n1gh7
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Post by n1gh7 on Mar 6, 2010 4:07:34 GMT -5
I'm talking about the charts that are up currently which are not 100% accurate. Snakex said he was making changes. And it is true that snakex updates slower because the xbox patches come out later. Obviously you didn't read the last few posts read this: The point that was contested was that Den's chart had the line for holographic going down sooner than snakex's when using bling holo+silencer can assume (do to snakex saying he was making changes) that for now den's chart is more accurate on where the damage drop off is. I never said that den's chart is super accurate and always right, I just said that during times where there are changes going around I look at Den's for the most current info not snakex's. (I don't really look at these charts very much anymore, but I do read all the posts on every single thread.)
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Post by caboose on Mar 6, 2010 14:37:54 GMT -5
Yeah, Snakex's chart is more accurate when it comes to range.
To answer "unknown"'s question: Holo FAL with SP is always a 2 shot (or 1) kill with or without silencer.
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Post by snakex on Mar 6, 2010 15:17:38 GMT -5
yes it is,
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n1gh7
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Post by n1gh7 on Mar 6, 2010 15:49:48 GMT -5
Yeah, Snakex's chart is more accurate when it comes to range. To answer "unknown"'s question: Holo FAL with SP is always a 2 shot (or 1) kill with or without silencer. His question really was, "does bling Holo silencer FAL follow the silencer line till 40 damage then goes across or does it follow the regular line till it gets to the 40 damage then goes across"
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Post by caboose on Mar 6, 2010 17:18:15 GMT -5
Um, he wanted to know whether it was a 2 shot kill at all ranges or not, and we've answered him already...
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Post by snakex on Mar 6, 2010 19:57:24 GMT -5
finished the stats(really). sry for the trouble and the long waiting time. i upload it tomorrow.
and i found out that tactical insertion has 20health
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Post by unknown on Mar 6, 2010 23:26:49 GMT -5
yea all i wanted to know was it three hits with silencer at far range or not because of the holo line on the chart. thanks for the answer.
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Post by tonicwine999 on Mar 7, 2010 23:20:05 GMT -5
It would be great if you added the C4 to the Grenade chart (or even a note if the C4 is the same as the Semtex)
Another suggestion, it be cool to show the difference that the semtex / C4 / throwing knife / grenade etc can be thrown (eg. throwing knife travels further than semtex with throws further than C4 type thing) Possibly some way of showing the differnt trajectory paths at diff angles. I find it a bit hard to describe
thanks for the great work snakex
You are my bro, bro
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Post by snakex on Mar 8, 2010 5:35:48 GMT -5
i upload the new chart, it´s near 100% correct, mini map, explosive chart update comes the next day
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Post by snakex on Mar 8, 2010 9:08:51 GMT -5
UPDATE: upload new Mini Map: u can see every metre upload new Aim Assist Chart upload new Weapon Chart Explosive Chart coming soon
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Post by whoismiked on Mar 8, 2010 9:31:15 GMT -5
I can't thank you enough for these amazing charts bro <3
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Post by caboose on Mar 10, 2010 14:21:09 GMT -5
Bravo. That's how it's done, SnakeX!
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qupie
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Posts: 12,400
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Post by qupie on Mar 11, 2010 3:07:36 GMT -5
nicely done, but one thing, are you sure about the AA12 and M1014 range? they seem to be the same?
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qupie
True Bro
Posts: 12,400
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Post by qupie on Mar 12, 2010 10:15:30 GMT -5
? This is a pretty weird finding, is it not?
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Post by snakex on Mar 12, 2010 12:00:56 GMT -5
they have the same range, but the AA-12 don´t hit every time at this range, it´s like every 5th shot hits
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qupie
True Bro
Posts: 12,400
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Post by qupie on Mar 13, 2010 12:15:31 GMT -5
So the aa has more spread? Maybe you could ad something like that to the chart? Or something like effectieve range. Or maybe 95%, 50% and 25% kill ranges ? Any of those would be great
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Post by snakex on Mar 14, 2010 4:26:36 GMT -5
don´t know because, when it´s only on 12m. on 11m i hit every time. and it´s the only shotgun i notice this weird thing. on splitscreen, the aim assist(magic Bullet) is stronger and a shotgun hits every time when the hip fire crosshair is on the target. and on ADS u get more Magic Bullets then on the hip. notice this only on splitscreen.
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Post by caboose on Mar 14, 2010 20:01:05 GMT -5
I imagine it's because of the large spread on that weapon. The pellets have to travel farther when they don't go in a straight line...
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acidsnow
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Post by acidsnow on Mar 16, 2010 1:13:14 GMT -5
Hey guys, I got a round winning kill in S&D with the BLAST FROM A FLASH BANG! It was on Kirachi and the camper was at the base of the brick stairs (the stairs right across from the blue room with all the sandbags in it, people go up the stairs to the 2nd floor with no roof, so then they can climb up on the little metal housing; and then usually die by enemies on the mounted mini-gun guarding "C.") ...Anyway, I was running though the ally between the blue-sandbag room, and the stairs, and the camper was laying prone (where most people lay Claymores), I began hip-firing with my L-86, and directly hit him at least twice, and also got at least two hits though the brick wall as I ran past him - then he ran up the stairs, and I knew he was running up there, so I threw a Flash up above where he'd exit - and bang! The round winning kill showed it all, it was 1337... But doesn't the flash bang only deal 1dmh? So that means I messed this kid up so bad, he only had 1 health left, that's pretty hard to believe, especially using the L-86 (it was silenced, and also had FMJ, no SP).
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Post by caboose on Mar 16, 2010 4:22:09 GMT -5
Had to be, unless you hit him directly with it (in which case it does 30 damage, plus the 1 from the blast).
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Post by hoodknife on Mar 16, 2010 14:00:13 GMT -5
I've done a lot of private games with equipment only, and stun grenade to the body gets the same type of 1hk as a Skill Cannon body shot. You actually get the same kill icon.
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qupie
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Post by qupie on Mar 17, 2010 5:52:48 GMT -5
YEAH
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Post by snakex on Mar 26, 2010 3:21:19 GMT -5
little update on the range it´s went from 19m to 20m and from 59m to 60m an update on Explosive chart comes until 2weeks. test the range of explosive with the prepatch javelin glitch
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Post by Aphoristic on Mar 28, 2010 16:12:24 GMT -5
I heard a rumor that the Mars Sight and the F2000's special sight have more Aim assist on them. Can someone confirm or deny this?
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Post by regan on Mar 30, 2010 20:56:47 GMT -5
So is the underbarrel grenade's radius and kill radius the same as a regular frag or.....
also, if the stun and flash grenades can do 1 point of damage at a range of 13m or 23m, then how come I often throw stun grenades near myself in last stand and they go off and I will be stunned but won't die?
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Post by caboose on Mar 31, 2010 2:47:08 GMT -5
Ahh, you cheater Regan!
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n1gh7
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Post by n1gh7 on Mar 31, 2010 23:40:43 GMT -5
If I remember correctly in Last stand you switch between 1 and 2 health to keep the red on your screen
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Post by Aphoristic on Mar 31, 2010 23:41:20 GMT -5
So is the underbarrel grenade's radius and kill radius the same as a regular frag or..... also, if the stun and flash grenades can do 1 point of damage at a range of 13m or 23m, then how come I often throw stun grenades near myself in last stand and they go off and I will be stunned but won't die? Not sure if it's like CoD4, but in CoD4 the health switched from 1 to 2 to keep the red screen.
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Post by regan on Apr 1, 2010 14:44:53 GMT -5
Oh that makes sense, so it just kind of fluctuates back and forth
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acidsnow
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Post by acidsnow on Apr 1, 2010 17:35:56 GMT -5
After reviewing Den's stats, and coming back here, I'm pretty sure that these are more accurate... But then again the PC might be different. I've probably looked at your chart 150 times SnakeX, keep up the great work!
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