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Post by mw2baller on Aug 18, 2012 13:57:43 GMT -5
Are the smg and AR buffs the only buffs that resulted from the balance pass? Are they still in the process of balancing some other weapons or are they done?
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danoski666
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Post by danoski666 on Aug 18, 2012 14:01:34 GMT -5
I sure as shit hope they aren't finished. If that ain't the case i don't think i will find myself ever playing MW3 again(even if BO2 turns out ot suck, i still have BO1 :C). Let's just pray to Lag, Host, Knife and Killcam gods that they haven't finished yet.
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danoski666
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Post by danoski666 on Aug 18, 2012 14:17:19 GMT -5
Oh yeah, before Daw-gee get's here... BUFF THE AA-12!
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kittymulcher
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Post by kittymulcher on Aug 18, 2012 16:47:34 GMT -5
Screw the AA-12 buff the noob tubes.
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mmacola
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the brazilian guy
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Post by mmacola on Aug 18, 2012 16:57:04 GMT -5
Buff: GLs (reduce overall range, increase lethal range) SMAW (reduce overall range, increase lethal range) Jugg (no 1hko from bazookas) MG36 (close range damage) PKP (damage) AA-12 (damage) KSG/Model 1887/SpaZ (close range damage) G18 (same hipspread as all other MPs) Handguns (long range damage, recoil) Deagle (centerspeed)
Nerf: ACR (close or long range damage) Akimbo (increase spread when moving)
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kittymulcher
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Post by kittymulcher on Aug 18, 2012 17:55:57 GMT -5
Either that or give it more starting akimbo ammo than the magnum and Rex. It's arguably the best pistol to akimbo, as it has 4 extra bullets compared to the other revolvers, but it has less overall ammo. Handguns find it hard enough to compete with MPs in a game with a perk that gives faster swap times, why does it have to make the actual handguns suck worse as compared to MW2? Nix the chest multiplier, give it a little more starting ammo, improve reload speeds across the board for handguns. Then nerf mp swap times a little (.2-.3 seconds) to make the handguns play better. Sidenote: it's a .44 not a .50AE so why is the recoil actually worse than in MW2? Does not compute. .44 is a big round, but the .50 AE blows it out of the water.
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Post by Marvel4 on Aug 18, 2012 18:13:00 GMT -5
Sidenote: it's a .44 not a .50AE so why is the recoil actually worse than in MW2? It has the same recoil as in MW2. Also, (unfortunately) IW doesn't give a shit about realism.
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Post by Megaqwerty on Aug 19, 2012 0:37:30 GMT -5
When IW/3arc make concessions to reality, it always worsens, rather than enriches, gameplay.
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Post by -3055- on Aug 19, 2012 2:29:58 GMT -5
going from mmacola's post:
Buff: GLs (reduce overall range, increase lethal range) increase both just for GLM. underbarrel is fine in hc. if they buff both, then buff blast shield. SMAW (reduce overall range, increase lethal range) increase both. Jugg (no 1hko from bazookas) and 1.5x health (or increase the damage reduction by the same amount) and 2x the time it takes to heal back to 100% MG36 (close range damage) no. it's arguably the best lmg with grip because it has very little gunkick. i have over 3000 kills with all lmgs (except for pkp, i have a little over 2000 for that) and i have the highest kd for the mg36 with 2.76 PKP (damage) no. give it an increase in ads time or run speed, a decrease from a 3 hit kill to a 2 hit kill is a major buff. AA-12 (damage) rather have range. KSG/Model 1887/SpaZ (close range damage) give the spas like a 1.5x pump speed and buff the others in close range damage. G18 (same hipspread as all other MPs) honestly no one cares. i'm all for balance, but i'd rather have them focus on other things. we know how lazy they are. Handguns (long range damage, recoil) no. they have no human firecap (except the usp) and they're pistols. THEY'RE PISTOLS. Deagle (centerspeed) if you're aiming with a deagle, you're using it wrong. it has more ammo than the revolvers. activision thinks that's enough to justify the doo-dooty recoil
Nerf: ACR (close or long range damage) not gonna happen. Akimbo (increase spread when moving) what about increase spread in general? the fmg9s have a smaller spread when akimbo'd. same with the revolvers and deagle. i don't understand why.
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mmacola
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Post by mmacola on Aug 19, 2012 14:08:53 GMT -5
Buff: GLs (reduce overall range, increase lethal range) increase both just for GLM. underbarrel is fine in hc. if they buff both, then buff blast shield. Yep, that is what I meant. And the game wasn't balanced for HC you know SMAW (reduce overall range, increase lethal range) increase both. That thing range is huge. but it matters little, since lethal range sucksMG36 (close range damage) no. it's arguably the best lmg with grip because it has very little gunkick. i have over 3000 kills with all lmgs (except for pkp, i have a little over 2000 for that) and i have the highest kd for the mg36 with 2.76 When I say damage I mean like from 40 to 42PKP (damage) no. give it an increase in ads time or run speed, a decrease from a 3 hit kill to a 2 hit kill is a major buff. When I say damage I mean like from 40 to 49.AA-12 (damage) rather have range. IW would certainly never do that. There is the Range proficiency anywayG18 (same hipspread as all other MPs) honestly no one cares. i'm all for balance, but i'd rather have them focus on other things. we know how lazy they are. I care. That gun is crap. No point in having a gun this bad in the game, why should it be excluded from passes?Handguns (long range damage, recoil) no. they have no human firecap (except the usp) and they're pistols. THEY'RE PISTOLS. So what? Haven't you played any other CoD title? They never sucked this badDeagle (centerspeed) if you're aiming with a deagle, you're using it wrong. it has more ammo than the revolvers. activision thinks that's enough to justify the doo-dooty recoilIncreasing it to 1000 would make it far more usable. The gun is incredibly cool after all, don't want to ruin its sexy recoilNerf: ACR (close or long range damage) from 45 to 36 or 30 to 25
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Post by -3055- on Aug 19, 2012 15:03:56 GMT -5
Aa12 has the damage proficiency too?
Pistols in this game have a higher aim assist, higher firecap, and better sights than previous cods (namely black ops). It's difficult to perform well with but that makes using them fun
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mmacola
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Post by mmacola on Aug 19, 2012 15:14:08 GMT -5
But damage assist in every way. Range will only assist further encounters. You will still get ridiculous cqc hitmarkers.
And 6 shot kill at range with pistols was probably their best idea. Completely necessary.
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Brick2urface
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Post by Brick2urface on Aug 19, 2012 20:10:22 GMT -5
Pistols are easy to balance. Just make them mw2 stock damage up close and use multipliers to give them their sp damage at range. Or somewhat near that. The details of this are in a post I did on the pistol balance thread we had a while back.
AA12 needs damage. An increase in range without a damage increase makes it a shittier striker. An increase in damage makes it a automatic fucking shotgun.
The bad lmgs need either a 2 bullet kill multipliers to the upper chest or significantly reduced recoil/gunkick.
All launchers should get black ops lethal range and flack jacket (both base and pro) should be buffed to compensate.
I have barely used akimbo mps so I have no valid opinion on how to balance them properly.
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Post by LeGitBeeSting on Aug 19, 2012 21:41:57 GMT -5
Buff the AA-12.
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Post by xFEARtheSHIELDx on Aug 20, 2012 0:50:59 GMT -5
Screw everything in this thread lol, BUFF THE DAMN SHIELD!!!! At least theres two very good shotguns, and one decent pistol. But if you're a shielder, life is harder than it should be
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asasa
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fuck
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Post by asasa on Aug 20, 2012 1:08:02 GMT -5
A good shield is a gamebreaking shield.
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Post by cashmoves on Aug 20, 2012 8:27:17 GMT -5
the riot shield, unlike everyone other class, is not meant to be effective for anything other than drawing fire and distracting the enemy team. if you can do more with it than that, then good on you (eg, sleight of hand pre patch akimbo fmg9s - they were patched for a reason). it has its place in search and destroy if used correctly, i suppose. i dont know exactly how to do it, but ive seen teams win by having some of their players use the strategy effectively.
buff the range on my p99. ive gotten comfortable with it, but would love a three shot kill out to solid range. its a goddamn pistol for christ sake, why not?
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wwaa
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Post by wwaa on Aug 20, 2012 8:41:16 GMT -5
^ > it has its place in search and destroy if used correctly, i suppose. I saw a guy, Shield + Throwing Knife, on Lockdown, on defense. He was cam ping in the corner, not flankable, close to bombsite A and B; waiting for attackers. He was good, killed a lot of enemies including me I could upload screenshot with his cam ping locations marked if anyone interested …
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Lexapro
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Post by Lexapro on Aug 20, 2012 15:00:33 GMT -5
Aa12 has the damage proficiency too? Pistols in this game have a higher aim assist, higher firecap, and better sights than previous cods (namely black ops). It's difficult to perform well with but that makes using them fun Pistols also have significantly more recoil, less damage, and less range than previous CoDs. The sights thing only applies to BO because otherwise the enhanced sight attachment would be useless (even more useless). The 6HK at range for pistols is one of the dumbest things they could have done. Even with faster weapon switching and reloading, most of the pistols are outclassed by the Machine Pistols and the power pistols are too weak at range compared to their counterparts from past titles.
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Post by blues27xx on Aug 20, 2012 15:57:49 GMT -5
After the clusterfuck they made out of the last balance pass, they are probably afraid to release another one. XD
Really looking forward to a shotgun buff if they ever do it.
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Tyzerra
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Post by Tyzerra on Aug 20, 2012 18:40:28 GMT -5
Really looking forward to a shotgun buff if they ever do it. Emphasis on the 'if' I get the whole 'better late than never' thing, but come on: they left out the weapon balance issues for 9 out of 12 months. Even when you consider the people who play MW3 after Black Ops II's release, that's just a stupid amount of time before fixing a small portion (not even all) of the game's garbage guns IW suck and really needed to step their game up...
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Post by A Unicorn with the Flag on Aug 20, 2012 19:27:33 GMT -5
A good shield is a gamebreaking shield. You are an absolute fuc king wacky guy. The shield never broke the game in MW2 even with scav/sonic boom C4. The only time you couldn't compete with it was if you were unaware the guy was there, but that goes for any gun.
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Post by A Unicorn with the Flag on Aug 20, 2012 19:33:04 GMT -5
haha yea decided to leave moron as wacky guy because it works better.
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Post by A Unicorn with the Flag on Aug 20, 2012 19:37:33 GMT -5
i suck at hardcore too
Def hope for acr long range nerf 30->29
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Post by A Unicorn with the Flag on Aug 20, 2012 19:50:41 GMT -5
yea and why my "y" (switch weapons) button is busted on two controllers
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Post by xFEARtheSHIELDx on Aug 20, 2012 23:24:33 GMT -5
A good shield is a gamebreaking shield. You are an absolute fuc king wacky guy. The shield never broke the game in MW2 even with scav/sonic boom C4. The only time you couldn't compete with it was if you were unaware the guy was there, but that goes for any gun. Thank you sir, you took the words right out of my fuc king mouth
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asasa
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fuck
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Post by asasa on Aug 20, 2012 23:47:13 GMT -5
A good shield is a gamebreaking shield. You are an absolute fuc king wacky guy. The shield never broke the game in MW2 even with scav/sonic boom C4. The only time you couldn't compete with it was if you were unaware the guy was there, but that goes for any gun. Do you understand the English language? I never said the MW2 shield was OP. I said if the shield were to be on par with other primaries, it would be game breaking.
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Brick2urface
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Post by Brick2urface on Aug 21, 2012 0:47:37 GMT -5
Mw2 riot shield was okay. But you needed to throw convensional logic out the window when using it. one man army with c4 or scavenger with c4 and a launcher of some sort. Lure the enemy in by killing them at a distence with your launchers, then kill them with your c4 traps when they come to get you. Pick up scav pack and repeat. Couple of nukes doing that. Makes people rage like no other.
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Post by xFEARtheSHIELDx on Aug 21, 2012 0:53:30 GMT -5
Easy, Asasa! I think we just have some miscommunication going on here. While I think I agree with your last sentence, its not really what you said the first time, even if it is what u meant. I'm not sure if you have any experience with the MW2 shield, but its WORLDS better than its MW3 counterpart. It was a GOOD SHIELD, but as you have agreed it was far from gamebreaking. That's all we're trying to say, bro! The biggest problem with MW2s shield was that there was no fast swap perk, which kinda tied you to pistols. I think the devs intended to make shielders stronger in general with perks like SOHpro, QDpro, BSpro, and Overkill, but unfortunately lag got in the way. I'm pretty sure most of the shields problems are lag related, so I'm not sure if it can be made to perform like the MW2 shield. If hit detection, both offensively and defensively, cannot be addressed, then there's two obvious ways to buff it: swap times, and increasing the modifier on the proficiencies. I think both could use a buff.
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cmck
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Hit him again!
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Post by cmck on Aug 21, 2012 2:57:53 GMT -5
" then there's two obvious ways to buff it: swap times, and increasing the modifier on the proficiencies. I think both could use a buff."
Those could be done, but I'd much prefer just making the shield flat out bigger. Make it so it can almost protect your feet while standing and make it impossible (When I say impossible I mean the shield goes through the map floor impossible) to hit their feet when crouched. Also maybe make it cover more of your sides to avoid people sidestepping you easily.
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