mdnl
True Bro
www.youtube.com/NEILoRFCo
Posts: 10,856
|
Post by mdnl on Nov 11, 2009 12:35:27 GMT -5
No individual sound control.
It's something that bugged me in 4 and something WAW addressed, why go back to the old system?
I want to adjust the noise settings of every aspect, music, voice, bullets, feetsteps!
|
|
|
Post by robesh on Nov 11, 2009 14:39:06 GMT -5
In W@W, I loved turning up the sound all the way then turning everything else (besides master volume) to one unit above zero, so that gunfire sounded realistic.
I suggest you try it out it's pretty cool when the sound of your PPSH fire drowns everything else out.
|
|
|
Post by slashdolo on Nov 11, 2009 23:42:34 GMT -5
Its too skill equalized. Bad player =/= Good player. Disappointing.
|
|
|
Post by ssog on Nov 12, 2009 19:49:20 GMT -5
Perhaps the real problem is that you just aren't as good as you thought you were.
Seriously, a lot of "skill" is really just "experience"- knowing the maps, knowing the weapons, knowing the spawns. That experience is the difference between a 3:2 k/d ratio and a 2:3 k/d ratio. It seems like MW2 is the great equalizer right now because everyone has the same level of experience, meaning the "good" players don't have the overwhelming experience advantage over the "bad" players. In addition, most of the people who got CoD6MW2Lazors this early are the diehards, who tend to be better, so a much larger percentage of the population is "good" right now. Over the next couple of months, that'll shift, and MW2 will be just as "skill equalized" as the previous installments. Just wait until after Christmas when there's a massive influx of fresh meat to prey on.
|
|
i8
True Bro
Posts: 10,211
|
Post by i8 on Nov 12, 2009 20:08:50 GMT -5
stopping power is overpowered to the other perks i always have 5 guys on the enemy team use it and the other guy usually uses cold blooded i refuse to use stopping power it feels like cheating to me without a counter so i usually use cold blooded myself
|
|
|
Post by robesh on Nov 12, 2009 23:11:21 GMT -5
TBH, my only complaint is that I don't have it yet
|
|
|
Post by ssog on Nov 13, 2009 3:20:19 GMT -5
stopping power is overpowered to the other perks i always have 5 guys on the enemy team use it and the other guy usually uses cold blooded i refuse to use stopping power it feels like cheating to me without a counter so i usually use cold blooded myself Are you kidding? The perk 2 slot is much, much more balanced this time around. Guns kill fantastically without SP thanks to the lack of idle and the more manageable recoil (my friends and I were commenting on how SC in MW2 feels like halfway to HC in MW1, even without Stopping Power). In addition, Hardline, Cold Blooded, and Lightweight are all powerhouse perks, and Danger Close actually has its uses. Hardline isn't as useful for the long kill streaks (i.e. there's very little difference between an 11 kill streak and a 10 kill streak), but getting your UAV at 2 kills, your Care Package at 3 kills, and a Sentry Gun/Predator Missile at 4 kills is just wrong (or, if you'd rather, UAV @ 2, Sentry Gun/Predator @ 4, Harrier/Chopper @ 6 is another fantastic setup). And while everyone pretends that they're so awesome that they never die, getting Painkiller after just 2 consecutive deaths with the Pro Perk is unbefreakinglievable. If you spawn anywhere near the enemy, you can just bullrush them and get off your death streak in a hurry. Lightweight is pretty much the #1 perk for objective gametype (especially HQ and S&D), and the pro bonus is probably the best pro bonus in the game (lets you raise your gun really quickly after sprinting). Cold Blooded is, in my opinion, the best perk 2 by a mile. Not only is it UAV Jammer, but it also makes you 100% invisible to all enemy killstreak rewards. You can walk up and teabag an enemy sentry gun. You can run in circles in the open underneath an attack chopper or a harrier. You can just stay where you are when a predator streaks in. And the pro bonus (no red tag ever pops up over your head) is very overpowered in Hardcore (where a lot of people hold their sights over you until your name pops up so they don't accidentally kill a teammate. As for Stopping Power... well, if you ever find yourself in a 1-on-1 heads-up confrontation, whoever has Stopping Power will win. If you're sniping, Stopping Power is almost mandatory. Other than that, it's really not that much of an advantage. With the tighter recoil on guns like the M4 and P90 compared to their MW1 counterparts, the ability to add Double Tap as an attachment, and the lack of idle on anything but snipers, SP is more luxury than necessity. And its pro bonus is the weakest in the class- it lets you deal extra damage to choppers and planes, but it rarely matters. UAV planes take 1 rocket either way. Helos/Harriers/AC130s take 2 rockets with or without it. The only time it makes a difference is if you've got an LMG and you're planning on firing your gun at the aircraft... which is much rarer now that you can just pack a rocket launcher on your secondary without even burning a perk slot (and now that every rocket launcher is capable of locking on to vehicles). Danger Close is pretty much junk, although I suppose it could be useful if you're getting a lot of explosive killstreak rewards (Predator, AC130, etc). Mostly it's just junk, though. With no 3x Frag perk, it's hard to gather enough explosives for Danger Close to make a difference. Even if there was a 3x Frags perk, it wouldn't matter. Really, I *HOPE* that the entire other team is using Stopping Power in any given match, because if they are that means they're NOT using Cold Blooded. I actually don't mind so much if they use Hardline, because my own Cold Blooded means I'm immune to whatever they get out of their copious supply crates, and also because I do better when they have UAV up (since I'm invisible).
|
|
|
Post by slashdolo on Nov 13, 2009 7:48:27 GMT -5
Perhaps the real problem is that you just aren't as good as you thought you were. Seriously, a lot of "skill" is really just "experience"- knowing the maps, knowing the weapons, knowing the spawns. That experience is the difference between a 3:2 k/d ratio and a 2:3 k/d ratio. It seems like MW2 is the great equalizer right now because everyone has the same level of experience, meaning the "good" players don't have the overwhelming experience advantage over the "bad" players. In addition, most of the people who got CoD6MW2Lazors this early are the diehards, who tend to be better, so a much larger percentage of the population is "good" right now. Over the next couple of months, that'll shift, and MW2 will be just as "skill equalized" as the previous installments. Just wait until after Christmas when there's a massive influx of fresh meat to prey on. I'm not trying to toot my own horn. Its too easy to kill people in this game. Its who sees who and connection first, not who has the better aim. No sway + low recoil on automatic weapons is stupid.
|
|
Den
He's That Guy
Posts: 4,294,967,295
|
Post by Den on Nov 13, 2009 8:10:47 GMT -5
[Danger Close is pretty much junk, although I suppose it could be useful if you're getting a lot of explosive killstreak rewards (Predator, AC130, etc). Mostly it's just junk, though. With no 3x Frag perk, it's hard to gather enough explosives for Danger Close to make a difference. Even if there was a 3x Frags perk, it wouldn't matter. Scavenger and Danger Close are a match made in heaven. Use grenade, get grenade.
|
|
qupie
True Bro
Posts: 12,400
|
Post by qupie on Nov 13, 2009 9:09:24 GMT -5
and 2 tubes... wich you can scavenger again...
|
|
|
Post by slashdolo on Nov 13, 2009 9:33:27 GMT -5
Yeah, the one good thing about this game is all the perks are balanced within their class. Nothing is better than anything else and its really all preference.
|
|
|
Post by imrlybord7 on Nov 13, 2009 12:06:51 GMT -5
My issue with using Cold Blooded is that its biggest effect requires the enemy team to be doing well to use.
|
|
mdnl
True Bro
www.youtube.com/NEILoRFCo
Posts: 10,856
|
Post by mdnl on Nov 13, 2009 14:46:25 GMT -5
My issue with using Cold Blooded is that its biggest effect requires the enemy team to be doing well to use. You get 5 slots, keep one one with Cold Blooded just incase the enemy team is getting UAV after UAV and chopper after chopper. Personally I'll be using CB whether they're good or not, stopping power seems less important and hardline becomes useless because I won't be using the lower kill streak rewards.
|
|
|
Post by ssog on Nov 13, 2009 18:49:59 GMT -5
I'm not trying to toot my own horn. Its too easy to kill people in this game. Its who sees who and connection first, not who has the better aim. No sway + low recoil on automatic weapons is stupid. Right, and sneaking up on people is just dumb luck, and aiming is really the only skill-based action in a first person shooter. It sounds like your problem isn't that it equalizes all skills, it's that it more heavily weights skills you excel less in than skills you excel more in. Unless you want to suggest that Hardcore is the most skill-less gametype evar, because most guns are a 1-shot kill at any range. My issue with using Cold Blooded is that its biggest effect requires the enemy team to be doing well to use. So? With Hardline, UAV only requires a 2-kill streak. With Care Package, people can get Chopper Gunners and AC-130s after just 3 kills. If the other team is so bad that no one on the team can string together 2 consecutive kills, then it hardly matters what perk2 you're using, now does it? If the enemy team is doing well, Cold Blooded = incredible. If the other team isn't doing well, then any perk 2 you could possibly use wouldn't matter in the slightest.
|
|
mdnl
True Bro
www.youtube.com/NEILoRFCo
Posts: 10,856
|
Post by mdnl on Nov 13, 2009 20:05:17 GMT -5
I suggest running cold blooded in TDM/Dom and Hardline on FFA with low KS rewards.
UAV /Care /Pred with hardline is a great setup for FFA.
You basically guarantee a 4-1 KD if you manage to get the UAV off without dying the first time.
I get 2, use UAV, get 1, sort care package, get another and keep pred for the next streak. Care package is often a pretty decent killstreak reward anyway.
|
|
|
Post by imrlybord7 on Nov 13, 2009 21:14:05 GMT -5
For Hardcore Search... Cold Blooded, Hardline, or Lightweight? Lightweight is useful every time I move. Cold Blooded is useful when the enemy uses thermal scopes or killstreak rewards. Hardline is useful when I get the kill before my designated streaks. Class setup is
UMP .45 w/ Suppressor and Rapid Fire + Thumper or SCAR-H w/ Suppressor and ACOG + Thumper or WA2000 w/ Suppressor and FMJ + PP-2000 w/ Suppressor and Extended Mags C4 Smoke Bling Pro x Pro Ninja Pro Final Stand
|
|
i8
True Bro
Posts: 10,211
|
Post by i8 on Nov 14, 2009 0:55:38 GMT -5
im saying stopping power is the only perk in its class that gives u a combat bonus besides danger close which has limited use cause of ur number of explosives the other red perks are tactical bonuses u come face to face with the guy they wont help stopping power is useful in 98% of situations compared to the other red perks 40% to 70% rate thats the point i was tryin to make
|
|
|
Post by slashdolo on Nov 14, 2009 2:44:16 GMT -5
Did April Fools come early or do you seriously not see the problem with automatic assault rifles with no sway and low recoil, AA-12s and Glocks as sidearms and AC-130's becoming randomly available after a 4 kill streak (3 if you're using Hardline.)
Now, take these easy mode weapons and beast killstreaks and design the maps for window and building tactical loitering. Recipe for disaster. Its not fun tactical loitering and easily destroying the other team and its not fun being aggressive and dying in 2 shots to an automatic weapon with no sway and barely any recoil. If both teams camp it up, it becomes a stalemate. I've been in TDMs that go the full 10 minutes and neither team have one player that has double digit kills.
Maybe it isnt like this in other game modes but TDM is my favorite and it is extremely disappointing.
|
|
|
Post by ssog on Nov 14, 2009 4:06:14 GMT -5
Did April Fools come early or do you seriously not see the problem with automatic assault rifles with no sway and low recoil, AA-12s and Glocks as sidearms and AC-130's becoming randomly available after a 4 kill streak (3 if you're using Hardline.) Now, take these easy mode weapons and beast killstreaks and design the maps for window and building tactical loitering. Recipe for disaster. Its not fun tactical loitering and easily destroying the other team and its not fun being aggressive and dying in 2 shots to an automatic weapon with no sway and barely any recoil. If both teams camp it up, it becomes a stalemate. I've been in TDMs that go the full 10 minutes and neither team have one player that has double digit kills. Maybe it isnt like this in other game modes but TDM is my favorite and it is extremely disappointing. Oh, so your problem is that the game encourages tactical loitering too much. That's a completely different problem altogether. You first suggested that the game equalizes players with little skill and players with lots of skill, which is really a ludicrous claim. The people on my friends list with the best k/d ratio in MW1 still have the best k/d ratio in MW2. The people with the worst ratio in MW1 still have the worst ratio in MW2. Moreover, their k/d ratios are pretty comparable from one game to another. I know a guy with a 2.01 k/d ratio in MW1. He's got a 1.95 ratio in MW2. I know another guy with a .34 ratio in MW1. He's currently got a .30 ratio in MW2. The bad players are just as bad, and the good players are just as good. Any suggestion that IW has magically leveled the playing field so that bad players can compete with good players on even borderline even footing is ludicrous. Now, if you want to complain about how the maps are all campfests, that's your prerogative. Personally, I feel like there's no more incentive to camp in MW2 than there was in MW1. Sure, there's lots more verticality (which is an incredibly positive change, make no doubt). Sure, guns are more powerful and getting the drop on someone is an even greater advantage. On the other hand, killstreak rewards are MUCH more effective at rooting out campers, you're capped at 1 claymore, UAVs are far more ubiquitous (making Cold Blooded an absolute necessity), and the Heartbeat Sensor will own campers' faces unless they're rocking Ninja, too. And the single greatest anti-camper tool (the n00b t00b) has been beefed the freak out- it's now possible to run around with FOUR NOOB TOOBS (without even burning a perk in the process), and with Scavenger that rises to functionally infinite n00b t00bs. I was pretty campy in CoD4, but as I said, I see far less incentive to do so in MW2. I've now switched over and am a gung-ho flanker.
|
|
|
Post by slashdolo on Nov 14, 2009 9:37:37 GMT -5
Well, just think about it man. Its so easy to kill people and consoles still don't have servers or connection searching. It becomes a connection/who sees who first battle 99% of the time. It takes like 2-3 bullets with most guns to kill people and there's no penalty for spraying; everything has low recoil compared to past games and sway is gone. It's just pretty silly how easy it has become to kill, which kind of defeats the, ya know, aiming skill aspect of the game. Some guy could have much better aim than me, but just because he appears first on my screen, I could spray him down with ease. I have actually been killed by ghosts before; people that can see me on their screen, but on my screen they aren't even around the corner yet.
Dropshotting doesn't work as well anymore. In WaW and COD4 I loved to dropshot and I would win the battle the majority of the time. In MW2, Commando and SoH Pro (faster ADS time) kind of ruin dropshotting.
My buddy xcalizorz, who has a 4.5 k/d in both WaW and COD4 is right at 3.00 in MW2, a considerable difference. I had a 3 in COD4 and a 3.5 in WaW. I have a 2.5 in MW2. Other good players I know are also lower and a lot of them claim the only way they get a good score is if they "camp their ass off."
But hey, I'll give the game some more time. I just really wanted a re-balanced COD4 with more guns and new stuff. MW2 seems to be a very different game.
|
|
i8
True Bro
Posts: 10,211
|
Post by i8 on Nov 14, 2009 13:15:34 GMT -5
Agreed that's exactly what I say and that spray aspect and who sees who first is greatly increased with stopping power
|
|
|
Post by imrlybord7 on Nov 14, 2009 13:35:32 GMT -5
Dropshotting was uber homo.
|
|
shadz
True Bro
Posts: 10,185
|
Post by shadz on Nov 14, 2009 13:39:31 GMT -5
But hey, I'll give the game some more time. I just really wanted a re-balanced COD4 with more guns and new stuff. MW2 seems to be a very different game. Big mistake. COD5 was a reskinned COD4. MW2 is quite literally a new game. I'm not going to join the argument as I'll fail anyway
|
|
|
Post by slashdolo on Nov 14, 2009 13:54:42 GMT -5
I'm fine with a new engine, but I don't see why they had to go and make you a super soldier with laser accurate weaponry.
|
|
shadz
True Bro
Posts: 10,185
|
Post by shadz on Nov 14, 2009 19:10:53 GMT -5
I agree to an extent. BOTH of you have completely valid points and reasoning.
it IS ridiculously easy to window camp with AR's and kill people with ease, then use the killstreaks to excel further.
I think what is actually the case is that the better players do not have to try as hard to be better.
*i think*
|
|
i8
True Bro
Posts: 10,211
|
Post by i8 on Nov 15, 2009 0:21:02 GMT -5
also the lack of kick makes guns feel the same
|
|
qupie
True Bro
Posts: 12,400
|
Post by qupie on Nov 15, 2009 2:03:11 GMT -5
so you think that it is bad you cant dropshot that good anymore? mayb that is why your palls KD is dropping, and if, it is totally a good change, because it requires no skill IMO, it is just lame. Even worst then tactical loitering mayb....
|
|
|
Post by imrlybord7 on Nov 15, 2009 2:18:26 GMT -5
so you think that it is bad you cant dropshot that good anymore? mayb that is why your palls KD is dropping, and if, it is totally a good change, because it requires no skill IMO, it is just lame. Even worst then tactical loitering mayb.... agreed
|
|
mdnl
True Bro
www.youtube.com/NEILoRFCo
Posts: 10,856
|
Post by mdnl on Nov 15, 2009 6:21:40 GMT -5
Dropshots worse than tactical loitering?
Strange comment tbh.
|
|
|
Post by slashdolo on Nov 15, 2009 7:10:02 GMT -5
Since when is dodging someone's bullets considered a no skill tactic? If the enemy was any good they'd still kill you in COD4 and WaW at least. In MW2, I just get Commando knifed most of the time.
|
|