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Post by RageHulkSmash on Dec 11, 2010 18:31:28 GMT -5
I posted the reply before I saw your post. Now it makes more sense, I forgot you still get the recoil more often lol.
So I have another idea, which would be more accurate, the commando or the aug? Aug is getting less recoil per bullet but more recoil per second and commando is the opposite. Does the commando still win or does this mean the aug could have the same or better accuracy?
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Post by RageHulkSmash on Dec 11, 2010 17:59:40 GMT -5
Sorry, I forgot to mention I'm only talking about full auto weapons. I know my theory sounds ridiculous but I'm challenging what we know so far about accuracy. Also, I know what I'm trying to say but I don't think it's coming out right. Sorry if I'm being confusing.
The Uzi vs. Ak74u is an interesting scenario. But it's not the best example because the Uzi has higher recoil values in all 4 directions. Grip also provides less center speed on the Uzi than the Ak74u. I haven't used the Uzi at all so I'm not sure how big the recoil difference is between them. A better scenario would probably be the Aug vs. Commando since they have the same exact recoil values but different firerates. The commando should suffer more recoil per consecutive-bullets because center speed isn't fast enough for it. I'll try them out and see what I find later.
Isn't recoil-per-bullet (during full auto shooting) just as important as center speed and recoil numbers when determining accuracy? Faster fire rates should reduce recoil-per-bullet.
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Post by RageHulkSmash on Dec 11, 2010 2:03:45 GMT -5
Well I have a theory then. The faster the firerate, the more accurate the weapon is. The faster the bullets come out, the less time recoil has to reach it's maximum point before the next bullets come out.
This counters the previous known theory that weapons with slower firerates and higher center speeds are more accurate. My thinking is the center speed is never fast enough to fully center with any firerate the weapons have in game. So with faster center speeds, the slower rof weapons can have the recoil of each bullet reach it's maximum and make accuracy even worse.
What are your thoughts on this?
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Post by RageHulkSmash on Dec 9, 2010 12:36:43 GMT -5
Famas also has higher center speed, which is a plus.
With the aug, I've realized the recoil can be too random to the point where by the time you notice the recoil and try to compensate, the fight is over. I'm a fan of the predictable recoil.
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Post by RageHulkSmash on Dec 9, 2010 11:57:37 GMT -5
Well if the second shot cancels out the remaining recoil of the first shot before center speed can center it, what is the point of center speed?
I started doubting the power of center speed after I tested the weapon with the highest center speed and slowest rof, the ak74u with grip. There is still noticeable recoil and many players don't bothers with the grip because the changes are not very noticeable. I also concluded that on paper, the hk21 has better accuracy, less recoil than all the full auto ARs. In practice, however, that doesn't seem to be the case.
The most accurate full auto weapon is the skorpion. It only has 1700 center speed. It is more accurate than the ak74u with grip, which has 1800 center speed.
In the end, I dont see much value in grip or high center speed weapons :/.
edit:
Just to make sure I understand this right in physics terms, recoil shoots the gun in a random direction, depending on the random numbers rolled, and center speed is a force that brings the gun back to center. Each bullet gets the full initial jump from recoil but each bullet doesn't get the full force of center speed because it gets reset after each additional bullet. Is this true?
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Post by RageHulkSmash on Dec 9, 2010 2:47:37 GMT -5
What happens to the recoil generated by the first bullet of a gun after a second bullet is shot? Does the second bullet cancel out the recoil of the first and replace it with it's own recoil? Or does the second recoil add into the recoil of the first bullet?
Ultimately, I'm trying to figure out if high center speed is worth anything in this game.
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Post by RageHulkSmash on Dec 7, 2010 2:23:49 GMT -5
Hey, this isn't the official cod forums. We try to keep it mature here.
Some of these tips are pretty lawl though.
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Post by RageHulkSmash on Nov 29, 2010 5:23:45 GMT -5
I probably won't use emags on it. The sights are pretty hideous so I'll stick with rds.
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Post by RageHulkSmash on Nov 29, 2010 5:21:21 GMT -5
Has that been "proven" yet? I still use it but I don't really notice any difference.
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Post by RageHulkSmash on Nov 29, 2010 5:20:23 GMT -5
Thanks. I guess it's just rabid recoil that makes taking out those planes much harder this time around.
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Post by RageHulkSmash on Nov 29, 2010 5:11:55 GMT -5
I tried with acog a while back on ps3 and there was still noticeable recoil. Haven't compared with IR and reg scope, though.
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Post by RageHulkSmash on Nov 29, 2010 0:51:30 GMT -5
I didn't know ar penetration > smg penetration. Do you know the exact numbers for that? The ak74u with grip is almost like an ACR from mw2. I still full auto enemies at range with it. You miss every bullet you don't shoot I agree that silencers are better on ARs. I didn't consider that earlier. Dual mags are ok, but the famas needs it to compete with the ak74u's already fast reload speed. I use scavenger a lot so that also makes up for the lose of extra mags. The way I'm looking at it right now is this AK74u: Best overall weapon ARs: Best silenced weapons Stoner/Hk21/G11: Best ranged weapons
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Post by RageHulkSmash on Nov 28, 2010 19:38:06 GMT -5
The recoil is same than stoner, but firing animation feel really weird, can't get used to it. Recoil is the same but the slower RoF should make it more accurate.
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Post by RageHulkSmash on Nov 28, 2010 17:46:05 GMT -5
When it comes to LMGs in this game, the only gun I know is the stoner 63. I haven't used the hk21 yet, but based off the stats I'm reading, it seems pretty damn good.
Compared to the commando, it has slower ads but slightly tighter hip spread, slower movement speed but higher center speed and min damage, and slower reload speed but bigger mag size with emags. This gun is screaming SoH pro and it's basically the most accurate full auto AR.
Thoughts?
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Post by RageHulkSmash on Nov 28, 2010 17:05:00 GMT -5
I'd rather the enemy have a sam turret than a cuav. Imo cuav is better. Till you jump in your chopper gunner and before you hit the map a SAM takes you out ;D Even then, a launcher will net the same results.
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Post by RageHulkSmash on Nov 28, 2010 16:54:26 GMT -5
What are your thoughts on assault rifles compared to SMGs in black ops?
Here's my conclusion so far.
The ak74u single-handedly beats all SMGs and almost all assault rifles.
First of all, compare the ak74u with the ak47. The 74u beats or matches the 47 in all categories except min damage and range. I think this is countered by the better center speed (even without grip) and faster rate of fire with rapid fire so long shots are easier with the 74u.
Next, compare the 74u with the most popular AR, the famas. With the right attachments, the 74u beats or matches the famas in all categories except min damage and range again. with rapid fire, the 74u has faster rate of fire. With grip, it has more center speed. The 74u benefits from headshots and penetration damage more than the famas. Again, imo the min damage and range is countered by the better handling and faster ROF of the 74u.
The only AR that compares to the 74u, imo, is the G11. This weapon has the best accuracy in the game which makes long shots easy.
The 74u is so broken, especially with grip and rapid fire attachments available that assault rifles don't have access to. This is my most used weapon, so I don't mind if it doesn't get nerfed but... come on? lol
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Post by RageHulkSmash on Nov 28, 2010 16:29:19 GMT -5
Someone should make a mythbusters episode where they compile all the ridiculous recoil reduction theories and bust them. Less people will fall victim that way.
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Post by RageHulkSmash on Nov 28, 2010 16:04:29 GMT -5
I tried as well and found little to no improvement in recoil. I say myth busted.
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Post by RageHulkSmash on Nov 27, 2010 21:09:15 GMT -5
Stick to a few weapons, attachments and game modes. Use warlord to get attachment challenges twice as fast. Don't play too defensively, you usually won't get high scores that way.
The first 500 kills you get with weapons/attachments will net you 10500exp from challenges (250 + 750 + 1500 + 3000 + 5000). The next 500 kills with those same weapons/attachments will net you 17500exp (7500 + 10000). It's the same concept in game modes as well. The more you play certain ones, the more exp you'll get in return.
Low level contracts only give $. Try to complete higher level ones that give exp as well.
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Post by RageHulkSmash on Nov 27, 2010 20:55:18 GMT -5
I used tactical on mw2. On black ops, I switched to default. Dropshots don't work for me on bo.
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Post by RageHulkSmash on Nov 27, 2010 20:46:48 GMT -5
I'd rather the enemy have a sam turret than a cuav. Imo cuav is better.
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Post by RageHulkSmash on Nov 27, 2010 18:39:24 GMT -5
No one?
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Post by RageHulkSmash on Nov 26, 2010 4:40:57 GMT -5
How much health do all the killstreaks have? I swear it takes longer to kill spy/counter planes in this game compared to mw2. And does hardened pro work on all killstreaks?
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Post by RageHulkSmash on Nov 26, 2010 3:19:50 GMT -5
There is a sway column on the chart. L96 has more sway than the other snipers.
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Post by RageHulkSmash on Nov 26, 2010 2:52:51 GMT -5
Ishbane, can you add the ballistic knife and crossbow? I want to know the raise/drop times for those.
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Post by RageHulkSmash on Nov 26, 2010 2:51:36 GMT -5
Nvm what I said about knife after knifing. You can do faster consecutive knifes with steady aim pro.
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Post by RageHulkSmash on Nov 26, 2010 2:48:52 GMT -5
Ok thanks guys.
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Post by RageHulkSmash on Nov 26, 2010 2:43:39 GMT -5
Yes, unless you don't want acog or IR.
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Post by RageHulkSmash on Nov 26, 2010 2:23:28 GMT -5
Higher center speeds mean the weapon will center itself faster after every shot.
Think of center speed as counter recoil. With grip, the recoils are still the same but the counter recoil effect that realigns the sight is faster.
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Post by RageHulkSmash on Nov 26, 2010 2:19:12 GMT -5
It's nice that they tell you how many times you've used them and how many kills they get. But it gets complicated when you call them at the end of the game, where they weren't used at full potential. Killstreaks usually get more kills at the beginning rather than the end of the match. I wish the stats somehow incorporated that.
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