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Post by individual on Nov 22, 2009 0:45:34 GMT -5
Hey.. Red Dot Sights and Holographic Sights seem to significantly improve recoil, on the M4 anyway, Both have about the same effect. With Thermal Sights, it seems about as bad as having no sights.
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Post by chyros on Nov 22, 2009 6:48:43 GMT -5
The SCAR, ACR, M16 and FAMAS are godly, period . The ACOG has nothing to do with it . It seems the ACOG in MW2 works just like it did in CoD 4: it works like an inverse grip by decreasing the rate at which the weapon's sights level off again ("centerspeed"). It's likely that long-range weapons will have this effect more than short-range ones (short-range ones might not get a reduction - should unlock one for an MP5K for myself sometime to test). Putting an ACOG on a UMP45 or Vector definitely experiences the same effect. ACOGs on SMGs are almost unusable. Yeah I know - boy, was unlocking that thermal for the UMP one terrible nightmare xD . The UMP is kind of a skewed example though because it can be considered a long-range weapon (35 min damage). The Vector also has some long-range potential, be it not in damage but recoil. The same thing happened in CoD 4: the Skorpion had only 20 min damage and a 20 round clip, but still got the recoil increased for the ACOG (in fact, they doubly nerfed it on that one: not only did it get 1,5 times the usual reduction in centerspeed, it was also the only gun that actually got increased recoil figures in the first place).
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Post by novanleon on Nov 25, 2009 17:46:50 GMT -5
I just thought I'd throw my drop into the bucket. I did some testing of the more obvious damage values (I didn't catch the 5 point increment quirk), mag size, total rounds, etc of all the weapons and put together a chart. Feel free to take the information on the chart and do whatever you like with it. The chart can be seen here. My original thread on Modern Warfare 24/7 is here. Keep up the good work.
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Post by djuice on Nov 25, 2009 18:41:31 GMT -5
I just thought I'd throw my drop into the bucket. I did some testing of the more obvious damage values (I didn't catch the 5 point increment quirk), mag size, total rounds, etc of all the weapons and put together a chart. Feel free to take the information on the chart and do whatever you like with it. The chart can be seen here. My original thread on Modern Warfare 24/7 is here. Keep up the good work. No offence, but your chart is completely wrong. (ie. your chart saids USP 40*1.5(headshot)+40=100)
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Post by novanleon on Nov 25, 2009 18:56:26 GMT -5
I just thought I'd throw my drop into the bucket. I did some testing of the more obvious damage values (I didn't catch the 5 point increment quirk), mag size, total rounds, etc of all the weapons and put together a chart. Feel free to take the information on the chart and do whatever you like with it. The chart can be seen here. My original thread on Modern Warfare 24/7 is here. Keep up the good work. No offence, but your chart is completely wrong. (ie. your chart saids USP 40*1.5(headshot)+40=100) I'm not sure where you're reading that. Where does it say +40 damage? BTW, I did some research on the 5-increment damage values and confirmed the figures you guys posted on this website. I updated the chart accordingly.
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Post by djuice on Nov 25, 2009 19:31:45 GMT -5
No offence, but your chart is completely wrong. (ie. your chart saids USP 40*1.5(headshot)+40=100) I'm not sure where you're reading that. Where does it say +40 damage? BTW, I did some research on the 5-increment damage values and confirmed the figures you guys posted on this website. I updated the chart accordingly. USP has 40 dmg in close range. YOUR headshot multiplier is 1.5 then One Head Shot+One body Shot would do 100 dmg. I mean just do some test yourself
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Post by novanleon on Nov 25, 2009 20:36:03 GMT -5
My bad. It should be 1.4 headshot multiplier across the board except for snipers and FAL, same as COD4.
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Post by chyros on Nov 25, 2009 21:23:04 GMT -5
Also, another note on that chart: the terms "pump action" and "lever action" mean by definition that the weapon is non-automatic, and therefore not semi-automatic. Semi-auto means that you only have to pull the trigger for each shot; the shot automatically chambers a new round (hence the term semi-auto). Pump- and lever action are not automatic in any way since every round has to be chambered manually .
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Post by jlesaistu on Nov 26, 2009 1:54:54 GMT -5
I just thought I'd throw my drop into the bucket. I did some testing of the more obvious damage values (I didn't catch the 5 point increment quirk), mag size, total rounds, etc of all the weapons and put together a chart. Feel free to take the information on the chart and do whatever you like with it. The chart can be seen here. My original thread on Modern Warfare 24/7 is here. Keep up the good work. that chart is also wrong abotu LMG they dont do 40-30 and 30-20. but really 40-40 (30-30 silenced) and 30-30 (20-20 silenced)
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Post by novanleon on Nov 26, 2009 2:49:26 GMT -5
I just thought I'd throw my drop into the bucket. I did some testing of the more obvious damage values (I didn't catch the 5 point increment quirk), mag size, total rounds, etc of all the weapons and put together a chart. Feel free to take the information on the chart and do whatever you like with it. The chart can be seen here. My original thread on Modern Warfare 24/7 is here. Keep up the good work. that chart is also wrong abotu LMG they dont do 40-30 and 30-20. but really 40-40 (30-30 silenced) and 30-30 (20-20 silenced) I realize this, hence the "Damage Degrades Over Distance?" column. The chart says the same thing, just in a different way. The columns are Max Dmg and MinDmg, which are still true, but derived a different way for weapons with "No" in the damage degredation column. On second though, this does seem rather confusing. Perhaps this is not the clearest way to communicate this.
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Post by novanleon on Nov 26, 2009 2:54:26 GMT -5
Also, another note on that chart: the terms "pump action" and "lever action" mean by definition that the weapon is non-automatic, and therefore not semi-automatic. Semi-auto means that you only have to pull the trigger for each shot; the shot automatically chambers a new round (hence the term semi-auto). Pump- and lever action are not automatic in any way since every round has to be chambered manually . I realize the true mechanics of the gun, but for all intensive purposes these weapons are semi-automatic with a greater delay between shots, meaning you still have to press the trigger for each shot. The pump action and lever action descriptors in parenthesis are there to provide more accurate detail for the action. I could have just named them "pump action" and "lever action" as they are, but some people might not have understood how that translated into the game. I also could have just put "single fire" and "automatic fire" which would have been easy for the layperson to understand. I may change this later.
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Post by ssog on Nov 26, 2009 3:12:29 GMT -5
... for all intensive purposes... for all intents and purposes </pet peeve>
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Post by shanded on Nov 27, 2009 20:51:53 GMT -5
I can again confirm 25-20 for Vector, 25 minimum for USP and 25 minimum for M9 ! Verified by shooting cars from a distance/point blank.
You are my bro, bro.
EDIT: The UMP (silenced) repeatedly took me 18 shots to set a car aflame, which speaks for 30 minimum damage, not 35 (which is by a pure logic standpoint (even though IW doesn't do logics) more likely), can somebody verify?
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Post by dma on Nov 29, 2009 13:46:32 GMT -5
I do not know wether it has been adressed so far, but the barret is not *1.1 when shooting in the legs or stomach. I've used the gun quite a bit and keep having to fire two shots to kill a lot.
Edit: I'm talking about the damage with SP, btw.
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Post by morris on Nov 29, 2009 13:53:00 GMT -5
I do not know wether it has been adressed so far, but the barret is not *1.1 when shooting in the legs or stomach. I've used the gun quite a bit and keep having to fire two shots to kill a lot. That makes more sense to me. The Bolt-Action guns always had slightly better damage multipliers in CoD4 to make up for their slow ROF. The Intervention would be completely useless if it didn't have SOME advantage over the Barrett. EDIT: The UMP (silenced) repeatedly took me 18 shots to set a car aflame, which speaks for 30 minimum damage, not 35 (which is by a pure logic standpoint (even though IW doesn't do logics) more likely), can somebody verify? This fits with my experience. I run the UMP quite a lot, and I do find that at range it usually takes me four hits to kill, not three.
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Post by imrlybord7 on Nov 29, 2009 14:18:27 GMT -5
I do not know wether it has been adressed so far, but the barret is not *1.1 when shooting in the legs or stomach. I've used the gun quite a bit and keep having to fire two shots to kill a lot. That makes more sense to me. The Bolt-Action guns always had slightly better damage multipliers in CoD4 to make up for their slow ROF. The Intervention would be completely useless if it didn't have SOME advantage over the Barrett. EDIT: The UMP (silenced) repeatedly took me 18 shots to set a car aflame, which speaks for 30 minimum damage, not 35 (which is by a pure logic standpoint (even though IW doesn't do logics) more likely), can somebody verify? This fits with my experience. I run the UMP quite a lot, and I do find that at range it usually takes me four hits to kill, not three. The R700 was completely useless compared to the Barrett.
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Post by dma on Nov 29, 2009 15:03:40 GMT -5
...which makes the w2000 completely inferior to the barret, right? Same damage, less ammo.
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Post by morris on Nov 29, 2009 16:14:16 GMT -5
Not quite. The W2000 is essentially the new Dragunov. Compared to the Barrett it has a smaller OHK zone, but it's got less recoil and doesn't benefit from Stopping Power (at least, according to the numbers I've seen). So, the Barrett is the semi-auto you put a Thermal on and run with Stopping Power. The WA2000 is the gun you put a silencer on and run with Cold Blooded.
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Post by shanded on Nov 29, 2009 17:38:55 GMT -5
I believe the snipers are as follows:
Intervention 1,5/1,5/1,5/1,1 Barett 1,5/1,5/1,5/1,1 WA2000 1,5/1,5/1,5/1,0 M21 1,5/1,1/1,1/1,0
For Head/Neck/Upper Chest/Stomach
Intervention and .50 cal is a matter of preference, the intervention has bolt action, the .50 cal has über high recoil. The WA2000 doesn't profit from SP but is the best for not using SP, the M21 is craptastic without SP and well suited for silenced sniping (since it takes 2 hits anyways)
some of this is playtested, some of it not.
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Post by dma on Nov 29, 2009 20:50:46 GMT -5
As I said, there's no way the Barret is *1.1 for stomach shots. Plus, the Intervention's recoil is much greater than on any other sniper rifle.
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Post by nogert on Nov 29, 2009 21:41:00 GMT -5
I can confirm all but the neck multipliers (don't know those, but I assume they are correct) in shanded's post. The Barrett's stomach multiplier is 1.1.
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Post by jlesaistu on Nov 29, 2009 21:59:26 GMT -5
Barret is definitively 1.1 to stomach, no boupt on that.
for over 3,000 kill with it, plus private testing and it is 1.1 stomach.
M21 is also like CoD 4 one for sure, tested it and it is 1.5, 15, 1.1, 1.0
Aslo about the UMP, meh i like triple tested that 3 shot kill long range withouts SP, and all the time same result. Also use it on match, and i taken out sniper in headquarter in 3 shot single shooting my UMP many time.
ty for the confirmation of the m9 at 40-25 as well. i was missing this one (lost ti because of prestige)
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Post by dma on Nov 30, 2009 8:16:00 GMT -5
Barret is definitively 1.1 to stomach, no boupt on that. for over 3,000 kill with it, plus private testing and it is 1.1 stomach. And you always get a one hit kill? It takes me two shots about 1/3 of the time!
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Post by jlesaistu on Nov 30, 2009 10:27:06 GMT -5
Barret is definitively 1.1 to stomach, no boupt on that. for over 3,000 kill with it, plus private testing and it is 1.1 stomach. And you always get a one hit kill? It takes me two shots about 1/3 of the time! maybe you are hitting limbs or somethings? Caus i definitively alway get OHK to whole body.
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Post by novanleon on Nov 30, 2009 13:36:46 GMT -5
Same here.
With Stopping Power, Barrett is OHK anywhere except the limbs. Without, it's OHK Chest or Head.
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Post by dma on Nov 30, 2009 15:51:13 GMT -5
Oh, I'm sorry, I thought the *1.1 were referring to the limbs aswell. That explains it ;-) The hit detection seems pretty off though, just like in CoD4.
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Post by novanleon on Nov 30, 2009 16:12:07 GMT -5
Hit detection is still pretty funky in MW2 but I think the lag compensation is a little better. At least I don't find myself having to lead everyone who's running in order to score a hit. The game will actually correctly register a hit that's placed directly on the target (whether that's realistic or not is a different matter).
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Post by dma on Nov 30, 2009 17:01:04 GMT -5
Lag _compensation_ might be better, yet the lag itself is about fifty times worse, so that's quite a lot to compensate ;-)
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Post by legacy on Dec 2, 2009 14:14:38 GMT -5
Anyone know the reasoning behind 25 for the vector?
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Post by chyros on Dec 2, 2009 14:28:22 GMT -5
Anyone know the reasoning behind 25 for the vector? It's very probably true. In the MP log I keep finding the values "25" and "35" extremely often for it, and 25 x 1,4 = 35.
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