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Post by jlesaistu on Nov 18, 2009 1:11:30 GMT -5
Assault riffle:
M4: 30-20 Scar-H: 40-30 FAMAS: 40-30 M16: 40-30 ACR: 30-20 TAR-21 : 40-30 FN FAL: 55-35 F2000: 30-20 Ak-47: 40-30
SMG:
Mp5K:40-20 P90:30-20 UZI:30-20 vector:25-20 UMP:40 - 35
LMG:
(silenced)
L86: 40-40 (30-30) RPD: 40 -40 (30-30) MG4: 30 -30 (20-20) AUG: 40-40 (30-30) m240: 30-30 (20-20)
handgun:
USP: 40-25 magnum: 50-35 m9: 40-25 Desert Eagle: 50-30
Machine pistol
pp2000: 40-20 glock: 30-20 m93: 40-30 TMP: 30-20
Sniper:
70 normal, 50 silenced
(head, chest, stomach,)
intervention: 1.5 - 1.5 - 1.1 Barret: 1.5 - 1.5 - 1.1 WA2000: 1.5 - 1.5 - 1 M21 EBR: 1.5 - 1.1 - 1
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qupie
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Posts: 12,400
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Post by qupie on Nov 18, 2009 1:36:49 GMT -5
Thnx bro, very good job are the assault rifles still the same with silencer as in the other COD's? so does it really only change the ranges at wich the damage goes down? because it is something else with the LMG and snipers, mayb they did the same thing with asault rifles. I could test this myself though, pretty easy, just checking wheather the scar is a 2 shot kill up close with SP and silencer and the M4 a 3 shot kill up close with SP & silencer would love some good shotgun data though... but I know that is verry difficult... mayb we could test the range up to what it is always leathal, and til what range it is 50% of the times lethal or something like that. If you are Xbox, we could get in a private match sometimes and you can shot the heck out of me Would really like to know the best sillenced shotty for example
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Post by jlesaistu on Nov 18, 2009 1:55:19 GMT -5
Yes, all the other weapon acted the same than in other CoD with silencer.
apparently just LMG and sniper get damage reduction (but that is for sure cause of the unlimited range to start with, cannot really reduce that)
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qupie
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Posts: 12,400
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Post by qupie on Nov 18, 2009 1:58:00 GMT -5
Yeah I thought the same what about the shotties? is the striker or the AA12 or mayb even the M1014 better sillenced? I know it cost pretty much some testing, but I am lvl 6 in split screen and dont think anybody wants to get shot online when we have some kind of race to the first prestige (im lvl 68 now )
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sleep
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Post by sleep on Nov 18, 2009 10:28:59 GMT -5
thanks again jlesaistu!
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eLantern
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"Oh, cruel fate, to be thusly boned! Ask not for whom the bone bones, it bones for thee!" - Bender
Posts: 10,761
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Post by eLantern on Nov 18, 2009 15:17:20 GMT -5
You should add magazine size to this list of information.
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Post by ssog on Nov 18, 2009 16:22:07 GMT -5
Awesome work, jlesaistu, and very much appreciated.
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Post by imrlybord7 on Nov 18, 2009 16:22:14 GMT -5
Yeah, I need to know the TMPs mag size (and recoil compared to the PP2000).
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i8
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Post by i8 on Nov 18, 2009 16:35:27 GMT -5
So about how much error do u think u have with the rpms
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Post by morris on Nov 18, 2009 16:56:55 GMT -5
Yeah, I need to know the TMPs mag size (and recoil compared to the PP2000). The TMP has a 15 round clip, and very little recoil at all. jlesaistu, there are a couple discrepancies with your stats you might want to have another look at. First, I've done tests that show pretty conclusively that the Vector does 25 base damage, not 30. There's no way you'd notice this if you were testing against people, but I was shooting Hummvees, and there's no doubt that the Vector does less damage than the others. It's still 4 shots to kill without SP and 3 with SP, so I'm not sure WHY it's like that, but it is. You can confirm this by testing it against someone who has Painkiller up. It'll take 12 shots to kill them without SP, not 10. Second, I'm fairly certain that putting a silencer on a sniper rifle reduces the location modifiers as well as a the damage. Multiple sources have confirmed that silenced sniper rifles won't OHK on a headshot, even with Stopping Power. Not at distance, anyway. My guess is that putting the silencer on reduces the 1.5 locations to 1.1, but I'm not sure how to confirm that. Whatever the new mod is, it's low enough that it takes two shots no matter where you hit them.
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i8
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Post by i8 on Nov 18, 2009 17:03:34 GMT -5
I've been osk by a silenced intervention when the dude had newb power on so idk maybe it changes base damage then still applies the damage decay over distance cause I was fairly close to the guy
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Post by individual on Nov 18, 2009 17:29:14 GMT -5
Nice job!
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kilo
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Post by kilo on Nov 18, 2009 18:09:56 GMT -5
First, I've done tests that show pretty conclusively that the Vector does 25 base damage, not 30. There's no way you'd notice this if you were testing against people, but I was shooting Hummvees, and there's no doubt that the Vector does less damage than the others. It's still 4 shots to kill without SP and 3 with SP, so I'm not sure WHY it's like that, but it is. You can confirm this by testing it against someone who has Painkiller up. It'll take 12 shots to kill them without SP, not 10. easy test. try it without sp on 30 Health Mode at pointblank. if it kill then it does 30.
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Post by jlesaistu on Nov 18, 2009 19:39:57 GMT -5
I've been osk by a silenced intervention when the dude had newb power on so idk maybe it changes base damage then still applies the damage decay over distance cause I was fairly close to the guy well, tryed sniper with and withouts silencer...and the result i got was perfect fitting with same multiplier, but 50 damage. indeed, all sniper get the same result withous Sp and with silencer + SP, and none OHK anywhere with silencer withouts SP (tried them all, they just won't kill even with a headshot at 3 feet.) Yes, there might still be some error in the damage at some place...i did test for every range, every gun, with and withous SP...but in core. so i guess it is possible to have 30 being 25 for various gun. (apparently, lot of people trying and they failed to OHK at range with the pistol ) just whote down those number as guideline as they exactly fit number of shot to kill in core and was therefore the best bet i had) the problem is than i don;t have aces to all the gun anymore, just prestige =/
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Post by bradqqqqq on Nov 18, 2009 20:28:49 GMT -5
Care to test what silencers do to assult rifles?
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Post by jlesaistu on Nov 18, 2009 23:18:07 GMT -5
testes it, correct
Vector 25-20
USP: 40-25
Scar h and m4 however, are true 30
all i can test right now, just prestige.
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Post by individual on Nov 19, 2009 5:03:17 GMT -5
If anybody's interested in recoil, I did some tests again on the Xbox 360 now that I have every weapon...
For the weaker assault rifles (30-20 dmg), from more recoil to less, it goes... F2000>M4>ACR
For the stronger assault rifles (40-30 dmg), from more to less it goes: TAR21>SCAR\M16\FAMAS
The SCAR, M16 and FAMAS might have recoil differences, but it's hard to tell because it's a small difference or possible a variation in the min\max recoil numbers (maybe one has more or less inconsistent recoil than another?). With the FAL, it depends on how you shoot obviously.
For a comparison between all the assault rifles... The stronger assault rifles all have recoil slightly higher than the M4 but less than the F2000.
For a quick summary: The F2000 has the worst recoil of any assault rifle, while the ACR has the best, and the others fall in between these two.
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Post by individual on Nov 19, 2009 11:56:19 GMT -5
I don't think the M16 and FAMAS do 40-30 DMG. Instead, it's 30-35...
To test this, I turned health onto "half" (50?). With the M16 and FAMAS, at least 2 shots have to connect for it to kill... At least 3 shots for normal health, including headshots without SP.
If it did 40 damage at close range, stopping power would make it 56 damage, so 1 shot kill in "half" health, 2 shots with normal health.
On the Xbox 360...
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Post by individual on Nov 19, 2009 12:09:38 GMT -5
Doing tests with SP, it looks like A LOT of the assault rifles don't do damage in increments of 10. Somebody should double-check for this with SP.
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Post by morris on Nov 19, 2009 13:12:18 GMT -5
Well, I tested all of these guns against the Hummvees on Invasion so that small variations in damage would become apparent, and apart from the Vector, my numbers exactly matched jlesaistu's. My tests shows the M16 and FAMAS doing exactly the same damage as the SCAR and the rest of the Heavy Damage weapons. I'm not sure why you would be getting results like that in Half health mode, maybe it's not actually 50 health? Try using a FAL without SP on someone in Half Health mode and see if it one-shots them at close range.
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toysrme
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"Even at normal Health, there's no other choice than the Vector" Den Kirson
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Post by toysrme on Nov 19, 2009 13:37:56 GMT -5
you also assume half-health mode actually drops health to 50.
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Post by individual on Nov 19, 2009 13:40:20 GMT -5
Morris, doing tests now with the SCAR and other heavy weapon, I find that they also do 35 damage, because it's a 3-shot kill with SP at close range.
Also, Morris, jlesaistu, what platform are you on?
With the FAL, it' one shots them, with or without stopping power, on half-health mode.
Also, I do my tests in split-screen (I have two controllers). Maybe the damage in split-screen is different?
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eLantern
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"Oh, cruel fate, to be thusly boned! Ask not for whom the bone bones, it bones for thee!" - Bender
Posts: 10,761
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Post by eLantern on Nov 19, 2009 13:52:04 GMT -5
The only two statistics that stick out as really odd to me are the minimum damages for the UMP.45 and the .44 Magnum Colt Anaconda Revolver, but I suppose you could throw all of the Pistols into this group too. Both of those two weapons have 35 as a minimum damage and the rest of the Pistols have 30 which means that they could potentially kill anyone across an entire map on Hardcore, which would seem like a stupid design by IW. Are you sure that the Pistols and UMP.45 Submachine Gun don't eventually degrade down to 29 minimum damage at some distance, maybe the distances at which it does degrade down below 30 are different for the weapons. It just seems some what irrespossible and stupid to design the game to allow a Pistol wielding player to kill someone at sniper's range in Hardcore. Just my feelings on that.
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Post by jlesaistu on Nov 19, 2009 14:13:27 GMT -5
I don't think the M16 and FAMAS do 40-30 DMG. Instead, it's 30-35... To test this, I turned health onto "half" (50?). With the M16 and FAMAS, at least 2 shots have to connect for it to kill... At least 3 shots for normal health, including headshots without SP. If it did 40 damage at close range, stopping power would make it 56 damage, so 1 shot kill in "half" health, 2 shots with normal health. On the Xbox 360... on nomal mode, a single burst withous Sp can kill, meaning at least 35 damage per shot up close. with SP, shoting while moving (so only one shot out of the burst hit) it managed to kill in 2..well it seemed 2 shot hard to say because of fast RoF and burst firing
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Post by jlesaistu on Nov 19, 2009 14:16:09 GMT -5
Well, I tested all of these guns against the Hummvees on Invasion so that small variations in damage would become apparent, and apart from the Vector, my numbers exactly matched jlesaistu's. My tests shows the M16 and FAMAS doing exactly the same damage as the SCAR and the rest of the Heavy Damage weapons. I'm not sure why you would be getting results like that in Half health mode, maybe it's not actually 50 health? Try using a FAL without SP on someone in Half Health mode and see if it one-shots them at close range. good to know. meh, i think m9 might be 40-25 too like the USP is. might as well be possible on p90 and mini-uzi. and the fal did kill in 2 shot, withous SP in normal mode. only way it is possible is with over 50 damage.
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Post by jlesaistu on Nov 19, 2009 14:19:14 GMT -5
Morris, doing tests now with the SCAR and other heavy weapon, I find that they also do 35 damage, because it's a 3-shot kill with SP at close range. Also, Morris, jlesaistu, what platform are you on? With the FAL, it' one shots them, with or without stopping power, on half-health mode. Also, I do my tests in split-screen (I have two controllers). Maybe the damage in split-screen is different? weird, scar managed to 2 shot kill with Sp up close for me
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Post by individual on Nov 19, 2009 14:26:40 GMT -5
Morris, doing tests now with the SCAR and other heavy weapon, I find that they also do 35 damage, because it's a 3-shot kill with SP at close range. Also, Morris, jlesaistu, what platform are you on? With the FAL, it' one shots them, with or without stopping power, on half-health mode. Also, I do my tests in split-screen (I have two controllers). Maybe the damage in split-screen is different? weird, scar managed to 2 shot kill with Sp up close for me On Normal health mode?
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Post by individual on Nov 19, 2009 14:33:35 GMT -5
Here are my tests, in split-screen mode on the Xbox 360, with normal health mode, firing at the enemy's foot:
WITHOUT STOPPING POWER
M4: 4 shots FAMAS: 3 shots (1 burst, all 3 need to hit or 3 sloppy bursts with 1 hit from each) SCAR: 3 shots TAR21: 3 shots FAL: 2 shots M16: 3 shots (1 burst, same as FAMAS) ACR: 4 shots F2000: 4 shots AK47: 3 shots
MP5K: 3 shots UMP45: 3 shots Vector: 4 shots P90: 4 shots Mini-Uzi: 4 shots
L86 LSW: 3 shots RPD: 3 shots MG4: 4 shots AUG HBAR: 3 shots M240: 4 shots
PP2000: 3 shots G18: 4 shots M93 Raffica: 3 shots (1 burst, same as FAMAS\M16) TMP: 4 shots
USP .45: 3 shots .44 Magnum: 2 shots M9: 3 shots Desert Eagle: 2 shots
WITH STOPPING POWER (notice the identical numbers):
M4: 4 shots FAMAS: 3 shots (1 burst) SCAR: 3 shots TAR21: 3 shots FAL: 2 shots M16: 3 shots (1 burst) ACR: 4 shots F2000: 4 shots AK47: 3 shots
MP5K: 3 shots UMP45: 3 shots Vector: 4 shots P90: 4 shots Mini-Uzi: 4 shots
L86 LSW: 3 shots RPD: 3 shots MG4: 4 shots AUG HBAR: 3 shots M240: 4 shots
PP2000: 3 shots G18: 4 shots M93 Raffica: 3 shots (1 burst) TMP: 4 shots
USP .45: 3 shots .44 Magnum: 2 shots M9: 3 shots Desert Eagle: 2 shots
If any of these weapons did 30 or 40 damage at close range, they should need one less bullet to kill at close range. Instead, all of them do either 35 or 25 damage at close range.
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Post by individual on Nov 19, 2009 14:37:07 GMT -5
weird, scar managed to 2 shot kill with Sp up close for me On Normal health mode? Also, in an arm or leg?
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qupie
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Post by qupie on Nov 19, 2009 15:38:52 GMT -5
mayb feet got other multipliers now, but I'm on 360, lvl 69 now, and the tar is my fav weapon (and scar was) and I am VERY sure it is a 2 shot kill with stopping power, till a pretty big range. Do you use any attackment? (have a feeling thermal does not help your damage... but dont use it that often)
mayb stopping power does not work in split or so, or you just didnt use it. because in your table, NO gun benefits from SP.... that would be verry stupid and weird, and I am VERY sure this is not true for Xbox Live games.
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