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Post by ChloeB42 (Alexcalibur42) on Nov 2, 2013 0:22:10 GMT -5
No they aren't, lol not with CoD's recoil model anyway Which is exactly why I get fewer headshots. I aim upper chest and end up overcompensating, if the BO1 heat map is accurate then most of my hits are lower chest.
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Post by aidsaidsaids on Nov 2, 2013 0:25:17 GMT -5
No they aren't, lol not with CoD's recoil model anyway Which is exactly why I get fewer headshots. I aim upper chest and end up overcompensating, if the BO1 heat map is accurate then most of my hits are lower chest. No most of your hits are there because that's where the console autoaim biases your aim to go. Most headshots are the result of improbable recoil or damage view kick. Deliberate headshots are such a minority that the mechanic does more harm than good.
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Post by ChloeB42 (Alexcalibur42) on Nov 2, 2013 0:31:50 GMT -5
Which is exactly why I get fewer headshots. I aim upper chest and end up overcompensating, if the BO1 heat map is accurate then most of my hits are lower chest. No most of your hits are there because that's where the console autoaim biases your aim to go. Most headshots are the result of improbable recoil or damage view kick. Deliberate headshots are such a minority that the mechanic does more harm than good. Err...by lower chest I meant groin/thigh. I know auto aim effects it, but I pull down, straight down, hard. If it weren't for Auto Aim I'd end up shooting the floor. I agree though, most headshots are pure luck from guns that kick straight up
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Post by corpsecreate on Nov 2, 2013 0:47:09 GMT -5
Headshot multipliers have been up on the chart for a while now guys
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Post by ChloeB42 (Alexcalibur42) on Nov 2, 2013 0:56:33 GMT -5
Headshot multipliers have been up on the chart for a while now guys Shh, don't tell them.
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arcanine2009
True Bro
the definitely not obsessed with dragunov guy
Posts: 11,792
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Post by arcanine2009 on Nov 2, 2013 1:54:00 GMT -5
Hell no. There needs to be headshot multipliers. I don't care if its 1.4x or less, but there needs to one.. Sorry, but no. We don't need any more randomness as is. Unless of course you want the head shot multiplier to deal with Mind Bulletsers. Or they could just make the head shot multiplier 1.00000000001 which is in fact, still greater than one./failed trolling attempt I like headshots for the challenge. The head is the smallest part of the body when compared to limbs and chest. Challenges should be rewarded.
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arcanine2009
True Bro
the definitely not obsessed with dragunov guy
Posts: 11,792
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Post by arcanine2009 on Nov 2, 2013 2:13:44 GMT -5
Headshot multipliers have been up on the chart for a while now guys Shh, don't tell them. gosh darn golly gee whiz.. It's been beefed up. Can't believe majority of guns are 1.5X or higher. Total opposite of BO2. LOOL All the marksmen rifles are 1.55X, and all OSOK to the head. The LSAT needed that 1.55X boost. 38X1.55=58.9. 2 headshots = kill. Magnum gets a 1.6X headshot multiplier, and with 2 headshots, can kill also. 189 RPM is awful though. Corpsecreate, any news on how silencers affect sniper rifles? Also, the last 2 sniper rifles having .45 ads time sounds awful.. wth.
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Post by rejectionrole on Nov 2, 2013 2:29:14 GMT -5
Glad to see Marvel is getting some data out of the game files. Hopefully this means more is coming. Keep up the good work guys.
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Post by xFEARtheSHIELDx on Nov 2, 2013 3:40:33 GMT -5
Swap times?
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Post by quickbuck on Nov 2, 2013 3:52:45 GMT -5
Good job guys. Thank you.
So the FTP is a one pellet kill at the start of its range! Things are looking up. Desperate to know the shotgun ranges and what the muzzle-brake attachment does to them.
On the other hand, if the massive point blank damage is deliberate on all guns, then it will kind of steal the shot-gunner's niche...
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Post by quickbuck on Nov 2, 2013 3:58:49 GMT -5
meant FP6, obviously...
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Post by corpsecreate on Nov 2, 2013 5:01:14 GMT -5
Confirmed: You do not instantly recover all your health in this game when blood begins to clear off your screen.
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exxtrooper
True Bro
Who the fuck is Mousey
Posts: 398
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Post by exxtrooper on Nov 2, 2013 5:22:10 GMT -5
I see there is a slightly updated spreadsheet I'll guess I'll bookmark this one as well.
Questions about the MSBS. What does it mean the first shot is 720 RPM and the other two is 920 RPM? Wouldn't it just be easier to make the whole burst 920 RPM? And how does that work exactly?
And is the burst delay really 0.25 seconds? That seems like quite a lot, isn't the highest burst delay we've had it previous cods 0.2 seconds? I can't find any accurate numbers but was the MW2 FAMAS, MW2/MW3 M16, Type 95, SWAT all had 0.2 seconds?
0.25 seconds seems like quite a lot in comparison i don't understand why they did this.
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Post by Mr Zenday on Nov 2, 2013 5:43:54 GMT -5
6.15 TTK at max range for the FP6 shotgun seems to be...a little silly. The riot shield does not melee damage at 75 but at 54/50. ok
Thanks for the info, bros.
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Post by ChloeB42 (Alexcalibur42) on Nov 2, 2013 8:57:05 GMT -5
Confirmed: You do not instantly recover all your health in this game when blood begins to clear off your screen. Interesting, ICU is starting to look a whole lot nicer
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Post by pharq on Nov 2, 2013 9:47:49 GMT -5
I see there is a slightly updated spreadsheet I'll guess I'll bookmark this one as well. Questions about the MSBS. What does it mean the first shot is 720 RPM and the other two is 920 RPM? Wouldn't it just be easier to make the whole burst 920 RPM? And how does that work exactly? And is the burst delay really 0.25 seconds? That seems like quite a lot, isn't the highest burst delay we've had it previous cods 0.2 seconds? I can't find any accurate numbers but was the MW2 FAMAS, MW2/MW3 M16, Type 95, SWAT all had 0.2 seconds? 0.25 seconds seems like quite a lot in comparison i don't understand why they did this. interested as well, SWAT was .25, so we are looking at type 95 with swat fire rate.. kinda depressing, grouping is hopefully tighter than t95 so you could actually use it at range, but doubtful. type 95 was .22 right? and m16 was around .25? numbers wring a bell but more than likely im wrong. interested to see the ARX160 in burst mode however, the combination of ""highest fire rate in class" and "first 3 rounds reduced recoil" lead me to believe this acts simliar to the an94 of black ops 2? but shooting in 3 round bursts (instead of an94's 2) might make it select fire more useful.
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Post by hamburglar86 on Nov 2, 2013 10:00:08 GMT -5
Why is the ttk minimum .0167 for guns that kill instantaneously? Is this just taking into account the fact that 1 frame at 60 fps needs to elapse?
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arcanine2009
True Bro
the definitely not obsessed with dragunov guy
Posts: 11,792
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Post by arcanine2009 on Nov 2, 2013 11:04:17 GMT -5
I see there is a slightly updated spreadsheet I'll guess I'll bookmark this one as well. Questions about the MSBS. What does it mean the first shot is 720 RPM and the other two is 920 RPM? Wouldn't it just be easier to make the whole burst 920 RPM? And how does that work exactly? And is the burst delay really 0.25 seconds? That seems like quite a lot, isn't the highest burst delay we've had it previous cods 0.2 seconds? I can't find any accurate numbers but was the MW2 FAMAS, MW2/MW3 M16, Type 95, SWAT all had 0.2 seconds? 0.25 seconds seems like quite a lot in comparison i don't understand why they did this. interested as well, SWAT was .25, so we are looking at type 95 with swat fire rate.. kinda depressing, grouping is hopefully tighter than t95 so you could actually use it at range, but doubtful. type 95 was .22 right? and m16 was around .25? numbers wring a bell but more than likely im wrong. interested to see the ARX160 in burst mode however, the combination of ""highest fire rate in class" and "first 3 rounds reduced recoil" lead me to believe this acts simliar to the an94 of black ops 2? but shooting in 3 round bursts (instead of an94's 2) might make it select fire more useful. But MSBS is a 2 hit kill, unlike the SWAT. That 20 minimum damage though.. LOL I don't get whats up with the high damage up close--low damage range guns guns. Bursts are known for having the most range..AK12, Remington R5, and MSBS doing 49-55 damage max and 20 min. They better have some long medium range to still kill in 2 hits. Otherwise I don't see the point of using them, considering the two autos have the longest kill times as well(600 RPM lol). Bursts are known for having the most range. Way to **** on that IW. ._. The FAD is going to own in this game no doubt. Bursts are known for having the most range. Way to **** on that IW. ._.
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Post by corpsecreate on Nov 2, 2013 11:10:32 GMT -5
Why is the ttk minimum .0167 for guns that kill instantaneously? Is this just taking into account the fact that 1 frame at 60 fps needs to elapse? Yep thats the reason. Also, I apologise for the confusion regarding burst delays. My definition of the burst delay differed from what was used by marvel in previous games, the 0.25s delay is actually 0.2s and has been corrected on the spreadsheet. In other news, me and pwnsweet managed to calculate range for all guns, expect to see them all posted in the next 24 hours as charts with numbers and stuff.
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Post by pharq on Nov 2, 2013 11:34:44 GMT -5
Why is the ttk minimum .0167 for guns that kill instantaneously? Is this just taking into account the fact that 1 frame at 60 fps needs to elapse? Yep thats the reason. Also, I apologise for the confusion regarding burst delays. My definition of the burst delay differed from what was used by marvel in previous games, the 0.25s delay is actually 0.2s and has been corrected on the spreadsheet. In other news, me and pwnsweet managed to calculate range for all guns, expect to see them all posted in the next 24 hours as charts with numbers and stuff. sweet news, and good work.
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Post by Mr Zenday on Nov 2, 2013 11:41:55 GMT -5
Yes, the Fad seems to be a very good pick in the AR category. It's no more the MW3 model.
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Post by dgcool on Nov 2, 2013 12:05:41 GMT -5
Yep thats the reason. Also, I apologise for the confusion regarding burst delays. My definition of the burst delay differed from what was used by marvel in previous games, the 0.25s delay is actually 0.2s and has been corrected on the spreadsheet. In other news, me and pwnsweet managed to calculate range for all guns, expect to see them all posted in the next 24 hours as charts with numbers and stuff. sweet news, and good work. Epic!!
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exxtrooper
True Bro
Who the fuck is Mousey
Posts: 398
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Post by exxtrooper on Nov 2, 2013 12:24:09 GMT -5
sweet news, and good work. Epic!! Yes! Good to know! I'm still confused by the 720 RPM on the first shot of each burst and then the 920 for the rest of the shot, does this mean between the first shot it would be as if the it fired 720 RPM and then for the rest of the shots are fired at 920 RPM? Seems bizarre. Curious as to how the weapon performs with full-auto attachment, my god help use if it retains its two-hit kill power while being automatic. I'm guessing it might fire 920 with very reduced damage or something like that? Though that would still make it too good. Time will tell I guess.
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arcanine2009
True Bro
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Post by arcanine2009 on Nov 2, 2013 12:30:16 GMT -5
Confirmed: You do not instantly recover all your health in this game when blood begins to clear off your screen. So is it gradual/while blood is clearing off your screen.. Or is it even longer?
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Post by sabre on Nov 2, 2013 13:04:17 GMT -5
I think the FAD is going to have a very fast drop in range to its minimum damage. It only makes sense, given the Fad's high fire rate, high minimum damage, and excellent iron sights.
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Post by brokenpos on Nov 2, 2013 14:18:00 GMT -5
I think the FAD is going to have a very fast drop in range to its minimum damage. It only makes sense, given the Fad's high fire rate, high minimum damage, and excellent iron sights. Didn't seem so in the gameplay I saw. The guy was running it with a grip and a suppressor and it was pretty lethal tbh. Remington is pretty solid but I think the sc2010 does the low recoil assault rifle job better. The Remington has horrible iron sights and the sc has a 20 percent larger mag. The ak seemed to have a good 3hk range. Should be solid with deadeye. The msbs looked solid but not type 95 tier good. Sc2010 was better at most ranges. Arx looked gimmicky. High recoil even in the first shots. Bad at range. Outside if the mtar x the vector looked good. At least it has usable iron sights.
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Post by sabre on Nov 2, 2013 15:26:22 GMT -5
Im assuming you watched the alex gameplay videos on youtube? I looked at all the guns as well, but I had somewhat different opinions.
-The sc2010 has the worst iron sights of all the AR's
-The remington r5 and sa805 have mediocre/poor iron sights, that give you a good view of the target but block vision immediately sorrounding the target
-The ak12 and FAD have the best iron sights of the AR's
-The honey badger/ARX160 have mediocre/decent iron sights that provide a clear view of the target from where you are aiming and up, but completely block your view below where you are aiming.
As far as gun handling, it was very hard to tell by watching the videos, I would need to play the game first hand. I don't think the game designers are stupid. FAD is going to have serious drawbacks. It has the highest fire rate, best iron sights, and a solid minimum damage. This is probably going to be countered by having one of the slower reload times for an AR, and very rapid damage dropoff at any range, quickly hitting its minimum damage which has been reported at 25. It likely hits its minimum damage faster than any other AR.
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Usagi
True Bro
Grin and Barrett
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Post by Usagi on Nov 2, 2013 22:04:55 GMT -5
Iron sights are really subjective. I think the SC2010 sights look just fine.
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Post by sabre on Nov 2, 2013 22:29:39 GMT -5
Iron sights are really subjective. I think the SC2010 sights look just fine. Iron sights are subjective to some degree, but the sc2010 blocks more of your view than any other AR iron sight. The hole you look through is small, and the sorrounding metal is thick. Compare this to a good iron sight like the FAD which has extremely good visibility, a large hole to see your target, and the circular metal is very thin and blocks very little of your vision. Or the AK-12 which doesnt block any of your vision and is slightly raised so that lower vision is blocked less than on guns with similar types of sight (ARX160 and honey badger). Compare the SCAR iron sight from black ops 2, to the Type 25 iron sight from black ops 2. Its hard for anyone to say that the type 25 had better irons than the scar, which had arguably better sights than even a red dot. The SCAR iron sights were extremely good in bo2.
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Post by Judge_St3vo on Nov 2, 2013 23:07:41 GMT -5
Have you been able to find the RPM of the MSBS within the burst? A lot of players who got an early copy are complaining about its 1-burst ability. However its overall RPM is slower than both the Type-95 and M16 in MW3.
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