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Post by slashdolo on Dec 8, 2009 18:59:58 GMT -5
SitRep pro does NOT cancel out Ninja Pro's silent footsteps. I have Turtle Beach X4's and took a SitRep Pro class into a FFA game and twice, a Ninja Pro user was able to sprint up behind me without me knowing and kill me. If their footsteps were normal volume, I would have definitely heard them.
Maybe it works in TDM and not FFA, but it definitely doesn't work in FFA.
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mdnl
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Post by mdnl on Dec 8, 2009 19:55:40 GMT -5
SitRep pro does NOT cancel out Ninja Pro's silent footsteps. I have Turtle Beach X4's and took a SitRep Pro class into a FFA game and twice, a Ninja Pro user was able to sprint up behind me without me knowing and kill me. If their footsteps were normal volume, I would have definitely heard them. Maybe it works in TDM and not FFA, but it definitely doesn't work in FFA. FFA is still buggy, if someone wears the same kit as you, some perks become useless, claymores too. Ninja doesn't work against HBS and sitrep pro doesn't work against Ninja pro.
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scorp
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Post by scorp on Dec 8, 2009 20:30:33 GMT -5
My gripes are:
* Terrible netcoding and hit detection, especially noticeable when using a burst weapon... * Dull maps *Horrid spawn system
Other wise the game's great., but the above points ruin it.
CoD4>>>MW2
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Post by chyros on Dec 8, 2009 20:56:45 GMT -5
YEAH! Exactly, I forgot to mention that one. I mastered grenades in CoD 4 which gave me an insane amount of kills but in MW2 grenades won't kill you if you lend them right in front of someone. I stopped using them after two days out of pure frustration at their complete underpoweredness (true, they were probably OP in CoD 4... but they are a LOT more underpowered now than they were overpowered then), but I still see grenades rolling right in front of my feet every now and then, and I just survive it every time. Red screen and all, but no death. Unuseable crap. Semtex on the other hand seems to have the same power as grenades in CoD 4, but you don't even have to cook them and opponents can run away from them. I'm "good" with semtex now but there is a LOT less skill involved in semtex now than there was in nades in CoD 4 which makes the semtex feel "empty". OMG CHYROS THINKS SOMETHING IN MW2 REQUIRES NO SKILL! DOG BITES MAN! So, your argument is that Assault Rifles in MW2 take no skill because they're overpowered... but frag grenades in MW1 were overpowered and still somehow took more skill as a result? I won't get into any "skill" discussions, but Semtex is MUCH harder to use than CoD4 frags, precisely because it CAN'T be cooked. It also doesn't bounce, which makes it harder to use effectively more often than not. You don't HAVE to cook it, you don't HAVE to take ballistics into account, you just need to know what the trajectory is and lob it. No planning involved, just a place to stick them. I guess i8 is kind of right that frags are more of an art than a skill, but semtex does NOT require much skill to use. In CoD 4, most low-skilled people didn't even bother with trying grenades because they couldn't get them to work immediately, which frustrated them and they gave up and just went to using more AK's. In MW2, everybody and their mum are constantly throwing semtex all over the place.
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Post by ssog on Dec 8, 2009 21:00:56 GMT -5
no wrong because it sticks that means u can be more accurate and not accidentally bank it away from the target and because u have to cook frags it might get u killed because u got caught with ur pants down besdes grenades r more of an art not a skill If you cook a grenade, it doesn't bank away from a target *AND* the target doesn't have 2 seconds to run away. And don't tell me that cooking is a skill- the freaking crosshair on the screen ticks so that even the biggest n00b can do it without killing himself. And "more art than skill"? What? You hold it, you aim it, you throw it. You aren't composing a freaking symphony here. The time before detonation is perfectly constant at all time, gravity is constant at all times, grenade weight and bounce is constant at all times. It's not a matter of personal preference- there's no "I think I'll do this in the key of D instead of the key of E because the lower notes creates a nicer resonance in my mind". If it's anything, it's a science, not an art. In reality, whether it's science or art is irrelevant, because both require skill. You don't think that Jimi Hendrix or Quentin Tarentino are "skilled"?
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Post by chyros on Dec 8, 2009 21:18:23 GMT -5
no wrong because it sticks that means u can be more accurate and not accidentally bank it away from the target and because u have to cook frags it might get u killed because u got caught with ur pants down besdes grenades r more of an art not a skill If you cook a grenade, it doesn't bank away from a target *AND* the target doesn't have 2 seconds to run away. And don't tell me that cooking is a skill- the freaking crosshair on the screen ticks so that even the biggest n00b can do it without killing himself. And "more art than skill"? What? You hold it, you aim it, you throw it. You aren't composing a freaking symphony here. The time before detonation is perfectly constant at all time, gravity is constant at all times, grenade weight and bounce is constant at all times. It's not a matter of personal preference- there's no "I think I'll do this in the key of D instead of the key of E because the lower notes creates a nicer resonance in my mind". If it's anything, it's a science, not an art. In reality, whether it's science or art is irrelevant, because both require skill. You don't think that Jimi Hendrix or Quentin Tarentino are "skilled"? I don't, but throwing frags well it not exactly the most uncomplicated thing to do well now. I think that in CoD terms you could label using frags an art compared to the rest. Frags bounce and ROLL all over the place now, besides it takes perfect timing to make an airburst grenade that explodes in someone's face - this is necessary for taking out some types of campers. For example, the bridges in the middle of Wetwork were very difficult to assault with grenades, particularly from the sides (which was where you were if you didn't want to get shot by said camper). The best way to take these guys out was by throwing a grenade from cover which would detonate in the air in the middle of such a platform so they would detonate in the camper's face and score a perfect kill. This is only one of the facets of frags of course, but still. EDIT: also, about the assault rifles: I never said they took no skill because they were overpowered. I said they took no skill because they have no recoil. Just to make that clear.
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toysrme
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Post by toysrme on Dec 8, 2009 21:45:13 GMT -5
the "dead silence" portion of both perks = .25 player movement sound, 4x enemy movement sound. 4*.25 = 1
guys... they cancle out just like stopping power. the difference being a regular enemy would have 4x sound while another one would have regular 1x sound ouput.
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iKONIG
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Post by iKONIG on Dec 9, 2009 1:54:29 GMT -5
haha, was in the COCKpit of the plane on the airport map and someone through a frag in there. it was like a meter away from me so i let it roll away from me!
LoL, anyone heard of Tsquared? I bet he'll chuck that in his next pro gaming tips vid!
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iKONIG
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Post by iKONIG on Dec 9, 2009 1:55:24 GMT -5
Oh yeah, why use the MP5 when you can use the UMP45? Seriously!
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Post by slashdolo on Dec 9, 2009 2:21:16 GMT -5
the "dead silence" portion of both perks = .25 player movement sound, 4x enemy movement sound. 4*.25 = 1 guys... they cancle out just like stopping power. the difference being a regular enemy would have 4x sound while another one would have regular 1x sound ouput. I can upload a video of it not working if you don't believe me. It might work in team games, but it definitely does not work in FFA.
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Post by ssog on Dec 9, 2009 3:11:22 GMT -5
Oh yeah, why use the MP5 when you can use the UMP45? Seriously! Faster TTK at short ranges. Better with Akimbo.
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iKONIG
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Post by iKONIG on Dec 9, 2009 18:43:55 GMT -5
yeah, but the UMP45's crazy rock solid recoil makes it nearly assault rifle material!
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Post by cptmacmillan on Dec 9, 2009 21:13:08 GMT -5
Major gripe: Predator Missiles.
Predator missiles piss me off to no end. They are a killstreak that does barely anything for the user (must spend time down to get 1 single kill), but is COMPLETELY unfair to the recipient. Regardless of your skill level you have a 100% chance to die if the missile comes for you. There is no way to avoid it. Ever*. And it's only a five. Airstrikes, harriers, choppers, ac130... all of these can be avoided if you try. But no, not predator missiles! Hide in a building? LOL I CURVE MY MISSILE IN AND HAVE A HUGE EXPLOSION THAT NUKES EVERYTHING INSIDE YOUR BUILDING.
*Exception is hiding in a building w/ cold-blooded on /me is raging over every predator missile for the past 3 hours homing in on me, which is quite a lot, since I decided to play FFA for those 3 hours
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Post by dumdumpop on Dec 9, 2009 21:32:41 GMT -5
matchmaking sucks. even waw had better matchmaking.
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iKONIG
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Post by iKONIG on Dec 10, 2009 3:27:13 GMT -5
apparently PSN's got there javelin glitch patch released with a fix to the matchmaking. Still to be released for X360 though.
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iKONIG
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Post by iKONIG on Dec 15, 2009 4:36:37 GMT -5
Back with video proof!
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Post by chip sandwich on Dec 15, 2009 9:33:16 GMT -5
Hmm...: -Predator Missiles -Game is full of glitches, like 18p Rust, Pave Low, Care Package, Javelin, Rock on Afghan etc. -"Useless" weapons, mainly the M4 and Intervention -Akimbo Models destroy other secondaries -How everyone thinks Tactical Nukes are the 'be and end all', so to speak, of how to define a good player -Boosters (usually for Tactical Nukes) -Tactical Nukes -Counter-UAV. Not that I can't see enemies, but that I can't see my team and don't know where to go. -Holographic is useless -The Spec-Ops mission 'Wardriving' on Veteran
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Post by ecomni on Dec 16, 2009 10:26:42 GMT -5
I can't help but feel that a public beta would've only helped the final quality of the game. Oh well.
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n1gh7
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Post by n1gh7 on Dec 16, 2009 21:48:11 GMT -5
I can't help but feel that a public beta would've only helped the final quality of the game. Oh well. What are you talking about? This is the public beta!!!
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Post by toad on Dec 18, 2009 8:37:19 GMT -5
What on Earth is going on with the spawning in this game???
Last night, after being shot, I spawned with my back to the same guy who killed me, and got shot again. Watching the KillCam after the second death, it showed me being killed twice! How bad is that? Also, a guy tried to steal my Care Package. I killed him, and he spawned just 10 feet from me and shot me in the back. WTF!? Grrr.
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Post by chip sandwich on Dec 18, 2009 11:15:20 GMT -5
Whoever thinks 18 player ffa on rust is fun needs to be rendered incapable of reproduction.
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Post by spifnar on Dec 18, 2009 12:07:02 GMT -5
It's mostly bad luck.
There are several spawn point "clusters" in every map. You spawn in the cluster that is close to the majority of your team, and not near the majority of their team
So if you're behind the enemy, and far away from your team, there's a much better chance of having the enemy respawn near you and get the easy kill.
Ditto with an enemy being able to stay alive near your team, and far away from his
Being on a team that is smart enough to manage their spawn point is nice. Being on a team smart enough and good enough to control the enemies spawn is almost a guaranteed win.
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Post by toad on Dec 20, 2009 8:41:57 GMT -5
There's defo something dodgy going on with the spawning. I was playing last night on Derail and I was away from all the action at the other end of the map. Bumped into a sniper who I stabbed. Moments later, he was there again, I killed him again. Again! About 10 seconds later he was right after me, I killed him a 3rd time! This is the honest truth, he came for me a 4th time! Just a few seconds later after killing him. This time he got me... The whole time this went on, all the action was going on at the other end of the map. How can the spawning be so crazy?
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Post by chyros on Dec 20, 2009 10:32:06 GMT -5
There's defo something dodgy going on with the spawning. I was playing last night on Derail and I was away from all the action at the other end of the map. Bumped into a sniper who I stabbed. Moments later, he was there again, I killed him again. Again! About 10 seconds later he was right after me, I killed him a 3rd time! This is the honest truth, he came for me a 4th time! Just a few seconds later after killing him. This time he got me... The whole time this went on, all the action was going on at the other end of the map. How can the spawning be so crazy? If there are no spawn areas your team have secured, it will spawn you furthest away from the objective, it seems. The same was true for CoD 4.
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Post by toad on Dec 20, 2009 10:42:32 GMT -5
Interesting. So what's the objective in TDM?
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Post by chyros on Dec 20, 2009 10:55:59 GMT -5
Killing the enemy team . No really, I don't know what determines your spawn in TMD. I hardly ever play TDM myself. It really does seem to work like that in HQ and the like though - this is extremely noticeable if you play in 4-player HQ matches like I've done for a long time.
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Post by toad on Dec 20, 2009 10:59:59 GMT -5
OK, good stuff.
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Post by ssog on Dec 20, 2009 16:22:14 GMT -5
There's defo something dodgy going on with the spawning. I was playing last night on Derail and I was away from all the action at the other end of the map. Bumped into a sniper who I stabbed. Moments later, he was there again, I killed him again. Again! About 10 seconds later he was right after me, I killed him a 3rd time! This is the honest truth, he came for me a 4th time! Just a few seconds later after killing him. This time he got me... The whole time this went on, all the action was going on at the other end of the map. How can the spawning be so crazy? The bolded portion answers your question. In TDM, the game tries to spawn you away from the action. If 5 of your teammates are on one end of the map and you're on the other, then dispatched enemies will spawn down on your end rather than over with your teammates.
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mdnl
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Post by mdnl on Dec 20, 2009 16:22:47 GMT -5
There's defo something dodgy going on with the spawning. I was playing last night on Derail and I was away from all the action at the other end of the map. Bumped into a sniper who I stabbed. Moments later, he was there again, I killed him again. Again! About 10 seconds later he was right after me, I killed him a 3rd time! This is the honest truth, he came for me a 4th time! Just a few seconds later after killing him. This time he got me... The whole time this went on, all the action was going on at the other end of the map. How can the spawning be so crazy? Clearly tactical insertions.
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Post by toad on Dec 22, 2009 5:56:24 GMT -5
With Tactical Insertion, don't you lose the insertion place if you get killed more than once? Otherwise if you found one, you could just camp and continously kill the poor user.
ssog - Thanks, I didn't know that.
Playing yesterday on Scrapyard, I sprinted from the start of the game and got behind 3 enemies, alll huddled together, just as I was about to takem out, a re-spawner who died right at the beginning, re-swpared about 5 foot from me, didn't even have to aim, and shot me in the back. FFS...
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