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Post by RageHulkSmash on Mar 18, 2012 2:40:39 GMT -5
EDIT: for reference... @kirby: So LMGs are OP and beast at CQC because the of the FMG9? So the AA12 is beast @ range simply because the MP9 exists? No, but the MP9 is good at range, and rounds out a class with an AA-12 by allowing for medium-long range combat using the MP9. In a similar way, having an FMG-9 (or Quickdraw, or SAim, or rapid fire, etc...) rounds out the LMG class. The LMGs in base form generally don't excel at CQC, but there are many options available to enhance said performance, including a secondary weapon swapped to for that purpose. Although FMGs sound good in theory, it's less impressive in practice I've noticed. Swapping takes a while and with the maps in this game, it's hard to tell when a cqc situation is coming when most of the areas have short and long range views.
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Post by RageHulkSmash on Mar 18, 2012 0:57:57 GMT -5
That was proved wrong by many bros. It's easy to test, just grab another controller (consoles) and fire both weapons at the same time in splitscreen and see which one empties faster. They both have the same RoF. Also, another thing this changes is LMGs are the best anti-air weapons now. I used to use ACR in my AA class setup because of it's 30 minimum damage against air support but I may consider the L86 instead now. Is the Attack Helicopter still giving double XP and pointstreaks when destroyed with the L86, P90, or FMG9?? If so, then L86 just became heavy OP. I wasn't aware about the doubles. Time to test! EDIT: I'm not getting double pointstreaks in private match. I don't know if I'm getting double xp because private match doesn't show xp.
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Post by RageHulkSmash on Mar 17, 2012 15:38:56 GMT -5
I agree that LMGs are not overpowered yet. They will rarely win CQC against SMGs, Shotties, MPs and even ARs with their large hip spread, slow ads and sloth-like maneuvering. You have to limit yourself to long range combat areas of the map to be truly effective. All it takes is one death to start your deathstreak until you get to an acceptable spot again.
Right now, I'm abusing L86 w/ silencer and thermal in my ghost/anti-air setup (BEP, Assassin Pro, DSP) and it's just a moab machine. If silencers get nerfed to 4BTK, I'll probably switch to rapid fire and thermal if I can handle the recoil. If not, there's still ol' reliable grip and thermal.
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Post by RageHulkSmash on Mar 17, 2012 4:24:35 GMT -5
They will eventually nerf silencers imo.
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Post by RageHulkSmash on Mar 16, 2012 9:44:17 GMT -5
That was proved wrong by many bros. It's easy to test, just grab another controller (consoles) and fire both weapons at the same time in splitscreen and see which one empties faster. They both have the same RoF. Do you really think you can spot 0,025 sec difference that way? I never did the math behind so I didn't know they were that close lol. Then again, it shows how minimal those RoFs affect gameplay compared to latency lag.
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Post by RageHulkSmash on Mar 16, 2012 7:31:13 GMT -5
Ya I'm not too sure about weapon files. People have tested the RPMs in many different ways and most of the resulted in both having similar rpm. I'm not too worried though, accuracy wins it for the L86.
My new favorite gun setup is L86 with silencer/thermal. Silencer has no drawbacks on lmgs now other than the M60.
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Post by RageHulkSmash on Mar 16, 2012 6:19:38 GMT -5
The MK46 has a slightly higher rate of fire. That was proved wrong by many bros. It's easy to test, just grab another controller (consoles) and fire both weapons at the same time in splitscreen and see which one empties faster. They both have the same RoF. Also, another thing this changes is LMGs are the best anti-air weapons now. I used to use ACR in my AA class setup because of it's 30 minimum damage against air support but I may consider the L86 instead now.
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Post by RageHulkSmash on Mar 16, 2012 5:57:25 GMT -5
Ya, looks like L86 is strictly better than the MK46 now because of its accuracy. They both deal similar damage and have the same RoF.
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Post by RageHulkSmash on Mar 16, 2012 5:44:49 GMT -5
PS3 got the update as well.
All I can say is WOW AT L86 and MK46. They both seem to kill with 3 bullets at all ranges with and without silencer in private match.
M60 is 2 - 3 bullets to kill with and without silencer.
Thermal/grip accuracy still seems effective.
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Post by RageHulkSmash on Mar 16, 2012 4:00:08 GMT -5
I tend to lean more towards SRP because I absolutely HATE dying from claymore/martyrdome/bouncing betty/etc.
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Post by RageHulkSmash on Mar 15, 2012 20:18:56 GMT -5
Shaktazuki's view on DSP is resoundingly similar to my view on Assassin Pro. DSP is hella annoying to deal with, but I rarely see it in my gamemode, KC, compared to Assassin Pro users.
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Post by RageHulkSmash on Mar 15, 2012 19:47:36 GMT -5
Although I haven't used the LMGs as much as you, I'll share my stats.
MK46: 3.51 kdr (1302 kills total), 17% accuracy
L86: 3.13 kdr (916 kills total), 17% accuracy
The L86 was my first LMG until gold, then I switched to MK46. My kdr has been on a steady rise for the most part so that could be why the L86 is less kd than the MK46. I've strictly used specialist on all my LMG classes and nearly identical class setups (SoH, Assassin, Stalker). Lately I've been messing around with quick draw instead of assassin on the MK46 and I've been pleased with the results.
I know this isn't saying much but it's a different perspective on these two guns (for those that may find this useful).
EDIT
Doesn't matter anymore, L86 wins by a long shot after this patch. I managed to increase my kd to 3.39 and get two moabs as well this morning. This gun if fucking overpowered now lol.
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Post by RageHulkSmash on Mar 15, 2012 4:44:50 GMT -5
Have you checked if black ops rpm matches those on these forums? Just wondering.
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Post by RageHulkSmash on Mar 15, 2012 4:42:28 GMT -5
is the kdr per map shown on ps3 elite. cos i haven't managed to get into elite except on ps3, not sure why the browser version or ipad/iphone app won't work for me. is there any extra stuff there? also how do you find your killstreak kills? they aren't listed in elite are they? We couldn't find the map stats on ps3 elite. I don't think elite has killstreak stats.
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Post by RageHulkSmash on Mar 15, 2012 2:55:15 GMT -5
I can see tons of reasons why MLG pros would use focus. It all comes down to competitive vs casual environments.
Competitive Environment:
1) Killsteaks are banned, including specialist. 2) Many guns are banned. 3) Many attachments are banned like heartbeat sensor and rapid fire. 4) Players will call out enemy positions to teammates the moment they see them or die from them, removing the stealth component of silencers.
When you factors these in, it basically comes down to kick vs focus on most weapons. And as many people have already stated, recoil can be managed while flinching can't. These pros will regularly use their custom classes in public lobbies to train for tournaments.
I rarely use focus unless I'm waiting for damage or speed. I don't play in a competitive environment so I see little use in it.
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Post by RageHulkSmash on Mar 15, 2012 2:39:52 GMT -5
I guess LMGs aren't that bad, but I would still like a buff . Rarely anyone uses them so it would be nice for those few LMG users lol.
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Post by RageHulkSmash on Mar 15, 2012 2:33:15 GMT -5
GHANDI has terrible wording as always. Does he mean the matchmaking hot fix on Thursday or the LMG one? Looks like he's talking about the matchmaking issue.
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Post by RageHulkSmash on Mar 14, 2012 16:30:34 GMT -5
I was hoping elite would have killstreak stats like in Black Ops. Or at least a number to keep track of how many moabs you've gotten lol.
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Post by RageHulkSmash on Mar 13, 2012 18:46:48 GMT -5
It wasn't range or damage that was buffed. I just did the tests they all kill at the same range as before with the same number of bullets. They didn't seem more accurate either. Though With specialist bonus it did extend the range slightly. Did this happen before? It wasn't a significant increase but it extended the range of each by about 3-4 meters. Yeah, specialist always did that. That's pretty depressing news, though.
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Post by RageHulkSmash on Mar 11, 2012 4:21:53 GMT -5
This isn't necessarily advice on how to get high killstreak rewards but more about improving your gameplay.
A lot of little things can help. I usually base my playstyle on how many assassin players the enemy team has. It's easy to tell just by counting how many dots show up during uavs. If there are a lot of assassin users, I don't use my thermal, heartbeat sensor or portal radar setups. I'll either use my assassin, sound whore or recon setups. If I see enemies with Sit Rep Pro or Dead Silence, I use my dead silence class.
Switching to tactical and learning to drop shot on most encounters will save you tons of deaths in the long run. I can't tell you how many certain-death encounters I've survived doing this.
I could go on and on about what helped me but I would probably be getting offtopic lol.
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Post by RageHulkSmash on Mar 11, 2012 3:52:55 GMT -5
Considering most LMGs use larger rounds than assault rifles, you'd think that they would deal more damage than ARs.
Imo since LMGs have slower movement speed, they should have either less recoil or faster TtK than ARs. That's why I don't mind RF on them. They are never going to be PP90s with the ridiculously large hip fire spread.
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Post by RageHulkSmash on Mar 9, 2012 17:33:12 GMT -5
Honestly, I would use overkill so much more if both weapons could use the attachment proficiency.
The only time I really want overkill is for a type 95 w/ pp90 class but I don't want to use any proficiency but attachments on them. I use specialist in 99% of my classes, which doesn't work well with overkill. Whatever proficiency I pick on my secondary, my primary won't get through specialist proficiencies.
I have to use rds + rf on my type 95 because I hate it's iron sights and the ttk with rapid fire is the reason why I use this weapon. With pp90, I don't want to use range, focus or kick because I want those on my type 95 after specialist. The other proficiencies are just terrible for pp90. I love using rd + emags or silencer + emags with pp90, but I just can't do that with overkill.
I feel like I'm being heavily disadvantaged using overkill for my playstyle.
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Post by RageHulkSmash on Mar 3, 2012 4:12:31 GMT -5
Ghandi said a few weeks back that they were testing new network changes on the ps3 when the new maps arrive. Has anyone noticed anything different yet?
I only played a few games but I wasn't getting the usual 2 bars I used to get. I averaged about 3 bars then. Other than that, I haven't really noticed anything gamplay-wise yet.
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Post by RageHulkSmash on Mar 2, 2012 3:06:53 GMT -5
I'm also one of those guys who needs assassin . Everytime I die without it, I blame that and switch to a class that has it. It doesn't really make sense because I don't always use a silencer either.
But I may actually try using quickdraw instead and seeing the results. I had an FAD w/ SoH, QD, Stalker class for a while that was hella fun to use and boosted that FAD to my highest AR kdr weapon. I suppose QD probably had a lot to do with it lol.
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Post by RageHulkSmash on Feb 27, 2012 19:41:03 GMT -5
I used to shit out of MG4 w/ thermal and grip. That thing was a laser for mw2 standards. Imo it was more accurate than ACR w/ thermal and more fire power and ammo helped too.
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Post by RageHulkSmash on Feb 26, 2012 18:30:55 GMT -5
Can you test the rpm of the akimbo weapons after the nerf? I know I've heard people saying the PC didn't get the hotfix yet but 402 said all platforms got it.
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Post by RageHulkSmash on Feb 26, 2012 18:24:05 GMT -5
Does anyone have hard numbers for the akimbo nerf? I was testing private match splitscreen and fired both akimbo and single weapons at the same time. The difference seemed a lot less than a 50% nerf. The akimbo fmgs would have about 5-10 bullets left in the mag by the time the single finished its clip.
Shouldn't the akimbo weapons have over half its clip left in the mag by the time the single finished one clip? Isn't that what a 50% nerf should do to them?
This was on ps3. 402 said the hotfix went live on all platforms. I guess he's wrong again?
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Post by RageHulkSmash on Feb 21, 2012 21:01:37 GMT -5
God... I should've quit this game a long time ago. When you have people like 402 or Ghandi saying doo-doo like this www.callofduty.com/message/205423025#205423025 there's no hope at all. LMGs are 2 hit kill at all ranges, really? How about you guys quit playing mw2 rpd w/ stopping power and start fixing mw3, maybe?
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Post by RageHulkSmash on Feb 17, 2012 17:49:05 GMT -5
Are the range figures right for the shotguns? I heard range only increases min and max range by 25% of your max damage range.
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FAD
Feb 14, 2012 19:34:39 GMT -5
Post by RageHulkSmash on Feb 14, 2012 19:34:39 GMT -5
I love the FAD. TtK doesn't matter when the average gamer has 20% accuracy. Missing with the FAD is more forgiving than missing with the other ARs and it's one of the most accurate guns in the game. It's one of the best ARs to attach a silencer to, that's for sure.
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