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Post by volgon on Nov 9, 2012 21:16:13 GMT -5
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Post by aidsaidsaids on Nov 9, 2012 21:42:13 GMT -5
The other interesting thing is that lots of really important unlocks are late as fuck. This is going to really annoying, what with being pretty much forced to prestige.
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Post by soulindiablo on Nov 9, 2012 22:47:41 GMT -5
Lots of 5hk ARs and all 6hk SMGs...
yeeeeeeeeeeeeeessssssssss
*looks at LMGs*
:/
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Post by Blurred Wolf on Nov 10, 2012 1:10:47 GMT -5
I decided I would put the info into tables for people to read better. Notes: -FAL, SCAR and SMR supposedly have higher bullet penetration -M8A1 is a 4 round burst -AN-94 fires the first two shots in a burst and then moderates Will add LMG's and SMGs soon.
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Post by batman on Nov 10, 2012 1:42:17 GMT -5
A little disappointed with the LMGs, but they still have more range than the ARs so we'll see. I really thought Flak Jacket would unlock at a lower level. It's also hilarious that Fast Hands unlocks at level 8.
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Post by LeGitBeeSting on Nov 10, 2012 1:50:56 GMT -5
I love how in MW3 they gave all shotguns ~40% less DMG by default do to the DMG prof and all BLOPS2 shotguns where all given -25% range due to long barrel. Stop.... this... BULLLLLLLLLLHONKYYYYYYYYYYYYYYYYYYYYYYYYYY
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Post by Blurred Wolf on Nov 10, 2012 1:53:32 GMT -5
Notes: -Chicom is burst -ROF increase from Rapid Fire seems to be different per gun -Rapid Fire seems to decrease range by about 375, possibly more so than silencers -Long Barrel appears to add about 100 range -Skorpion has no headshot multiplier -Skopion's ROF is shown as 1900 with rapid fire Notes: -Highest penetration -Stable while prone -Rapid Fire decreases range -MK-48's range is weird, possibly a 3HK at all ranges -HAMR's ROF changes from a burst pattern to a slower steadier rate while firing
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Post by volgon on Nov 10, 2012 1:53:35 GMT -5
A little disappointed with the LMGs, but they still have more range than the ARs so we'll see. I really thought Flak Jacket would unlock at a lower level. It's also hilarious that Fast Hands unlocks at level 8. The QBB looks right up my alley with that ROF. I'll definitely be attempting an aggressive CQB class running that gun.
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arcanine2009
True Bro
the definitely not obsessed with dragunov guy
Posts: 11,792
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Post by arcanine2009 on Nov 10, 2012 1:55:54 GMT -5
volgon: its still in on the first page. Right at the bottom. Last post was at Nov 5. no exact reload times? hmm -MTAR's damage drop off starts quite early.. Yeah, I really don't see the point of using M27 over MTar in regards to power and damage drop off. Really hoping that M27 gets faster speed now. -SWAT's range.. wow. -SCAR, FAL, and MSR get higher penetration than normal? -M8's burst.. holy wow. Yep, Vahn wasn't kidding when he said it was best gun in the game. Damage drop off real soon though.. 225r woah. -smg's damage reduced to 6 bullets at long range, sounds a bit much. But oh well. -Guy who wrote that, got the mag size for SVU-AS wrong. its 12 not 10 at default. -WOW..Ghost at level 55? As if it wasn't nerfed enough already.. Now it's the very last unlock? Geesus. I know what I'll be spending my first prestige token on... Maybe. BTW, is this from BradyGames strategy guide?
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Post by batman on Nov 10, 2012 2:00:06 GMT -5
A little disappointed with the LMGs, but they still have more range than the ARs so we'll see. I really thought Flak Jacket would unlock at a lower level. It's also hilarious that Fast Hands unlocks at level 8. The QBB looks right up my alley with that ROF. I'll definitely be attempting an aggressive CQB class running that gun. I like the sound it makes. Laser Sight, Fast Mag, Adjustable Stock seems like the way to go.
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Post by batman on Nov 10, 2012 2:04:07 GMT -5
no exact reload times? hmm =MTAR's damage drop off starts quite early.. Yeah, I really don't see the point of using M27 over MTar in regards to power and damage drop off. Really hoping that M27 gets faster speed now. -SWAT's range.. wow. -SCAR, FAL, and MSR get higher penetration than normal? -M8's burst.. holy wow. Yep, Vahn wasn't kidding when he said it was best gun in the game. Damage drop off real soon though.. 225r woah. -smg's damage reduced to 6 bullets at long range, sounds a bit much. But oh well. -Guy who wrote that, got the mag size for SVU-AS wrong. its 12 not 10 at default. BTW, is this from BradyGames strategy guide? M27 looked like it had much less recoil to me.
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Post by volgon on Nov 10, 2012 2:04:08 GMT -5
The QBB looks right up my alley with that ROF. I'll definitely be attempting an aggressive CQB class running that gun. I like the sound it makes. Laser Sight, Fast Mag, Adjustable Stock seems like the way to go. I haven't found a good video of it yet, is there still one up? I was considering Suppressor/Quickdraw/Stock myself along with Lightweight to make up for the speed deficiency. Everything but hip fire seems solid with a setup like that. Also, the range on the SWAT doesn't match up with Toys' own testing. 2000u (or 50 meters) seems way too far for a gun that can grab an attachment and become full auto.
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arcanine2009
True Bro
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Post by arcanine2009 on Nov 10, 2012 2:14:12 GMT -5
Actually looking back.. Looks like Treyarch really thought long and hard about balancing this game.
-MTAR gets regular smg range from previous games, until damage drop off. -M8 3 hit kill range is HALF of MW3 PM9's range until it drops off to 4 hit kill. 4 hit kill range zone for all auto Ars, its still the best in terms of kill time -Scar has high recoil(easily helped with grip) and slowest RoF, but its range is ridiculous. Great balance indeed! -AN94 has high recoil as well, but has that range that's close to Scar, and the first 2 rounds. -SMR and FAL balanced pretty well also. FAL drops off to 3 hit kill after 600, while SMR drops off at 1500 to 3 hit kill.
-rapid fire reducing range is an interesting idea also. -all smgs will do great at cqc range, though not so sure about MP7 and vector.
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Post by Blurred Wolf on Nov 10, 2012 2:15:32 GMT -5
Notes: -ROF for the pumps doesn't make sense -KSG fires slugs -M1216 is full auto but must rotate barrel after 4 shots -Shotguns do not have multipliers except the KSG has a headshot multiplier -All shotgun's pellets disappear at a range of 500
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Post by batman on Nov 10, 2012 2:23:16 GMT -5
I like the sound it makes. Laser Sight, Fast Mag, Adjustable Stock seems like the way to go. I haven't found a good video of it yet, is there still one up? I was considering Suppressor/Quickdraw/Stock myself along with Lightweight to make up for the speed deficiency. Everything but hip fire seems solid with a setup like that. Also, the range on the SWAT doesn't match up with Toys' own testing. 2000u (or 50 meters) seems way too far for a gun that can grab an attachment and become full auto. I wouldn't bother with Quickdraw so long as I have the stock. The suppressor looks like it's worth it since the QBB doesn't seem to have much range anyway. Check the last few pages of the gameplay thread a video of it may still be up. Edit: Video with QBB gameplay is still up on page 13.
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Post by blues27xx on Nov 10, 2012 2:32:35 GMT -5
I'm really worried about the Chicom and M8... select fire is going to make them stupidly powerful unless there are some yet to be seen drawbacks.
Either way the Chicom w/select fire is going to make the skorpion borderline useless, seeing as they do basically the same damage, have the same RoF, but the Chicom has better range and a fraction of the recoil.
I don't think the SMG class is going to be balanced very well. it's going to be:
MP7 >= vector (hopefully the vector as some redeeming stats we don't know yet) Chicom > Skorpion PDW > MSMC
Chicom full auto > the rest
Better than flat out attack of the (shitty) clones, but still meh.
The ARs look pretty good i guess, other than the M8 possibly being too good and the scar being the new CM901. Although my other concern is the type 25 being just as good as the SMGs up close and better at range, and the only trade off is 5% of your movement speed.
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arcanine2009
True Bro
the definitely not obsessed with dragunov guy
Posts: 11,792
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Post by arcanine2009 on Nov 10, 2012 2:41:10 GMT -5
^^from what I've heard and seen also via videos, the 3 burst's RoF is reduced w/ select fire (going auto). Chicom and M8's RoF reduced to +900rpm, and Swat's RPM reduced to +700RPM.
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Post by volgon on Nov 10, 2012 2:57:07 GMT -5
^^from what I've heard and seen also via videos, the 3 burst's RoF is reduced w/ select fire (going auto). Chicom and M8's RoF reduced to +900rpm, and Swat's RPM reduced to +700RPM. The video I saw of the SWAT on full auto (on one of those AR recoil comparison vids, the one that showed grip as well) definitely seems in the 900RPM area. I'm hoping that's not true, I don't really want to burn a point on Select Fire to get the best full auto CQB rifle. The ARs look pretty good i guess, other than the M8 possibly being too good and the scar being the new CM901. Although my other concern is the type 25 being just as good as the SMGs up close and better at range, and the only trade off is 5% of your movement speed. I think you mean movement speed, ADS time, ADS speed, and hip fire. In exchange, it has as pretty large range and recoil advantage. The Type does look interesting, though. I could swear it kills in 3 bullets and not 4. I probably just can't hear all 4 hitmarkers though.
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Post by batman on Nov 10, 2012 3:01:17 GMT -5
Do want AN-94.
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Post by volgon on Nov 10, 2012 3:06:37 GMT -5
Agreed, it looks like a really solid gun if you can land those first two bullets. I really like its reload animation as well.
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Post by batman on Nov 10, 2012 3:21:36 GMT -5
I think it's going to end up being one of my favorites. There are quite few nice reload animations in this game.
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Post by volgon on Nov 10, 2012 3:32:27 GMT -5
I'm still trying to figure out which AR I want to use for my CQB class. I'm torn between MTAR and Type 25 or something else. I like the MTAR because it has a 3HK range and longer 4HK range as well. The Type looks like it just mows people over though, even at 4 BTK. I don't recall a stock Spectre (or one without Rapid Fire, at least, the Type and Spectre look to have identical RPMs and BTK) killing so fast.
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Post by batman on Nov 10, 2012 3:47:04 GMT -5
So apparently the FAL can be set to burst fire, and works similarly to the cod 4 m16.
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Post by aidsaidsaids on Nov 10, 2012 3:47:24 GMT -5
If you want a CQB AR the M8A1 SF seems to be the obvious choice, unless I'm missing something?
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Post by Disgruntled Jigglypuff on Nov 10, 2012 3:59:44 GMT -5
Every SMG barring the PDW and the Skorpion are doing max damage beyond the range that shotgun pellets disappear.//
R.I.P. Shotguns
As if Geist Bro hasn't been nerfed enough...
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Post by volgon on Nov 10, 2012 4:08:49 GMT -5
If you want a CQB AR the M8A1 SF seems to be the obvious choice, unless I'm missing something? That and the SWAT do seem to be the best choice from what I have seen. They both look to fire around that Type 25 900rpm mark and have 3HK ranges. The only problem is attachments; I definitely want a Silencer and having to use Select Fire means I'll have to drop either Extended Mags (likely) or Adjustable Stock/Quickdraw (whichever I prefer). If I ran a natively automatic AR, I could run all 3 which would be optimal for my playstyle.
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Post by aidsaidsaids on Nov 10, 2012 4:29:14 GMT -5
I would definitely lose the extended mag to gain a 3sk range, especially considering the nerf emags got. That's just me, though.
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tiesieman
True Bro
mental lagger
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Post by tiesieman on Nov 10, 2012 4:32:13 GMT -5
I'm not even gonna bother running shotguns, I'll just use the KSG.
with a bit of luck they might see the global stats numbers and think "hey, nobody is using shotguns!" and buff them or something
edit; just checked, these things are worse than the CoD4 shotguns. And require you to ADS. lol
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arcanine2009
True Bro
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Posts: 11,792
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Post by arcanine2009 on Nov 10, 2012 4:36:10 GMT -5
If you want a CQB AR the M8A1 SF seems to be the obvious choice, unless I'm missing something? That and the SWAT do seem to be the best choice from what I have seen. They both look to fire around that Type 25 900rpm mark and have 3HK ranges. The only problem is attachments; I definitely want a Silencer and having to use Select Fire means I'll have to drop either Extended Mags (likely) or Adjustable Stock/Quickdraw (whichever I prefer). If I ran a natively automatic AR, I could run all 3 which would be optimal for my playstyle. Too bad M8 and AN94 are unlocked at levels 48 and 55. Also wtf at DSR unlocked at level 4, ballista unlocked at 41, and XPR at 52. I really hate these stupid late unlocks. >_> Other than that.. Seems more likely now that the 3 sniper rifles getting no damage drop off, was just a bug after all, like emags on shotguns at launch for MW3... Didn't sound right from the beginning. Doesn't sound like something Treyarch would do intentionally to me. hmm.
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Post by UrbaneVirtuoso on Nov 10, 2012 4:44:15 GMT -5
It could've been worse for shotguns; they'd retain sub-par stats whilst lacking the ADS spread like MW3 shotguns. Treyarch did some right there, at least.
But yeah I'm just sticking to the KSG so there's that.
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