make a single sound. Didn't Raven Software say they tried to make this as faithful to CoD4 as possible? So faithful dude, with the microtransactions, pay2win guns, and giving everyone Dead Silence at spawn. I can sorta understand the first two (it's Activision, after all) but messing with the sound is unforgivable. They were willing to change a fundamental aspect of the original game, yet not willing to balance the underpowered shotguns, nerf the M16, etc? F*** this game, and f*** Gayven Software.
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Usagi
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Post by Usagi on May 27, 2019 19:22:33 GMT -5
IW considers soundwhoring to be cheating/pay2win because of headsets so they removed footsteps almost entirely.
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Post by Broadband on May 29, 2019 0:30:48 GMT -5
IW considers soundwhoring to be cheating/pay2win because of headsets so they removed footsteps almost entirely. I know their reasoning for it, but it still doesn't justify it IMO. I don't get how footsteps only somehow started becoming a "problem" with Black Ops in 2010.
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wings
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Post by wings on May 29, 2019 4:20:55 GMT -5
I don't get how footsteps only somehow started becoming a "problem" with Black Ops in 2010. Because a vocal portion of the playerbase want to run around the map as if it's UT2004/Q3A without giving away their location, even when they are supposedly playing a game mode that is designed for tactical play. The pay to win argument is flawed because you can better your game with other peripherals, like getting a gaming monitor instead of using a TV, using a Scuff/Elite controller etc.
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pachiderm
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Chewing some serious leaves
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Post by pachiderm on Jun 18, 2019 6:51:29 GMT -5
So like audible footsteps, outside a range of maybe 10 feet, not only doesn't hang together on the realism front but it also encourages extremely defensive play styles. This is 1,000,000% not fun for anyone other than the guy prone around the corner with his sights up waiting for other players. I don't know if y'all ever watched any CoD4 competitive or played against someone who would soundwhore you through your dead silence back in OG CoD4 but the game with OG footstep audio would slow down to game-changing levels in many game modes simply because people would essentially spawn in with free 360 degree wall-hacks. I prefer this new system, and I think it's one of the few improvements over the original game that Raven Software implemented. Soundwhoring is a crutch, and has always been, and I hope they do away with it completely at some point. The game is about positioning, spawns, and a minimal level of gun skill, and things that interfere with that, like soundwhoring, should be nerfed into obscurity.
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Post by Pegasus Actual on Jun 18, 2019 13:31:46 GMT -5
I don't buy the 'realism' angle at all. Movement speed compared to a real life encumbered soldier is completely off, so why wouldn't you scale footstep distance along with it? And let's not act like tactical loitering isn't viable in lower sound COD games. If there's slight footstep sound, tactical loitering ends up being the only way to hear it. And having your back against a wall staring at a doorway is always a great way to not get run up from behind in a low sound game. The sound perks that fuck up balance don't help any. It's funny you should mention spawns, COD spawn manipulation is the lowest form of gameplay IMO. If anything loud footsteps are useful for not getting instantly flanked in a completely unearned manner by random ass spawns of some guys you just killed.
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pachiderm
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Chewing some serious leaves
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Post by pachiderm on Jun 19, 2019 6:18:54 GMT -5
Pegasus pls. None of this justifies the footstep wallhacks. Corner campers who are too afraid to move because they can't hear your footsteps become nonentities in any serious match fairly quickly, and are far easier to deal with if they become a problem when they can't hear you coming. If someone gets an unearned advantage because of a spawn your complaint is with the spawn logic, not that your wallhacks didn't notify you of their presence. Not to mention the fact that footstep sound doesn't discriminate between earned and unearned flanking attempts. For as bullshit as it is to have someone spawn behind you it's probably just as bullshit to die off a completely earned flank because someone heard your footsteps and posted up behind a headglitch to wait for you. Like I said, I prefer the way it is in MWR, with footsteps being hard to distinguish and dead silence being effectively a complete counter to soundwhoring.
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Post by Pegasus Actual on Jun 19, 2019 18:30:44 GMT -5
"Serious match"... in COD pub lobbies? What exactly do I need to even "justify" about footsteps in a game where if you shoot your gun or if someone gets a UAV at a whopping 3 kills it pings your exact location to the entire enemy team? I never really felt like "man I can't move" because other players were going to hear my footsteps in COD. And I never found it that hard to 'solve' a guy who is tactical loitering/soundwhoring in the same 2-3 spots on a map. Footstep sounds in general prepare players for encounters rather than making it a visual stimulus reflex test, and gunfights play out more interestingly when both players are aware of their opponent before they have line of sight.
Trade-offs between your sound profile and your movement speed work great in other games and only add depth. Between the "I hear so good" and "I have ninja slippers" perks in the various COD games you tend to have a bad audio experience no matter what you do.
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wings
True Bro
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Post by wings on Jun 20, 2019 2:20:40 GMT -5
So like audible footsteps, outside a range of maybe 10 feet, not only doesn't hang together on the realism front but it also encourages extremely defensive play styles. This is 1,000,000% not fun for anyone other than the guy prone around the corner with his sights up waiting for other players. I don't know if y'all ever watched any CoD4 competitive or played against someone who would soundwhore you through your dead silence back in OG CoD4 but the game with OG footstep audio would slow down to game-changing levels in many game modes simply because people would essentially spawn in with free 360 degree wall-hacks. I prefer this new system, and I think it's one of the few improvements over the original game that Raven Software implemented. Soundwhoring is a crutch, and has always been, and I hope they do away with it completely at some point. The game is about positioning, spawns, and a minimal level of gun skill, and things that interfere with that, like soundwhoring, should be nerfed into obscurity. That's because you think the game should be catered around competitive play which is like a handful of people compared to the population of those who just play in pub lobbies. I can see the value in getting rid of defensive play but I doubt it's across the board. Do sniper rifles and LMGs suffer from movement penalties still? If they didn't I'm sure I'd hear about it by now. Would I rather watch someone spray an assault rifle with next to no recoil that can kill in a blink of an eye in Call of Duty or someone who is deadly accurate with a sniper rifle in Halo that can play aggressive without needing to use the scope? And it's not like other crutches in previous iterations have been nerfed either. I'm sure radar is still very strong in the latest iteration as it has been in previous iterations where following Doritos on the mini-map is its own mini-game. At least in a game like Rainbow Six: Siege you need to use your operator's gadget to find players' locations and not have the game do it for you with UAVs that can be spammed. And then there's the copious amounts of aim assist I'm sure Call of Duty still uses on most guns where the game does the aiming for you anyway. Realism now? This is the franchise that has allowed players to have immunity to fall damage and infinite sprint with no stamina deprecation, allowed players to run around with 50cal sniper rifles as if it was a shotgun instead of mandating the use of a bipod, you can toss a C4 like it's a grenade, shotguns would have better range than they do like in Battlefield, machine guns would be the most feared weapon on the battlefield like they are in Ghost Recon Future Soldier, and sniper rifles would have more generous OHK body multipliers regardless if the sniper is using a suppressor or not etc.
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Post by illram on Jun 20, 2019 11:55:49 GMT -5
If you're using soundwhoring to camp you're doing it wrong. BO3 dead silence + awareness was godly for aggressive play. You could run around the map with superior situational awareness, it was amazing and DS + awareness was (personally) god-tier.
If you want to make an OP argument, that's the argument. In the rock paper scissors match, if there is an awareness perk, you basically are screwing yourself if you don't counter it, assuming your opponent is halfway decent. It's not about tactical loitering which is going to be something people do and succeed in doing regardless of audio perks.
I feel like Infinite Warfare tried to strike a balance with no awareness perk and just a dead silence perk. But you could still hear people--which you should always be able to do. You just can't significantly increase footstep volume. (To me they should have also removed dead silence if they were going to go that route but whatever. Also they introduced a lame "tracker" perk which was worse.) Removing footsteps entirely eliminates a significant element of the game's tactics. My ears are a sense I want to use when I am trying to kill video game people. Audio is a fun part of any game and makes it more engrossing.
Saying headsets are P2W is also silly. $35 Koss portapros blow a significant portion of the "g4m3r" headset market out of the water. It's not expensive and like someone else said people pay way more for other stuff like scuffs or XIM's or 144hz monitors or whatever.
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Post by argyle antiques on Jun 21, 2019 1:18:41 GMT -5
If you're using soundwhoring to camp you're doing it wrong. BO3 dead silence + awareness was godly for aggressive play. You could run around the map with superior situational awareness, it was amazing and DS + awareness was (personally) god-tier. If you want to make an OP argument, that's the argument. In the rock paper scissors match, if there is an awareness perk, you basically are screwing yourself if you don't counter it, assuming your opponent is halfway decent. It's not about tactical loitering which is going to be something people do and succeed in doing regardless of audio perks. I feel like Infinite Warfare tried to strike a balance with no awareness perk and just a dead silence perk. But you could still hear people--which you should always be able to do. You just can't significantly increase footstep volume. (To me they should have also removed dead silence if they were going to go that route but whatever. Also they introduced a lame "tracker" perk which was worse.) Removing footsteps entirely eliminates a significant element of the game's tactics. My ears are a sense I want to use when I am trying to kill video game people. Audio is a fun part of any game and makes it more engrossing. Saying headsets are P2W is also silly. $35 Koss portapros blow a significant portion of the "g4m3r" headset market out of the water. It's not expensive and like someone else said people pay way more for other stuff like scuffs or XIM's or 144hz monitors or whatever. Still have my koss portapros I used to game with, but had to dangle a shitty Xbox mic around my neck to communicate with ppl in game. I loved MW3 for buffing the shit out of sitrep pro so that you could basically counter dead silence to the point of nonexistent. Made playing pubs hella fun and gunfights between non-plebs basically came down to pure gun skill and positioning.
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Post by Pegasus Actual on Jun 21, 2019 12:36:28 GMT -5
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Dumien
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Post by Dumien on Jun 23, 2019 2:07:58 GMT -5
MW3 Sitrep Pro Extremely fun.
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Usagi
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Post by Usagi on Jun 23, 2019 5:08:45 GMT -5
too bad it was an insane pain in the ass to get if you didnt get to use the trophy system exploit
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Post by Broadband on Jun 23, 2019 18:08:54 GMT -5
MW3 Sitrep Pro Extremely fun. Sadly MW3 footsteps were bugged on the PS3 and were borderline silent by default.
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Slick
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Post by Slick on Jun 23, 2019 23:38:26 GMT -5
So just the typical cod meta on ps3, then.
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