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Post by Pegasus Actual on Aug 22, 2018 18:14:20 GMT -5
no u
(sorry im not fluent in maus)
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Post by Pegasus Actual on Aug 22, 2018 17:13:45 GMT -5
huh i figured u for transgender...
or are you one of those gay transgenders because... I mean... seems like cheating at that point.
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Post by Pegasus Actual on Aug 22, 2018 12:07:36 GMT -5
COD is what it is at this point, which... I mean I guess it's still generating revenue, and Black Ops 4 seems to be tracking strongly...
But you're never going to get a particularly coherent or interesting game out of the COD factory.
Quickscoping is going nowhere as it's ingrained in the, for lack of a better word, culture of COD. From a game design perspective even including sniper rifles in a game like COD hasn't made much sense since the Xbox 360 days as the maps got consistently smaller and 3-laned. With the higher TTK for other weapons quickscoping seems *more* viable for BO4 so uhh... that should be fun. I still don't think it will be an optimal way to play or anything, but it will probably be just that little bit even more annoying.
Aside from bad legacy design problems like the aforementioned quickscoping, they are tacking on whatever is trending. What's this hero shooter business? Add that! What's this Titanfall that's getting some buzz... people seem to like 'advanced movement'... ok we're doing that for the next three games just in case... Destiny has these health bars and this meter you can fill up for an "I win" button, put that in. Hey... Overwatch has a slightly different capture the control point game mode than we do. Sure we already have like 3 of these modes but we should add one that's a little more like theirs. Look at how much money PUBG is making.. we need a PUBG mode... hey look this Fortnite is making even more money we should have one of those... what do you mean it's the same mode?!?! I don't care *what* it is but god dammit when we ship this thing we better have Fortnites and PUBGs in it or head will roll!
Though admittedly... I am a little too interested in their BR mode as I love BR, so if I get a good BR game that's a big win, and if it's a complete disaster I get possibly even more entertainment from watching that train derail. I mean the Destiny 2 backlash was almost as good as having a good Destiny 2... Even though I really wanted an awesome D2! Yeah yeah, I know, I'm a petty cynical Foxtrot!
The only chance something truly new or interesting is coming is when yearly COD finally fizzles out and dies completely and it lies fallow a bit until the eventual completely guaranteed reboot likely plainly titled "Call of Duty". Until then it's going to be trend-chasing and cancerous monetization.
I think of the major publishers Ubisoft is probably doing the best as far as making decent shooters goes. Even though I only really like Siege out of their current lineup, Ghost Recon was boring, and the Division didn't get fixed quickly enough for me to care. But they at least seem to support their games for a decent period of time even if they're not overnight hits and don't shit out instant sequels.
And who knows what the Foxtrot EA is doing... they somehow let COD beat them back to WW2... while putting out a WW1 game... which they're following up a mere 2 years later on with a now way-too-late WW2 game. I guess because it's a little easier to reuse some assets from WW1? And they're not shipping their BR mode day 1... so uhhh... it feels like an afterthought and won't drive sales nearly as much as it otherwise could. Meanwhile the pre-orders by all reports are pretty abysmal and they're planning to roll out the war chronologically... so it's going to ship without the USA or USSR? With the way things are looking now they'll probably pull 'free' content like they did with Titanfall 2 due to lack of players/revenue and we'll just never get a lot of the shit we wanted to go back to WW2 for in the first place! And the game actually looks and sounds pretty good but it seems like the whole gameplan built around it will sabotage it. Titanfall 2 got killed releasing between CODWhateverItWasThatYear and BF1, and now BFV is poised get slaughtered by BOIIIITHEFUTUREISBLACKYETAGAIN and freakin' Red Dead which it somehow managed to sandwich itself between.
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Post by Pegasus Actual on Aug 11, 2018 18:37:49 GMT -5
Playing the PC version actually hasn't been that bad. Had much more fun that I did on PS4. Though it could use some TXAA or something, the AA options they have kill performance more than I would expect. The counter-strike light mode, heist, is kind of fun. But ultimately I don't think that the focus on teamwork and coordination is going to work for COD. It's just not what the playerbase is into.
Blackout is going to make or break this package for me. I'm a bit more upbeat about it now, as they're going to have a beta next month, where I really didn't think they'd be able to ship it at launch, let alone have a beta. And the regular game seems like a reasonably high effort PC port. I still don't think Blackout is going to work on console just because I don't think they'll have the 60 fps frame rate they really need for their type of gunplay, and they're not going to out-PUBG PUBG on the slower more tactical gameplay. But hey, we'll see.
Oh, and the season pass model is still trash. Even if I want new maps and am willing to pay for them, the COD experience is almost always better with just the base maps because of the playerbase fragmentation. Sure, not allowing individual map pack purchases will help *some* but shit... that's a half measure. Did they never watch Breaking Bad?
edit: And the Xbox version played like straight trash. The 6v6 modes were unplayable... everything else wasn't great either. I'm guessing it will be fine for the actual release, at least for the base game. As for BR... good luck Treyarch.
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Post by Pegasus Actual on Aug 7, 2018 21:11:54 GMT -5
Do those people, when in the live tournies, play with M&K...or a controller? That's all PC version... I can't imagine anyone showed up with a gamepad but I guess I can't rule it out for the charity part of the tourny.
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Post by Pegasus Actual on Aug 6, 2018 3:05:22 GMT -5
What makes a man turn neutral? Lust for gold? Power? Or were you just born with a heart full of neutrality?
Anyway didn't play it a whole lot. But it seems like cynical trash. At least the BO3 beta was fun despite its technical issues... Man does it run like shit on even a PS4 Pro. And man am I totally over the COD unlock system.
I'll try it again next weekend with friends on Xbox, maybe it'll be more fun then, but solo queuing this? No thanks.
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Post by Pegasus Actual on Jul 31, 2018 5:14:43 GMT -5
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Post by Pegasus Actual on Jun 29, 2018 10:15:06 GMT -5
Correct, I play a lot of solo on PC, and mostly duos/squads on Xbox. The new map had been in preview for a while as well before officially releasing in the last week. The Xbox version is pretty far behind as they concentrate on trying to fix crashes and performance more than catching up.
Circles are different on the new map. They move slower, and there is less time between them. They also do more damage as you can out-walk them at pretty much all times except the very first circle if you're on the wide side of it.
They changed the circles in a similar way on the old maps on PC as well but then got lots of complaints and very quickly went back to the normal circle timings you see on Xbox.
The new map also has an exclusive circle behavior in that the time between circles decreases the fewer players are left. So let's say 80 people die right away, there's going to be almost no time between first circle and second circle. That way they force the players together and avoid a super slow mid-game. If say only 20 people die in the early stage it will have far more normal time between circles as the player density still allows for lots of players coming together and fighting.
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Post by Pegasus Actual on Jun 28, 2018 12:59:00 GMT -5
So Sanhok, the new map. They separated it into its own mini-BR playlist, and they don't use their MMR for it. That kind of makes sense. It's really fun for hot drops, there are ARs everywhere. It's probably the easiest map to win since very few people play it super seriously. Dropping with 30 other people on Bootcamp is a riot. But you can kit yourself out going to random garbage or even 'long dropping' (which is kind of a silly term for a map this small) and not have to engage anyone till like 25 left. Bootcamp, Paradise Resort and Ruins all seem to attract more heat than just about anything on the previous two maps. Sometimes you get the same player counts on Erangel's Military Base, but that's so much more spread out.
Ruins is the quickest most 'school' fight out of the bunch, quick and to the point. Paradise Resort is probably my favorite. It's a nice layout, reminds me of Hacienda if you made it about twice the size.
Bootcamp is as I said earlier very fun. But it has this weird property where I don't think you can really win it. There's too many little buildings, windows, and angles. You only survive it. You get a few kills, you loot what's safely around, you camp a bunch to see if you can get an extra cheap kill... then you slink away to your next destination without clearing the whole area. I've watched it again and again on replays, there's always at least 3 people who survive the Bootcamp who eventually just escape. Every other area in the game I feel like you 'win' it and semi-carelessly grab all the loot when you think you're done.
So, aside from the hot drops... it plays pretty well. The terrain is good. The dynamic weather is good. Of the three maps I think this is the one where going full stealth is the most viable. Tons of foliage,lots of topography, and really not that many long sightlines where the grass render distance is going to get you killed if you try and play snek.
The movement of the circles is great, I know I've complained about them reverting similar changes to the other maps, and that's because it's completely needed. On Sanhok it works just how it should, bad players can't really screw you by staying on the blue and shooting you in the back as you are forced to move in. It's still kind of bad to be riding the blue because someone in the white is free to peek and pressure you but it's not a complete death sentence outside your control. They really need to apply the same philosophy to the old maps. I have no idea how someone can prefer the legacy circle behavior.
So, it's fun. The map is a little too small, the loot is probably too plentiful, but I think we all know why they made a map like this. I wonder what they're going to do with the snow map... I think they should stick with some of the design improvements of Sanhok and give it a tweener size in the 6x6 to 7x7 range. 4x4 isn't quite real PUBG, vehicles are pretty much superfluous. The sheer density of players makes loot crate hunting a god damn disaster... at this point I'm just starting to quick-grab the level 3 helmet because you don't really even have time to swap for the weapon before more people are on you.
As for it coming to Xbox, supposedly in just under 3 months if you buy their 'late summer' estimate... I don't know, it packs in so many players so tightly and that's exactly what the Xbox struggles with most. Maybe it being smaller will help in some ways but I think overall it's just a problematic map for Xbox. A 10 man School fight on Xbox is already a complete shit-show frame-rate-wise. I think a Bootcamp drop would just lock up the whole system. I'd be surprised if it ships on time in even a semi-functional state but I guess we shall see.
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Post by Pegasus Actual on Jun 19, 2018 7:34:59 GMT -5
Drift0r just put out a critical video on the BO4 nonsense. It's a solid watch. Interestingly, in it he specifically mentions MW4 as coming next year. Drifty is very brave... hey did you let him know about the settlement that doesn't let them make MW4 in the comments?
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Post by Pegasus Actual on Jun 18, 2018 10:30:18 GMT -5
Do you think PUBG has anything over BF5 BR? I read the other day that DICE said BR won't be there at launch of BFV... I kind of expect COD to do that as well, just because I don't think they can pull it off. But I'm pretty disappointed in DICE on this one. Being post-launch DLC makes it feel like a bit of an afterthought. And I don't like the idea of BR as just one game mode along with all the other typical Battlefield shit. If I were running the show I think I would go Fortnite style F2P as a separate product. Do a map or two from your BFV assets, and then transition into pillaging stuff from the upcoming modern BF game and on and on. COD was rumored to be more of a BR platform, and I think that's the way to go... though the rumor also said that the yearly COD entry would be your 'buy-in' for that year of BR and that is just moronic. But then again everything about how Activision handles COD is moronic. Hey is everyone enjoying the throwback map pack in BO3 they got EXCLUSIVELY from pre-ordering BO4? Yeah, didn't think so.
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Post by Pegasus Actual on Jun 13, 2018 7:09:09 GMT -5
Honestly the only thing I was really hoping for. I miss Titanfall. Do you think PUBG has anything over BF5 BR? Of coarse there is still a lot room for error on BF side, they showed us nothing. But at least they have a proper engine. I think it could steal a reasonable playerbase chunk from PUBG if done right. I still hope PUBG is going to step up their game, but it is taking quite a while for sure... It depends, on PC I think PUBG is fine. 60 bucks + EA Origin, the cheapskates will stick with PUBG. I don't get the feeling that BF is very strong in Asian markets so PUBG will always have that going for it. The thing is... DICE has everything they need to completely knock it out of the park. They already handle 64 players with pretty good network performance on large maps. They can almost certainly provide (at a lower resolution) a similar map size and experience at 60 fps on console. And the Xbox version of PUBG is really what's in trouble. The issues it still has 6 months in are the sort of things that make people just want to stop playing. Lots of people don't want the cartoony Fortnite thing, myself included obviously, but give them a credible alternative and they are out. Unless PUBG really pulls it together on Xbox, all BFV has to do is deliver a BR mode that works. In some ways Battlefield is even more poised to do BR right than they are to do Battlefield right. Like, they've been kind of all over with destruction tech. The biggest problem they had is their flagship 32v32 mode with hundreds of respawns along with a steady supply of fresh vehicles means the map would just get flattened in shot order and lose any sense of design or tactical play. So they scaled back destruction, did the levolution stuff for a big map event kind of thing and... it works decently. But in BR there's no reason not to make the whole map destructible. In fact it sounds totally amazing... just imagining a final circle on some town that just gets progressively more and more destroyed. Or rolling up on a compound and seeing that there was a big fight with chunks of wall missing, or even a collapsed building. And yeah yeah, I know Fortnite does destruction but it's not quite the same. And it sounds like BFV will have Siege style bullet penetration, where you can take out chunks of wall by shooting through... it's all stuff that if grafted on top of PUBG would make it so much better. And mechanically BF5 has all it needs to ape PUBG in other areas already. It has projectiles instead of hitscan, it's got bullet drop, it's got the thing where shots will be blocked if you try COD-style headglitches because your gun needs to be in a vaguely realistic position to shoot over cover. They have DBNO mechanics. They've got traversal vehicles... They've got parachutes.... like, 90% of what they needed they've been iterating on for well over a decade. There's always the question of how over the top they're going to go though. Are their going to be air-dropped tanks? Bazookas? They could turn off some people by messing with the tactical pace of PUBG but I think at this point nobody on Xbox cares just because it's so broken. They've got "I like realistic guns guy" pretty much locked up. I guess if you really want to quibble, a modern game instead of WW2 would probably be ideal but I mean, that's coming next BF anyway and if the mode is established as a success in the WW2 release and they can iterate and perfect for the modern title, so much the better. And there's always the question of how much in the way of resources they are willing to put in. I mean, Fortnite pivoted pretty much their whole company to support and grow it as it took off. BFV has so much other core shit going on where you got to wonder if the BR mode is going to get the love it needs. I don't know, as usual I'm rambling, and they haven't shown jack shit in regards to BR, just like COD hasn't. But yeah, whereas with COD I have no idea which orifice they are going to manage to pull a decent BR game out of... DICE was basically born for this shit.
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Post by Pegasus Actual on Jun 12, 2018 15:23:17 GMT -5
Oh christ, is that the game we have to play?
Wow ur so triggered by my opinion of E3 that you don't even have your own!
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Post by Pegasus Actual on Jun 12, 2018 14:11:57 GMT -5
Competitive Smash people are scary... They're like their own weirdo degenerate gypsy race that doesn't shower.
Hmm, Division 2... yeah Ubi games suck at launch but they seem to have a pretty good track record of fixing them in the long term instead of abandoning them. I think that's a game I need crossplay for if I'm going to bother with it.
As a mostly FPS guy, Battlefield V seems like the most interesting thing out there. They actually have the tech to put out an interesting BR mode unlike a certain lootbox obsessed dev that is still for some reason doing a season pass for maps not to mention stupid pre-order bonus maps and all sorts of heinous playerbase-segregating bullshit who will remain nameless... And they're also revamping all sorts of their mechanics for the better. Grand Operations sounds like a hoot, especially the Day 4 no respawn finale.
TLOU2 stuff was pretty cringe-worthy. We get it Naughty Dog. You're so progressive.
Zampella at the EA event was pretty bad. Mumbled about their Star Wars game with nothing to show... The question is, who is doing a better job of killing off Star Wars, EA with the games or Disney with the movies?
And nothing on a Titanfall 3.
Maneater was good for a laugh.
Prey Mooncrash DLC caught my eye a little, but then again I didn't play Prey in the first place.
The Starfox reveal on the Ubi space fighter game was pretty good. Hearing the Starfox comm gibberish was probably the closest to marking out I got during any of the shows. I'm still probably not going to play any of it, but If I were 10 years old I'd be all over that shit. And I'd like to see Starfox come back strong.
Overall pretty weak E3.
Very possible that a year from now I'll still be maining Siege, Rocket League, and PUBG
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Post by Pegasus Actual on Jun 11, 2018 6:42:45 GMT -5
Shit, came to see if anyone bothered to make an E3 thread and saw this. Sorry to hear man. It's always been fun arguing with you on here and occasionally playing some Xbox. Good luck.
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Post by Pegasus Actual on May 27, 2018 6:24:42 GMT -5
MW4 next year will surely have a campaign. Apparently people who actually played the IW campaign thought it was decent so who knows... maybe MW4 will be good? Well at least I'll like it. I mean I liked MW3 so clearly I just have a soft spot for that subseries.
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Post by Pegasus Actual on May 22, 2018 15:41:05 GMT -5
In case anyone is interested, the decision was based on the campaign gradually having fewer and fewer completion rates, see here. I think it's more an excuse, not a reason. The reason there is no campaign (according to the seemingly reliable leaks) is because they tried to make one, it went shitty, and they gave up to focus on BR instead. Black Ops 3 campaign clearly went shitty as well given that it's a confused mess of a game. I think it's just a case of ambition without talent. You could really see with BO3 that they thought they were making some mind-blowing shit.
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Post by Pegasus Actual on Apr 24, 2018 13:00:11 GMT -5
Lore community? Lol, what exactly is the lore community? They sit around all day on their asses and memorize those grimor card things? Is this something you really want to stake your claim to fame on? And openly bitch about not getting invited? This YouTube guy really needs to step away from his console and go outside. Get some fresh air. Maybe try some exercise if he is capable. Like start easy, try walking around the block. That might help some of the issues he has. Hey you may not be able to get through to the lore weirdos... but dammit you are getting through to Google's ad algorithms, and you're getting through to me. I will be getting $400 worth of monthly combat sports services then I shall roam all the lands dragging nerds away from their precious Space Magic and into the gym.
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Post by Pegasus Actual on Apr 19, 2018 18:15:07 GMT -5
Wow... look at all those numbers! You must be great at math or MAYBE YOU ARE THE NUMBERS MASON?!?! MAYBE YOU ARE THE BOIIIIIIIII CAMPAIGN!??!
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Post by Pegasus Actual on Apr 19, 2018 11:10:23 GMT -5
With MWR having seemingly worse netcode than COD4, a game that released, what, 9 years prior? I don't know if I actually want them to remaster the MW2 multiplayer and fudge the original super-smooth online experience (on a good host) that was MW2s only redeeming factor. I didn't really play MWR. Was it really that bad? The original MW wasn't spectacular as far as netcode goes at least by modern standards. I think there might be some rose-colored nostalgia glasses on that one. That was still in the failed host-migration = game over era. The PC version was fine with the standard client/server thing. If I recall people were running what, 24 player servers? I generally didn't like that kind of gameplay, too many people for the size of the maps. I don't see how a support studio is supposed to swoop in and do the necessary tech improvements to their engine to support a credible BR mode. They've been doing 6v6 forever now. And even just pushing that to 8v8 for Ground War or whatever completely killed performance. Fortnite has already set the bar on a technical level. COD can't show up with 30fps BR. They're going to have to CODify the BR experience down to something they can manage... uhh... 40 players? A map 1/4 the size of Fortnite's? 1/8? Yeah, I can't wait for that May 17 reveal if these rumors are true.
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Post by Pegasus Actual on Apr 19, 2018 1:26:01 GMT -5
The COD rumors this year make... not a lot of sense. MW2 remastered with no mutliplayer coming within the next 2 weeks was it? Without Activision bothering to... announce or hype it? BOIIII scrapping the campaign and trying to dump in BR, when it's also releasing early this year?
They need a massive overhaul to try and support anything approaching a credible BR mode. Treyarch should be the most stable and well-established COD studio at this point, they should be able to shit out a campaign right on schedule like they've been chugging Metamucil. What in God's name is going on over there Vonderhaar???!?
Games like Titanfall and Battlefront were crucified for not including a campaign.
Games like Overwatch and R6 Siege have gotten away with it, but they've also been continuously supported as opposed to the yearly discard and replace COD cycle. Should be an interesting reveal next month. I'm cheering against you Treyarch, I hope your BR mode is trash that nobody likes, and the general public goes into revolt over not getting their Michael Bay Action Campaign.
BOIIII should be an easy slam dunk sequel, but then again, Destiny 2 should have been too and well... here we are. Maybe Activision has just completely lost the plot.
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Post by Pegasus Actual on Apr 17, 2018 13:04:38 GMT -5
I'm going to need some hard evidence that he was skinny on the day he showed up here before I let the greatest country on Earth take any blame for his corpulent state.
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Post by Pegasus Actual on Apr 17, 2018 0:36:40 GMT -5
Thinking about the grid system vs circles... here's the 20 seconds of thought idea I would throw out to 'fix' PUBG's circles if I were making a BR game, and I didn't like the downtime after the initial slaughter (and I rather do like it). Accelerate the circle timer based on kills, done and done. If 60 people die in the first minute then that shit is gonna shrink and shrink fast. It would fit well with the 'initial circle is visible during parachuting' thing that PUBG has been flirting with. Experimental Test Server Patch Notes: Ok Bluehole/PUBG Corp... I see you. I see you.
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Post by Pegasus Actual on Apr 16, 2018 20:51:33 GMT -5
Thank you so much for posting a video from that disgusting morbidly obese Nazi/Batman villain cosplayer.
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Post by Pegasus Actual on Apr 11, 2018 14:28:37 GMT -5
Ok then I will explain it to you. COD abandoned PC a decade ago! Mystery solved!
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Post by Pegasus Actual on Apr 11, 2018 14:23:47 GMT -5
FFA in COD is probably still my favorite mode but it's deeply flawed. The game *should* be designed in a way where running all around the map killing people is the ideal strategy, but instead if you're trying to win you should hold a power position equidistant from a couple of spawns and farm the same kill over and over. It's so lame when you're playing the game in a fun way and then you realize oh shit, Johnny smart player has colonized that one barrel and you have to dislodge him and then do the same Foxtroting thing he was just doing till you win the game.
But that's a fundamental choice they made with the game. People don't like respawning far from the action, because god forbid they feel punished for dying. So we'll spawn em close to get farmed again.
So has anyone tried Radical Heights? From the sad sad makers of Lawbreakers. Talk about doing a 180, they went from making a meme-level failure that supposedly was actually a solid game, just in a completely dead genre to the "Foxtrot it, Battle Royale is the thing? Battle Royale it is!" cash-in attempt. It's pretty obviously trying to go more at Fortnite than PUBG. It's interesting that they went with a mostly grid system instead of circles. PlayerUnknown himself tried and failed to implement it that way, but did manage a circle, so now circle is the standard. It has a system where it locks certain things at certain times that I don't completely follow, but the main point is you're not just fighting in a big square, the play zone becomes more interesting shapes.
The other twist on the formula is that there's this whole game show layer, with a money economy.. ATMs where you can deposit/withdraw, weapons you can buy. It feels like Smash TV or the Running Man... generally it goes hard at 80s thru early 90s type nostalgia. It looks like Far Cry Blood Dragon, even dragging that ubiquitous black/purple 80s grid image which I can no longer think of an actual origin for. The 80s stuff of course hits home for someone of my age, but I wonder how relevant it is to the median Fortnite player. BTW one of the healing items is a Royale w/ Cheese. So they get the Pulp Fiction thing... and are at least referencing and/or maybe making fun of Fortnite. I don't know. But I still know that "Victory Royale" is lame.
Oh, it clearly has the best Chicken Dinner screen. Great bit of licensing there, warmed this old horse's cold heart.
One thing that PUBG sucks on, and that Fortnite does well are all the emotes and skins. The PUBG emotes are pretty much pointless, especially so in FPP, the loot crates are terrible, the items aren't very good or interesting. There's less you can do with a 'realistic' look but they've still done a terrible job there. And the new weapon skins are terrible. It's like if they took the skins from R6 Siege and then got rid of the like 5 decent ones. The cosmetics are awful and that's what drives revenue for these types of games so I don't know. RH is in a lot better position to do that sort of stuff well assuming the game actually engages people and grows an audience.
The game sounds like it is really heavy on jank and bugs at the moment but it's been in development for only five months.
Thinking about the grid system vs circles... here's the 20 seconds of thought idea I would throw out to 'fix' PUBG's circles if I were making a BR game, and I didn't like the downtime after the initial slaughter (and I rather do like it). Accelerate the circle timer based on kills, done and done. If 60 people die in the first minute then that shit is gonna shrink and shrink fast. It would fit well with the 'initial circle is visible during parachuting' thing that PUBG has been flirting with.
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Post by Pegasus Actual on Apr 10, 2018 15:19:20 GMT -5
See, because you say stuff like this I got the feeling you haven't played it. Sure spamming walls will work against weak players, but when you get one or two shots off on somebody while he is traversing the open, you are in a clear advantage. Sure your opponent can try to counterplay with building, but you should have the upper hand when played right. You can build too, or simply shoot the enemies walls. It is not as if those walls are impenetrable. Having to run through open field towards a circle is still a major hurdle to overcome You literally talked about that being a positive in the other thread "Building is what sets fortnite appart from any other game, and honestly, it is brilliant. You traverse an open field and when you get shot, you just build your own cover in seconds." And I mean, you can prebuild walls as you run before you get shot... so yeah, it's pretty safe in the open because instant cover! I mean if you like it, that's fine, but you can't pretend instant cover out of your pocket doesn't devalue natural cover and pathing skills. I didn't say it doesn't matter at all. I said it didn't matter as much. And it doesn't matter nearly as much. A river in PUBG is an actual hazard in and of itself. It takes time to swim across, you are super vulernable exiting the water. But if you're tactical loitering out near the water someone can swim up on you potentially. But the only way to get quickly through it is grab a boat, or cross a bridge (which forces bridge battles which are also pretty awesome). Except the point that the building devalues other mechanics. Game mechanics don't exist in a vacuum. Being sneaky works to some extent in just about every online shooter ever. To be fair your actual post was a sentence fragment. You weren't asking about loadouts and strategies. You asked about love of the game and well.. I kind of hate it! If you called your thread "Fortnite" and then put up some tips and tricks and asked for others in return, I probably don't go out of my way to talk about how much I hate the game. But then again you never know, because I am in fact a dick, but I accept that! PUBG was/is Epic's customer, which gives it a bit of that 'conflict of interest' kind of flair. And then there's inspiration and there's plagiarism. I mean... the circles are basically the same. The minimap and running man icon in between zones is pretty much the same. The plane and dropping is basically the same. They even copied the out of the way spawn island that wasn't even a good idea in the first place! They just copied shit without even thinking. Even the god gosh darn golly gee whiz victory screen is basically the same... it just says "Victory Royale" instead of "Winner Winner Chicken Dinner!" That kind of hurts my head. Like... is it a sort of off reference to Pulp Fiction and Quarter Pounders? Like are they trying to reference a celebratory food here? Or is it just cause "Battle Royale" so they threw it in there with no other thought, like you've won the Battle Royale, so it's a Victory Royale?!? And the name they rebranded as, Fortnite Battle Royale... that's like if Hearthstone called itself Warcraft: Collectable Card Game... I get that games "inspire" other games... but it's just too much here. This is more like if I don't know, Quake 4 came out with an update called "Contemporary Combat" 2 months after Modern Warfare complete with create-a-class unlock progression and the exact same 3/5/7 killstreaks after IW went to id with some questions about their engine. It all rubs me the wrong way. Anyway I do think they are fairly direct competitors at the moment. Streamers are going back and forth between them figuring out where they're going to get viewers. Impressionable young men such as Dumien experimented with Fortnite because they couldn't get their hands on PUBG...
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Post by Pegasus Actual on Apr 9, 2018 14:11:05 GMT -5
Have you even really played fortnite? You seem to have some very wrong presumptions about it honestly. From a fortnite player (and stream watcher) who used to be somewhat of a PUBG stream watcher (only played once or twice though) I think I can give a more honest comparison between the games. I played a decent amount of Fortnite, 50h or so according to the tracker sites, though I'm not convinced that stat tracking was even implemented when I started playing, it sure felt like more. Maybe I was more successful pushing people back onto Siege after a round or two of Fortnite than I thought? I don't know. But yeah you're right you've played PUBG twice and watched streams so definitely more fair and balanced coming from you... Well, first of all, at (I believe) 150m the grass stops rendering, and a dude prone is pretty dead unless he's fully defiladed. But stealth, evasion, and survival are core concepts to BR as a game mode, not to mention the media that inspired it. Hiding, trying not to be discovered, or worrying about someone hiding and getting the jump on you add tension. Besides. Sitting in a bush with just part of your head popping out was so fucking popular in fortnite that they added an item that let you bring the bush with you. Wait a sec, who says that? You said that! That's what we call a straw man! In PUBG it's a puzzle you have to solve in realtime, buildings here, hills there, rocks here, forest here, circle there... what can I take that leaves me reasonably protected, where are my threats, where are the other players? Can I get to the position I want safely? In Fortnite it doesn't matter as much as you can cross open landscapes, spam walls if you start getting shot at, and then shotgun whatever is at your destination. Relatively speaking, it's brain-dead. Water? There's... one lake on the map. The river is little more than a texture, it has zero impact on anything. Two totally valid strategies but by the way if you are at all good you will use one strategy. Got it. Because terrain makes it so you can't necessarily run straight into the circle? When you can't just bypass terrain you have to make more meaningful decisions. PUBG doesn't force you to use vehicles at all. It's a choice you make to get looting time or a less contested looting area. You can drop somewhere near the middle of the map and make all the circles on foot no problem if you want. Sure you might get caught up in a long fight that keeps you from making the circle without a vehicle, then find one as your salvation that leads to a crazy fight on a bridge camp or when you come in hot on an occupied compound but... I don't know what to tell you. That shit is super fun. No clear cut meta? Basic combat seems to be wall ramp jump shotgun close, wall ramp headglitch longer range. Fortnite is very much a twitch kind of competition where you have to master rote mechanics. Chess of any dimensionality is surely the wrong comparison. Lol now that must be weird. No clue where that comes from, nor if that has any correlation with what game they play. Well let's see... even your Fortnite thread is phrased kind of antagonistically. I mean, if I were to make a Fortnite thread, I'd probably call it "Fortnite Battle Royale". But you went with "No love for Fortnite here?" as in geeze there's something wrong with all of us because we haven't made the thread already because Fortnite is super super important! And yeah, I did go into that thread talking shit about Fortnite, but part of that was trying to do you a solid and get some discussion going because this board isn't exactly the most active place on the internet. And there is a pretty obvious reason for PUBG players to resent Fortnite. Fortnite was middling horde shooter that copied PUBG in a very blatant way. Not that copying game mechanics is new, but in this particular case they also pivoted their game quickly, rather than making a new game, to copy PUBG, an early access title, to beat them to market on consoles while PUBG was going to them for help on the engine that they were licensing from Epic in the first place! It comes off as pretty shady.
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Post by Pegasus Actual on Apr 6, 2018 21:52:51 GMT -5
Alright, I’m in. Between reading this thread and watching some first person stream action today I got convinced to give this a shot. If you guys want to squad up with a noob just shoot me an invite. PC version right....? RIGHT?!?!?!
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Post by Pegasus Actual on Apr 5, 2018 12:39:44 GMT -5
And since you're playing TPP free look is pretty important while tactical loitering. Use it too look around when you are prone, can check 360 degrees without shifting your body. Makes it a lot less likely that you will get spotted.
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