tooros
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Post by tooros on Jul 20, 2017 16:22:02 GMT -5
Pretty sure. One of the digital rewards for the most expensive bundle is a sawooord. On a separate note: is it just me or does my hunt(ress??) look a little 'sturdy?'
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Dumien
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No engrams. Only disappointment.
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Post by Dumien on Jul 22, 2017 0:03:01 GMT -5
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wings
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Post by wings on Jul 22, 2017 3:57:16 GMT -5
The new dual primary plus ...power(?) weapon thing on the other hand... not a huge fan. Blame the Crucible crybabies. It's why fusion rifles have slow charge times with audio cues, sniper rifles have scope glare and now shotguns glow white to let potential victims know that you can OHK them. Apparently, it's a "balance" thing but I have always thought players are prone to being killed by specific weapons under specific circumstances so I never thought the need to make snipers give off scope glare in the process as it's kind of obvious which sightlines snipers will choose anyway. That particular feature kind of questioned the Patience & Time's exotic feature which cloaks its user.
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markopolo
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Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
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Post by markopolo on Jul 22, 2017 11:20:51 GMT -5
Just got in last night after 5 days with no Internet. I thought I pre installed everythingbut oh well. Plus Ihad to get used to playing the game again, being off since March.
Agreed with whomeversaid that it was whelming. It geels like a dlc+. Of course more will be revealed and it will begin to feel like a new game. But I didn't feel like I was playing a brand new game. It looks and sounds awesome... But it feels like destiny1 stuff polished into something "new"
I don't know how to feel about the ability cooldowns. In crucible, absolutely. But in pve, they went too far. It feels like forever inbetween grenades.
I dislike the new warlock super. In comparison to the new Hunter super, it is very very underpowered. I haven't made a titan yet to see how the titan's is. The warlock novabomb is just fine doe. But I still miss my selfres.
Crucible control was fun. I never once ever felt cheated, frustrated, or anything was cheesed.
All in all, it's been a good fun time... Just not an awesome, mindblowing time. Then again, I wasn't really expecting my mind to be blown.
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tooros
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Post by tooros on Jul 22, 2017 13:48:11 GMT -5
I'm happy it's just a slightly tweaked Destiny. The supers and balancing will get a little adjustment I'm sure. The only thing I want from Destiny 2 is more Destiny content and some polish. The only reason I stopped playing was because I couldn't stretch it out any longer. I'm all in.
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bradman
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token old guy
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Post by bradman on Jul 22, 2017 17:30:44 GMT -5
Everything seems polished, but where is the innovation or improvement one would expect from a full-fledged sequel? "Whelmed" and "Fine" have to be considered disappointing. Not canceling the pre-order, but I'm skeptical.
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markopolo
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Destiny 2
Jul 22, 2017 23:33:23 GMT -5
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Post by markopolo on Jul 22, 2017 23:33:23 GMT -5
Agreed... But remember: this is 1 story mission, 1 strike, and 1 crucible match. There is far far faaaaaaaaar more than this than what we've seen.
I like what I've seen and it's different enough that I've had a possitive exoerience.
Fyi: hardest part of the beta is shutting off that shield generator with that shitty hunter and titan jumps... Atrocious. I might just make 3 warlocks again to avoid those jumps
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Post by TheHawkNY on Jul 23, 2017 9:53:58 GMT -5
Charge rates and power ammo drop rates are likely intentionally low. If they placed them at the levels they think are correct now, people will still complain that they're too low. By placing them lower than they should be now, people will be happy when they raise them to the appropriate level for launch.
I think a lot some of the complaints about the weapon changes are because we're underleveled for the activities in the beta.
I actually like the new Warlock super. I do wish you continued to hover in the air as you use it. I'd also really like to test out the other sub-tree. Revised Nova Bomb is fun, but the lack of grenade spam really hurts the subclass overall. Both of the revised Titan subclasses are good. Gunslinger feels pretty much the same, Poledancer feels like an improved bladedance.
I'm a little disappointed by the number of new enemies and the diversity. The Vex are time traveling robots not bound by the laws of physics (ex. Harpies) and yet the strike boss is another robot shaped like a human with a gun.
The strike is way too long in terms of distance. You kill 5 enemies, run for a while, kill 5 more, run and do some platform jumping, repeat. The strike takes 20 minutes to complete, and probably cutting out every enemy before the boss fight would reduce that by 5 minutes at most. I hope every strike isn't like it.
I didn't expect a bunch of innovation; it's Activision, who want devs to put together a great product, then put out iterations with minor improvements. That said, the PvP is certainly underwhelming. The connections were better but still not good. The ammo changes are a small improvement but don't do all that much. But ultimately, it still feels like just a rebalancing patch, not a new game. Personally, I already have 34 days played of D1 PvP and I'm sick of it. The truth is, the Destiny PvP sucks, and from what I saw, the Destiny 2 PvP will too. It's just not as fun as any of the other AAA FPS multiplayers on the market.
I'm still in, I'm still super-hyped for the PvE, but I'll be making a concerted effort to not get sucked into playing the PvP.
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bradman
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token old guy
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Post by bradman on Jul 23, 2017 12:51:30 GMT -5
Social space opens today...time to dance.
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exxtrooper
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Who the fuck is Mousey
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Post by exxtrooper on Jul 23, 2017 13:37:02 GMT -5
Pve is more of the same, some people will enjoy that, some people might be left a bit underwhelmed.
Pvp is a completely different game, map flow is a thing, teamshooting is the best weapon, lots of small changes all over the place which in turn turns the entire thing on its head. Some might feel the changes are for the better, some might feel its for the worse.
Still buying, whether or not i play 2500 hours like the first one is entirely dependent on the matchmaking algorithm in quickplay.
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Post by Pegasus Actual on Jul 23, 2017 15:09:01 GMT -5
Personally, I already have 34 days played of D1 PvP and I'm sick of it.
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wings
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Post by wings on Jul 24, 2017 2:17:28 GMT -5
I think a lot some of the complaints about the weapon changes are because we're underleveled for the activities in the beta. Are we? We are 200 light while the NPCs are 210 from what I've read. Would have been nice to see four legged NPCs to fight against.
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Post by iw5000 on Jul 24, 2017 7:54:12 GMT -5
It is very hard to get 6 people to sit down and do a complete raid uninterrupted, even if it goes well and it's five other people you play together with frequently. Here's a list of things that has to go right for a single matchmade raid to work: They all have mics They all use their mics They all don't have terrible background noise They all don't whisper because someone is sleeping No one leaves upon seeing someone has imperfect gear No one leaves because someone said they don't know what they're doing and need it explained to them No one leaves once it becomes clear someone lied about knowing what to do No one leaves at the first sign of struggling to complete the encounter No one gets the drops they need and then leaves No one queues knowing full well they don't have enough time to do a raid No one goes AFK (btw, how do you handle this? Give someone the power to kick? Have an inactivity timeout, meaning you have to wait a few minutes anyway, and you can't agree to take a short break?) And there are no unanticipated interruptions They don't do it because it would be a bad experience. If your first raid was from matchmaking, you would probably never do one again. So that will never happen.
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markopolo
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Destiny 2
Jul 24, 2017 8:51:20 GMT -5
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Post by markopolo on Jul 24, 2017 8:51:20 GMT -5
Did anyone play FIFA down on The Farm?
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wings
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Post by wings on Jul 24, 2017 11:25:19 GMT -5
I have a 100% win record in Countdown. Woooooooooo!
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Post by snes chalmers on Jul 24, 2017 19:06:02 GMT -5
Managed to play a bit of the beta...first story mission is rather cool. Didn't complete the strike (one teammate was AFK the whole time, the other teammate lagged out, so I just left). Control seemed less chaotic, which could be both a good thing and a bad thing (but then again...it is just the beta). Didn't try Countdown, not a big fan of Search and Destroy/Elimination game modes.
I like the improved Titan subclasses (especially Sentinel), the Hunter subclasses seemed fine (I do like the frantic and crazy parkour-esque movements of the Arcstrider), Voldwalker seemed alright, gonna need some time to tell if I'll like Dawnblade though.
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wings
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Post by wings on Jul 25, 2017 11:28:17 GMT -5
Didn't try Countdown, not a big fan of Search and Destroy/Elimination game modes. Understandable although I think some token system for revives is being deployed for launch, or it is for another game mode. I enjoyed winning 1v3 rounds but that might be exclusive to the beta when people learn to teamshot by routine. I don't mind teamshots itself but those clutch moments that shooters with a faster time to kill can afford will be gone or become much less prevalent. And it's nice to feel epic once in a while. I still remember some epic clutch moments from VoG before it was updated, for example.
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markopolo
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Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
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Destiny 2
Jul 26, 2017 15:21:05 GMT -5
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Post by markopolo on Jul 26, 2017 15:21:05 GMT -5
New pre-order bonus (can also be obtained in game too)
/video/1
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tooros
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Post by tooros on Jul 26, 2017 18:14:02 GMT -5
New pre-order bonus (can also be obtained in game too) /video/1 Is cold damage a thing?
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markopolo
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Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
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Destiny 2
Jul 26, 2017 22:33:00 GMT -5
via mobile
Post by markopolo on Jul 26, 2017 22:33:00 GMT -5
New pre-order bonus (can also be obtained in game too) /video/1 Is cold damage a thing? From browsing it for 10 seconds before my daughter needed me, Reddit says it's arc.
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wings
True Bro
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Post by wings on Jul 27, 2017 1:25:20 GMT -5
New pre-order bonus (can also be obtained in game too) /video/1 Is cold damage a thing? Wrong game.
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tooros
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Post by tooros on Jul 27, 2017 1:51:04 GMT -5
Wrong game. 'Was dreaming.
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qupie
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Post by qupie on Jul 27, 2017 7:05:16 GMT -5
The new dual primary plus ...power(?) weapon thing on the other hand... not a huge fan. Blame the Crucible crybabies. I disagree, imho the 2 primary + power weapon is the best thing that could happen for PvE. I am sick and tired sitting in DPS sniper mode for every single boss encounter. Agreed... But remember: this is 1 story mission, 1 strike, and 1 crucible match. There is far far faaaaaaaaar more than this than what we've seen. I like what I've seen and it's different enough that I've had a possitive exoerience. Fyi: hardest part of the beta is shutting off that shield generator with that shitty hunter and titan jumps... Atrocious. I might just make 3 warlocks again to avoid those jumps TIL somebody choose warlock for the jump... I personally think the PvP is a huge improvement over D1, at least in concept. It is more of a team based game than a lone wolf one. Now, if it better fits the playerbase remains to be seen...
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tooros
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Post by tooros on Jul 27, 2017 8:36:41 GMT -5
I tend to agree. I'm really bad at D1 PvP. I mean REALLY. Whatever the difference in D2 is it works for me. I played the same control map over and over for days. Tried D1 again last night. Will do some more. I've absolutely been a D1 PvE player but I think I've missed out.
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wings
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Post by wings on Jul 27, 2017 8:43:10 GMT -5
Blame the Crucible crybabies. I disagree, imho the 2 primary + power weapon is the best thing that could happen for PvE. I am sick and tired sitting in DPS sniper mode for every single boss encounter. Except, the following: 1. A fireteam of six using legendary shotguns against Golgoroth are doomed to fail. The boss was designed for us to use shotguns and yet the distance between the pool and Golgoroth's critical spot is too far for shotguns to deal enough damage before he enrages. 2. Bungie developing bosses with a OHK stomp mechanic means shotguns are not going to be used. So now that shotguns are power ammo expect them not to be used if OHK stomp mechanics are still around in Destiny 2. If shotguns have too much range, I'll expect salty players in Twitch channels crying about being 'mapped' by them in the Crucible. There are numbskulls who want CQC maps but then cry when they get killed by shotguns that have a OHK range beyond pissing distance. Sounds like COD players doesn't it? Look at the CQC favoured maps Bungie created over time while they kept nerfing shotguns and then refused to put back existing maps that cater for ranged engagements in Iron Banner, like Bastion. I've seen people on r/DTG state the Pantheon is a snipers' map. That just shows you how others' interpretation of 'long range' is. 3. Look at any iteration of Borderlands. It absolutely takes a dump on Destiny when it comes to weapon variety, even for the harder play throughs, so what is the common difference between the two? No PvP so I can stack up plenty of ammo and have four weapon slots after a few missions completed. There is also the issue of the characters' skill trees that allow for diversity in the first place in Borderlands, while Destiny involves changing one to three options for a subclass and that is it. 4. OG Nightfalls and many Weekly Heroics also forced the use of sniper rifless over any other special, boss health notwithstanding, just because the modifiers meant one mistake and you got booted to orbit. For some reason Bungie thought cramped strikes and no cover system was an acceptable design when everything one shot you. And many Destiny players laughed at Massive for the design of their Incursions.... 5. Added sniper flinch to PvE because of PvP because idiots in the Crucible are trying to challenge snipers head-on with weakened primaries outside of their intended range even though the scope glare tells them to avoid their line of sight. You can't get your hands held any more than that but that won't stop people expecting their pulse or auto rifle to descope snipers from scout rifle ranges. That and we had our special ammo reserves gutted from 24 down to 18 because bad/stubborn players were allowing opponents to stockpile special ammo. If Bungie wanted to stop PvE players from one phasing Warpriest for example, then the mechanics should kick in based on boss health rather than time, which they finally decided to do for Skolas after not realising that burning mechanics are bad for the game (i.e. Gjallarhorns circumventing mechanics to make the encounter too easy and non-Gjallarhorn players having an encounter too difficult, but they were partly at fault for taking the weapon out of Xur's inventory anyway). 6. Radar change in Destiny 2 is the same in PvE as it is in PvP. While this doesn't bother me personally, the change to the radar from Destiny 1 to 2 is PvP centric. Granted this isn't all of the Crucible's fault, but if there are recurring issues in Destiny 2 that affected Destiny 1, I will not be surprised. Edit: So many nerfs because of PvP affected PvE, yet I don't think there has been a single buff to PvE that has negatively affected PvP. Can't think of one right now. Anyone?
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tooros
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Post by tooros on Jul 27, 2017 12:54:42 GMT -5
3. Look at any iteration of Borderlands. It absolutely takes a dump on Destiny when it comes to weapon variety, even for the harder play throughs, so what is the common difference between the two? No PvP so I can stack up plenty of ammo and have four weapon slots after a few missions completed. There is also the issue of the characters' skill trees that allow for diversity in the first place in Borderlands, while Destiny involves changing one to three options for a subclass and that is it. Borderlands just beats Destiny on so many PvE levels though. Those games are made with love. Can not wait for BL3. Destiny is, ultimately, the love child of Borderlands and Halo. So much influence.
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wings
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Post by wings on Jul 27, 2017 17:22:06 GMT -5
Destiny is, ultimately, the love child of Borderlands and Halo. So much influence. Defender = Axton, Striker = Brick, Sunsinger = Lilith, Voidwalker = Maya, Bladedancer = Zer0.
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tooros
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Post by tooros on Jul 27, 2017 18:02:33 GMT -5
Destiny is, ultimately, the love child of Borderlands and Halo. So much influence. Defender = Axton, Striker = Brick, Sunsinger = Lilith, Voidwalker = Maya, Bladedancer = Zer0. Plus. When Grandma Burps Patrick Obeys.
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malgato
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Farm ammo, then everyone wipe.
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Post by malgato on Jul 27, 2017 22:23:39 GMT -5
Destiny is, ultimately, the love child of Borderlands and Halo. So much influence. Defender = Axton, Striker = Brick, Sunsinger = Lilith, Voidwalker = Maya, Bladedancer = Zer0. Where is Salvador?! I want Salvador!!!! Dual wield Hawkmoon and Red Death (when Red Death was good)!
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wings
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Post by wings on Jul 28, 2017 1:59:28 GMT -5
Defender = Axton, Striker = Brick, Sunsinger = Lilith, Voidwalker = Maya, Bladedancer = Zer0. Where is Salvador?! I want Salvador!!!! Dual wield Hawkmoon and Red Death (when Red Death was good)! Dual wield The Last Word as if it was Salvador dual wielding Maggies. Speaking of Jakobs weapons, the First Curse is basically the Unforgiven in Borderlands 2. Edit: Don't think there is a similar subclass in Destiny to Salvador. Same goes with Mordecai and Gaige, even if you excluded their pets.
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