scorp
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Post by scorp on Dec 8, 2009 20:27:10 GMT -5
I've personally shot a guy with a SP M16 silenced and hit him with all 3 rounds from a burst and didn't get a kill. I know there's a reason, but it would seem this game just isn't 100% straightforward when it comes to shots needed for a kill. Happens to me ALL the time, with the FAMAS. Apparently a Silenced FAMAS with Stopping Power doesn't always OHK...to the chest...on a non moving target... Boy does this game have crappy netcoding... Now for the hit boxes being bigger on Consoles, no. What happens on Consoles is the anti-lag makes the hit boxes HUGE. That's how you kill and get killed around corners.
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toysrme
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"Even at normal Health, there's no other choice than the Vector" Den Kirson
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Post by toysrme on Dec 8, 2009 21:09:42 GMT -5
na, the hitboxes aint any bigger, imo the consoles just move the hitbox out infront of the player whatever direction his movement stick is pushing (even if its slightly offset in its deadzone)
i dont have any way to tell (this POS netgear router wont take the statistic), but i would guess the console games send 10 updates/sec where pc defaults at 34 and almost everyone set it to 60+ if they have a good PC. slower pc cfg's normally still up that to 40's. wish someone would read their cod4/W@W/MW2 cfg file and see if it has the cl_maxpackets setting in it. it has the actualy autoaim disable/enable flags in there! updating "snaps" (update frequency from server) would also be huge going from 5-10 uds to 20-30 would be huge!
i couldn't begin to guess what my all time KDR would have been if on console snaps = 30 and packets = 40-100. all those freakin lag kills and missed "hits"
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Lexapro
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Post by Lexapro on Dec 10, 2009 23:39:06 GMT -5
Might not be too different considering any possible lag kills and missed hits that went in your favor. Just saying, it's a problem, but one that is spread out relatively evenly around everyone, save those with very good/piss poor connections.
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Post by caboose on Dec 11, 2009 6:39:36 GMT -5
What happened to the rate of fire stats? Does anyone have a link to that? I'm comparing the SMG's.
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Post by ick on Dec 13, 2009 15:56:58 GMT -5
Still no data files?
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Post by ssog on Dec 14, 2009 3:39:12 GMT -5
Still no data files? There's no "still" about it. There will be no data files. They are not forthcoming.
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mannon
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Post by mannon on Dec 14, 2009 5:46:46 GMT -5
ROF info gleaned from video is available here. It obviously isn't as precise as getting it from the game files but Toysrme was very thorough in his testing. denkirson.proboards.com/index.cgi?board=general&action=display&thread=430As for damage for the most part the game is actually consistent rather than tossing in random damage variables. There are only a few exceptions to this. We don't have the base files but we do have MP logs and we're getting some very good info from those with a few interesting anomalies. Of course we still don't know if those are anomalies in the game or in the logging, but I'm sure we'll get it figured out. As for the net code there are several factors to consider. Basically the host is the only person playing in something approximating real time. What you are seeing is actually a little behind or lagged. So when someone rounds a corner in front of you they actually came around the corner a little earlier than you saw them do it. On top of that there is also upstream lag. He saw himself moving around the corner before the server got that info. If the game waited on the server before it let you move from your point of view then running would be extremely choppy and laggy. On top of that the game uses anti lag code that basically performs the hitscans for your weapons more or less locally. In other words you can shoot whatever you can see, even if your upstream lag is pretty bad the game will compensate. The net result is that the position of your avatar and hit boxes becomes desynchronized with the position of your crosshairs and ability to shoot people. In other words if you're sitting still and someone comes around a corner he can shoot you before you can even see him. That's a bit simplistic, but more or less true. Also if you shoot somebody a bunch of times and then die and wonder WTF, watch his kill cam and you will usually see that you didn't actually get off all those shots in time. In that situation it's more dependent on who's killing shot/slash hits the host first. So you're at about par with most people... unless they are the host. Then you're screwed. It should be noted that having a faster connection actually grants you even more of an unfair advantage in MW2 since you're more likely to get host and have practically no latency. Hence I say hosted games should have imposed latency on the host equal to the opponent's best ping time. I'd still like some dedicated servers, too. ;p Having a laggy connection might help you abuse the lag compensation sometimes, but I think overall it's more of a disadvantage. Also the damage indicator does not mean your hits made it all the way to the server, otherwise they would be delayed. So yes getting 5 hit markers on a 2 shot kill weapon before the guy knifed you doesn't mean the game barfed your damage. Watch the kill cam and likely you got only 1 or zero shots off.
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mannon
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Post by mannon on Dec 14, 2009 6:02:56 GMT -5
I've personally shot a guy with a SP M16 silenced and hit him with all 3 rounds from a burst and didn't get a kill. I know there's a reason, but it would seem this game just isn't 100% straightforward when it comes to shots needed for a kill. Happens to me ALL the time, with the FAMAS. Apparently a Silenced FAMAS with Stopping Power doesn't always OHK...to the chest...on a non moving target... Boy does this game have crappy netcoding... Now for the hit boxes being bigger on Consoles, no. What happens on Consoles is the anti-lag makes the hit boxes HUGE. That's how you kill and get killed around corners. See above for the netcode and hitboxes stuff. I just thought I would also mention that the third bullet in a burst often seems far less accurate than the second to me. While the second seems only moderately less accurate than the laser accurate first shot. I think of the inaccuracy as multiplicative instead of additive, basically. But I could be totally wrong. The third shot may only be 2x as inaccurate as the second, but even that's enough for a miss in some cases.
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mannon
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Post by mannon on Dec 15, 2009 14:19:19 GMT -5
The FAL has actually been verified to have 55 damage rather than 50, so it's still a 1.4 mod after all.
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Lexapro
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Post by Lexapro on Dec 15, 2009 18:17:40 GMT -5
Your multipliers for the snipers are incorrect.
I think raffica is 40-30 damage (somehow).
I don't understand your range graph lines at all. Why the sudden drops? And why, according to your table, do the AR's appear to have the same range as SMG's?
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n1gh7
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Post by n1gh7 on Dec 15, 2009 18:25:11 GMT -5
snakex your chart is wrong in like at least 5 places
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Post by snakex on Dec 16, 2009 4:34:15 GMT -5
i have update the list. correct me, when something is wrong I test it again in the fact that Painkiller gives you on normal health a boost of 330HP, have all strong AR (Famas, Scar-H, FAL etc...) a dmg of 33 on wide range
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Post by toad on Dec 16, 2009 8:42:51 GMT -5
W2000 is a OHK to the chest without SP. I believe it has a 1.5 chest multiplier, not 1.1
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Post by calstap on Dec 16, 2009 14:06:07 GMT -5
Ive been thinking that why doesnt intervention with SP OHK to legs.
SP multiplier 1,4 Intervention dmg 70 legs multiplier 1
1,4*70=105 Still not one hit kill, why?
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Post by kaster on Dec 16, 2009 14:36:52 GMT -5
your math is wrong. 1.4 x 70 = 98 for 105 damage the multiplier would need to be 1.5
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Post by snakex on Dec 16, 2009 14:59:26 GMT -5
W2000 is a OHK to the chest without SP. I believe it has a 1.5 chest multiplier, not 1.1 k don´t notice it thx
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n1gh7
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Post by n1gh7 on Dec 16, 2009 21:24:34 GMT -5
M21 has 1.1 chest multiplier.
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Post by mw0swedeking on Dec 16, 2009 22:57:07 GMT -5
anybody want to tell me how this could happen? The other day I was playing around with my Spas-12, cause it's awesome. And I came across a guy in last stand. Last stand, not final stand, I am confident of this. I shot him from about three to six paces, center of my crosshairs, and got a hit marker. Last stand is supposed to be 1 health... how did this happen?!?!?!! Also, when he died, I got no assist points...
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n1gh7
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Post by n1gh7 on Dec 16, 2009 23:52:37 GMT -5
anybody want to tell me how this could happen? The other day I was playing around with my Spas-12, cause it's awesome. And I came across a guy in last stand. Last stand, not final stand, I am confident of this. I shot him from about three to six paces, center of my crosshairs, and got a hit marker. Last stand is supposed to be 1 health... how did this happen?!?!?!! Also, when he died, I got no assist points... He was in final stand and had his pistol out.
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Post by snakex on Dec 17, 2009 5:45:50 GMT -5
found out that painkiller give u 330HP. because, M4 need 17 shots on wide range that´s 340 and Fal need 6 shots on close range, that´s 330
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Post by calstap on Dec 17, 2009 5:52:56 GMT -5
At hárdcore its 100hp while painkiller right? Painkiller multiples normal max health by 3,33? E: why does this forum change h ardcore -> low health. What the hell is this for?
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mannon
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Post by mannon on Dec 17, 2009 7:43:07 GMT -5
Den has fun with the gosh darn golly gee whiz filters. I especially enjoyed the touch football and such ones.
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Post by snakex on Dec 17, 2009 10:30:20 GMT -5
At hárdcore its 100hp while painkiller right? Painkiller multiples normal max health by 3,33? E: why does this forum change h ardcore -> low health. What the hell is this for? it multiplies your health by 3,3 hardocore 99 half health 165 normal 330 double 660
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Post by randombs on Dec 17, 2009 13:34:23 GMT -5
Its 330 health? JESUS FUCKING CHRIST. That is beyond ridiculous. I always thought it was like 200. 17 M4 Shots, LOL. I mean seriously IW.
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i8
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Post by i8 on Dec 17, 2009 13:56:47 GMT -5
idk i think its jus 300 i could be wrong tho
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mannon
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Post by mannon on Dec 17, 2009 20:00:01 GMT -5
It only lasts a few seconds anyway so it's pretty much only good for rushing or when you respawn right in front of people.
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n1gh7
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Post by n1gh7 on Dec 17, 2009 20:26:02 GMT -5
Painkiller divides incoming damage by 3.
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Post by snakex on Dec 17, 2009 21:03:58 GMT -5
here my first try on range stats, i have my method(and it´s work) to find it out. later i will update with LMG, sniper, handguns, MP und all guns with silencer(no shotguns) comments pls
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iKONIG
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Post by iKONIG on Dec 17, 2009 21:12:02 GMT -5
Looks pretty interesting, are you sure that the drop off points are right? I dunno how you could test it, but it looks a bit dodgy to me.
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Post by snakex on Dec 17, 2009 21:16:11 GMT -5
Looks pretty interesting, are you sure that the drop off points are right? I dunno how you could test it, but it looks a bit dodgy to me. i´m very sure. u can see the range in the ingame, when u know how to look it. i can explain it later
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