qupie
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Post by qupie on Nov 15, 2009 11:14:59 GMT -5
I said Mayb it is just as anoying and if they for the first time made a shooter in wich it is less powerfull, that is one of the best things somebody can do for the FPS genre I think. (just as they kinda failed doing anything against campers I think, wich is a pitty, but have to wait abit longer for that, see how many ppl will camp after they learned the maps etc. And @ slashdolo, it is not dodging, it is pushing your stick (or b) as fast as you can when you get hit or see somebody, that has nothing to do with dodging, and in real life it is kinda impossible. and getting knifed is your own risk then, because you could have knifed him to if he can you, or you should put less time in getting down and just shoot the guy... If you are really good at dodging, you should be able to make a difference between to close (enemy can knife) or not, wich makes it more skill then just putting a button when you see something/get hit. So at last you need (a verry little bit) of skill to dropshot... What is wrong with that? just practice more, and dont blame the game that you cant exploid something anymore you exploided to long till now...
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Post by robesh on Nov 15, 2009 11:37:32 GMT -5
I hate dropshotting because it isn't realistic. What is realistic is using cover. For example, you are walking through a hallway with an MP5/UMP .45 and you round the corner (blasting through the door w/out even thinking of checking around) to see a guy so you dropshot. Realistically, you would just use the doorway as cover. But realism can make games boring, so dropshotting isn't as bad as most people make it out to be. It isnt' very hard to kill them, but when they do kill you, it is so annoying
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Post by slashdolo on Nov 15, 2009 12:23:07 GMT -5
LOL at you guys discussing realism in a game where you reload in 1 second, do barrel rolls after falling 50 feet and have such a steady hand than you have no sway on any weapons except snipers.
I'd rather face an entire team full of dropshotters in ANY game than the multitude of tactical loitering assholes in MW2.
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i8
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Post by i8 on Nov 15, 2009 14:45:02 GMT -5
Weak frags adds to the tactical loitering
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n1gh7
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Post by n1gh7 on Nov 15, 2009 14:46:00 GMT -5
I'd rather face an entire team full of dropshotters in ANY game than the multitude of tactical loitering what whats in MW2. Agreed.
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Post by robesh on Nov 15, 2009 16:17:56 GMT -5
LOL at you guys discussing realism in a game where you reload in 1 second, do barrel rolls after falling 50 feet and have such a steady hand than you have no sway on any weapons except snipers. I'd rather face an entire team full of dropshotters in ANY game than the multitude of tactical loitering what whats in MW2. The lack of realism is what makes video games fun! I also very much agree that the amount of tactical loitering is much, much worse than dropshotting.
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shadz
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Post by shadz on Nov 15, 2009 17:46:12 GMT -5
My verdict:
MW2 is very camper friendly, and a defensive player will nearly always do better than an offensive player. It's a game - screw realism! :L
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Post by explodingsock on Nov 15, 2009 19:29:49 GMT -5
2.61 KD in CoD4 and still rising at 110,000 kills, 3.10 KD in WaW with no MP40 and still rising at 60,000 kills, and 2.34 in MW2.
Of course that may be due to my love for the riot shield.
<3
but srsly, MW2 is easier for noobs to profit in. multiple angles from anywhere means you can no longer cover yourself, which results in more deaths, which results in more people tactical loitering. many high up places with only one or two entrances (generally ladders) so campers win win win. MW2 encourages a more tactical playstyle; but I feel it lowers the skill level, as now it's more waiting and shooting rather than testing your reflexes by run n gunning. now if you r n g you get shot in the back multiple times. each to their own. I prefer CoD4 myself.
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xeros612
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Post by xeros612 on Nov 16, 2009 13:30:09 GMT -5
I'm not too fond of MW2's multiplayer myself, but a lot of what I don't like has been discussed already.
Connected to dropshotting, though, is prone, period. Proning in this game, be it for dropshotting or other uses, seems to be a lot slower. Many a time have I taken a bullet, dropped prone behind a car or other piece of scenery for cover, and been killed, while seeing both the death and killcam claiming I'm still crouched. This is a very annoying point, because when I prone behind cover, I expect my third person model to be prone too, not still sitting crouched for someone to get a lucky headshot on.
Overall, I'm close to just simply returning to my 2 versions of CoD4 and my one version of WaW. Those games fit my "in between" playstyle more(in which I both run around, and take short camp sessions), while MW2 seems to cater more towards tactical loitering and stalking with heartbeats. Granted, I'm not entirely sure if that's because of how the maps and weapons are setup, or if that's because all the high powered killstreaks makes everyone want to hide out so they can boost their ever-important K/D with the killstreaks nobody bothers to shoot down.
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Post by cptmacmillan on Nov 16, 2009 23:03:43 GMT -5
Got another gripe to add...
Ammo sharing between weapons, or the lack thereof. It makes sense than a USP .45 won't share ammo with a UMP .45 - they might have the same bullets, but not the same magazines. What does not make sense is that an ACR with a silencer can't pick up ammo from a naked ACR, an ACR with a silencer + heartbeat, an ACR with a grenade launcher, etc. Weapons can only pick up ammo from weapons of the same type including attachments. Very frustrating when using a stealth class that typically survives for a long period of time.
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Post by individual on Nov 17, 2009 6:32:54 GMT -5
Only thing I don't like is the amount of grenade launchers in the game. They give you a grenade launcher for any assault rifle with just 10 kills. On top of that, you can get a second grenade launcher with a thumper. Treyarch addressed the issue of the double tube in WAW by making it so that with Overkill you can only have 1 grenade launcher attachment. IW didn't follow this good example, though, and kept it the way it was... With Scavenger, a person can easily tube, then re-supply over and over. On top of that, there are several challenges which encourages people to tube, including: getting Bling Pro, getting Danger Close Pro, and getting the Shotgun attachment. It seems like a bit of a joke to the developers because there is even a "N00b tube" callsign.
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Post by slashdolo on Nov 17, 2009 9:06:36 GMT -5
^Use blast shield then.
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vardinator
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Post by vardinator on Nov 21, 2009 18:14:48 GMT -5
The FAMAS, tactical loitering, and the killstreak set-up Predator, Harrier, Chopper Gunner.
I can't say as I've been wrecked by it, but I got a 24-4 with it, using the FAMAS, tactical loitering by the bunker entrances on Wasteland. I ended the game top of the list, four magasines of ammo lighter, and rather ecstatic because I'm normally a terrible player.
I feel so dirty...
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Post by slashdolo on Nov 21, 2009 19:40:57 GMT -5
MW2; because skill equalizing is fair and balanced.
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Post by individual on Nov 21, 2009 19:58:01 GMT -5
Another grip to add: I don't like it when there are players who will be apologetic for poor game balancing issues by pointing out absurdly annoying counter-tactics against cheap ways of getting kills.
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toysrme
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Post by toysrme on Nov 21, 2009 20:53:51 GMT -5
drop shot is valid. if you're whining about it you're a pussy, period.
the animation for drop shotting that other players see behind what the shooter sees on their view, combined with the fact that its generally used by a sprinting player that will not ahve his gun ready. not only do you have ample time to shoot the person, but you have a signifigantly increased chance of coming away from the fight with a headshot as it sweeps downward through the CBM, becoming the largest area to shoot at.
Frankly... you're a dumbass if you dont use the dropshot. the movement rates in COD are not fluid & absurdly high like Unreal/Tournament or Quake. There is no juking & jiving during the middle of a straight up fight to dodge bullets. only a massive case of dumb-thumbs on console will let you get away with juking.
You're far better off to keep moving in your primary NSEW direction in this game than juking, or running at an angle, or chancing a dropshot on the opposing player having pitiful aim & recoil control.
so... i think quite afew of you guys need more practice if you're being a whiney newbie about the quickest way to get out of enemy fire (which... naturally recoils upwards to begin with)
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toysrme
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Post by toysrme on Nov 21, 2009 20:59:56 GMT -5
my grips are: 4th kill streak airdrops massively poor play balance in some of the maps, regardless of gametype encrypting non-essential game files change the zoom/fov on the thermal scope so its useful on more than 2 maps Robesh i think you're ignorant. If you get shot at in real life, you're going to hit the deck and return fire. if you want "realistic" go play outdoor paintball & buy some camo, or do ISPC, USPS, etc... slashdot, there are no more campers in MW2 than there were any other COD game @ launch. give it until April and itll get better.
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Post by individual on Nov 22, 2009 1:22:45 GMT -5
Just got into a match on ground war where 6 of the 9 other players were using noob tubes... Some with Danger Close and the double tube (the attachment + thumper)
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toysrme
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Post by toysrme on Nov 22, 2009 1:32:01 GMT -5
how did that work out? skill tubes are beast but lotta times if ur quick u can get your salvo off b4 their tube triggers.
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Post by individual on Nov 22, 2009 5:09:29 GMT -5
how did that work out? skill tubes are beast but lotta times if ur quick u can get your salvo off b4 their tube triggers. At the end of the match, the 6 tubers were at the top of the list in score and the top of their team. The next match, I pulled out my tube also and did so-so, while they didn't do as well. The next two matches after that, I followed any tubers on my team around, screwing with them... Shooting bullets off nearby to give away their positions, knifing them, jumping in their line of sight, etc.. Normally, I wouldn't do this with just one or two, but six? Ridiculous. Don't tell me I need to swap my equipment slot and HUD to not get tubed. What if MW2 had it set up so that the only way to get a blast shield is to prestige 10 times, trade your second weapon, and your equipment slot, for a blast shield... you'd still have people say "just use teh blast sheld!!" No. The game encourages people to tube. Noob tubes aren't overpowered because they don't work at close range, but when they are as common as they are on MW2, it's frustrating.
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mdnl
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Post by mdnl on Nov 22, 2009 6:41:01 GMT -5
I would hazard a guess that noob toobs will become less and less as people rank up their guns and start unlocking different attachments.
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qupie
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Post by qupie on Nov 22, 2009 9:47:45 GMT -5
yeah and nobody can use a normal iron sight anymore these days see allot of ppl with a red dot and silencer for example, now that is a waste of your blue perk...
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Post by robesh on Nov 22, 2009 11:47:33 GMT -5
my grips are: 4th kill streak airdrops massively poor play balance in some of the maps, regardless of gametype encrypting non-essential game files change the zoom/fov on the thermal scope so its useful on more than 2 maps Robesh i think you're ignorant. If you get shot at in real life, you're going to hit the deck and return fire. if you want "realistic" go play outdoor paintball & buy some camo, or do ISPC, USPS, etc... slashdot, there are no more campers in MW2 than there were any other COD game @ launch. give it until April and itll get better. I agree; why wouldn't you want to move out of the way of enemy fire? That's why I can't stand when my team mates freak-out when I dropshot. I usually tell them the same thing, that they are stupid to not do it. Just for the record, I do go to IPSC (well not as frequently anymore ), but more often I'll go to a community shooting association called "polite society". Funny story, one time there actually was a scenario where you had no cover, the target was probably 10 yards away, and they said that no matter what, he had a faster draw than you. I did a pseudo drobshot (not actually laying down, but just crouching really low) while drawing and some of the more experienced guys remarked that it was the best thing to do because ideally you want it to be as hard as possible for them to shoot you.
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Post by individual on Nov 22, 2009 13:44:11 GMT -5
yeah and nobody can use a normal iron sight anymore these days see allot of ppl with a red dot and silencer for example, now that is a waste of your blue perk... Red Dot lowers recoil.
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qupie
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Post by qupie on Nov 22, 2009 22:36:08 GMT -5
does it really? that seems just silly... though the mars sight on the tar seems to do better on long range then iron, but I think that is just because of better sight... and dropshotting is something different then you said robesh... a sprinting guy with a asault rifle (think you had a pistol) is running, meets somebody really close, jumps to the ground, keeps his weapon in his hands and is shooting on his way down. whitout even hurting yourself... right... I can immagine it can be done as a last resort, but there will be no more fighting after that for you, because to take the hit (from the ground) you will have to let go of your AR, otherwise you will get hurt (if you survive and kill the other guy) and will not be able to kill any further, so there should be at least something like 25 damage when sprinting and dropping or so. with a redirection from your aim included, because you will get that in real life when you drop... So in that oppinion, I think it is ok dropping is made a little less good...
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Post by ssog on Nov 23, 2009 2:22:26 GMT -5
yeah and nobody can use a normal iron sight anymore these days see allot of ppl with a red dot and silencer for example, now that is a waste of your blue perk... Red Dot lowers recoil. Don't think so.
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toysrme
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Post by toysrme on Nov 23, 2009 2:50:17 GMT -5
changes the sighting angle which effectively changes the recoil.
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Post by imrlybord7 on Nov 23, 2009 3:16:36 GMT -5
toys, wtf are you talking about? The sight is raised up a little bit on the weapon model, but bullets are still coming out of the top of your head, from the same point you see out of, in a perfectly straight line at an infinite velocity. How would that possibly change recoil?
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Post by ssog on Nov 23, 2009 22:36:19 GMT -5
changes the sighting angle which effectively changes the recoil. Don't think so.
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sleep
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Post by sleep on Nov 27, 2009 2:08:05 GMT -5
i don't think so either, i tested SCAR-H no attachment vs. rds vs. holographic and they all seem to have the same spread.
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