wings
True Bro
Posts: 3,776
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Post by wings on Nov 18, 2017 15:15:40 GMT -5
So, in your mind, because I'm not also complaining about UAVs my complaint about footsteps isn't valid? The UAV is bullsh it. It always has been. That's why the competitive community always bans it. It being bullsh it has nothing to do with footstep sound. These are different things. But since you made the comparison, let's compare the two. -The UAV requires you getting several kills in a row to get, it doesn't work on people with a specific perk that hides them from it, and it can be shot down. The UAV shows nearby enemies on the minimap and has the potential to show the enemy spawn direction if enough enemies show up on it. -Audible footsteps can be heard without getting any kills, it doesn't work on people who have the footstep silencing perk (unless you're playing with a perk that cancels that perk out in which case it works on everyone), and the only way to counter it other than putting on dead silence is to crouch walk everywhere. Now let's add to that the fact that hearing everyone's footsteps is essentially like having a free UAV anyway. It doesn't expand out to the entire minimap, but that doesn't matter since most of the UAV's usefulness comes from telling you where enemies are when they're close enough to kill. Footsteps do that just fine, and they do it in real time instead of sweeping the minimap like the UAV does. So like, Counter Strike is a completely different game. There's no sprint, they only play one game mode, there's an in-game economy that you kind of need to know how to use. What exactly makes you think that a game mechanic that is in counter strike is just beyond reproach in other games? Admittedly, I was wondering whether you were discussing the game from a standard play point of view or for glorified sweats. Usually in my experience people are happy to spam UAVs or use tools that marks you on the map, earned or otherwise, but being able to hear someone nearby? Outrage! Perhaps it's the degree of audio cues that's an issue? The last time I played Battlefield 4, the audio cues were subtle but clear enough within a fair range so you can use some stealth. While I see other shooters like that new Halo game Bungie made that is on the PS4 where people can be so close to each other on the map that sometimes it catches players by surprise because the audio is non-existent. And seeing that happens is bizarre. Perhaps the mention of Counter Strike was inaccurate, may be there could be a volume slider to adjust to the glorified sweats while standard play can have some footstep sound? But when the developers make ridiculous skins for players to wear (like that gingerbread man skin in Black Ops 3 or whatever it was) on top of handholding features like the HUD etc., why would I see the game to be suitable for serious play anyway?
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Post by illram on Nov 18, 2017 18:51:42 GMT -5
Still bored. Boring guns. Boring maps. Boring create a class system. I know a lot of folks have a boner for boots on the ground but this game is kind of lame, honestly.
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wings
True Bro
Posts: 3,776
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Post by wings on Nov 19, 2017 14:20:48 GMT -5
Yeah but in previous iterations of Call of Duty you get so much stuff available in-game that literally handholds you to get kills, and I'm not sure Counter Strike has this (not last time I checked anyway). While the visual aids may not be as powerful as soundwhoring from a gameplay point of view, I don't think it should be ignored. I mean MW3 had so much of it that people pretty much all players ran Assassin Pro. So Treyarch goes all out to diminish soundwhoring trying to get rid of a super powerful perk, then we ended up with Toughness. Perhaps I'm not seeing it or I'm being too cynical, but I think the perk system, radar mechanics, some attachments, and scorestreaks will usually be at odds when people seek skill. Obviously if Counter Strike had a way to silence players' footsteps it would be strong. I imagine the same would be true if thermal sights existed in PUBG. thats great and all but the reason people were discussing footsteps was because someone brought up footsteps being loud. its not suddenly invalid just because he didnt roll off every single stupid mechanic in the game. True but I thought players would be used to all the gimmicks the game throws at you for people not to care about soundwhoring any longer given how many iterations have been released.
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Post by aidsaidsaids on Nov 19, 2017 16:52:51 GMT -5
thats great and all but the reason people were discussing footsteps was because someone brought up footsteps being loud. its not suddenly invalid just because he didnt roll off every single stupid mechanic in the game. True but I thought players would be used to all the gimmicks the game throws at you for people not to care about soundwhoring any longer given how many iterations have been released. Being used to a gimmick is perfectly consistent with wishing the gimmick weren't there, and among the varieties of perennial CoD bullshit footstep sound is one of the most reasonable to complain about; it's something the developers and community both at least recognize as a design issue and treat differently across different games (and even different patches within a game). You'll never convince them to release a game with no UAV effect, but they've at least flirted with the idea of footsteps not being wallhacks before.
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Post by UrbaneVirtuoso on Nov 19, 2017 17:43:47 GMT -5
CoD World BAR 2 -- this gun makes me salty. Going to abuse the hell out of it. Belay the snowflake mentality!
Fuck. >:C
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Post by Pope Leo VII on Nov 19, 2017 22:24:01 GMT -5
CoD World BAR 2 -- this gun makes me salty. Going to abuse the hell out of it. Belay the snowflake mentality!
Foxtrot. >:C finaaaally unlocked this beauty. badboy straight up shreads, especially if the gods of connection gave you their blessing. brutal playing without extended mags. forgrip/qd/prime fall in the mandatory. leveling up mountain for the 1st time., ghost is nice but miss the easier ADS Scoping/Extra Ammo from infantry any tips.. play styles? routes?
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Post by lustindarkness on Nov 19, 2017 22:53:27 GMT -5
CoD World BAR 2 -- this gun makes me salty. Going to abuse the hell out of it. Belay the snowflake mentality!
Foxtrot. >:C finaaaally unlocked this beauty. badboy straight up shreads, especially if the gods of connection gave you their blessing. brutal playing without extended mags. forgrip/qd/prime fall in the mandatory. leveling up mountain for the 1st time., ghost is nice but miss the easier ADS Scoping/Extra Ammo from infantry any tips.. play styles? routes? After you prestige the infantry division, you get Scoped. I have a class set up like that, works.
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qupie
True Bro
Posts: 12,400
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Post by qupie on Nov 20, 2017 5:25:11 GMT -5
Still bored. Boring guns. Boring maps. Boring create a class system. I know a lot of folks have a b oner for boots on the ground but this game is kind of lame, honestly. Honestly, I don't completely agree. It is not the best cod in a long shot, but it is middle of the pack imho. The guns are at least better done that Black ops copy/paste galore. I like the small mag assault rifle balance wise. Most guns are quite usable and I have a hard time finding the top gun per class (AR/SMG especially). There are vastly not enough weapons though. Which seems to be completely in favor of supply drops, really curious how that will play out... The maps are meh, some are just bad (aachen/USS) but some are quite good. I like the many many routes between lanes. That feels liberating compared to the later CODs I played that were all 3 lanes. Still, they are nowhere close to the MW1/2 maps which were probably one of the best. Only 9 is rediculous though... Create a class feels kinda boring, agreed. But also quite balanced with the divisions. Some basic trainings need tweaks imho, like gunslinger (why doesn't it help when I ADS?) and primed (or flinch in general needs a tweak). Other basic trainings are clearly useless, don't know how they could have made the cut. A point system could actually be pretty good there, making the borderline useless ones 1 point and the stronger ones 2 points. But yeah.... in general I am a big fan of hero style balancing, as they often result in more diversity in my playstyle, instead of auto lock perks. But on the other hand, primed is kind of an auto lock perk now for me (except I use gunslinger on SMG). So they really need some tweaking. All in all, I would give this COD a 6/10, which is kind of what I expected honestly. Lets see how far that number will tank the next week, depending how pay to win it gets with the new weapons.
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wings
True Bro
Posts: 3,776
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Post by wings on Nov 20, 2017 9:10:08 GMT -5
True but I thought players would be used to all the gimmicks the game throws at you for people not to care about soundwhoring any longer given how many iterations have been released. Being used to a gimmick is perfectly consistent with wishing the gimmick weren't there, and among the varieties of perennial CoD bullshit footstep sound is one of the most reasonable to complain about; it's something the developers and community both at least recognize as a design issue and treat differently across different games (and even different patches within a game). You'll never convince them to release a game with no UAV effect, but they've at least flirted with the idea of footsteps not being wallhacks before. Well I guess that is progress at least. Still, I just think it's amusing that iterations like Black Ops 2 with UAV spam, Orbital VSAT, and attachments like the MMS optic existing while everyone has pillow feet, and that's not forgetting the Scavenger spam of tactical grenades just to lob at an opponent for extra points (talking about casual play here, not MLG stuff). It seems like for whatever reason they feel they need to keep some nonsense mechanics in the game. It probably would have been amusing if Blind Eye in Modern Warfare 3 made players invisible from player controlled killstreaks just to see people complain about how reliant they are on the radar. I always thought it was a bit dubious since enemies using it just weren't highlighted, while my teammates were highlighted with a green diamond. So I killed them just the same as if they weren't using Blind Eye and had a red diamond over their character model on my screen.
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Deleted
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Post by Deleted on Nov 21, 2017 6:14:44 GMT -5
Being used to a gimmick is perfectly consistent with wishing the gimmick weren't there, and among the varieties of perennial CoD bullshit footstep sound is one of the most reasonable to complain about; it's something the developers and community both at least recognize as a design issue and treat differently across different games (and even different patches within a game). You'll never convince them to release a game with no UAV effect, but they've at least flirted with the idea of footsteps not being wallhacks before. Well I guess that is progress at least. Still, I just think it's amusing that iterations like Black Ops 2 with UAV spam, Orbital VSAT, and attachments like the MMS optic existing while everyone has pillow feet, and that's not forgetting the Scavenger spam of tactical grenades just to lob at an opponent for extra points (talking about casual play here, not MLG stuff). It seems like for whatever reason they feel they need to keep some nonsense mechanics in the game. It probably would have been amusing if Blind Eye in Modern Warfare 3 made players invisible from player controlled killstreaks just to see people complain about how reliant they are on the radar. I always thought it was a bit dubious since enemies using it just weren't highlighted, while my teammates were highlighted with a green diamond. So I killed them just the same as if they weren't using Blind Eye and had a red diamond over their character model on my screen. I have read this post at least 14 times and still don't know what's going on. I don't keep up with Call of Duty these days, so I can only stipulate wings is a bot account that uses neural networks to pull random gripes about arbitrary call of duty games from various places on the internet to form paragraphs with. Truly remarkable how he posted this long without any of us recognizing he was a bot all this time- Alan Turing would forget to breathe for a while if he saw this.
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Post by iw5000 on Nov 21, 2017 8:33:10 GMT -5
Well I guess that is progress at least. Still, I just think it's amusing that iterations like Black Ops 2 with UAV spam, Orbital VSAT, and attachments like the MMS optic existing while everyone has pillow feet, and that's not forgetting the Scavenger spam of tactical grenades just to lob at an opponent for extra points (talking about casual play here, not MLG stuff). It seems like for whatever reason they feel they need to keep some nonsense mechanics in the game. It probably would have been amusing if Blind Eye in Modern Warfare 3 made players invisible from player controlled killstreaks just to see people complain about how reliant they are on the radar. I always thought it was a bit dubious since enemies using it just weren't highlighted, while my teammates were highlighted with a green diamond. So I killed them just the same as if they weren't using Blind Eye and had a red diamond over their character model on my screen. I have read this post at least 14 times and still don't know what's going on. I don't keep up with Call of Duty these days, so I can only stipulate wings is a bot account that uses neural networks to pull random gripes about arbitrary call of duty games from various places on the internet to form paragraphs with. Truly remarkable how he posted this long without any of us recognizing he was a bot all this time- Alan Turing would forget to breathe for a while if he saw this. I'm glad you said that Beaver, because I was thinking the exact same thing about what is being discussed.
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qupie
True Bro
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Post by qupie on Nov 21, 2017 9:31:07 GMT -5
So what is everybodies favorite loadout?
I have 2 infantry classes. One with STG (best long range auto rifle) and one with BAR/FG/M1911. Both have primed for reduced flinch. Attachments are extended mags, FMJ, rifled barrel and high cal (STG/M1941, 30-22 dmg) or rapid fire (BAR/FG, 40-30 dmg)
I have one airborn class with an SMG, tompson feels the best for me so far, but PPSH is a real gem too. Can't get the grease gun to work whatsoever. Type 100 is probably the best mid range SMG. Gunslinger is a lot of fun on this class, but how the perk works makes me rage to no end (no sprint out time if you fire to break sprint and then ADS, but still sprint out time if you break sprint by ADS before firing. Like wth?)
The LMG in this game are super strong imho, I still need to create a infantry class with them though for strafe speed. I use the lewis and honestly never looked for anything else. 3 HK on all ranges. Bipod is lovely though for some game types. I use rapid fire, extended mag and FMJ. (again primed for the flinch).
Shotgun with incendiary is just dirty, super strong, but you do die a lot. Gunslinger or Requisitions training. Only tried the field shotgun, is there a better one?
I have a sniper class with SMG as primary (Sniper doesn't need attachments) and Lee enfield as secondairy via the Rifleman basic training.
My killstreak is almost always UAV, fighter pilot, single guided missile thing. Too good to pass up for higher streaks tbh. On average I get 2-3 kills with that, sometimes none sometimes more.
What are you guys using? Any gems in there you want to share about? I just prestiged for the first time, so I am still pretty newby in this game. Aim is getting back to me though. Thinking on what to use my 2nd prestige token on (first was BAR). Thinking it will be the Tompson.
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markopolo
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Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
Posts: 5,567
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Post by markopolo on Nov 21, 2017 11:29:15 GMT -5
I have read this post at least 14 times and still don't know what's going on. I don't keep up with Call of Duty these days, so I can only stipulate wings is a bot account that uses neural networks to pull random gripes about arbitrary call of duty games from various places on the internet to form paragraphs with. Truly remarkable how he posted this long without any of us recognizing he was a bot all this time- Alan Turing would forget to breathe for a while if he saw this. Having grown up with, having close family friends who are, and having a neighbour who is... I can confirm that the issue is not bot or technology related... rather that Wings is Dutch. Once you factor in the Holy Quadfecta of Wooden Clogs, Tulips, Pure Attacking Footsawkerball, and Windmills... and use Occam's Razor Problem Solving Principle... it makes 100% sense.
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Post by aidsaidsaids on Nov 21, 2017 14:53:18 GMT -5
So what is everybodies favorite loadout? I have 2 infantry classes. One with STG (best long range auto rifle) and one with BAR/FG/M1911. Both have primed for reduced flinch. Attachments are extended mags, FMJ, rifled barrel and high cal (STG/M1941, 30-22 dmg) or rapid fire (BAR/FG, 40-30 dmg) I have one airborn class with an SMG, tompson feels the best for me so far, but PPSH is a real gem too. Can't get the grease gun to work whatsoever. Type 100 is probably the best mid range SMG. Gunslinger is a lot of fun on this class, but how the perk works makes me rage to no end (no sprint out time if you fire to break sprint and then ADS, but still sprint out time if you break sprint by ADS before firing. Like wth?) The LMG in this game are super strong imho, I still need to create a infantry class with them though for strafe speed. I use the lewis and honestly never looked for anything else. 3 HK on all ranges. Bipod is lovely though for some game types. I use rapid fire, extended mag and FMJ. (again primed for the flinch). Shotgun with incendiary is just dirty, super strong, but you do die a lot. Gunslinger or Requisitions training. Only tried the field shotgun, is there a better one? I have a sniper class with SMG as primary (Sniper doesn't need attachments) and Lee enfield as secondairy via the Rifleman basic training. My killstreak is almost always UAV, fighter pilot, single guided missile thing. Too good to pass up for higher streaks tbh. On average I get 2-3 kills with that, sometimes none sometimes more. What are you guys using? Any gems in there you want to share about? I just prestiged for the first time, so I am still pretty newby in this game. Aim is getting back to me though. Thinking on what to use my 2nd prestige token on (first was BAR). Thinking it will be the Tompson. I'm 3rd prestige at the moment and I think unless you're playing one of the "throw bodies at objective until captured" modes (dom/war) using anything but Mountain IV is just a mistake. Annoying that you can't have a silencer with it any more, but footsteps are almost MW3 level in this game so you absolutely need a dead silence effect, and if you use your basic training for it you're not using Primed (which is a mistake if you plan to ADS). The only classes of mine that aren't Mountain+Primed are "special teams" super specific classes (opening rush.class, get out of spawn trap grenade hail.class, etc) and things I'm just leveling up. If you're trying to win in this game (again, outside of modes that require you to sit in one place and eat grenades) you should probably just Mountain+Primed and soundwhore people out of the game. For the ARs I've found the BAR to be the best, not close (even post nerf). There's really nothing to say that hasn't already been said. Neutering semis was a mistake. The SMGs are more interesting; there are at least different roles at which different SMGs are the best. Overall though I think for doing SMG things mag size is the most important metric in this game (given the maps+spawn logic), and the PPSH (QD+EM+RF) is where you want to be most of the time. You're going to prefire down groups of 2-3 that you just heard spawn way more than you're going to barrel stuff anyone in this game, and barrel stuff range is really the only place you'd rather have a Grease Gun/Thompson/Waffe. The Type 100 seems kind of pointless; any map where I plan to play at that range the BAR is just better. Killstreaks I run Recon-Fighter Pilot-Glide Bomb and so does nearly everyone outside of dom that I can tell. The others both cost more and get you fewer kills, chopper gunner lasts for maybe ten seconds in this game, not worth. Once you learn to stop placing your Fighter Pilot like an air strike it becomes the best streak in the game I think. For anyone not yet aware, the tip of the arrow is what you're aiming at as your plane enters the map, so point that at or just ahead of their spawn (instead of across it) and it's pretty easy to get 2-3 kills most of the time (compared to 1-2 with the bomb for me). For prestige tokens I think Primed should be the first priority, followed by the BAR. I unlocked the machine pistol too.
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Post by UrbaneVirtuoso on Nov 21, 2017 20:05:58 GMT -5
While gimmicky as it sounds, incendiary shotguns have been a pleasant treat -- the salt is so often astronomical, and I gush from having players switch to them. Not only that, but the Toggle Action is pretty good for double-tapping people. Hell, Steady Aim does work too.
Inconspicuous or Mountain IV is a must for solo play, but I'd argue this becomes less required in louder, team-orientated based sessions. With all the loud-ass footsteps surrounding you, in addition to level ambience and the actual fighting itself... it actually feels redundant.
As for my dedicated weapon, I've gravitated to the STG-44. While not quite an ACR or M27, it's been the most consistent for me at range; feels hell of a lot better than the other majority, which are more like pea-shooters throwing their shit around like a disgruntled primate.
Streak selection was narrowed down very quickly, as well; I use Recon-Fighter-Flamethrower. Not often do people run anti-air, and Aidsx3 is definitely right with fighters. As for my last, roasting people makes me feel giddy for some reason -- like a certain completeness. :3
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Usagi
True Bro
Grin and Barrett
Posts: 1,674
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Post by Usagi on Nov 21, 2017 23:15:30 GMT -5
Now that CoDPoints are here and loot boxes can be bought with real money, two sneaky changes were made that I'd like to make note of here for posterity.
First, something I didn't notice until now. On release there were 2 versions of every skin for each weapon; a crappy, beat-up, worn out quality (Waffe 28 Soggy) and the true, pristine quality of that skin (Waffe 28 Soggy II). As of release and the CoDPoint update, each weapon has 8 skins total, 4 skins each with their 2 qualities. Both can drop from loot boxes but the II quality skins are significantly more rare. However, only the crappy I quality skins of most, not all, can be acquired in a guaranteed way from Collections. High quality skins can only be acquired from loot boxes by random chance or by swiping your credit card enough.
The first change is pretty simple, but dickish. On launch, all weapon skins, when equipped, gave the weapon a 10% XP bonus to all kills made with that weapon. Not much, but to the people who like to prestige this can save hours on your way to prestige master. Unlocking at least one of these from Collections doesn't take too long and odds are you'll get one from a box before then anyway. This skin XP bonus was also in Inifinite Warfare last year so WWII isn't the first to have it. However, in this update the XP bonus for the II quality skins was increased from 10% to 15%. Again, these are skins that cannot be acquired in a guaranteed way, only as drops from loot boxes. As time goes on I expect more tiers of quality (like CS:GO has) as more skins and weapons are released with even bigger XP bonuses for the highest quality ones.
The second change seems innocent at first but is a lot more sinister: you can now see all the skins for every weapon when you select them in create-a-class. At first glance this just seems like a good thing; it informs players what they can expect and hope for out of their loot crates. However, it has all the same physchological pressure and temptation of windowshopping. It might be fine if it was in Headquarters, maybe in a menu at the Quartermaster where you can browse at your own leisure but no, they put it in the create-a-class menu. Want to change weapons? Look all these cool skins you don't have! Every single time you change a class the game shoves have-nots in your face.
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Post by UrbaneVirtuoso on Nov 22, 2017 0:32:46 GMT -5
Aye, I've gotten a "Heroic" machine pistol called the Holzpistole II. No idea when that showed up, but it has a massive rifle barrel and rear stock. Otherwise, the only statistical advantage is 15% XP.
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Post by aidsaidsaids on Nov 22, 2017 0:50:53 GMT -5
Now that CoDPoints are here and loot boxes can be bought with real money, two sneaky changes were made that I'd like to make note of here for posterity. First, something I didn't notice until now. On release there were 2 versions of every skin for each weapon; a crappy, beat-up, worn out quality (Waffe 28 Soggy) and the true, pristine quality of that skin (Waffe 28 Soggy II). As of release and the CoDPoint update, each weapon has 8 skins total, 4 skins each with their 2 qualities. Both can drop from loot boxes but the II quality skins are significantly more rare. However, only the crappy I quality skins of most, not all, can be acquired in a guaranteed way from Collections. High quality skins can only be acquired from loot boxes by random chance or by swiping your credit card enough.The first change is pretty simple, but dickish. On launch, all weapon skins, when equipped, gave the weapon a 10% XP bonus to all kills made with that weapon. Not much, but to the people who like to prestige this can save hours on your way to prestige master. Unlocking at least one of these from Collections doesn't take too long and odds are you'll get one from a box before then anyway. This skin XP bonus was also in Inifinite Warfare last year so WWII isn't the first to have it. However, in this update the XP bonus for the II quality skins was increased from 10% to 15%. Again, these are skins that cannot be acquired in a guaranteed way, only as drops from loot boxes. As time goes on I expect more tiers of quality (like CS:GO has) as more skins and weapons are released with even bigger XP bonuses for the highest quality ones. The second change seems innocent at first but is a lot more sinister: you can now see all the skins for every weapon when you select them in create-a-class. At first glance this just seems like a good thing; it informs players what they can expect and hope for out of their loot crates. However, it has all the same physchological pressure and temptation of windowshopping. It might be fine if it was in Headquarters, maybe in a menu at the Quartermaster where you can browse at your own leisure but no, they put it in the create-a-class menu. Want to change weapons? Look all these cool skins you don't have! Every single time you change a class the game shoves have-nots in your face.It was already like this on release on ps4. Epic variants give +10%, Heroic +15%. Showing non-collection items you have yet to unlock (if this is indeed being done, I can't check right now) would be the only change.
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Usagi
True Bro
Grin and Barrett
Posts: 1,674
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Post by Usagi on Nov 22, 2017 1:46:04 GMT -5
There might be some discrepancy with consoles and PC. We still don't have the emblem editor.
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Post by aidsaidsaids on Nov 22, 2017 1:48:18 GMT -5
Just be patient, you'll have your dicks, swastikas, and gorillas fucking unicorns soon enough.
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Post by UrbaneVirtuoso on Nov 22, 2017 1:55:35 GMT -5
Oh yeah, guess I should get to making that thread soon.
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Deleted
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Post by Deleted on Nov 22, 2017 3:20:40 GMT -5
Excellent. We need that weeb trash now more than ever.
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qupie
True Bro
Posts: 12,400
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Post by qupie on Nov 22, 2017 5:06:12 GMT -5
While I agree mountain is pretty strong, some gametypes don't favor soundwhoring all that much, especially if you don't have a coordinated team with all mountain divisions. I think the "stalker pro" effect of infantry with the additional mags can not be underestimated for AR play. Also, honestly I think the type can be a better version of the bar if you are not running infantry if you can avoid the longest of sightlines. Tompson does pretty good for me personally at a little range too, but PPSH is top tier, agreed.
Flinch is getting a nerf, which should free up a lot of choices (I hope).
I too really like the STG, especially after I have gotten the epic unlock at the quartermaster (the iron sights are much more open).
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Post by illram on Nov 22, 2017 13:12:25 GMT -5
I cannot get over the muzzle flash and just general gun play (flinch, recoil, all that). I mean crazy recoil has always been a thing on some guns but coupled with the huge muzzle flash and crazy flinch it's really annoying to get used to. I guess they're patching flinch, yay?
I've been going back and forth playing some the "BOTG" CoD's (MW2, MW3, BO2) the past week to try and compare this game, and the gun play here is by far the hardest to handle of all of them, and the class creation system is by far the most one dimensional. They can patch the gun play but the create a class system is here to stay. Sad!
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qupie
True Bro
Posts: 12,400
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Post by qupie on Nov 23, 2017 5:22:44 GMT -5
I don't mind the gunplay at all honestly. The sprint out time needs reduction, but the weapons feel a little less "modern" compared to the lasers in MW, which is a good thing for a WW2 game imho. Most rifles (all of them except for STG) were actually LMG in WW2.
I haven't really been bothered with the muzzle flash honestly. Is it worse compared to previous games? I have no idea.
Hit detection needs improvement too ofc, but I have not yet played with dedicated servers, hope they come back soon.
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Post by LeGitBeeSting on Nov 23, 2017 21:21:24 GMT -5
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Post by UrbaneVirtuoso on Nov 23, 2017 21:44:30 GMT -5
Uhhh...
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markopolo
True Bro
Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
Posts: 5,567
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Post by markopolo on Nov 24, 2017 10:35:15 GMT -5
...... oh my?
Is that legit?
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Slick
True Bro
Taking the piss
Posts: 1,015
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Post by Slick on Nov 24, 2017 11:42:48 GMT -5
lmao What the fuck? That sounded like it was taken out of context but holy shit, I was not expecting those words to cross those lips.
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Post by LeGitBeeSting on Nov 24, 2017 11:55:02 GMT -5
...... oh my? Is that legit? Beastin'
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