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Post by chyros on Dec 22, 2009 11:02:28 GMT -5
With Tactical Insertion, don't you lose the insertion place if you get killed more than once? Otherwise if you found one, you could just camp and continously kill the poor user. You can drop another tac ins as soon as you respawn. You can do quite wicked things with this: camp a hangar or something, and have a tac ins in it all the time. When they kill you in it, you immediately kill them right back. They won't know what hit them. The tac ins also has tons of potential in team games such as domination. Allows you to guard a home point indefinitely or keep attacking an enemy point from the back constantly. Be mindful though - when you find your tac ins, they may camp it instead and kill YOU as soon as you respawn.
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Post by ssog on Dec 22, 2009 14:11:18 GMT -5
With Tactical Insertion, don't you lose the insertion place if you get killed more than once? Otherwise if you found one, you could just camp and continously kill the poor user. Yes, when you respawn, your TacIn disappears and if you want to spawn there again, you have to drop another one. This prevents someone from chain-killing you, although a clever opponent will camp your TacIn, see you respawn, and wait for you to drop a new Tactical Insertion before killing you (so that they get two free kills instead of just one). Be sure to look around before dropping a new Tactical Insertion. Generally, I can't be bothered to camp Tactical Insertions. When I see one, I drop a claymore on it and then move on.
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Post by toad on Dec 23, 2009 4:25:00 GMT -5
LOL @ claymore! Great idea. Yes, I can see the potential for certain team games. Good stuff...
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Post by talon1579 on Dec 25, 2009 9:07:58 GMT -5
Just wanna address some of the gripes re: killstreaks:
Care Package:
yes, when the enemy gets a Pave Low, Ac130 or Chopper gunner its annoying, but the chances of this are minute (there's a thread somewhere). Also, care packages are stealable. You get a lot fo warning when ones about to land, and as the guy who called it in is inevitably desperate to get it, its easy to grenade him and nick it for yourself.
Predator/Harrier/Chopper Gunner streaks:
The harrier is the easiest killstreak to take out by some distance. On an average team (say 6), everyone should have 1 stinger class, so someone should always be respawning and thus able tot take out the harrier before it gets 4 kills. If you get chopper gunnered you deserve it. This is why I use the Pavelow instead, the harrier is bound to get 2 kills before dying, and if it gets 1 u can make up the last kill.
In fact, the chopper gunner isn't that hard to take out either, I think it takes 2 missiles? Me and a friend have taken out loads before they even get a kill.
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Post by chyros on Dec 25, 2009 16:38:00 GMT -5
Just wanna address some of the gripes re: killstreaks: Care Package: yes, when the enemy gets a Pave Low, Ac130 or Chopper gunner its annoying, but the chances of this are minute (there's a thread somewhere). Also, care packages are stealable. You get a lot fo warning when ones about to land, and as the guy who called it in is inevitably desperate to get it, its easy to grenade him and nick it for yourself. It's a factor of pure luck. Made worse by the fact the chance is very small. If you luck out and get an 11 killstreak (or 15 Oo) from a 4-killstreak you are a lucky son of a biatch. And lucky people don't deserve to live . Or it could shove some useless ammo into your face and you'd have bad luck. And bad luck is the worst thing in the world. Seriously though. Why put a factor of luck like that in? Remove the ability to get ammo, AC-130s, Chopper Gunners and EMPs from it and it'd be a lot more charming. You could still get powerful killstreaks like a Pave Low from it (chance would even be higher) but not something as game-changing as an AC or CG which is utterly out of proportion. Also makes those killstreaks way too common, and detracts from their awesomeness.
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Post by talon1579 on Dec 25, 2009 18:52:23 GMT -5
Because it would be stupid to deny the best killstreaks which people have paid for to players who aren't so good.
Also, Care Package and Emergency Airdop are good teamplayer killstreaks. A whole team using care package will get some good killstreaks, and the "bad" ones (such as UAV and counter-UAV will help the team).
Finally, in FFA (where killstreaks have the most effect) its almost impossible to use the care package anyway.
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Post by chyros on Dec 25, 2009 20:26:44 GMT -5
Because it would be stupid to deny the best killstreaks which people have paid for to players who aren't so good. Why is that stupid? Why does everything have to hinge on pure, skilllless luck that you can't do ANYTHING against? Also, don't tell me there are people who have never gotten an 11 streak in their life because that's just nonsense. Especially with killstreak hopping in MW2 (e.g. you don't need more than 6 kills for a nuke - every noob and their granny could get one, if only one). Finally, in FFA (where killstreaks have the most effect) its almost impossible to use the care package anyway. Two simple solutions: -don't use the CP in FFA -don't play FFA with CP on
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Post by cptmacmillan on Dec 25, 2009 20:45:40 GMT -5
The chances are, on paper, minute, but in practice very high. Sometimes I see multiple CP apaches per game, and I have to say at least 33% of CPs have a 11ks in them in practice. It definitely feels like something's up because FAR MORE than what should be happens in reality.
Care packages aren't even close to easy to steal outside of FFA. You have to wait ~5 seconds to pick it up where you're easy to kill... and to do so you have to find where it dropped and kill the guy within 1 second before he can grab it. You might get warning of WHEN one's going to land, but the maps are big and complex... you won't know where it lands and if you rely on the icon on the minimap he'll have long grabbed it before you get there, because as soon as it shows up on minimap is when you can pick it up.
Anymore stupid than it is to completely throw balance out the window? And what about nukes? Your argument is a weak one. And let's see... how about the unlock system? People pay for the game but they may be denied awesome titles, 10 custom class slots, etc. if they don't play mp for long enough. They might even be denied weapons and perks if they're someone who doesn't have time on their hands and just plays a little bit per week and thus never or takes a very long time to hit lv70.
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Post by chyros on Dec 25, 2009 21:10:26 GMT -5
The chances are, on paper, minute, but in practice very high. Sometimes I see multiple CP apaches per game, and I have to say at least 33% of CPs have a 11ks in them in practice. It definitely feels like something's up because FAR MORE than what should be happens in reality. Care packages aren't even close to easy to steal outside of FFA. You have to wait ~5 seconds to pick it up where you're easy to kill... and to do so you have to find where it dropped and kill the guy within 1 second before he can grab it. You might get warning of WHEN one's going to land, but the maps are big and complex... you won't know where it lands and if you rely on the icon on the minimap he'll have long grabbed it before you get there, because as soon as it shows up on minimap is when you can pick it up. Exactly. It's extremely easy to have it safe - when you respawn, it's near your teammates. Call it in then, and any enemy has a nice fat layer of enemies to go through to get to it. And like McMillan said, the time the icon is actually on the map is tiny, less than a second or near enough as makes no matter. Anymore stupid than it is to completely throw balance out the window? And what about nukes? Your argument is a weak one. And let's see... how about the unlock system? People pay for the game but they may be denied awesome titles, 10 custom class slots, etc. if they don't play mp for long enough. They might even be denied weapons and perks if they're someone who doesn't have time on their hands and just plays a little bit per week and thus never or takes a very long time to hit lv70. Another good point. Best way to get a nuke atm? Search FFA games for people who are level 30 or under. They don't have a Stinger, and can't defend themselves from the Chopper Gunner. Once you get one, it's game over for them. Private matches don't even count towards XP for some inconceivable reason, and new players are flattened by the amount of advantages higher-level players have over them. In a well-designed game, you should have at least a fair chance after a level of five or so. Like in CoD 4 where you unlocked the AK and SP right when you got create-a-class, and it was best without attachments. Higher-level unlocks were fancy but all were inferior to that starting class, the AK with SP and no attachments. MW2 is terribly skewed in favour of the long-term players which is horribly unfair.
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Post by scubasteve on Dec 25, 2009 22:56:45 GMT -5
Ok venting time ;D
Assault rifles with no recoil no sway and no skill. Shotguns as secondaries with massive range and very very little time to kill (they kinda maybe need to be on your screen and they are dead). Last stand is still included even though there is final stand. The maps almost want you to camp. Sniper spots that are so open to any and everyone with a no recoil assualt rifle who can kill you faster cuz his gun has better accuracy across the map. The fact that you almost need stopping power when sniping, especially when silenced. Stopping Power's upgrade (totally useless). Not only keeping a super unbalanced M16 but adding the FAMAS and FAM16 Junior. People that camp with heartbeats and or shotguns. Did i mention no recoil assault rifles? How long it takes to level up as well as how damn much you lose when you prestige.
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mannon
True Bro
wordy bastard PSN:mannonc Steam:mannonc XB:BADmannon
Posts: 15,371
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Post by mannon on Dec 26, 2009 11:28:16 GMT -5
Oh come on, your enemy getting CG and AC130 from a crate really isn't that big a deal. I rarely get killed by either. Of course I pay attention to what's going on and run for cover. I also have CB classes. If it does kill you then surely you're smart enough to switch to CB on your respawn... surely.
As for Harriers I've teken them out with an AT4 and pumping some rounds in the tail to finish it off. Plus with a little help from the team two AT4's takes them out easily. Harriers are hands down the easiest air support to kill and not really a big deal even at low levels unless you're a noob. Not having CB or Stingers makes them more dangerous, but they don't even last long. Just hide and camp a while if you don't want to try taking it out.
Air support and KS rewards are fun, period. That's they only reason they are in the game and the reason why they put in care package as a 4 kill reward. Against anyone that knows the game and has at least one class for it they are not all that dangerous. Hell I often OMA:Pro to my AA class and the damn things are already killed by my teammates before I get a shot on it. heh
I actually get killed more often by a lucky predator missile than the aircraft as you have less warning to get under cover.
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