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Post by individual on Nov 19, 2009 15:47:07 GMT -5
I didn't use any attacments.
Also, I used a couple weapons (the SCAR and the ACR) with and without stopping power in a Private Match in Xbox Live... The damage is the same as in split-screen. It's not a 2-shot kill with SP with the SCAR, in the leg.
No weapons do 40 or 30 damage close range. Stopping Power has no benefit at close range.
This is my test on the Xbox 360, though, don't know about other platforms...
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qupie
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Post by qupie on Nov 19, 2009 16:25:14 GMT -5
I use the 360 like I said, and sorry but you are wrong. mayb shooting in legs is like 0.9 damage now, and if you shoot one in the leg and one in the body it is still a 2 shot kill with stopping power, but other then that (and I never aim at legs...) a scar and tar REALLY kills in 2 shots with stopping power in xbox live. got al kills and headshots with the tar, so i pretty much know what I am talking about with that gun. another good reason why: a few times I only had 2 bullets left and killed somebody with it (dont use scavanger much) Once I had a full mag and 2 bullets left, killed my 10th guy with the whole clip (yeah I know, that is bad ) then I thought, ouch, I only have 2 bullets left, but I should be able to kill somebody as it is 40 damage up close. And I got the AC130 by shooting a camper who on a railin in front of a window, through his "floor". I will never forget that moment again... So im sorry but mayb split screen is different... otherwise explain that (I didnt get a headshot, and it even could not be a headshot because I shot him from under him.
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Post by jlesaistu on Nov 19, 2009 16:25:16 GMT -5
for all my test, i was shooting at the body.
maybe leg and arm have diminished multi this time?
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Post by morris on Nov 19, 2009 16:33:03 GMT -5
I didn't use any attacments. Also, I used a couple weapons (the SCAR and the ACR) with and without stopping power in a Private Match in Xbox Live... The damage is the same as in split-screen. It's not a 2-shot kill with SP with the SCAR, in the leg. No weapons do 40 or 30 damage close range. Stopping Power has no benefit at close range. This is my test on the Xbox 360, though, don't know about other platforms... Look, dude, I'm sorry, but you're doing SOMETHING wrong. I've been playing this game a LOT for the last week, and there is absolutely no question that SCAR+SP = two shots to kill at close range. Likewise for the AUG, likewise for the UMP45, and all the other high-damage weapons. If nothing else, watching killcams in multiplayer demonstrates that with absolute clarity. Your results indicate there's something screwy with the way you're conducting your tests.
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Post by jlesaistu on Nov 19, 2009 16:33:25 GMT -5
but trust me, BODY shot with both scar and tar was 2 shot kill with SP they cannot really do otherwise than being 40-30. as it did kill in 2 chest shot and 3 from far with SP, 3 and 4 withous and one in hardcore from far withous
But, it is possible than (all weapon?) get a under 1 multi to the limb. to work, it would require a under 0.89 or less multi.
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Post by morris on Nov 19, 2009 16:35:08 GMT -5
If any of these weapons did 30 or 40 damage at close range, they should need one less bullet to kill at close range. Instead, all of them do either 35 or 25 damage at close range. or the foot has a .8 location modifier. Why are you testing the feet anyway?
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Post by individual on Nov 19, 2009 17:04:00 GMT -5
I didn't use any attacments. Also, I used a couple weapons (the SCAR and the ACR) with and without stopping power in a Private Match in Xbox Live... The damage is the same as in split-screen. It's not a 2-shot kill with SP with the SCAR, in the leg. No weapons do 40 or 30 damage close range. Stopping Power has no benefit at close range. This is my test on the Xbox 360, though, don't know about other platforms... Look, dude, I'm sorry, but you're doing SOMETHING wrong. I've been playing this game a LOT for the last week, and there is absolutely no question that SCAR+SP = two shots to kill at close range. Likewise for the AUG, likewise for the UMP45, and all the other high-damage weapons. If nothing else, watching killcams in multiplayer demonstrates that with absolute clarity. Your results indicate there's something screwy with the way you're conducting your tests. Send me a message on Xbox Live when you're online. My gamertag: dont club seals.
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Post by jlesaistu on Nov 19, 2009 17:15:00 GMT -5
just tested feet shot in private, and i really get 2 shot kill with scar up close even in the feet with SP.
maybe poeple who got 3 shot kill just missed somewhere>
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Post by individual on Nov 19, 2009 17:24:37 GMT -5
I figured out the problem with my test: There's a damage reduction for friendly fire. In my split-screen test, I was testing with friendly fire on my own team-mates (because it's quicker, since we spawn together).
jlesaistu's original numbers are right, then.
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Post by jlesaistu on Nov 19, 2009 17:30:37 GMT -5
yea, we apparently have a friendly fire damage reduction.
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Post by jlesaistu on Nov 19, 2009 17:31:04 GMT -5
also, confirmed the G18 to be 30 damage.
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Post by morris on Nov 19, 2009 17:38:38 GMT -5
I figured out the problem with my test: There's a damage reduction for friendly fire. In my split-screen test, I was testing with friendly fire on my own team-mates (because it's quicker, since we spawn together). There you go. There's always something like this lurking around to mess you up.
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Post by jlesaistu on Nov 19, 2009 17:45:08 GMT -5
it could also just be the stopping power perk not taking effect when shooting team member as well.
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Post by morris on Nov 19, 2009 17:53:14 GMT -5
it could also just be the stopping power perk not taking effect when shooting team member as well. Good call. Individual's numbers were suggesting that Stopping Power wasn't actually doing anything, this would be the simplest reason why that would appear true.
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Post by gilyard1heisman on Nov 19, 2009 20:12:52 GMT -5
I just got the AK today and i noticed a couple of discrepancies with the attachments. It does not noticeably idle without attachments but the with red dot and holographic it defiantly does idle. I haven't tried out the silencer yet.
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qupie
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Post by qupie on Nov 20, 2009 12:05:46 GMT -5
is there even idle in the game for no sniper weapons? (and thermal on others)
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acidsnow
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Post by acidsnow on Nov 20, 2009 13:21:20 GMT -5
you are my bro bro.
You're right gilyard1heisman, the AK-47 is the ONLY weapon that 'idles.' ...And it only idles when it is equipped with a reddot or holographic.
And to the OP: I'm certain the M9 does NOT deal 30 minimum damage, it must deal 25, because after reading your post I went into HC S&D and used a silenced M9 and hit a dude in the back at a distance, and he didn't die - in fact I expected him to die, but he turned around and killed me! FUCKER! ...So, unless players in HC have less than 30HP, the M9 deals 25 damage minimum.
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Post by lefts on Nov 20, 2009 15:25:48 GMT -5
Well, I tested all of these guns against the Hummvees on Invasion so that small variations in damage would become apparent, and apart from the Vector, my numbers exactly matched jlesaistu's. My tests shows the M16 and FAMAS doing exactly the same damage as the SCAR and the rest of the Heavy Damage weapons. I'm not sure why you would be getting results like that in Half health mode, maybe it's not actually 50 health? Try using a FAL without SP on someone in Half Health mode and see if it one-shots them at close range. good to know. meh, i think m9 might be 40-25 too like the USP is. might as well be possible on p90 and mini-uzi. and the fal did kill in 2 shot, withous SP in normal mode. only way it is possible is with over 50 damage. I'm thinking so as well, because I've been using the M9 in hardcore (PS3) and long range shots aren't one hit kills. But if it takes 4 to kill long range on core, than 25 would be correct.
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Post by imrlybord7 on Nov 20, 2009 15:50:24 GMT -5
you are my bro bro.You're right gilyard1heisman, the AK-47 is the ONLY weapon that 'idles.' ...And it only idles when it is equipped with a reddot or holographic. And to the OP: I'm certain the M9 does NOT deal 30 minimum damage, it must deal 25, because after reading your post I went into HC S&D and used a silenced M9 and hit a dude in the back at a distance, and he didn't die - in fact I expected him to die, but he turned around and killed me! FFFFER! ...So, unless players in HC have less than 30HP, the M9 deals 25 damage minimum. How about with ACOG?
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Post by individual on Nov 20, 2009 17:00:17 GMT -5
you are my bro bro.You're right gilyard1heisman, the AK-47 is the ONLY weapon that 'idles.' ...And it only idles when it is equipped with a reddot or holographic. I thought they all idle, but it's just a very, very small amount? There's noticeable sway with the ACOG or Thermal.
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Post by imrlybord7 on Nov 20, 2009 17:39:08 GMT -5
ACOG seems to have an idle amount of less than 5 (basically nothing, no maps are even close to big enough for that to have an effect) on ARs and SMGs. It sways quite a bit on snipers, and a noticeable but minor amount on LMGs. It does, however, increase recoil by a ton on most guns. The only ARs that I find usable with ACOG are the SCAR, FAMAS, M16, and ACR. I do not have the AK-47 yet. I haven't tried it extensively on any other weapon classes.
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Post by individual on Nov 20, 2009 18:11:27 GMT -5
Does it actually increase recoil, or does it just make recoil more noticeable because of the higher zoom factor?
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toysrme
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Post by toysrme on Nov 20, 2009 20:33:07 GMT -5
we haven't seen sub 1.0 modifiers for limbs for ALONG time in cod (since what cod1/uo?), but i always suspected it might be burried hidden in console cod4. ive crossed overgrown's wooden/stone bridges at the start of too many matches in cod4 going to the roof to know if you do it facing the enemy front or back you die from a sniper hit, and if you sprint across view slightly cocked angle wise to keep your arms hittable instead of you body, you almost always get HIT big a sniper bullet... you just never die from it!
im just sayin... conspiricy theory applicable to 1 map on console COD4 lawlz!
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Post by imrlybord7 on Nov 21, 2009 0:15:32 GMT -5
No, there is a huge increase in recoil. It isn't just zoom.
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toysrme
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"Even at normal Health, there's no other choice than the Vector" Den Kirson
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Post by toysrme on Nov 21, 2009 0:58:33 GMT -5
agree with him. 360 = recoil increase. and if it doesn't... its "effectively" increasing recoil. either way... no matter how much they change the acog, acog still = FTL. dont even get a sniper damage bonus now so what's the point? lol just something else for the thermal snipers to work on for all of the 2 maps they own lol!
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Post by imrlybord7 on Nov 21, 2009 12:42:29 GMT -5
The SCAR, ACR, M16, and FAMAS are godly with ACOG. Don't be so quick to bash it.
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toysrme
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"Even at normal Health, there's no other choice than the Vector" Den Kirson
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Post by toysrme on Nov 21, 2009 14:07:20 GMT -5
idk man, i entertain acog vs iron sight. maybe talk about it VS rds just to get points / unlock thermal (which i dont like outside of 2-3 maps and would prefer it to be a thermal acog sight lawlz!)
but i really dont see acog panning out vs holo sight. still think basic rds is way better than acog.
maybe because i play on a monitor? makes viewing at distance infinately easier than a tv.
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Post by chyros on Nov 21, 2009 22:06:02 GMT -5
The SCAR, ACR, M16, and FAMAS are godly with ACOG. Don't be so quick to bash it. The SCAR, ACR, M16 and FAMAS are godly, period . The ACOG has nothing to do with it . It seems the ACOG in MW2 works just like it did in CoD 4: it works like an inverse grip by decreasing the rate at which the weapon's sights level off again ("centerspeed"). It's likely that long-range weapons will have this effect more than short-range ones (short-range ones might not get a reduction - should unlock one for an MP5K for myself sometime to test).
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Post by a huge rooster on Nov 22, 2009 0:12:02 GMT -5
The SCAR, ACR, M16, and FAMAS are godly with ACOG. Don't be so quick to bash it. The SCAR, ACR, M16 and FAMAS are godly, period . The ACOG has nothing to do with it . It seems the ACOG in MW2 works just like it did in CoD 4: it works like an inverse grip by decreasing the rate at which the weapon's sights level off again ("centerspeed"). It's likely that long-range weapons will have this effect more than short-range ones (short-range ones might not get a reduction - should unlock one for an MP5K for myself sometime to test). Putting an ACOG on a UMP45 or Vector definitely experiences the same effect. ACOGs on SMGs are almost unusable. Thermals scopes, too are hard to use on SMGs but I was able to do OK with it. You shoot and after two shots you are looking literally two feet above the enemy's head. Considering every other gun's general lack of recoil, it's very hard to compete with everyone else, especially when you like using Gamebreaking Power. I like putting an ACOG on the FAL. It still sucks compared to how easy it is to just slap SP on a SCAR-H or TAR-21 and call it a day, but I want to actually try when I play this game so the FAL can be quite satisfying.
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Post by individual on Nov 22, 2009 0:34:08 GMT -5
I'd have to see spread patterns on a wall before I'm convinced that ACOGs increase actual recoil vs. visual recoil.
EDIT:
Just tested it in high rise. It does... A LOT.
I wonder: Do Thermal Scopes increase recoil too?
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