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Post by RageHulkSmash on Jan 17, 2012 1:16:17 GMT -5
I noticed something very strange with the masterkey last night. It SLOWLY increases its hipfire spread as you move, unlike other weapons where it happens very quickly. Jumping increases it faster.
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Post by RageHulkSmash on Jan 17, 2012 1:11:53 GMT -5
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Post by RageHulkSmash on Jan 16, 2012 1:44:12 GMT -5
That would make a lot of sense actually. I think you're right.
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Post by RageHulkSmash on Jan 15, 2012 22:49:21 GMT -5
How did you get those weapons to fire at those RPMs?
Thermal plots would be difficult without knowing exactly how they affect recoil and center speed. My suspicion is it it increases centerspeed like grip.
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Post by RageHulkSmash on Jan 15, 2012 19:34:57 GMT -5
The only time AA really messes with me is when there are two targets in my view and it snaps on the one I'm not aiming at. Every other situation, it helps me. The assist is small enough that it rarely interferes with my aiming but large enough that I can tell an enemy is there.
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Post by RageHulkSmash on Jan 15, 2012 19:15:16 GMT -5
Is the range of marksman pro the same for all weapons or is it weapon-dependent? For example, will an smg or shotgun be able to see name tags the same distance as an lmg or sniper?
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Post by RageHulkSmash on Jan 14, 2012 19:00:18 GMT -5
I thought decoys could be anything, mostly high killstreaks though.
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Post by RageHulkSmash on Jan 10, 2012 7:02:34 GMT -5
My most effective high assault killstreaks always involved attack chopper > reaper > something big. Imo start with chopper instead of pred or reaper.
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Post by RageHulkSmash on Jan 10, 2012 0:28:14 GMT -5
I tested mk46 thermal with grip vs kick and grip was noticeably more accurate. It's not quite l86-accurate but it definitely makes the mk46 look better than the OP's pictures do (no offense meant )
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Post by RageHulkSmash on Jan 7, 2012 23:01:50 GMT -5
I have a static ip that is mw3 ready (dmz and ports forwarded). I've been switching from that ip to a random one with strict nat settings lately. I honestly can't tell the difference between them in the games I play. There are so many variables that affect lag in this game that's it's hard for me to come up with a solid conclusion. I can't even tell if an ip with open nat type and ports forwarded will net me better results than a strict nat type without ports forwarded.
Maybe some of you guys who understand "lag compensation" better than I do can explain what's happening here?
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Post by RageHulkSmash on Jan 7, 2012 19:57:56 GMT -5
Blindeye should steal the uav, cuav and emp protection from assassin. It makes a lot more sense imo. Blindeye is the one that deals with enemy killstreaks.
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Post by RageHulkSmash on Jan 7, 2012 19:41:53 GMT -5
I like what you did here. It's pretty useful.
I don't believe that kick + thermal works best with mk46. Regardless, even if kick + thermal works best with mk46, I'd still use thermal + grip because of specialist. Kick + thermal + grip is just great lol.
I've leveled both l86 and mk46 to gold. I see them the same way I saw acr vs tar on mw2. I personally preferred the tar, and currently prefer the mk46 myself.
Edit: I forgot to mention, I can't stand going back to ARs after using these two thermal LMGs lol.
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Post by RageHulkSmash on Jan 2, 2012 20:46:10 GMT -5
3. You get everything but Breath, Damage, and Attachments, you get Ranged. One exception, when you get the specialist bonus, it applies them all to your character EXCEPT for the one that is on your gun when you achieve specialist.(This is based on very little testing but I did see this in testing). That's interesting... Any idea if the proficiency from your secondary (through overkill perk) matters?
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Post by RageHulkSmash on Nov 28, 2011 16:49:10 GMT -5
And why do you say that [Kick > Grip] about the MG36, Sakuya? The MG36 has a slower firerate with a grip AFAIK. Oh I see now. Kick would be better in that case. That's interesting about the rapid fire affecting each weapon differently. That just complicates things further >.< Another reason to stick with attachments + grip is specialist will give you kick. I think i'll go for gold camo on the l86 next prestige and see how that works out.
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Post by RageHulkSmash on Nov 28, 2011 1:51:18 GMT -5
Doesn't grip have a 10% kick built in? Or is that only visual?
Isn't rapid fire a 33% rpm increase?
And why do you say that about the MG36, Sakuya?
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Post by RageHulkSmash on Nov 28, 2011 1:42:01 GMT -5
I hear akimbo skorpions have no recoil. I haven't actually used them yet though.
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Post by RageHulkSmash on Nov 27, 2011 16:53:36 GMT -5
Actually the mp7 aims faster and is more accurate than the FAD.
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Post by RageHulkSmash on Nov 25, 2011 19:46:52 GMT -5
Rpm didn't change at all when I tested it.
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Post by RageHulkSmash on Nov 25, 2011 18:48:20 GMT -5
It's looking like you might as well make 2-4 plots for every gun Psijaka. ARs std&w/kick SMGs std&w/kick&/orw/RF LMGs std&w/grip&/orw/kick I know that's a lot but that's ultimately what these requests are boiling down to. ARs std&w/kick SMGs std&w/kick&/orw/RF completed and added to OP Don't know centerspeed reduction for LMG grip, but will add Kick. I forget who but someone was saying grip is 10% view kick reduction and 25% center speed increase.
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Post by RageHulkSmash on Nov 17, 2011 22:07:13 GMT -5
Any way you can simulate with grip attachment on lmgs? Possibly kick too with all primaries if you have the chance? Ty!
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Post by RageHulkSmash on Nov 17, 2011 21:23:41 GMT -5
Ya that's what I was thinking too. 20%* Btw, do you know of any hard numbers for grip yet? The Grip attachment increases center speed by 25% and reduces view kick by 10%. Sway and hip spread data are not included in the guide, and weapon files are apparently encrypted. Now, a question for you all: is there a noticeable change in ADS time when using the ACOG or Hybrid Sight? That's information I'd like to include. That's interesting... I have to use rds on lmgs so which route would be best? Focus + RDS or Attachments + Grip/RDS?
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Post by RageHulkSmash on Nov 16, 2011 21:56:57 GMT -5
/ ASSAULT // Drop Type Type Weight Function addCrateType( "airdrop_assault", "uav", 10, ::killstreakCrateThink ); addCrateType( "airdrop_assault", "ims", 20, ::killstreakCrateThink ); //*addCrateType( "airdrop_assault", "predator_missile", 20, ::killstreakCrateThink ); addCrateType( "airdrop_assault", "sentry", 20, ::killstreakCrateThink ); addCrateType( "airdrop_assault", "precision_airstrike", 6, ::killstreakCrateThink ); addCrateType( "airdrop_assault", "helicopter", 4, ::killstreakCrateThink ); addCrateType( "airdrop_assault", "littlebird_support", 4, ::killstreakCrateThink ); addCrateType( "airdrop_assault", "littlebird_flock", 4, ::killstreakCrateThink ); //*addCrateType( "airdrop_assault", "remote_mortar", 3, ::killstreakCrateThink ); addCrateType( "airdrop_assault", "remote_tank", 3, ::killstreakCrateThink ); addCrateType( "airdrop_assault", "helicopter_flares", 2, ::killstreakCrateThink ); //*addCrateType( "airdrop_assault", "ac130", 2, ::killstreakCrateThink ); addCrateType( "airdrop_assault", "airdrop_juggernaut", 1, ::juggernautCrateThink ); //*addCrateType( "airdrop_assault", "osprey_gunner", 1, ::killstreakCrateThink );
I definitely see ac130 in there and I think remote mortar is reaper. Although I may be understanding this wrong.
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Post by RageHulkSmash on Nov 16, 2011 21:43:14 GMT -5
Ya that's what I was thinking too. 20%*
Btw, do you know of any hard numbers for grip yet?
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Post by RageHulkSmash on Nov 16, 2011 20:34:09 GMT -5
What exactly does kick reduce? Is it the min/max numbers or something with centerspeed?
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Post by RageHulkSmash on Nov 16, 2011 20:30:58 GMT -5
I like the acr's iron sight and I don't have to use kick on it. SoHP makes it really easy to swap to fmg when needed. I can't really see the g36 being better than the mp7 for me.
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Post by RageHulkSmash on Dec 17, 2010 2:48:07 GMT -5
Yeah I was really starting to enjoy hacker pro. I don't know if ninja pro will replace it now. I'll have to try it out but getting ninja pro isn't exactly easy for my playstyle. At least hacker pro isn't the only third perk anymore
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Post by RageHulkSmash on Dec 16, 2010 17:18:10 GMT -5
My highest kdr weapons I use often are commando, stoner, famas and spas12. My favorite and most used is the ak74u, but I don't have as good of a kdr with it, probably because I use it on objective game modes most.
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Post by RageHulkSmash on Dec 16, 2010 1:17:44 GMT -5
I'm guessing higher sway speeds are a bad thing?
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Post by RageHulkSmash on Dec 15, 2010 4:32:13 GMT -5
Barret .50 cal was my favorite sniper on mw2. PSG1 just became my fav on bo lol. They are so similar now.
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Post by RageHulkSmash on Dec 11, 2010 18:49:57 GMT -5
I just tested a few different combinations. Overall I found out that the difference between the those are very minimal at long range. Yes, the aug can have frantic spikes to the sides and whatnot but the commando also veered off target just as much. The spikes were just less frantic on the commando but overall, the bullet holes were very similar on both. I also tried hk21 vs stoner and the results were similar.
The only downfall I see to high rof weapons is how fast they go through ammo. I use scavenger almost exclusively so I won't need to worry about that.
I don't know what it is but I love using rapid fire in this game but hated it on mw2.
Btw, thanks for the input aranshada.
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