Dumien
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Post by Dumien on Nov 26, 2012 13:15:06 GMT -5
Hmm the notion of a battle sniper is pretty interesting. Overkill doesn't have the downsides in this game that it did in other CoDs...
One could presumably use a hybrid objective player sniper class...
Sniper of choice + DualBand Overkill PDW (imo best naked high mobility primary) Smoke Grenade Smoke Grenade Scavenger + Cold Blooded Flak Jacket (or engineer for free sniping points)
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Dumien
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Post by Dumien on Nov 26, 2012 13:18:07 GMT -5
I ran a similiar loadout to yours at launch, Dumien. Mk48 + Shield I think it's unusable without quickdraw though. You need to be fast since you'll be up close a lot of times Actually fast hands is all you really need. For medium/longer range engagments it speeds up the plant and then it again mmediately uses fast hand's effect to switch to the MK46. They are then ready to spray to your hearts contend while you are in a nice head-glitch. For close ranges the laser sight is a cure-all which is why I never recommend the shield for CQC (always have the LMG out for CQC and ready to dropshot). Prone you get a better hipsread than the SMGs (marvel said so nananana).
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Post by iw5000 on Nov 26, 2012 13:21:27 GMT -5
When we have gotten our two-man tag team going on some of those maps Dumien, the above set up of yours kicks major azz. Thinking about the nightclub map, when we lock down the bar area. I've lost a few times on that map (2 or 3?), but none of them with you I think. You get your shield down, i get some TI's set up....B is almost impossible to hold on us. And we've beaten some decent teams so far with this.
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Dumien
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Post by Dumien on Nov 26, 2012 13:27:44 GMT -5
yeah bro. You and your TIs bust them up real good. They really can't handle a dude TIing safely RIGHT NEXT to the objective. Bar seems to be the major contest on the map because it isn't out in the open. The people that control the bar will always control B, because of how far teams spawn back on A/C. You are constantly pushing them back even to the point where tripple capping becomes a legitimate possibility.
What is great is if you guys say "we are tripple capping" or "the spawns flipped" I just pick up my shield and switch doors depending on where I see the red dots. It takes me like 4 seconds. It takes around 10 to get to there from their spawn. It all works out. Your Tis are safe. They remain spawn locked.
we developed a great strategy.
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Post by mastermarth on Nov 26, 2012 13:38:36 GMT -5
Hey man.Instead of coldblooded + extra perk 2 + the secondary....try out the assault shield+overkill for me. I think you might really like it...and the best part is you don't have to rely on stealth (and you get an extra pick). It doesn't matter if you are seen or not....as long as you have the biggest stick out there. It does matter to a point, as if they see me and shoot first before I see them, it won't really matter much. In general I usually am very iffy about the Shield... as most of the time it doesn't block what it should. Secondary might go away, honestly.
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Dumien
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Post by Dumien on Nov 26, 2012 13:52:21 GMT -5
In all fairness I used a bad analogy there. In this game...the farther away you are...the better the shield is at blocking. Lots of people see me before I see them and yet I still win those fights. Why? because of the tiny little combo that makes the Assault shield go from completely worthless in this game...to utterly amazing. Here is the combo again in the exact order you need your fingers to execute it. *see/feel/hear bullets flying at you* *point shield towards incoming bullets* *crouch if you aren't already crouched* *plant shield* *line up target* Here is the clincher. This is the big deal right here. *uncrouch and fire at the exact same time* The enemy flinches missing any lined up headshot they might have anticipated since your shot and visibility happen instantaneously. At the same time, your enemy's only method of killing you is a perfect headshot, which they will now miss given dvk. P.S. that is the strategy you use when holding down an open area such as Bdom drone or get caught by surprise on any long sightline...not an enclosed CQC place like Bar. I've gotta save some stuff for my guide.
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Post by mastermarth on Nov 27, 2012 8:23:35 GMT -5
In all fairness I used a bad analogy there. In this game...the farther away you are...the better the shield is at blocking. Lots of people see me before I see them and yet I still win those fights. Why? because of the tiny little combo that makes the Assault shield go from completely worthless in this game...to utterly amazing. Here is the combo again in the exact order you need your fingers to execute it. *see/feel/hear bullets flying at you* *point shield towards incoming bullets* *crouch if you aren't already crouched* *plant shield* *line up target* Here is the clincher. This is the big deal right here. *uncrouch and fire at the exact same time* The enemy flinches missing any lined up headshot they might have anticipated since your shot and visibility happen instantaneously. At the same time, your enemy's only method of killing you is a perfect headshot, which they will now miss given dvk. P.S. that is the strategy you use when holding down an open area such as Bdom drone or get caught by surprise on any long sightline...not an enclosed CQC place like Bar. I've gotta save some stuff for my guide. As I've said before, I suck at the game (still have a lot of fun and do well here and there, but I'll be happier dying 15 time to capture B and attempt a victory then camp for a positive KD) and usually if I hear bullets or get shot, I die before I'd have time to react. I have been able to turn on Snipers at a distance or on ARs at close-medium range a few times, but not often. Although as I said, the pistol might go away and so might Cold Blooded, I'm not sure yet. I have to get to 55, get things unlocked and play around... EDIT: Actually, seeing the weapon speeds, the pistol is going away for sure. DAT KNIFE SPEED
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Post by LeGitBeeSting on Nov 27, 2012 8:59:05 GMT -5
Buff the SAW, it's whole advantage is range. Too bad there are only a total of 3 places in game where it can take advantage of it.
However I do feel since it's a 3-4 w/ a lods e range it could work well w/ RF.
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markopolo
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Post by markopolo on Nov 27, 2012 15:06:33 GMT -5
Love the LMG's.
Used them all except for the HAMR (haven't unlocked it yet... busy time of year for me)
My LMG of choice is the QBB LSW. Love the MK48 too.... but I find the reload time is just too much for me to bear.
QBB LSW with Grip (to reduce that kick) and supressor (so they can't see you), and the scope of your choice is fantastic. It shoots so damn quick and with a variable zoom or target finder, you'll get TONS of long shots per game. Even when I get rushed, hip firing it is nice too. If you don't want a scope, rapid fire makes it shoot SO fast, it's stupid nutz.
The 3 that I've had most sucess with are target finder, variable zoom, stock or EO sight.
Perks: Perk 1: Blind Eye Perk 2: Cold Blooded and Scavenger Perk 3: Dexterity
No lethals... no secondary.... no tacticals.... no problem. I'm a subpar player and I've been doing great with it... I would expect a more leet exspurht player to excel even effeciently awesomely than me.
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Dumien
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Post by Dumien on Nov 29, 2012 14:47:26 GMT -5
sooo....who else thinks that the QBB LSW w/ rapid fire+LS is one scary monster of a gun. If I am correct...this is one of the only positive applications of RF.
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Dumien
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Post by Dumien on Nov 29, 2012 14:50:44 GMT -5
shush, you.
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Dumien
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Post by Dumien on Nov 29, 2012 15:12:54 GMT -5
I was going to create a card crusher comic meme with a piece of cheese getting crushed...but I got lazy.
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markopolo
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Post by markopolo on Nov 29, 2012 15:50:49 GMT -5
sooo....who else thinks that the QBB LSW w/ rapid fire+LS is one scary monster of a gun. If I am correct...this is one of the only positive applications of RF. QBB LSW is my new fav gun... love it so much. To be honest..... I tried RF out on it and it's not the best. It is great CQC... a monster in fact. But the problem with going like that is that you get killed by the SMG's because they have the draw advantage. Furthermore, the recoil is Nucking Futs anything mid/long range ish. Furthermore, you fly through so much ammo that scavenger and extended mags are almost a must. QBB + grip + silencer + stock/target finder/variable zoom.... is the monster... still hipfires well... thrives mid range, and slaughters things long distance almost as well as a sniper
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Post by xFEARtheSHIELDx on Nov 29, 2012 21:02:08 GMT -5
No love for the LSAT? Better ROF than the MK48, 100rd magazine, and to me it feels the most accurate. I really expected this thread to be all about thus gun, instead it doesn't even get mentioned.
What gives?
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Post by aidsaidsaids on Nov 30, 2012 0:47:55 GMT -5
Snipers are definitely rarely usable. Great for defending on meltdown though I feel a bit of indigestion starting to swell up inside....every time at game start, i hear a teammate say, "HEY GUYS, i'M GOING TO SNIPE THIS MAP"" I do realize snipers have a role. They can help. When you are ahead, they can be a huge nuisance to the other team. But at game start, or especially when you are behind.....they are utterly useless. Like of no value at all. If you are behind in Dom...you need to swarm B. Swarm the flanks, push back the other team, attack. Sniping from your own spawn, hoping to get a kill on the B area (when no opponent will actually be sitting there), is the height of stupidity. I'm almost at the point of not playing with certain people anymore who insist on sniping at the start. These people NEVER EVER are capable of covering my butt when i am lying on B trying to cap a flag. And it grates me to no end, to start off a game 1-5 trying to get B locked down, while they sit away in some room stroking it because they are 1-0. I couldn't agree more. If we lose an OBJ game the first thing I do is look at the scoreboard and ask my teammates who went positive what the fu ck they were doing. I've actually kicked friend of a friend sniper guy before. You get all kinds of bullsh it excuses, too. "I spawned too far away!" "I don't like using tac insertions!" "I'm better with a sniper!" I just wish all the people that are better with sniper rifles that don't believe in tac insertions or following basic instructions would let me know before the game so I didn't have to learn afterwards.
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danoski666
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Post by danoski666 on Nov 30, 2012 11:31:44 GMT -5
I feel a bit of indigestion starting to swell up inside....every time at game start, i hear a teammate say, "HEY GUYS, i'M GOING TO SNIPE THIS MAP"" I do realize snipers have a role. They can help. When you are ahead, they can be a huge nuisance to the other team. But at game start, or especially when you are behind.....they are utterly useless. Like of no value at all. If you are behind in Dom...you need to swarm B. Swarm the flanks, push back the other team, attack. Sniping from your own spawn, hoping to get a kill on the B area (when no opponent will actually be sitting there), is the height of stupidity. I'm almost at the point of not playing with certain people anymore who insist on sniping at the start. These people NEVER EVER are capable of covering my butt when i am lying on B trying to cap a flag. And it grates me to no end, to start off a game 1-5 trying to get B locked down, while they sit away in some room stroking it because they are 1-0. I couldn't agree more. If we lose an OBJ game the first thing I do is look at the scoreboard and ask my teammates who went positive what the fu ck they were doing. I've actually kicked friend of a friend sniper guy before. You get all kinds of bullsh it excuses, too. "I spawned too far away!" "I don't like using tac insertions!" "I'm better with a sniper!" I just wish all the people that are better with sniper rifles that don't believe in tac insertions or following basic instructions would let me know before the game so I didn't have to learn afterwards. I think thats actually a legit concern. Usually if I lose a dom game, chances are my KD is no higher then 1.5.(and that happens only in cases where by the time the enemy is 150 points in, I accept defeat.) Also crappy sniper teammates FTL.
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markopolo
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Post by markopolo on Nov 30, 2012 12:56:37 GMT -5
No love for the LSAT? Better ROF than the MK48, 100rd magazine, and to me it feels the most accurate. I really expected this thread to be all about thus gun, instead it doesn't even get mentioned. What gives? A nice one.... quite like it too... but: - LSW is a quicker kill (.1502-.2836) than the LSAT (.1835-.3504) - LSW shoots a lot quicker (900 vs 720) - LSW is a better 3SK than the LSAT - LSW reloads FAR quicker than the LSAT I've just maxed out the LSW so I might give the LSAT some more love...
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markopolo
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Post by markopolo on Nov 30, 2012 16:12:56 GMT -5
- LSAT is more accurate i mean cmon its the main draw of the weapon Perhaps... but an accurate gun doesn't mean much when you're dead and the other player has scavenged your corpse for ammo.
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Post by xFEARtheSHIELDx on Nov 30, 2012 20:10:40 GMT -5
Long-range TTK values mean nothing when recoil isn't taken into account ....
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Post by RageHulkSmash on Dec 1, 2012 7:18:06 GMT -5
No love for the LSAT? Better ROF than the MK48, 100rd magazine, and to me it feels the most accurate. I really expected this thread to be all about thus gun, instead it doesn't even get mentioned. What gives? A nice one.... quite like it too... but: - LSW is a quicker kill (.1502-.2836) than the LSAT (.1835-.3504) - LSW shoots a lot quicker (900 vs 720) - LSW is a better 3SK than the LSAT - LSW reloads FAR quicker than the LSAT I've just maxed out the LSW so I might give the LSAT some more love... Your first 3 points pretty much mean the same thing lol. Afaik, the LSAT has a longer 3 hit kill range than the lsw. I maxed the lsw but I stopped using it after that. It's so bad compared to ARs. Pretty much all the LMGs look like bad ARs in this game so I'm waiting for an LMG patch.
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Post by mastermarth on Dec 1, 2012 21:14:44 GMT -5
So, I changed my LMG classes and have been enjoying them a lot more now.
I used to have: 1) HAMR + Quickdraw + Stock Flak Jacket Fast Hands Dexterity + Engineer (Perk 3 Greed) Frag PDA
2) MK48 + Quickdraw + Grip + TF (Primary Gunfighter) FHJ Flak Jacket Toughness Tactical Mask Frag
I used the MK48 for longer ranges and the HAMR for closer ranges. Now, both my classes are the same. They are both:
LMG + Quickdraw + Grip + TF (Primary Gunfighter) Flak Jacket Toughness Engineer Frag PDA
The reason for the changes? -While Stock helped a lot for closer ranges, I preferred NOT having it for longer ranges. It's the same thing of "Stalker or Marksman" for MW3, so I got rid of Stalker (Stock) and got Marksman (TF). I'll still pre-ADS around a corner, but I find that without the added speed I do better... as stupid as that sounds.
-Fast Hands I used mainly because I remember reading that it helped the speed of the PDA. I'm pretty sure it doesn't, and Toughness helps a lot at all ranges, so I swapped.
-Tactical Mask is what I had on almost ALL of my BO classes for the T3 perk. In BO2, people drop that first for extra points, unless they use the Shock Charge, and since I was using the PDA I dropped it for Engineer. Now, I see the Charges ahead of time, can reroll Care Packages and can delay trigger explosives. I've gotten rid of enough Sentries and Guardians to justify the change. This is the reason for the PDA as well.
Only thing I might do different is to get rid of the Grip on the HAMR and put Stock back on. I'm still 50/50 on which one I like better on the HAMR, as I use it to "rush". Then again, I do a mix of Run and Gun and Overwatch with all LMGs, so yeah...
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Lexapro
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Post by Lexapro on Dec 1, 2012 23:15:10 GMT -5
Have you tried the MK48 without grip? It's almost just as accurate. I honestly think its a waste of an attachment for that gun. You get 2 points back if you drop it so maybe give that a shot.
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Robospy
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Post by Robospy on Dec 1, 2012 23:20:38 GMT -5
I suggest everyone use the Mk48 with Grip and Variable Zoom: 2hk headshots city. Also add on either a silencer or Dual Band for extra power, both have great bonus effects - silencer basically has no effect as the 3hk range is so far and Dual Band gives some target definition
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Post by mastermarth on Dec 1, 2012 23:24:00 GMT -5
Have you tried the MK48 without grip? It's almost just as accurate. I honestly think its a waste of an attachment for that gun. You get 2 points back if you drop it so maybe give that a shot. I had the HAMR and MK48 without Grip for a while and had Grip on mostly for long range encounters. It might be a placebo effect, but it feels as if it makes a difference for those longer ranges... I'll have to get some splitscreen testing for a side by side comparison to see how much difference it makes. If I do drop it though, I'm probably going to get Perk 3 Greed and Dexterity. I wish there was a grenade as awesome as the Nova Gas in BO2... I could run my spam class with Scavenger again.
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GoHarvard
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Post by GoHarvard on Dec 2, 2012 0:15:13 GMT -5
MK48 + TF + Suppressor Riot Shield Flak Jacket Scavenger Tactical Mask Betty Shock Charge It's getting me a lot of hate mail so it must be awesome.
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Post by RageHulkSmash on Dec 2, 2012 0:50:44 GMT -5
I feel forced to camp playing LMGs in this game unless I run stock, quickdraw and laser sight. It leaves very little room for any other customization. I liked it more when they were perks, not attachments.
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GoHarvard
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It's not that serious.
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Post by GoHarvard on Dec 2, 2012 1:57:37 GMT -5
I feel forced to camp playing LMGs in this game unless I run stock, quickdraw and laser sight. It leaves very little room for any other customization. I liked it more when they were perks, not attachments. Even with Quick Draw and a Laser I don't compete well enough with SMG users when I'm moving about. I still need to try the other LMG's with higher RPM though.
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markopolo
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Post by markopolo on Dec 3, 2012 11:38:49 GMT -5
Your first 3 points pretty much mean the same thing lol. Afaik, the LSAT has a longer 3 hit kill range than the lsw. I've used both and get more longshots with the LSW and more headshots with the LSAT... that'd the difference I noticed. I also notice that because the LSAT's reload time is so much longer than with the LSW, that I get a lot more assists with LSAT. I maxed the lsw but I stopped using it after that. It's so bad compared to ARs. Pretty much all the LMGs look like bad ARs in this game so I'm waiting for an LMG patch. Well... you're comparing apples to tomatoes, aren't you; they're both red and both fruit, but hardly the same to make a valid comparison. LMGs are LMGs and ARs are ARs. And yes, you lose the mobility and gain a lot of draw time and reload time... but the ammo bonus is so much better I find. I actually find that so long as I move backwards and stay out of the AR/SMGs range, I win a lot more fights against them (again, keeping the battle mid range) But I would lubalubalubaluv a LMG batch buff.... lubalubalub
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Post by artemiz on Dec 3, 2012 12:51:29 GMT -5
Hello forum, first post so.. Hi! I'm a big fan of the LMG's, have the MK 48 gold and working on the others as I go along. I have a question for you guys though, what do you think of FMJ on the LMG's? I think in BO2 penetration works quite well and it's something I use a lot playing with LMG's so I'm having some great fun with FMJ's, 9 out of 10 head glitchers prefer them apparently They like them almost as much as people capping B on hijacked and snipers watching B on Raid. My personal preference of the guns are LSAT MK 48 HMAR QBB-LSW I play the overwatch role with them or get dug in during objective games like HQ. For attachments I always go with grip + FMJ. Sometimes I'll throw a stock on with primary gunfighter though. I'm an ironsights kinda guy so other than messing with them briefly I don't bother with optical sights. For perks I tend to favour two set ups depending on game mode, either lightweight fast hands marathon+dexterity. Or Flack Jacket Fast hands Tac mask. I sometimes throw on scavenger with this set up if I'm using tac grenades, the SMAW or a pistol as secondary.
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Robospy
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Post by Robospy on Dec 3, 2012 14:41:59 GMT -5
I don't think FMJ is necessary really. For one, I prefer the scopes, and with them, you can aim precisely enough to take out those using their mind bullets. Secondly, I don't get enough kills though cover to qualify using it.
If you could actually shoot down aircraft with guns I might but it takes like a whole clip from Mk48 FMJ to wreck a UAV, so I don't see that happening either.
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