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Post by brassmonkeigh on Nov 29, 2016 11:46:04 GMT -5
If remembering correctly, Drift0r said that grip increased center speed by 8% 'Twas viewkick actually. Decreasing of course. And it was 7, not 8. ^^ This is correct, with the exception of snipers. Those have different (higher) values
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Post by akumetsu on Nov 29, 2016 13:26:20 GMT -5
If remembering correctly, Drift0r said that grip increased center speed by 8% 'Twas viewkick actually. Decreasing of course. And it was 7, not 8. I goofed up big time, sorry for the confusion :S
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Post by MoopusMaximus on Nov 29, 2016 14:20:58 GMT -5
Hey guys been a while since I posted.
Why are the gun stats locked behind a paid app? No Android version...
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JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
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Post by JustABitAgroed on Nov 29, 2016 15:13:38 GMT -5
Hey guys been a while since I posted. Why are the gun stats locked behind a paid app? No Android version... Capitalism?
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Post by brassmonkeigh on Nov 29, 2016 15:45:23 GMT -5
Hey guys been a while since I posted. Why are the gun stats locked behind a paid app? No Android version... Android version is nearly complete. Just like last year, the stats are available first in the app, but will be posted in excel sheet format later on.
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Post by vcarnage on Nov 29, 2016 21:13:29 GMT -5
Hey guys been a while since I posted. Why are the gun stats locked behind a paid app? No Android version... Android version is nearly complete. Just like last year, the stats are available first in the app, but will be posted in excel sheet format later on. I asked on the 16th about android. You said 10 to 14 days, so it should be out in the next couple days?
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haoz
True Bro
Posts: 185
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Post by haoz on Nov 30, 2016 1:10:06 GMT -5
Android version is nearly complete. Just like last year, the stats are available first in the app, but will be posted in excel sheet format later on. I asked on the 16th about android. You said 10 to 14 days, so it should be out in the next couple days? Take any developer estimate and multiply it by some factor greater than 1
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Post by I Am Hollywood5 on Nov 30, 2016 7:38:53 GMT -5
There are STILL no stats for alternate firing modes like EBR-800 and RPR Evo in AR mode, dual type 2 fire rate, etc. attachment stats are spotty at best. I cannot believe I actuallu paid $5 for this BS. Never againn
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Post by iw5000 on Nov 30, 2016 13:48:14 GMT -5
I just bought this.
See how it goes.
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Post by tobysi on Nov 30, 2016 14:03:03 GMT -5
No variant stats yet?
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Post by brassmonkeigh on Nov 30, 2016 16:15:19 GMT -5
The update with variant stats went live on Monday. When you select a weapon, there is now a tab for variants alongside stats, graph, kill shots, ttk, etc.
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Post by brassmonkeigh on Nov 30, 2016 16:26:10 GMT -5
There are STILL no stats for alternate firing modes like EBR-800 and RPR Evo in AR mode, dual type 2 fire rate, etc. attachment stats are spotty at best. I cannot believe I actuallu paid $5 for this BS. Never again Which attachment stats would you like to see that aren't already there? Since most attachments only affect one or two stats at most, I only added the stats for each attachment which have an effect on the weapon and omitted showing stats which have 0 values or no effect. Example, FMJ shows the percent it reduces lost damage due to passing through an object by, but does not show the values FMJ has for range modifier, view kick modifier, center speed modifier, damage modifier, etc, because it has no effect on these items. I have listed unlock levels, a description of the effects, and the exact statistical amounts of the effects, including amounts as they vary for each weapon or class. If you let me know what else you would like to see, I'm happy to add it.
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JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
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Post by JustABitAgroed on Nov 30, 2016 16:48:13 GMT -5
brassmonkeigh All of the QR-M5TR variants as well as the Mission Team variants are all missing. The non-Mission Team handgun variants are also missing. Also, the Type-2 variant's called Impulse. Not Impulsive. It also just says "Epic" instead of R3KT. Not to mention what you have for the Volk Goliath. What the Foxtrot even?
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Post by brassmonkeigh on Nov 30, 2016 18:39:52 GMT -5
brassmonkeigh All of the QR-M5TR variants as well as the Mission Team variants are all missing. The non-Mission Team handgun variants are also missing. Also, the Type-2 variant's called Impulse. Not Impulsive. It also just says "Epic" instead of R3KT. Not to mention what you have for the Volk Goliath. What the Foxtrot even? Thanks for pointing this out. Answers below: All of the QR-M5TR variants as well as the Mission Team variants are all missing. - This was my mistake, but was the result of being cautious. In the stats that I have, there are weapons which are not yet released. I had to sort out which stats are for released variants and which are for unreleased variants. I held off on publishing the not yet released items for legal reasons until I can get it cleared. I checked the prototype lab to get a list of which variants were currently in the game and assumed the others were not yet released. I did not realize there are still other variants (Mission Team/QR-M5TR). I will add these in ASAP. The non-Mission Team handgun variants are also missing - I have not had a chance to add variants for secondary weapons yet, but will tomorrow. Also, the Type-2 variant's called Impulse. Not Impulsive. It also just says "Epic" instead of R3KT. - Fixed. Not to mention what you have for the Volk Goliath. - I assume you are wanting more detailed info. I will add this in. It does accurately describe the variant and gives more detailed info than the game, but I agree it needs more about how much the damage is improved with the semi-auto fire and any changes to range. I will add this in tonight.
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JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
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Post by JustABitAgroed on Nov 30, 2016 18:44:41 GMT -5
brassmonkeigh All of the QR-M5TR variants as well as the Mission Team variants are all missing. The non-Mission Team handgun variants are also missing. Also, the Type-2 variant's called Impulse. Not Impulsive. It also just says "Epic" instead of R3KT. Not to mention what you have for the Volk Goliath. What the Foxtrot even? Thanks for pointing this out. Answers below: All of the QR-M5TR variants as well as the Mission Team variants are all missing. - This was my mistake, but was the result of being cautious. In the stats that I have, there are weapons which are not yet released. I had to sort out which stats are for released variants and which are for unreleased variants. I held off on publishing the not yet released items for legal reasons until I can get it cleared. I checked the prototype lab to get a list of which variants were currently in the game and assumed the others were not yet released. I did not realize there are still other variants (Mission Team/QR-M5TR). I will add these in ASAP. The non-Mission Team handgun variants are also missing - I have not had a chance to add variants for secondary weapons yet, but will tomorrow. Also, the Type-2 variant's called Impulse. Not Impulsive. It also just says "Epic" instead of R3KT. - Fixed. Not to mention what you have for the Volk Goliath. - I assume you are wanting more detailed info. I will add this in. It does accurately describe the variant and gives more detailed info than the game, but I agree it needs more about how much the damage is improved with the semi-auto fire and any changes to range. I will add this in tonight. Oookay. I don't even know how to respond to that. One more thing is that you said the Ripper (Epic RPR variant) is burst fire, which it is not.
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Post by vcarnage on Nov 30, 2016 19:04:57 GMT -5
brassmonkeigh All of the QR-M5TR variants as well as the Mission Team variants are all missing. The non-Mission Team handgun variants are also missing. Also, the Type-2 variant's called Impulse. Not Impulsive. It also just says "Epic" instead of R3KT. Not to mention what you have for the Volk Goliath. What the Foxtrot even? Thanks for pointing this out. Answers below: All of the QR-M5TR variants as well as the Mission Team variants are all missing. - This was my mistake, but was the result of being cautious. In the stats that I have, there are weapons which are not yet released. I had to sort out which stats are for released variants and which are for unreleased variants. I held off on publishing the not yet released items for legal reasons until I can get it cleared. I checked the prototype lab to get a list of which variants were currently in the game and assumed the others were not yet released. I did not realize there are still other variants (Mission Team/QR-M5TR). I will add these in ASAP. The non-Mission Team handgun variants are also missing - I have not had a chance to add variants for secondary weapons yet, but will tomorrow. Also, the Type-2 variant's called Impulse. Not Impulsive. It also just says "Epic" instead of R3KT. - Fixed. Not to mention what you have for the Volk Goliath. - I assume you are wanting more detailed info. I will add this in. It does accurately describe the variant and gives more detailed info than the game, but I agree it needs more about how much the damage is improved with the semi-auto fire and any changes to range. I will add this in tonight. OMG! We need to know these unreleased varient stats! I have 8000 salvage saved for them..... but if they are terrible, i can use my salvage now. Please release this info.
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Post by brassmonkeigh on Nov 30, 2016 19:22:30 GMT -5
OMG! We need to know these unreleased varient stats! I have 8000 salvage saved for them..... but if they are terrible, i can use my salvage now. Please release this info. I'll just comment on some observations that others have posted about already... imgur.com/a/zs6or (Originally posted Oct 13th. I did not post this) During some earlier official IW streams they happened to show at least one (might have been more) epic variants that are not currently in the game. You can read into this what you will about whether they are likely to show up later.
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Post by brassmonkeigh on Nov 30, 2016 19:30:23 GMT -5
One more thing is that you said the Ripper (Epic RPR variant) is burst fire, which it is not. Good catch. This is a result of the weird way things were set up this year in the stats. The variant's file name indicates that it is a burst weapon, but the actual variable that sets its fire mode is set to full auto. Weird, but I've gone ahead and fixed this. Thanks for pointing it out.
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JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
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Post by JustABitAgroed on Nov 30, 2016 20:03:11 GMT -5
brassmonkeigh When are you going to add in the Shotguns and Snipers? With the pistols?
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haoz
True Bro
Posts: 185
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Post by haoz on Nov 30, 2016 21:37:21 GMT -5
OMG! We need to know these unreleased varient stats! I have 8000 salvage saved for them..... but if they are terrible, i can use my salvage now. Please release this info. I'll just comment on some observations that others have posted about already... imgur.com/a/zs6or (Originally posted Oct 13th. I did not post this) During some earlier official IW streams they happened to show at least one (might have been more) epic variants that are not currently in the game. You can read into this what you will about whether they are likely to show up later. Everything there is in the game. The pink gun is a supply drop weapon.
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Post by brassmonkeigh on Dec 1, 2016 0:48:00 GMT -5
I'll just comment on some observations that others have posted about already... imgur.com/a/zs6or (Originally posted Oct 13th. I did not post this) During some earlier official IW streams they happened to show at least one (might have been more) epic variants that are not currently in the game. You can read into this what you will about whether they are likely to show up later. Everything there is in the game. The pink gun is a supply drop weapon. Here is a better example: wccftech.com/call-duty-infinite-warfare-hidden-released-weapons-detailed/
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Deleted
Deleted Member
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Post by Deleted on Dec 1, 2016 2:52:16 GMT -5
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Post by tobysi on Dec 1, 2016 4:07:20 GMT -5
I've noticed when you equip an optic in this game it changes the range stats on the in game graphs. I figure this isn't correct but can anyone confirm? Do different optics change range values?
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Post by iw5000 on Dec 1, 2016 9:13:47 GMT -5
Is there some way to measure distance in the game?
Like the old games, that had a sniper rifle that marked off meters?
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Post by tobysi on Dec 1, 2016 11:59:47 GMT -5
I would test it myself in private match but I only have one controller. I figured the code would shed some light on the subject.
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Post by pteam on Dec 1, 2016 13:57:00 GMT -5
I've noticed when you equip an optic in this game it changes the range stats on the in game graphs. I figure this isn't correct but can anyone confirm? Do different optics change range values? Well the vmc site gives you +10 range on the stat bar only when zoomed in, it's like getting a free rifled barrel.
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Post by brassmonkeigh on Dec 1, 2016 15:44:39 GMT -5
I've noticed when you equip an optic in this game it changes the range stats on the in game graphs. I figure this isn't correct but can anyone confirm? Do different optics change range values? Well the vmc site gives you +10 range on the stat bar only when zoomed in, it's like getting a free rifled barrel. Despite what the in game bars show, the VMC does not actually affect the range stats. It does however decrease gun kick and increases center speed.
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Post by brassmonkeigh on Dec 1, 2016 18:33:53 GMT -5
Update:
- Added cool down times for rig payloads - Corrected two typos in variant names (found by JustABitAgroed) - Added more variants (Only missing non-purchasable variants at this point) - Made several other misc improvements (suggested by JustABitAgroed)
To Do: - Add challenge specific variants - Add detailed perk stats
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Post by illram on Dec 1, 2016 19:55:06 GMT -5
Historically the in game stat bars have never been accurate and, actually sometimes are just completely the opposite. They are basically useless and can be safely ignored.
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Post by tobysi on Dec 1, 2016 22:36:51 GMT -5
Historically the in game stat bars have never been accurate and, actually sometimes are just completely the opposite. They are basically useless and can be safely ignored. LOL I know. I figured it was incorrect but just wanted to make sure.
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